gzdoom/src/gl/system
Christoph Oelckers 0e14f00b51 - fixed caching of texture sampler state for old hardware.
- fixed handling of CLAMP_XY_NOMIP sampler mode. This cannot be lumped together with CLAMP_XY because it has different mipmap requirements.
2016-05-03 13:39:41 +02:00
..
gl_cvars.h - some code cleanup. 2014-08-23 18:54:24 +02:00
gl_extlist.txt Updated gl_load.* files generated with glLoadGen 2.0.5 2016-04-30 11:43:08 +03:00
gl_framebuffer.cpp - parched the texture precaching so that it compiles and works again. The real work will come later. 2016-05-02 00:13:00 +02:00
gl_framebuffer.h - parched the texture precaching so that it compiles and works again. The real work will come later. 2016-05-02 00:13:00 +02:00
gl_interface.cpp - fixed caching of texture sampler state for old hardware. 2016-05-03 13:39:41 +02:00
gl_interface.h - got rid of VAO's. they have no impact on performance and are a general nuisance if some render paths cannot use them. 2016-04-26 16:26:34 +02:00
gl_load.c - fixed: gl_load.c did not handle the GL 2.x fallback for the lack of glGetStringi correctly, if that function was missing it just crashed. 2016-04-30 17:16:16 +02:00
gl_load.h Updated gl_load.* files generated with glLoadGen 2.0.5 2016-04-30 11:43:08 +03:00
gl_menu.cpp - enabled hqNx MMX on all platforms with Intel intrinsics support 2015-12-25 15:41:06 +02:00
gl_system.h Fixed compilation of OS X with native backend 2016-04-30 11:53:31 +03:00
gl_threads.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_wipe.cpp - allow the engine to run without sampler objects. This will create some overhead in the texture code, but that's still better than having to error out on those few systems where it may be an issue. 2016-04-22 19:54:51 +02:00