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This is to improve compile times because the MSVC compiler tends to become slow with large lists of source files in a single project. This new project is still our stripped down copy of libadl, not the original, because that project contains a large amount of baggage we do not need.
54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
/*
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* libADLMIDI is a free MIDI to WAV conversion library with OPL3 emulation
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*
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* Original ADLMIDI code: Copyright (c) 2010-2014 Joel Yliluoma <bisqwit@iki.fi>
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* ADLMIDI Library API: Copyright (c) 2015-2018 Vitaly Novichkov <admin@wohlnet.ru>
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*
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* Library is based on the ADLMIDI, a MIDI player for Linux and Windows with OPL3 emulation:
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* http://iki.fi/bisqwit/source/adlmidi.html
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ADLMIDI_HPP
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#define ADLMIDI_HPP
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#include "adlmidi.h"
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struct ADL_MIDIPlayer;
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class ADLMIDI_DECLSPEC AdlInstrumentTester
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{
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struct Impl;
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Impl *P;
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public:
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explicit AdlInstrumentTester(ADL_MIDIPlayer *device);
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virtual ~AdlInstrumentTester();
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// Find list of adlib instruments that supposedly implement this GM
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void FindAdlList();
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void Touch(unsigned c, unsigned volume);
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void DoNote(int note);
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void NextGM(int offset);
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void NextAdl(int offset);
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bool HandleInputChar(char ch);
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private:
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AdlInstrumentTester(const AdlInstrumentTester &);
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AdlInstrumentTester &operator=(const AdlInstrumentTester &);
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};
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#endif //ADLMIDI_HPP
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