gzdoom/wadsrc/static/actors/heretic/hereticplayer.txt
Randy Heit a7e40b56f6 - Fixed: Player names and chat macros that end with incomplete \c escapes now
have those escapes stripped before printing so that they do not merge with
  subsequent text.
- Moved default weapon slot assignments into the player classes.
  Weapon.SlotNumber is now used solely for mods that want to add new weapons
  without completely redoing the player's arsenal. Restored some config-based
  weapon slot customization, though slots are no longer automatically saved
  to the config and section names have changed slightly. However, unlike
  before, config slots are now the definitive word on slot assignments and
  cannot be overridden by any other files loaded.
- Fixed: Several weapons were missing a game filter from their definitions.
- Removed storage of weapon slots in the config so that weapon slots can
  be setup in the weapons themselves. Slots are still configurable, since
  they need to be for KEYCONF to work; any changes simply won't be saved
  when you quit.
- Removed limit on weapon slot sizes.


SVN r1428 (trunk)
2009-02-20 00:53:25 +00:00

117 lines
2.1 KiB
Text

ACTOR HereticPlayer : PlayerPawn
{
Health 100
Radius 16
Height 56
Mass 100
Painchance 255
Speed 1
Player.ColorRange 225, 240
Player.DisplayName "Corvus"
Player.StartItem "GoldWand"
Player.StartItem "Staff"
Player.StartItem "GoldWandAmmo", 50
Player.WeaponSlot 1, Staff, Gauntlets
Player.WeaponSlot 2, GoldWand
Player.WeaponSlot 3, Crossbow
Player.WeaponSlot 4, Blaster
Player.WeaponSlot 5, SkullRod
Player.WeaponSlot 6, PhoenixRod
Player.WeaponSlot 7, Mace
States
{
Spawn:
PLAY A -1
Stop
See:
PLAY ABCD 4
Loop
Melee:
Missile:
PLAY F 6 BRIGHT
PLAY E 12
Goto Spawn
Pain:
PLAY G 4
PLAY G 4 A_Pain
Goto Spawn
Death:
PLAY H 6 A_PlayerSkinCheck("AltSkinDeath")
PLAY I 6 A_PlayerScream
PLAY JK 6
PLAY L 6 A_NoBlocking
PLAY MNO 6
PLAY P -1
Stop
XDeath:
PLAY Q 0 A_PlayerSkinCheck("AltSkinXDeath")
PLAY Q 5 A_PlayerScream
PLAY R 0 A_NoBlocking
PLAY R 5 A_SkullPop
PLAY STUVWX 5
PLAY Y -1
Stop
Burn:
FDTH A 5 BRIGHT A_PlaySound("*burndeath")
FDTH B 4 BRIGHT
FDTH C 5 BRIGHT
FDTH D 4 BRIGHT A_PlayerScream
FDTH E 5 BRIGHT
FDTH F 4 BRIGHT
FDTH G 5 BRIGHT A_PlaySound("*burndeath")
FDTH H 4 BRIGHT
FDTH I 5 BRIGHT
FDTH J 4 BRIGHT
FDTH K 5 BRIGHT
FDTH L 4 BRIGHT
FDTH M 5 BRIGHT
FDTH N 4 BRIGHT
FDTH O 5 BRIGHT A_NoBlocking
FDTH P 4 BRIGHT
FDTH Q 5 BRIGHT
FDTH R 4 BRIGHT
ACLO E 35 A_CheckPlayerDone
Wait
AltSkinDeath:
PLAY H 10
PLAY I 10 A_PlayerScream
PLAY J 10 A_NoBlocking
PLAY KLM 10
PLAY N -1
Stop
AltSkinXDeath:
PLAY O 5
PLAY P 5 A_XScream
PLAY Q 5 A_NoBlocking
PLAY RSTUV 5
PLAY W -1
Stop
}
}
// The player's skull -------------------------------------------------------
ACTOR BloodySkull : PlayerChunk
{
Radius 4
Height 4
+NOBLOCKMAP
+DROPOFF
+LOWGRAVITY
+CANNOTPUSH
+SKYEXPLODE
+NOBLOCKMONST
+NOSKIN
States
{
Spawn:
BSKL A 0
BSKL ABCDE 5 A_CheckFloor("Hit")
Goto Spawn+1
Hit:
BSKL F 16 A_CheckPlayerDone
Wait
}
}