gzdoom/wadsrc/static/actors
Christoph Oelckers 39014b1732 - make the startalpha parameter of A_SpawnParticle a float to be consistent with other functions that want an alpha value. 2016-01-21 20:13:55 +01:00
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chex - added pickup sprite for Chex Quest's Mini Zorcher (i.e. pistol replacement.) 2015-04-27 10:24:49 +02:00
doom - more DECORATE fixing of Doom monsters, this time the Mancubus. 2015-09-06 16:36:32 +02:00
heretic Fixed missing hit sound for Heretic weapon Dragon Claw 2015-09-16 13:38:47 +03:00
hexen - moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them. 2015-04-04 00:39:09 +02:00
raven - moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them. 2015-04-04 00:39:09 +02:00
shared A_CustomPunch Extension 2015-11-30 11:42:08 -06:00
strife - fixed incorrect state settings in Macil. 2015-11-25 13:06:39 +01:00
actor.txt - make the startalpha parameter of A_SpawnParticle a float to be consistent with other functions that want an alpha value. 2016-01-21 20:13:55 +01:00
constants.txt Fixed an issue which caused A_Teleport to set the caller and itself to SpotZ's z position. 2016-01-20 18:18:00 -06:00