gzdoom/src/sound
Christoph Oelckers 5391382807 - removed CD audio support.
Mainly because this is an ancient deprecated feature on the system side that serves no good purpose anymore.
2020-02-18 21:53:30 +01:00
..
backend - transitioned engine to use ZMusic as a DLL. 2020-02-09 08:56:49 +01:00
music - removed CD audio support. 2020-02-18 21:53:30 +01:00
thirdparty - moved the sound decoding code to the zmusic project. 2019-09-29 12:48:12 +02:00
s_advsound.cpp Remove FSoundLoadBuffer since it wasn't doing anything 2020-02-01 17:11:26 +01:00
s_doomsound.cpp Fixed some incorrect parentheses in S_PlaySoundPitch. 2020-01-04 15:34:43 -03:00
s_doomsound.h - cleaned up the parameters of A_StartSound. 2020-01-04 14:25:55 +01:00
s_environment.cpp - cleaned the includes of the sound backend code of unwanted content. 2019-12-08 22:17:19 +01:00
s_music.cpp - removed CD audio support. 2020-02-18 21:53:30 +01:00
s_music.h - removed CD audio support. 2020-02-18 21:53:30 +01:00
s_reverbedit.cpp - fixed a few compilation warnings 2020-01-04 12:59:26 +02:00
s_sndseq.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
s_sndseq.h - restored old values for CHAN_... constants 2020-01-11 13:27:10 +02:00
s_sound.cpp - missed these in the last commit. 2020-02-15 10:16:38 +01:00
s_sound.h Remove FSoundLoadBuffer since it wasn't doing anything 2020-02-01 17:11:26 +01:00
s_soundinternal.h - let freelook default to true. 2020-02-03 21:41:52 +01:00