gzdoom/src/r_data
Christoph Oelckers 17a2666bd4 - moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed.
Now all actors have the same metaclass and therefore it will always be the same size which will finally allow some needed changes to the type system which couldn't be done because it was occasionally necessary to replace tentatively created classes due to size mismatches.
2017-02-08 19:42:24 +01:00
..
colormaps.cpp - Fullbright fixes 2016-10-21 07:32:18 -04:00
colormaps.h - scriptified APowerup. 2017-01-17 17:34:07 +01:00
r_interpolate.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
r_interpolate.h - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
r_translate.cpp - got rid of all DTA_Translation uses. 2017-02-05 00:17:29 +01:00
r_translate.h - scriptified Heretic's Skull Rod. 2016-11-25 16:05:03 +01:00
renderstyle.cpp - removed a few unused definitions. 2017-02-07 10:55:59 +01:00
renderstyle.h - removed a few unused definitions. 2017-02-07 10:55:59 +01:00
sprites.cpp - moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed. 2017-02-08 19:42:24 +01:00
sprites.h - converted scale variables in AActor, FMapThing and skin to float. 2016-03-20 12:13:00 +01:00
voxels.cpp - Fixed wrong argument format in voxeldef parser code. 2016-12-10 14:02:12 +01:00
voxels.h - floatified most of r_data (The interpolations cannot be done yet.) 2016-03-24 14:11:41 +01:00