gzdoom/src/gl/scene
2016-09-01 17:38:17 +02:00
..
gl_bsp.cpp - do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present. 2016-07-23 10:23:34 +02:00
gl_clipper.cpp - do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present. 2016-07-23 10:23:34 +02:00
gl_clipper.h - do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present. 2016-07-23 10:23:34 +02:00
gl_decal.cpp - added quad drawer interface so that this part can be done without altering a vertex buffer. 2016-08-22 14:00:25 +02:00
gl_drawinfo.cpp - removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.) 2016-09-01 11:52:52 +02:00
gl_drawinfo.h - removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.) 2016-09-01 11:52:52 +02:00
gl_fakeflat.cpp - GL handling of new portal data organization. 2016-04-20 20:08:53 +02:00
gl_flats.cpp - removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.) 2016-09-01 11:52:52 +02:00
gl_portal.cpp - implemented buffers for GL 3.x. These only get mapped during the data collection pass so the order of some things is different here. 2016-08-29 10:43:03 +02:00
gl_portal.h - create vertex buffer data for horizon portals in the constructor instead of in the draw function. 2016-08-26 18:18:50 +02:00
gl_renderhacks.cpp - made the adjustments. 2016-04-24 13:35:43 +02:00
gl_scene.cpp - restored 2 lines of code that somehow got lost before the last commit. 2016-09-01 17:38:17 +02:00
gl_sky.cpp - made the adjustments. 2016-04-24 13:35:43 +02:00
gl_skydome.cpp - removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.) 2016-09-01 11:52:52 +02:00
gl_sprite.cpp - removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.) 2016-09-01 11:52:52 +02:00
gl_spritelight.cpp - fixed the disabled visibility rules check for dynamic lights by doing the actual check in the light's Tick() method and letting the renderer only use the result. 2016-05-04 11:33:18 +02:00
gl_vertex.cpp - renamed the texture coord variables in GLWall. 2016-05-05 11:48:39 +02:00
gl_wall.h - removed unused GLFLat::sub and all codes depending on it a valid pointer. 2016-08-26 00:04:29 +02:00
gl_walls.cpp - removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.) 2016-09-01 11:52:52 +02:00
gl_walls_draw.cpp - removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.) 2016-09-01 11:52:52 +02:00
gl_weapon.cpp - added quad drawer interface so that this part can be done without altering a vertex buffer. 2016-08-22 14:00:25 +02:00