gzdoom/wadsrc/static/zscript
Christoph Oelckers 435e7dddcd - fixed: P_SpawnMapThing may not call playsim code.
There was one special case allowing to let an actor die on spawn, but this could call script code on an incompletely set up map which resulted in crashes.
2022-11-05 09:43:06 +01:00
..
actors - fixed: P_SpawnMapThing may not call playsim code. 2022-11-05 09:43:06 +01:00
engine - Backend update from Raze 2022-10-20 20:12:06 +02:00
scriptutil - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
ui - added option to show hub and episode names on the alt HUD. 2022-10-26 17:44:51 +02:00
compatibility.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
constants.zs Particle Rolling 2022-11-01 22:30:16 +01:00
destructible.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
doombase.zs - added option to show hub and episode names on the alt HUD. 2022-10-26 17:44:51 +02:00
events.zs Allow WorldUnloaded events to know the next map name (if any). 2021-10-01 20:18:36 +02:00
level_compatibility.zs - heretic: e2m7 - missing texture 2022-10-17 15:48:50 -04:00
level_postprocessor.zs Fix planeval; add direct sector slope manipulation 2022-09-20 15:08:02 -04:00
mapdata.zs Replaced GetTerrainDef with the global Terrains array. 2022-02-22 19:35:50 +01:00
sounddata.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
zscript_license.txt - moved all shareable script sources to their own folder in gzdoom.pk3. 2020-10-31 12:24:13 +01:00