gzdoom/src/g_doom/a_keen.cpp
Christoph Oelckers 153a2a4c2c - Fixed: G_DoPlayDemo did not free the demobuffer or the CVAR backups when it
failed to start the demo.
- Added a MF5_BRIGHT flag to always render an actor fullbright.
- Fixed: Calling Door_Animated with a non-zero tag created a new thinker
  for each two-sided line of the sector.
- Added Karate Chris's submission for making 'spray' a cheat.
- Added CO2's default parameter additions for several Doom code pointers
  submission.
- Added CO2's A_RemoveMaster/A_RemoveChildren submission.
- Added Blzut3's SBARINFO replacement for the Doom statusbar.
- Fixed: SBarInfo still displayed the wrong bar for height 0
- Added A_KillSiblings and A_DamageSiblings code pointers.
- added MaxAbsorb and MaxFullAbsorb properties for Armor.


SVN r1304 (trunk)
2008-12-06 10:22:37 +00:00

40 lines
821 B
C++

/*
#include "actor.h"
#include "info.h"
#include "p_local.h"
#include "p_spec.h"
#include "p_enemy.h"
#include "a_action.h"
#include "thingdef/thingdef.h"
*/
//
// A_KeenDie
// DOOM II special, map 32.
// Uses special tag 666 by default.
//
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KeenDie)
{
CALL_ACTION(A_NoBlocking, self);
// scan the remaining thinkers to see if all Keens are dead
AActor *other;
TThinkerIterator<AActor> iterator;
const PClass *matchClass = self->GetClass ();
while ( (other = iterator.Next ()) )
{
if (other != self && other->health > 0 && other->IsA (matchClass))
{
// other Keen not dead
return;
}
}
ACTION_PARAM_START(1);
ACTION_PARAM_INT(doortag, 0);
EV_DoDoor (DDoor::doorOpen, NULL, NULL, doortag, 2*FRACUNIT, 0, 0, 0);
}