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a_bats.cpp
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- more Heretic and Hexen refactoring.
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2016-01-18 22:11:18 +01:00 |
a_bishop.cpp
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- keep evaluation order of Random() calls defined.
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2016-01-20 09:25:30 +01:00 |
a_blastradius.cpp
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- more Heretic and Hexen refactoring.
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2016-01-18 22:11:18 +01:00 |
a_boostarmor.cpp
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- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
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2008-09-15 14:11:05 +00:00 |
a_centaur.cpp
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- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
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2008-09-15 14:11:05 +00:00 |
a_clericflame.cpp
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- more Heretic and Hexen refactoring.
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2016-01-18 22:11:18 +01:00 |
a_clericholy.cpp
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- more Heretic and Hexen refactoring.
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2016-01-18 22:11:18 +01:00 |
a_clericmace.cpp
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- use a separate counter from AActor::special1 to count weapon use with some Hexen weapons. special1 is used for some other purposes as well, and when using a separate counter it can be reset to 0 when changing weapons, preventing counting errors.
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2014-09-13 12:38:16 +02:00 |
a_clericstaff.cpp
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- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
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2016-01-10 20:46:26 +01:00 |
a_dragon.cpp
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- keep evaluation order of Random() calls defined.
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2016-01-20 09:25:30 +01:00 |
a_fighteraxe.cpp
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- use a separate counter from AActor::special1 to count weapon use with some Hexen weapons. special1 is used for some other purposes as well, and when using a separate counter it can be reset to 0 when changing weapons, preventing counting errors.
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2014-09-13 12:38:16 +02:00 |
a_fighterhammer.cpp
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- use a separate counter from AActor::special1 to count weapon use with some Hexen weapons. special1 is used for some other purposes as well, and when using a separate counter it can be reset to 0 when changing weapons, preventing counting errors.
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2014-09-13 12:38:16 +02:00 |
a_fighterplayer.cpp
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- refactoring of R_PointToAngle2 when used to calculate direction between two actors.
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2016-01-10 20:46:26 +01:00 |
a_fighterquietus.cpp
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- keep evaluation order of Random() calls defined.
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2016-01-20 09:25:30 +01:00 |
a_firedemon.cpp
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- keep evaluation order of Random() calls defined.
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2016-01-20 09:25:30 +01:00 |
a_flechette.cpp
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- all those 'actor->SetZ(actor->Z() +...) calls weren't pretty so now there's an AddZ method, too.
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2016-01-18 22:32:36 +01:00 |
a_flies.cpp
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- the last bits of Hexen refactored
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2016-01-19 01:10:57 +01:00 |
a_fog.cpp
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- the last bits of Hexen refactored
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2016-01-19 01:10:57 +01:00 |
a_healingradius.cpp
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- some refactoring of P_AproxDistance calls into newly defined AActor method AproxDistance.
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2016-01-10 17:52:41 +01:00 |
a_heresiarch.cpp
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- the last bits of Hexen refactored
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2016-01-19 01:10:57 +01:00 |
a_hexenglobal.h
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- changed damage screen blending code so that the same version can be used by any renderer.
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2012-05-01 11:27:54 +00:00 |
a_hexenmisc.cpp
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Add flies (doomed #112) from the Hexen retail beta
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2015-04-02 17:52:54 -05:00 |
a_hexenspecialdecs.cpp
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- keep evaluation order of Random() calls defined.
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2016-01-20 09:25:30 +01:00 |
a_iceguy.cpp
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- the last bits of Hexen refactored
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2016-01-19 01:10:57 +01:00 |
a_korax.cpp
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- the last bits of Hexen refactored
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2016-01-19 01:10:57 +01:00 |
a_magecone.cpp
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- the last bits of Hexen refactored
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2016-01-19 01:10:57 +01:00 |
a_magelightning.cpp
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- keep evaluation order of Random() calls defined.
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2016-01-20 09:25:30 +01:00 |
a_magestaff.cpp
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- the last bits of Hexen refactored
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2016-01-19 01:10:57 +01:00 |
a_pig.cpp
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- the last bits of Hexen refactored
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2016-01-19 01:10:57 +01:00 |
a_serpent.cpp
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- the last bits of Hexen refactored
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2016-01-19 01:10:57 +01:00 |
a_spike.cpp
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- the last bits of Hexen refactored
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2016-01-19 01:10:57 +01:00 |
a_summon.cpp
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- the last bits of Hexen refactored
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2016-01-19 01:10:57 +01:00 |
a_teleportother.cpp
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- the last bits of Hexen refactored
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2016-01-19 01:10:57 +01:00 |
a_wraith.cpp
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- keep evaluation order of Random() calls defined.
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2016-01-20 09:25:30 +01:00 |