mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-26 22:11:43 +00:00
c45c7cdb4b
This is both for consistency and better localizability. The old code is retained to ensure that mods inheriting from the old menu continue to work.
595 lines
14 KiB
Text
595 lines
14 KiB
Text
/*
|
|
** playermenu.cpp
|
|
** The player setup menu
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2001-2010 Randy Heit
|
|
** Copyright 2010-2017 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
class PlayerMenu : ListMenu
|
|
{
|
|
int mRotation;
|
|
int PlayerClassIndex;
|
|
PlayerClass mPlayerClass;
|
|
Array<int> PlayerColorSets;
|
|
Array<int> mPlayerSkins;
|
|
|
|
// All write function for the player config are native to prevent abuse.
|
|
static native void AutoaimChanged(float val);
|
|
static native void TeamChanged(int val);
|
|
static native void AlwaysRunChanged(int val);
|
|
static native void GenderChanged(int val);
|
|
static native void SwitchOnPickupChanged(int val);
|
|
static native void ColorChanged(int red, int green, int blue);
|
|
static native void ColorSetChanged(int red);
|
|
static native void PlayerNameChanged(String name);
|
|
static native void SkinChanged (int val);
|
|
static native void ClassChanged(int sel, PlayerClass cls);
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
protected void UpdateTranslation()
|
|
{
|
|
Translation.SetPlayerTranslation(TRANSLATION_Players, MAXPLAYERS, consoleplayer, mPlayerClass);
|
|
}
|
|
|
|
protected void SendNewColor (int red, int green, int blue)
|
|
{
|
|
ColorChanged(red, green, blue);
|
|
UpdateTranslation();
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
override void Init(Menu parent, ListMenuDescriptor desc)
|
|
{
|
|
MenuItemBase li;
|
|
PlayerInfo p = players[consoleplayer];
|
|
|
|
Super.Init(parent, desc);
|
|
PickPlayerClass();
|
|
mRotation = 0;
|
|
|
|
li = GetItem('Playerdisplay');
|
|
if (li != NULL)
|
|
{
|
|
li.SetValue(ListMenuItemPlayerDisplay.PDF_ROTATION, 0);
|
|
li.SetValue(ListMenuItemPlayerDisplay.PDF_MODE, 1);
|
|
li.SetValue(ListMenuItemPlayerDisplay.PDF_TRANSLATE, 1);
|
|
li.SetValue(ListMenuItemPlayerDisplay.PDF_CLASS, p.GetPlayerClassNum());
|
|
if (mPlayerClass != NULL && !(GetDefaultByType (mPlayerClass.Type).bNoSkin) &&
|
|
p.GetPlayerClassNum() != -1)
|
|
{
|
|
li.SetValue(ListMenuItemPlayerDisplay.PDF_SKIN, p.GetSkin());
|
|
}
|
|
}
|
|
|
|
li = GetItem('Playerbox');
|
|
if (li != NULL)
|
|
{
|
|
li.SetString(0, p.GetUserName());
|
|
}
|
|
|
|
li = GetItem('Team');
|
|
if (li != NULL)
|
|
{
|
|
li.SetString(0, "None");
|
|
for(int i=0;i<Teams.Size(); i++)
|
|
{
|
|
li.SetString(i+1, Teams[i].mName);
|
|
}
|
|
int myteam = players[consoleplayer].GetTeam();
|
|
li.SetValue(0, myteam == Team.NoTeam? 0 : myteam + 1);
|
|
}
|
|
|
|
int mycolorset = p.GetColorSet();
|
|
Color colr = p.GetColor();
|
|
|
|
UpdateColorsets();
|
|
|
|
li = GetItem('Red');
|
|
if (li != NULL)
|
|
{
|
|
li.Enable(mycolorset == -1);
|
|
li.SetValue(0, colr.r);
|
|
}
|
|
|
|
li = GetItem('Green');
|
|
if (li != NULL)
|
|
{
|
|
li.Enable(mycolorset == -1);
|
|
li.SetValue(0, colr.g);
|
|
}
|
|
|
|
li = GetItem('Blue');
|
|
if (li != NULL)
|
|
{
|
|
li.Enable(mycolorset == -1);
|
|
li.SetValue(0, colr.b);
|
|
}
|
|
|
|
li = GetItem('Class');
|
|
if (li != NULL)
|
|
{
|
|
if (PlayerClasses.Size() == 1)
|
|
{
|
|
li.SetString(0, PlayerPawn.GetPrintableDisplayName(PlayerClasses[0].Type));
|
|
li.SetValue(0, 0);
|
|
}
|
|
else
|
|
{
|
|
// [XA] Remove the "Random" option if the relevant gameinfo flag is set.
