mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-27 06:12:19 +00:00
88812ed0f5
cycled through the entire list of actors. - Reverted AActor::FindState to its R407 version because the change in R408 doesn't compile properly with VC++. - Changed FIXMAPTHINGPOS further so that it also affects objects that are not directly on a wall but closer than its radius. - Changed FIXEDMAPTHINGPOS to move objects completely out of the wall and adjusted the radii of all affected objects to actually represent half the sprite's width. SVN r409 (trunk)
309 lines
4.4 KiB
Text
309 lines
4.4 KiB
Text
|
|
// Winged Statue (no skull) -------------------------------------------------
|
|
|
|
ACTOR ZWingedStatueNoSkull : SwitchingDecoration 9011
|
|
{
|
|
Game Hexen
|
|
Radius 10
|
|
Height 62
|
|
+SOLID
|
|
States
|
|
{
|
|
Spawn:
|
|
STWN A -1
|
|
Stop
|
|
Active:
|
|
STWN B -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Gem pedestal -------------------------------------------------------------
|
|
|
|
ACTOR ZGemPedestal : SwitchingDecoration 9012
|
|
{
|
|
Game Hexen
|
|
Radius 10
|
|
Height 40
|
|
+SOLID
|
|
States
|
|
{
|
|
Spawn:
|
|
GMPD A -1
|
|
Stop
|
|
Active:
|
|
GMPD B -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Tree (destructible) ------------------------------------------------------
|
|
|
|
ACTOR TreeDestructible 8062
|
|
{
|
|
Game Hexen
|
|
Health 70
|
|
Radius 15
|
|
Height 180
|
|
DeathHeight 24
|
|
Mass 0x7fffffff
|
|
PainSound "TreeExplode"
|
|
DeathSound "TreeBreak"
|
|
+SOLID +SHOOTABLE +NOBLOOD +NOICEDEATH
|
|
States
|
|
{
|
|
Spawn:
|
|
TRDT A -1
|
|
Stop
|
|
Death:
|
|
TRDT B 5
|
|
TRDT C 5 A_Scream
|
|
TRDT DEF 5
|
|
TRDT G -1
|
|
Stop
|
|
Burn:
|
|
TRDT H 5 Bright A_Pain
|
|
TRDT IJKL 5 Bright
|
|
TRDT M 5 Bright A_Explode(10, 128)
|
|
TRDT N 5 Bright
|
|
TRDT OP 5
|
|
TRDT Q -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Twined torch -------------------------------------------------------------
|
|
|
|
ACTOR ZTwinedTorch : SwitchableDecoration 116
|
|
{
|
|
Game Hexen
|
|
Radius 10
|
|
Height 64
|
|
+SOLID
|
|
States
|
|
{
|
|
Active:
|
|
TWTR A 0 Bright A_PlaySound("Ignite")
|
|
Spawn:
|
|
TWTR ABCDEFGH 4 Bright
|
|
Loop
|
|
Inactive:
|
|
TWTR I -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
ACTOR ZTwinedTorchUnlit : ZTwinedTorch 117
|
|
{
|
|
Game Hexen
|
|
States
|
|
{
|
|
Spawn:
|
|
Goto Super::Inactive
|
|
}
|
|
}
|
|
|
|
|
|
// Wall torch ---------------------------------------------------------------
|
|
|
|
ACTOR ZWallTorch : SwitchableDecoration 54
|
|
{
|
|
Game Hexen
|
|
+NOBLOCKMAP
|
|
+NOGRAVITY
|
|
+FIXMAPTHINGPOS
|
|
Radius 6.5
|
|
States
|
|
{
|
|
Active:
|
|
WLTR A 0 Bright A_PlaySound("Ignite")
|
|
Spawn:
|
|
WLTR ABCDEFGH 5 Bright
|
|
Loop
|
|
Inactive:
|
|
WLTR I -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
ACTOR ZWallTorchUnlit : ZWallTorch 55
|
|
{
|
|
Game Hexen
|
|
States
|
|
{
|
|
Spawn:
|
|
