mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-12-18 16:41:24 +00:00
371712c53a
- fixed emission of the self pointer in FxVMFunctionCall. I did not realize that the self expression only sets up a register for the value, not pushing it onto the stack.
191 lines
2.6 KiB
Text
191 lines
2.6 KiB
Text
|
|
// Ironlich -----------------------------------------------------------------
|
|
|
|
class Ironlich : Actor
|
|
{
|
|
Default
|
|
{
|
|
Health 700;
|
|
Radius 40;
|
|
Height 72;
|
|
Mass 325;
|
|
Speed 6;
|
|
Painchance 32;
|
|
Monster;
|
|
+NOBLOOD
|
|
+DONTMORPH
|
|
+DONTSQUASH
|
|
+BOSSDEATH
|
|
SeeSound "ironlich/sight";
|
|
AttackSound "ironlich/attack";
|
|
PainSound "ironlich/pain";
|
|
DeathSound "ironlich/death";
|
|
ActiveSound "ironlich/active";
|
|
Obituary "$OB_IRONLICH";
|
|
HitObituary "$OB_IRONLICHHIT";
|
|
DropItem "BlasterAmmo", 84, 10;
|
|
DropItem "ArtiEgg", 51, 0;
|
|
}
|
|
|
|
native void A_LichAttack ();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
LICH A 10 A_Look;
|
|
Loop;
|
|
See:
|
|
LICH A 4 A_Chase;
|
|
Loop;
|
|
Missile:
|
|
LICH A 5 A_FaceTarget;
|
|
LICH B 20 A_LichAttack;
|
|
Goto See;
|
|
Pain:
|
|
LICH A 4;
|
|
LICH A 4 A_Pain;
|
|
Goto See;
|
|
Death:
|
|
LICH C 7;
|
|
LICH D 7 A_Scream;
|
|
LICH EF 7;
|
|
LICH G 7 A_NoBlocking;
|
|
LICH H 7;
|
|
LICH I -1 A_BossDeath;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Head FX 1 ----------------------------------------------------------------
|
|
|
|
class HeadFX1 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 12;
|
|
Height 6;
|
|
Speed 13;
|
|
FastSpeed 20;
|
|
Damage 1;
|
|
Projectile;
|
|
-ACTIVATEIMPACT
|
|
-ACTIVATEPCROSS
|
|
+THRUGHOST
|
|
RenderStyle "Add";
|
|
}
|
|
|
|
native void A_LichIceImpact();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
FX05 ABC 6 BRIGHT;
|
|
Loop;
|
|
Death:
|
|
FX05 D 5 BRIGHT A_LichIceImpact;
|
|
FX05 EFG 5 BRIGHT;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Head FX 2 ----------------------------------------------------------------
|
|
|
|
class HeadFX2 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 12;
|
|
Height 6;
|
|
Speed 8;
|
|
Damage 3;
|
|
Projectile;
|
|
-ACTIVATEIMPACT
|
|
-ACTIVATEPCROSS
|
|
RenderStyle "Add";
|
|
}
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
FX05 HIJ 6 BRIGHT;
|
|
Loop;
|
|
Death:
|
|
FX05 DEFG 5 BRIGHT;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
|
|
// Head FX 3 ----------------------------------------------------------------
|
|
|
|
class HeadFX3 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 14;
|
|
Height 12;
|
|
Speed 10;
|
|
FastSpeed 18;
|
|
Damage 5;
|
|
Projectile;
|
|
+WINDTHRUST
|
|
-ACTIVATEIMPACT
|
|
-ACTIVATEPCROSS
|
|
-NOBLOCKMAP
|
|
RenderStyle "Add";
|
|
}
|
|
|
|
native void A_LichFireGrow ();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
FX06 ABC 4 BRIGHT A_LichFireGrow;
|
|
Loop;
|
|
NoGrow:
|
|
FX06 ABC 5 BRIGHT;
|
|
Loop;
|
|
Death:
|
|
FX06 DEFG 5 BRIGHT;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
|
|
// Whirlwind ----------------------------------------------------------------
|
|
|
|
class Whirlwind : Actor native
|
|
{
|
|
Default
|
|
{
|
|
Radius 16;
|
|
Height 74;
|
|
Speed 10;
|
|
Damage 1;
|
|
Projectile;
|
|
-ACTIVATEIMPACT
|
|
-ACTIVATEMCROSS
|
|
+SEEKERMISSILE
|
|
+EXPLOCOUNT
|
|
+StepMissile
|
|
RenderStyle "Translucent";
|
|
DefThreshold 60;
|
|
Threshold 50;
|
|
Alpha 0.4;
|
|
}
|
|
|
|
native void A_WhirlwindSeek();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
FX07 DEFG 3;
|
|
FX07 ABC 3 A_WhirlwindSeek;
|
|
Goto Spawn+4;
|
|
Death:
|
|
FX07 GFED 4;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
|