|
|
if(!gameinfo.norandomplayerclass)
|
|
li.SetString(0, "Random");
|
|
for(int i=0; i< PlayerClasses.Size(); i++)
|
|
{
|
|
let cls = PlayerPawn.GetPrintableDisplayName(PlayerClasses[i].Type);
|
|
li.SetString(gameinfo.norandomplayerclass ? i : i+1, cls);
|
|
}
|
|
int pclass = p.GetPlayerClassNum();
|
|
li.SetValue(0, gameinfo.norandomplayerclass && pclass >= 0 ? pclass : pclass + 1);
|
|
}
|
|
}
|
|
|
|
UpdateSkins();
|
|
|
|
li = GetItem('Gender');
|
|
if (li != NULL)
|
|
{
|
|
li.SetValue(0, p.GetGender());
|
|
}
|
|
|
|
li = GetItem('Autoaim');
|
|
if (li != NULL)
|
|
{
|
|
li.SetValue(0, int(p.GetAutoaim()));
|
|
}
|
|
|
|
li = GetItem('Switch');
|
|
if (li != NULL)
|
|
{
|
|
li.SetValue(0, p.GetNeverSwitch());
|
|
}
|
|
|
|
li = GetItem('AlwaysRun');
|
|
if (li != NULL)
|
|
{
|
|
li.SetValue(0, cl_run);
|
|
}
|
|
|
|
if (mDesc.mSelectedItem < 0) mDesc.mSelectedItem = 1;
|
|
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
protected void PickPlayerClass(int pick = -100)
|
|
{
|
|
int pclass = 0;
|
|
// [GRB] Pick a class from player class list
|
|
if (PlayerClasses.Size () > 1)
|
|
{
|
|
pclass = pick == -100? players[consoleplayer].GetPlayerClassNum() : pick;
|
|
|
|
if (pclass < 0)
|
|
{
|
|
pclass = (MenuTime() >> 7) % PlayerClasses.Size ();
|
|
}
|
|
}
|
|
PlayerClassIndex = pclass;
|
|
mPlayerClass = PlayerClasses[PlayerClassIndex];
|
|
UpdateTranslation();
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
protected void UpdateColorsets()
|
|
{
|
|
let li = GetItem('Color');
|
|
if (li != NULL)
|
|
{
|
|
int sel = 0;
|
|
mPlayerClass.EnumColorSets(PlayerColorSets);
|
|
li.SetString(0, "Custom");
|
|
for(int i = 0; i < PlayerColorSets.Size(); i++)
|
|
{
|
|
let cname = mPlayerClass.GetColorSetName(PlayerColorSets[i]);
|
|
li.SetString(i+1, cname);
|
|
}
|
|
int mycolorset = players[consoleplayer].GetColorSet();
|
|
if (mycolorset != -1)
|
|
{
|
|
for(int i = 0; i < PlayerColorSets.Size(); i++)
|
|
{
|
|
if (PlayerColorSets[i] == mycolorset)
|
|
{
|
|
sel = i + 1;
|
|
}
|
|
}
|
|
}
|
|
li.SetValue(0, sel);
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
protected void UpdateSkins()
|
|
{
|
|
int sel = 0;
|
|
int skin;
|
|
let li = GetItem('Skin');
|
|
if (li != NULL)
|
|
{
|
|
if (GetDefaultByType (mPlayerClass.Type).bNoSkin || players[consoleplayer].GetPlayerClassNum() == -1)
|
|
{
|
|
li.SetString(0, "Base");
|
|
li.SetValue(0, 0);
|
|
skin = 0;
|
|
}
|
|
else
|
|
{
|
|
mPlayerSkins.Clear();
|
|
for (int i = 0; i < PlayerSkins.Size(); i++)
|
|
{
|
|
if (mPlayerClass.CheckSkin(i))
|
|
{
|
|
int j = mPlayerSkins.Push(i);
|
|
li.SetString(j, PlayerSkins[i].SkinName);
|
|
if (players[consoleplayer].GetSkin() == i)
|
|
{
|
|
sel = j;
|
|
}
|
|
}
|
|
}
|
|
li.SetValue(0, sel);
|
|
skin = mPlayerSkins[sel];
|
|
}
|
|
