gzdoom/src/gl
Christoph Oelckers 4fb17561bc - optimize VSMatrix::Translate.
- use FVector3 for sprite rotations.
2016-05-01 12:39:08 +02:00
..
compatibility - use the templated warp functions instead of the limited GZDoom 1.x version. gl_WarpBuffer has been removed. 2016-04-28 19:04:01 +02:00
data - optimize VSMatrix::Translate. 2016-05-01 12:39:08 +02:00
dynlights - reinstated some texturing-based dynamic light code. Not active yet and not tested yet. 2016-04-28 00:58:44 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - fixed GCC's 'unknown pragma' warnings in hqNx MMX implementation 2015-12-25 15:42:13 +02:00
models - made adjustments to ZDoom's last changes. 2016-04-28 17:55:58 +02:00
renderer Merge branch 'gz2x' of https://github.com/alexey-lysiuk/gzdoom 2016-04-30 17:09:57 +02:00
scene - optimize VSMatrix::Translate. 2016-05-01 12:39:08 +02:00
shaders - only bind the uniform buffer if it is actually going to be used. No need to check if we are use a shader storage buffer. 2016-05-01 12:01:44 +02:00
stereo3d - replace FLOATTYPE with float in stereo3d code. 2016-04-26 15:20:27 +02:00
system - fixed: gl_load.c did not handle the GL 2.x fallback for the lack of glGetStringi correctly, if that function was missing it just crashed. 2016-04-30 17:16:16 +02:00
textures - made adjustments to floating point bounding boxes for nodes and changes to the WarpBuffer function. 2016-05-01 11:56:45 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - optimize VSMatrix::Translate. 2016-05-01 12:39:08 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00