mirror of
https://github.com/ZDoom/gzdoom.git
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511c9366f7
SVN r1149 (trunk)
189 lines
4.6 KiB
C++
189 lines
4.6 KiB
C++
#include "actor.h"
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#include "m_random.h"
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#include "a_action.h"
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#include "p_local.h"
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#include "p_enemy.h"
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#include "s_sound.h"
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#include "m_random.h"
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#include "a_strifeglobal.h"
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#include "c_console.h"
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#include "gstrings.h"
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#include "thingdef/thingdef.h"
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static FRandom pr_spectrespawn ("AlienSpectreSpawn");
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static FRandom pr_spectrechunk ("212e4");
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AActor *P_SpawnSubMissile (AActor *source, const PClass *type, AActor *target);
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//============================================================================
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DEFINE_ACTION_FUNCTION(AActor, A_SpectreChunkSmall)
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{
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AActor *foo = Spawn("AlienChunkSmall", self->x, self->y, self->z + 10*FRACUNIT, ALLOW_REPLACE);
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if (foo != NULL)
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{
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int t;
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t = pr_spectrechunk() & 15;
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foo->momx = (t - (pr_spectrechunk() & 7)) << FRACBITS;
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t = pr_spectrechunk() & 15;
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foo->momy = (t - (pr_spectrechunk() & 7)) << FRACBITS;
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foo->momz = (pr_spectrechunk() & 15) << FRACBITS;
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}
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}
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DEFINE_ACTION_FUNCTION(AActor, A_SpectreChunkLarge)
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{
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AActor *foo = Spawn("AlienChunkLarge", self->x, self->y, self->z + 10*FRACUNIT, ALLOW_REPLACE);
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if (foo != NULL)
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{
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int t;
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t = pr_spectrechunk() & 7;
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foo->momx = (t - (pr_spectrechunk() & 15)) << FRACBITS;
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t = pr_spectrechunk() & 7;
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foo->momy = (t - (pr_spectrechunk() & 15)) << FRACBITS;
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foo->momz = (pr_spectrechunk() & 7) << FRACBITS;
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}
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}
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DEFINE_ACTION_FUNCTION(AActor, A_Spectre3Attack)
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{
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if (self->target == NULL)
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return;
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AActor *foo = Spawn("SpectralLightningV2", self->x, self->y, self->z + 32*FRACUNIT, ALLOW_REPLACE);
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foo->momz = -12*FRACUNIT;
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foo->target = self;
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foo->health = -2;
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foo->tracer = self->target;
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self->angle -= ANGLE_180 / 20 * 10;
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for (int i = 0; i < 20; ++i)
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{
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self->angle += ANGLE_180 / 20;
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P_SpawnSubMissile (self, PClass::FindClass("SpectralLightningBall2"), self);
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}
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self->angle -= ANGLE_180 / 20 * 10;
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}
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DEFINE_ACTION_FUNCTION(AActor, A_AlienSpectreDeath)
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{
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AActor *player;
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char voc[32];
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int log;
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int i;
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CALL_ACTION(A_NoBlocking, self); // [RH] Need this for Sigil rewarding
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if (!CheckBossDeath (self))
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{
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return;
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}
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for (i = 0, player = NULL; i < MAXPLAYERS; ++i)
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{
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if (playeringame[i] && players[i].health > 0)
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{
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player = players[i].mo;
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break;
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}
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}
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if (player == NULL)
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{
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return;
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}
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switch (self->GetClass()->TypeName)
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{
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case NAME_AlienSpectre1:
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EV_DoFloor (DFloor::floorLowerToLowest, NULL, 999, FRACUNIT, 0, 0, 0, false);
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log = 95;
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break;
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case NAME_AlienSpectre2:
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C_MidPrint(GStrings("TXT_KILLED_BISHOP"));
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log = 74;
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player->GiveInventoryType (QuestItemClasses[20]);
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break;
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case NAME_AlienSpectre3:
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{
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C_MidPrint(GStrings("TXT_KILLED_ORACLE"));
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// If there are any Oracles still alive, kill them.
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TThinkerIterator<AActor> it(NAME_Oracle);
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AActor *oracle;
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while ( (oracle = it.Next()) != NULL)
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{
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if (oracle->health > 0)
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{
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oracle->health = 0;
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oracle->Die (self, self);
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}
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}
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player->GiveInventoryType (QuestItemClasses[22]);
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if (player->FindInventory (QuestItemClasses[20]))
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{ // If the Bishop is dead, set quest item 22
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player->GiveInventoryType (QuestItemClasses[21]);
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}
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if (player->FindInventory (QuestItemClasses[23]) == NULL)
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{ // Macil is calling us back...
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log = 87;
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}
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else
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{ // You wield the power of the complete Sigil.
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log = 85;
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}
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EV_DoDoor (DDoor::doorOpen, NULL, NULL, 222, 8*FRACUNIT, 0, 0, 0);
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break;
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}
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case NAME_AlienSpectre4:
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C_MidPrint(GStrings("TXT_KILLED_MACIL"));
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player->GiveInventoryType (QuestItemClasses[23]);
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if (player->FindInventory (QuestItemClasses[24]) == NULL)
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{ // Richter has taken over. Macil is a snake.
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log = 79;
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}
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else
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{ // Back to the factory for another Sigil!
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log = 106;
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}
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break;
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case NAME_AlienSpectre5:
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C_MidPrint(GStrings("TXT_KILLED_LOREMASTER"));
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ASigil *sigil;
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player->GiveInventoryType (QuestItemClasses[25]);
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if (!multiplayer)
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{
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player->GiveInventoryType (RUNTIME_CLASS(AUpgradeStamina));
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player->GiveInventoryType (RUNTIME_CLASS(AUpgradeAccuracy));
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}
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sigil = player->FindInventory<ASigil>();
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if (sigil != NULL && sigil->NumPieces == 5)
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{ // You wield the power of the complete Sigil.
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log = 85;
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}
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else
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{ // Another Sigil piece. Woohoo!
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log = 83;
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}
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EV_DoFloor (DFloor::floorLowerToLowest, NULL, 666, FRACUNIT, 0, 0, 0, false);
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break;
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default:
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return;
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}
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mysnprintf (voc, countof(voc), "svox/voc%d", log);
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S_Sound (CHAN_VOICE, voc, 1, ATTN_NORM);
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player->player->SetLogNumber (log);
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}
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