li = GetItem('Playerdisplay');
|
|
if (li != NULL)
|
|
{
|
|
li.SetValue(ListMenuItemPlayerDisplay.PDF_SKIN, skin);
|
|
}
|
|
}
|
|
UpdateTranslation();
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
void ChangeClass (MenuItemBase li)
|
|
{
|
|
if (PlayerClasses.Size () == 1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
bool res;
|
|
int sel;
|
|
|
|
[res, sel] = li.GetValue(0);
|
|
if (res)
|
|
{
|
|
PickPlayerClass(gameinfo.norandomplayerclass ? sel : sel-1);
|
|
ClassChanged(sel, mPlayerClass);
|
|
UpdateSkins();
|
|
UpdateColorsets();
|
|
UpdateTranslation();
|
|
|
|
li = GetItem('Playerdisplay');
|
|
if (li != NULL)
|
|
{
|
|
li.SetValue(ListMenuItemPlayerDisplay.PDF_CLASS, players[consoleplayer].GetPlayerClassNum());
|
|
}
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
protected void ChangeSkin (MenuItemBase li)
|
|
{
|
|
if (GetDefaultByType (mPlayerClass.Type).bNoSkin || players[consoleplayer].GetPlayerClassNum() == -1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
bool res;
|
|
int sel;
|
|
|
|
[res, sel] = li.GetValue(0);
|
|
if (res)
|
|
{
|
|
sel = mPlayerSkins[sel];
|
|
SkinChanged(sel);
|
|
UpdateTranslation();
|
|
|
|
li = GetItem('Playerdisplay');
|
|
if (li != NULL)
|
|
{
|
|
li.SetValue(ListMenuItemPlayerDisplay.PDF_SKIN, sel);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
override bool OnUIEvent(UIEvent ev)
|
|
{
|
|
if (ev.Type == UIEvent.Type_Char && ev.KeyChar == 32)
|
|
{
|
|
// turn the player sprite around
|
|
mRotation = 8 - mRotation;
|
|
MenuItemBase li = GetItem('Playerdisplay');
|
|
if (li != NULL)
|
|
{
|
|
li.SetValue(ListMenuItemPlayerDisplay.PDF_ROTATION, mRotation);
|
|
}
|
|
return true;
|
|
}
|
|
return Super.OnUIEvent(ev);
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
override bool MenuEvent (int mkey, bool fromcontroller)
|
|
{
|
|
int v;
|
|
bool res;
|
|
String s;
|
|
if (mDesc.mSelectedItem >= 0)
|
|
{
|
|
let li = mDesc.mItems[mDesc.mSelectedItem];
|
|
if (li.MenuEvent(mkey, fromcontroller))
|
|
{
|
|
Name ctrl = li.GetAction();
|
|
switch(ctrl)
|
|
{
|
|
// item specific handling comes here
|
|
|
|
case 'Playerbox':
|
|
if (mkey == MKEY_Input)
|
|
{
|
|
[res, s] = li.GetString(0);
|
|
if (res) PlayerNameChanged(s);
|
|
}
|
|
break;
|
|
|
|
case 'Team':
|
|
[res, v] = li.GetValue(0);
|
|
if (res) TeamChanged(v);
|
|
break;
|
|
|
|
case 'Color':
|
|
[res, v] = li.GetValue(0);
|
|
if (res)
|
|
{
|
|
int mycolorset = -1;
|
|
|
|
if (v > 0) mycolorset = PlayerColorSets[v - 1];
|
|
|
|
let red = GetItem('Red');
|
|
let green = GetItem('Green');
|
|
let blue = GetItem('Blue');
|
|
|
|
// disable the sliders if a valid colorset is selected
|
|
if (red != NULL) red.Enable(mycolorset == -1);
|
|
if (green != NULL) green.Enable(mycolorset == -1);
|
|
if (blue != NULL) blue.Enable(mycolorset == -1);
