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gzdoom
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4e1c53af91
gzdoom
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src
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g_raven
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Christoph Oelckers
a652c061f6
- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
2016-03-22 12:42:27 +01:00
..
a_artitele.cpp
- made player_t::crouchoffset and FPlayerStart's coordinates doubles and added a float version of divline_t so that I could complete the conversion of Hexen's game code.
2016-03-22 00:06:58 +01:00
a_minotaur.cpp
- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
2016-03-22 12:42:27 +01:00
ravenshared.h
Normalize line endings
2016-03-01 09:47:10 -06:00