gzdoom/wadsrc/static/zscript/heretic/heretickeys.txt
Christoph Oelckers 6650e2bbfb - converted some Heretic stuff to ZScript for testing.
- added type casts to the arguments of function calls.
- added string constant to state conversion to FxTypeCast.
2016-10-16 22:32:52 +02:00

174 lines
2.1 KiB
Text

Class HereticKey : Key
{
Default
{
+NOTDMATCH
Radius 20;
Height 16;
}
}
// Green key ------------------------------------------------------------
Class KeyGreen : HereticKey
{
Default
{
Inventory.PickupMessage "$TXT_GOTGREENKEY";
Inventory.Icon "GKEYICON";
}
States
{
Spawn:
AKYY ABCDEFGHIJ 3 Bright;
Loop;
}
}
// Blue key -----------------------------------------------------------------
Class KeyBlue : HereticKey
{
Default
{
Inventory.PickupMessage "$TXT_GOTBLUEKEY";
Inventory.Icon "BKEYICON";
}
States
{
Spawn:
BKYY ABCDEFGHIJ 3 Bright;
Loop;
}
}
// Yellow key ---------------------------------------------------------------
Class KeyYellow : HereticKey
{
Default
{
Inventory.PickupMessage "$TXT_GOTYELLOWKEY";
Inventory.Icon "YKEYICON";
}
States
{
Spawn:
CKYY ABCDEFGHI 3 Bright;
Loop;
}
}
// --- Blue Key gizmo -----------------------------------------------------------
Class KeyGizmoBlue : Actor
{
Default
{
Radius 16;
Height 50;
+SOLID
}
States
{
Spawn:
KGZ1 A 1;
KGZ1 A 1 A_SpawnItemEx("KeyGizmoFloatBlue", 0, 0, 60);
KGZ1 A -1;
Stop;
}
}
Class KeyGizmoFloatBlue : Actor
{
Default
{
Radius 16;
Height 16;
+SOLID
+NOGRAVITY
}
States
{
Spawn:
KGZB A -1 Bright;
Stop;
}
}
// --- Green Key gizmo -----------------------------------------------------------
Class KeyGizmoGreen : Actor
{
Default
{
Radius 16;
Height 50;
+SOLID
}
States
{
Spawn:
KGZ1 A 1;
KGZ1 A 1 A_SpawnItemEx("KeyGizmoFloatGreen", 0, 0, 60);
KGZ1 A -1;
Stop;
}
}
Class KeyGizmoFloatGreen : Actor
{
Default
{
Radius 16;
Height 16;
+SOLID
+NOGRAVITY
}
States
{
Spawn:
KGZG A -1 Bright;
Stop;
}
}
// --- Yellow Key gizmo -----------------------------------------------------------
Class KeyGizmoYellow : Actor
{
Default
{
Radius 16;
Height 50;
+SOLID
}
States
{
Spawn:
KGZ1 A 1;
KGZ1 A 1 A_SpawnItemEx("KeyGizmoFloatYellow", 0, 0, 60);
KGZ1 A -1;
Stop;
}
}
Class KeyGizmoFloatYellow : Actor
{
Default
{
Radius 16;
Height 16;
+SOLID
+NOGRAVITY
}
States
{
Spawn:
KGZY A -1 Bright;
Stop;
}
}