gzdoom/src/common
2023-08-23 18:18:45 +02:00
..
2d - some angle cleanup 2023-08-12 10:10:27 +02:00
audio - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
console - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
cutscenes use std::vector as return value for the FileReader's buffer readers. 2023-08-22 22:18:21 +02:00
engine - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
filesystem - implemented FS_FullPath() function for POSIX 2023-08-23 14:57:22 +03:00
fonts - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
menu - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
models - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
objects - use std::vector<std::string> to pass the file list to InitMultipleFiles 2023-08-22 22:54:52 +02:00
platform - use std::vector<std::string> to pass the file list to InitMultipleFiles 2023-08-22 22:54:52 +02:00
rendering - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
scripting - refactored all places which treated FileData as zero terminated. 2023-08-22 22:54:53 +02:00
startscreen - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
statusbar - Backend update from Raze. 2023-02-11 12:05:45 +01:00
textures - Reverted JPEG XL support because the project is not really usable on vcpkg. 2023-08-23 18:18:45 +02:00
thirdparty CMakeLists upgrade to 3.16 and cleanup 2023-08-14 19:30:50 +02:00
utility - fixed a bunch of Linux and macOS compilation errors 2023-08-23 12:34:33 +03:00