|
|
|
|
ColorSetChanged(v - 1);
|
|
UpdateTranslation();
|
|
}
|
|
break;
|
|
|
|
case 'Red':
|
|
[res, v] = li.GetValue(0);
|
|
if (res)
|
|
{
|
|
Color colr = players[consoleplayer].GetColor();
|
|
SendNewColor (v, colr.g, colr.b);
|
|
}
|
|
break;
|
|
|
|
case 'Green':
|
|
[res, v] = li.GetValue(0);
|
|
if (res)
|
|
{
|
|
Color colr = players[consoleplayer].GetColor();
|
|
SendNewColor (colr.r, v, colr.b);
|
|
}
|
|
break;
|
|
|
|
case 'Blue':
|
|
[res, v] = li.GetValue(0);
|
|
if (res)
|
|
{
|
|
Color colr = players[consoleplayer].GetColor();
|
|
SendNewColor (colr.r, colr.g, v);
|
|
}
|
|
break;
|
|
|
|
case 'Class':
|
|
[res, v] = li.GetValue(0);
|
|
if (res)
|
|
{
|
|
ChangeClass(li);
|
|
}
|
|
break;
|
|
|
|
case 'Skin':
|
|
ChangeSkin(li);
|
|
break;
|
|
|
|
case 'Gender':
|
|
[res, v] = li.GetValue(0);
|
|
if (res)
|
|
{
|
|
GenderChanged(v);
|
|
}
|
|
break;
|
|
|
|
case 'Autoaim':
|
|
[res, v] = li.GetValue(0);
|
|
if (res)
|
|
{
|
|
AutoaimChanged(v);
|
|
}
|
|
break;
|
|
|
|
case 'Switch':
|
|
[res, v] = li.GetValue(0);
|
|
if (res)
|
|
{
|
|
SwitchOnPickupChanged(v);
|
|
}
|
|
break;
|
|
|
|
case 'AlwaysRun':
|
|
[res, v] = li.GetValue(0);
|
|
if (res)
|
|
{
|
|
AlwaysRunChanged(v);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
return Super.MenuEvent(mkey, fromcontroller);
|
|
}
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
override bool MouseEvent(int type, int x, int y)
|
|
{
|
|
let li = mFocusControl;
|
|
bool res = Super.MouseEvent(type, x, y);
|
|
if (li == NULL) li = mFocusControl;
|
|
if (li != NULL)
|
|
{
|
|
// Check if the colors have changed
|
|
Name ctrl = li.GetAction();
|
|
bool resv;
|
|
int v;
|
|
[resv, v]= li.GetValue(0);
|
|
switch(ctrl)
|
|
{
|
|
case 'Red':
|
|
if (resv)
|
|
{
|
|
Color colr = players[consoleplayer].GetColor();
|
|
SendNewColor (v, colr.g, colr.b);
|
|
}
|
|
break;
|
|
|
|
case 'Green':
|
|
if (resv)
|
|
{
|
|
Color colr = players[consoleplayer].GetColor();
|
|
SendNewColor (colr.r, v, colr.b);
|
|
}
|
|
break;
|
|
|
|
case 'Blue':
|
|
if (resv)
|
|
{
|
|
Color colr = players[consoleplayer].GetColor();
|
|
SendNewColor (colr.r, colr.g, v);
|
|
}
|
|
break;
|
|
case 'Autoaim':
|
|
AutoaimChanged(v);
|
|
break;
|
|
}
|
|
}
|
|
return res;
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
|
|
override void Drawer ()
|
|
{
|
|
Super.Drawer();
|
|
String str = Stringtable.Localize("$PLYRMNU_PRESSSPACE");
|
|
screen.DrawText (SmallFont, Font.CR_GOLD, 320 - 32 - 32 - SmallFont.StringWidth (str)/2, 130, str, DTA_Clean, true);
|
|
str = Stringtable.Localize(mRotation ? "$PLYRMNU_SEEFRONT" : "$PLYRMNU_SEEBACK");
|
|
screen.DrawText (SmallFont, Font.CR_GOLD, 320 - 32 - 32 - SmallFont.StringWidth (str)/2, 130 + SmallFont.GetHeight (), str, DTA_Clean, true);
|
|
|
|
}
|
|
|
|
}
|