Goto Super::Inactive
|
|
}
|
|
}
|
|
|
|
|
|
// Shrub1 -------------------------------------------------------------------
|
|
|
|
ACTOR ZShrub1 8101
|
|
{
|
|
Game Hexen
|
|
Radius 8
|
|
Height 24
|
|
Health 20
|
|
Mass 0x7fffffff
|
|
+SOLID +SHOOTABLE +NOBLOOD +NOICEDEATH
|
|
DeathSound "TreeExplode"
|
|
States
|
|
{
|
|
Spawn:
|
|
SHB1 A -1
|
|
Stop
|
|
Burn:
|
|
SHB1 B 7 Bright
|
|
SHB1 C 6 Bright A_Scream
|
|
SHB1 D 5 Bright
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Shrub2 -------------------------------------------------------------------
|
|
|
|
ACTOR ZShrub2 8102
|
|
{
|
|
Game Hexen
|
|
Radius 16
|
|
Height 40
|
|
Health 20
|
|
Mass 0x7fffffff
|
|
+SOLID +SHOOTABLE +NOBLOOD +NOICEDEATH
|
|
DeathSound "TreeExplode"
|
|
States
|
|
{
|
|
Spawn:
|
|
SHB2 A -1
|
|
Stop
|
|
Burn:
|
|
SHB2 B 7 Bright
|
|
SHB2 C 6 Bright A_Scream
|
|
SHB2 D 5 Bright A_Explode(30, 64)
|
|
SHB2 E 5 Bright
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Fire Bull ----------------------------------------------------------------
|
|
|
|
ACTOR ZFireBull : SwitchableDecoration 8042
|
|
{
|
|
Game Hexen
|
|
Radius 20
|
|
Height 80
|
|
+SOLID
|
|
States
|
|
{
|
|
Active:
|
|
FBUL I 4 Bright A_PlaySound("Ignite")
|
|
FBUL J 4 Bright
|
|
Spawn:
|
|
FBUL ABCDEFG 4 Bright
|
|
Loop
|
|
Inactive:
|
|
FBUL JI 4 Bright
|
|
FBUL H -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
ACTOR ZFireBullUnlit : ZFireBull 8043
|
|
{
|
|
Game Hexen
|
|
States
|
|
{
|
|
Spawn:
|
|
Goto Super::Inactive+2
|
|
}
|
|
}
|
|
|
|
|
|
// "Christmas" Tree ---------------------------------------------------------
|
|
|
|
ACTOR ZXmasTree 8068
|
|
{
|
|
Game Hexen
|
|
Radius 11
|
|
Height 130
|
|
Health 20
|
|
Mass 0x7fffffff
|
|
+SOLID +SHOOTABLE +NOBLOOD +NOICEDEATH
|
|
DeathSound "TreeExplode"
|
|
States
|
|
{
|
|
Spawn:
|
|
XMAS A -1
|
|
Stop
|
|
Burn:
|
|
XMAS B 6 Bright
|
|
XMAS C 6 Bright A_Scream
|
|
XMAS D 5 Bright
|
|
XMAS E 5 Bright A_Explode(30, 64)
|
|
XMAS F 5 Bright
|
|
XMAS G 4 Bright
|
|
XMAS H 5
|
|
XMAS I 4 A_NoBlocking
|
|
XMAS J 4
|
|
XMAS K -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Cauldron -----------------------------------------------------------------
|
|
|
|
ACTOR ZCauldron : SwitchableDecoration 8069
|
|
{
|
|
Game Hexen
|
|
Radius 12
|
|
Height 26
|
|
+SOLID
|
|
States
|
|
{
|
|
Active:
|
|
CDRN B 0 Bright A_PlaySound("Ignite")
|
|
Spawn:
|
|
CDRN BCDEFGH 4 Bright
|
|
Loop
|
|
Inactive:
|
|
CDRN A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
ACTOR ZCauldronUnlit : ZCauldron 8070
|
|
{
|
|
Game Hexen
|
|
States
|
|
{
|
|
Spawn:
|
|
Goto Super::Inactive
|
|
}
|
|
}
|
|
|
|
|
|
// Water Drip ---------------------------------------------------------------
|
|
|
|
ACTOR HWaterDrip
|
|
{
|
|
Game Hexen
|
|
SpawnID 95
|
|
+MISSILE
|
|
+LOWGRAVITY
|
|
+NOTELEPORT
|
|
Mass 1
|
|
DeathSound "Drip"
|
|
States
|
|
{
|
|
Spawn:
|
|
HWAT A -1
|
|
Stop
|
|
}
|
|
}
|
|
|