gzdoom/src/textures
2014-05-15 09:46:47 +02:00
..
anim_switches.cpp
animations.cpp - allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name. 2014-05-13 20:51:16 +02:00
automaptexture.cpp
bitmap.cpp
bitmap.h
buildtexture.cpp
canvastexture.cpp
ddstexture.cpp
emptytexture.cpp
flattexture.cpp
imgztexture.cpp
jpegtexture.cpp
multipatchtexture.cpp - allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name. 2014-05-13 20:51:16 +02:00
patchtexture.cpp
pcxtexture.cpp
pngtexture.cpp - Just remembered that the true color stuff generates textures differently. Changed the previous commit to expand 1, 2, and 4 bit grayscale images while reading the PNG instead of changing the palette. 2013-05-26 04:56:52 +00:00
rawpagetexture.cpp
texture.cpp - allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name. 2014-05-13 20:51:16 +02:00
texturemanager.cpp - fixed some Linux issues with recent changes. 2014-05-14 14:08:14 +02:00
textures.h Merge branch 'master' of https://github.com/rheit/zdoom 2014-05-15 09:46:47 +02:00
tgatexture.cpp
warptexture.cpp