gzdoom/src/gl
Christoph Oelckers 54425ee2ef - fixed: Desaturation factor was applied incorrectly.
- Also fixed some very strange thing in the shader's desaturate function. For unknown reasons using the 'mix' function there did not work.
- fixed: The fog boundary special shader could not be used.
2014-05-21 13:40:46 +02:00
..
data - use vertex buffer for all the common 2D rendering functions. 2014-05-21 00:36:04 +02:00
dynlights - enable use of vertex buffer for sprite rendering. 2014-05-12 20:23:54 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
models Merge branch 'master' into Glew_Version_For_Real 2014-05-18 12:47:48 +02:00
renderer - fixed: Desaturation factor was applied incorrectly. 2014-05-21 13:40:46 +02:00
scene - put all the common part of buffer based drawing into a separate method of the vertex buffer. 2014-05-20 22:37:38 +02:00
shaders shader rework 2014-05-12 14:45:41 +02:00
system Do not use the shader to handle STYLEF_RedIsAlpha. 2014-05-11 23:56:53 +02:00
textures Merge branch 'master' into Glew_Version_For_Real 2014-05-18 12:47:48 +02:00
utility - made adjustments to the texture loading code to account for the recent changes to handle long texture names. 2014-05-15 19:27:22 +02:00
gl_builddraw.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00