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36 lines
816 B
C++
36 lines
816 B
C++
/*
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#include "actor.h"
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#include "p_enemy.h"
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#include "a_action.h"
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#include "s_sound.h"
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#include "m_random.h"
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#include "p_local.h"
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#include "a_strifeglobal.h"
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#include "thingdef/thingdef.h"
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*/
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static FRandom pr_reaverattack ("ReaverAttack");
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DEFINE_ACTION_FUNCTION(AActor, A_ReaverRanged)
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{
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PARAM_ACTION_PROLOGUE;
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if (self->target != NULL)
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{
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DAngle bangle;
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DAngle pitch;
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A_FaceTarget (self);
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S_Sound (self, CHAN_WEAPON, "reaver/attack", 1, ATTN_NORM);
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bangle = self->Angles.Yaw;
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pitch = P_AimLineAttack (self, bangle, MISSILERANGE);
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for (int i = 0; i < 3; ++i)
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{
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DAngle angle = bangle + pr_reaverattack.Random2() * (22.5 / 256);
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int damage = ((pr_reaverattack() & 7) + 1) * 3;
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P_LineAttack (self, angle, MISSILERANGE, pitch, damage, NAME_Hitscan, NAME_StrifePuff);
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}
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}
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return 0;
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}
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