mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-14 00:20:51 +00:00
107 lines
2 KiB
Text
107 lines
2 KiB
Text
|
|
// Programmer ---------------------------------------------------------------
|
|
|
|
ACTOR Programmer
|
|
{
|
|
Health 1100
|
|
PainChance 50
|
|
Speed 26
|
|
FloatSpeed 5
|
|
Radius 45
|
|
Height 60
|
|
Mass 800
|
|
Damage 4
|
|
Monster
|
|
+NOGRAVITY
|
|
+FLOAT
|
|
+NOBLOOD
|
|
+NOTDMATCH
|
|
+DONTMORPH
|
|
+NOBLOCKMONST
|
|
+LOOKALLAROUND
|
|
+NOICEDEATH
|
|
+NOTARGETSWITCH
|
|
DamageFactor "Fire", 0.5
|
|
MinMissileChance 150
|
|
AttackSound "programmer/attack"
|
|
PainSound "programmer/pain"
|
|
DeathSound "programmer/death"
|
|
ActiveSound "programmer/active"
|
|
Obituary "$OB_PROGRAMMER"
|
|
DropItem "Sigil1"
|
|
|
|
action native A_ProgrammerMelee ();
|
|
action native A_SpawnProgrammerBase ();
|
|
action native A_ProgrammerDeath ();
|
|
action native A_SpotLightning();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
PRGR A 5 A_Look
|
|
PRGR A 1 A_SentinelBob
|
|
Loop
|
|
See:
|
|
PRGR A 160 A_SentinelBob
|
|
PRGR BCD 5 A_SentinelBob
|
|
PRGR EF 2 A_SentinelBob
|
|
PRGR EF 3 A_Chase
|
|
Goto See+4
|
|
Melee:
|
|
PRGR E 2 A_SentinelBob
|
|
PRGR F 3 A_SentinelBob
|
|
PRGR E 3 A_FaceTarget
|
|
PRGR F 4 A_ProgrammerMelee
|
|
Goto See+4
|
|
Missile:
|
|
PRGR G 5 A_FaceTarget
|
|
PRGR H 5 A_SentinelBob
|
|
PRGR I 5 Bright A_FaceTarget
|
|
PRGR J 5 Bright A_SpotLightning
|
|
Goto See+4
|
|
Pain:
|
|
PRGR K 5 A_Pain
|
|
PRGR L 5 A_SentinelBob
|
|
Goto See+4
|
|
Death:
|
|
PRGR L 7 Bright A_TossGib
|
|
PRGR M 7 Bright A_Scream
|
|
PRGR N 7 Bright A_TossGib
|
|
PRGR O 7 Bright A_NoBlocking
|
|
PRGR P 7 Bright A_TossGib
|
|
PRGR Q 7 Bright A_SpawnProgrammerBase
|
|
PRGR R 7 Bright
|
|
PRGR S 6 Bright
|
|
PRGR TUVW 5 Bright
|
|
PRGR X 32 Bright
|
|
PRGR X -1 Bright A_ProgrammerDeath
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// The Programmer's base for when he dies -----------------------------------
|
|
|
|
ACTOR ProgrammerBase
|
|
{
|
|
+NOBLOCKMAP
|
|
+NOCLIP
|
|
+NOBLOOD
|
|
states
|
|
{
|
|
Spawn:
|
|
BASE A 5 Bright A_Explode(32,32,1,1)
|
|
BASE BCD 5 Bright
|
|
BASE EFG 5
|
|
BASE H -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// The Programmer level ending thing ----------------------------------------
|
|
|
|
ACTOR ProgLevelEnder : Inventory native
|
|
{
|
|
+INVENTORY.UNDROPPABLE
|
|
}
|