gzdoom/wadsrc/decorate/hexen/hexenkeys.txt
Christoph Oelckers 650d07b8c1 May 4, 2006 (Changes by Graf Zahl)
- Converted A_Hexendecorations.cpp
- Changed the lower decal spawning code to transfer the main decal's color if
  the lower decal's default color is the same as the main decal's.
- Changed the decal stretcher back to use the specified size parameters as a 
  scaling factor and not a destination size because this is more consistent with 
  the rest of the decal code. Also adjusted the blood smear definition in DECALDEF
  and the description in the Wiki for this.
- Added Jim's most recent fixes.


SVN r77 (trunk)
2006-05-04 12:40:39 +00:00

160 lines
2 KiB
Text

ACTOR HexenKey : Key
{
Radius 8
Height 20
}
ACTOR KeySteel : HexenKey 8030
{
Game Hexen
SpawnID 85
Inventory.Icon KEYSLOT1
Inventory.PickupMessage "$TXT_KEY_STEEL"
States
{
Spawn:
KEY1 A -1
Stop
}
}
ACTOR KeyCave : HexenKey 8031
{
Game Hexen
SpawnID 86
Inventory.Icon KEYSLOT2
Inventory.PickupMessage "$TXT_KEY_CAVE"
States
{
Spawn:
KEY2 A -1
Stop
}
}
ACTOR KeyAxe : HexenKey 8032
{
Game Hexen
SpawnID 87
Inventory.Icon KEYSLOT3
Inventory.PickupMessage "$TXT_KEY_AXE"
States
{
Spawn:
KEY3 A -1
Stop
}
}
ACTOR KeyFire : HexenKey 8033
{
Game Hexen
SpawnID 88
Inventory.Icon KEYSLOT4
Inventory.PickupMessage "$TXT_KEY_FIRE"
States
{
Spawn:
KEY4 A -1
Stop
}
}
ACTOR KeyEmerald : HexenKey 8034
{
Game Hexen
SpawnID 89
Inventory.Icon KEYSLOT5
Inventory.PickupMessage "$TXT_KEY_EMERALD"
States
{
Spawn:
KEY5 A -1
Stop
}
}
ACTOR KeyDungeon : HexenKey 8035
{
Game Hexen
SpawnID 90
Inventory.Icon KEYSLOT6
Inventory.PickupMessage "$TXT_KEY_DUNGEON"
States
{
Spawn:
KEY6 A -1
Stop
}
}
ACTOR KeySilver : HexenKey 8036
{
Game Hexen
SpawnID 91
Inventory.Icon KEYSLOT7
Inventory.PickupMessage "$TXT_KEY_SILVER"
States
{
Spawn:
KEY7 A -1
Stop
}
}
ACTOR KeyRusted : HexenKey 8037
{
Game Hexen
SpawnID 92
Inventory.Icon KEYSLOT8
Inventory.PickupMessage "$TXT_KEY_RUSTED"
States
{
Spawn:
KEY8 A -1
Stop
}
}
ACTOR KeyHorn : HexenKey 8038
{
Game Hexen
SpawnID 93
Inventory.Icon KEYSLOT9
Inventory.PickupMessage "$TXT_KEY_HORN"
States
{
Spawn:
KEY9 A -1
Stop
}
}
ACTOR KeySwamp : HexenKey 8039
{
Game Hexen
SpawnID 94
Inventory.Icon KEYSLOTA
Inventory.PickupMessage "$TXT_KEY_SWAMP"
States
{
Spawn:
KEYA A -1
Stop
}
}
ACTOR KeyCastle : HexenKey 8200
{
Game Hexen
Inventory.Icon KEYSLOTB
Inventory.PickupMessage "$TXT_KEY_CASTLE"
States
{
Spawn:
KEYB A -1
Stop
}
}