mirror of
https://github.com/ZDoom/gzdoom.git
synced 2025-02-13 15:41:17 +00:00
Setting the buffer and its attribute bindings must be one step, not twp. With Vulkan this is a single API call. This removes the now obsolete SetVertexBuffer method from the model renderer's interface. |
||
---|---|---|
.. | ||
data | ||
dynlights | ||
models | ||
renderer | ||
scene | ||
shaders | ||
system | ||
textures |