mirror of
https://github.com/ZDoom/gzdoom.git
synced 2025-03-03 08:01:04 +00:00
This is one of two places that unconditionally pulled in all Windows headers into the GL code. We also do not need the cruft for defining the standard integer types. GZDoom is C++11 which means that stdint.h will be present. So the madness with the definitions should be avoided to ensure that the types are always the same.
3080 lines
156 KiB
C
3080 lines
156 KiB
C
#ifndef POINTER_C_GENERATED_HEADER_OPENGL_H
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#define POINTER_C_GENERATED_HEADER_OPENGL_H
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#if defined(__glew_h__) || defined(__GLEW_H__)
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#error Attempt to include auto-generated header after including glew.h
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#endif
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#if defined(__gl_h_) || defined(__GL_H__)
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#error Attempt to include auto-generated header after including gl.h
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#endif
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#if defined(__glext_h_) || defined(__GLEXT_H_)
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#error Attempt to include auto-generated header after including glext.h
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#endif
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#if defined(__gltypes_h_)
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#error Attempt to include auto-generated header after gltypes.h
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#endif
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#if defined(__gl_ATI_h_)
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#error Attempt to include auto-generated header after including glATI.h
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#endif
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#define __glew_h__
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#define __GLEW_H__
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#define __gl_h_
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#define __GL_H__
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#define __glext_h_
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#define __GLEXT_H_
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#define __gltypes_h_
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#define __gl_ATI_h_
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/* BEGINNING OF MANUAL CHANGES, DO NOT REMOVE! */
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#ifndef APIENTRY
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#if defined(_WIN32)
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//#include <windows.h>
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#define APIENTRY __stdcall
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#else
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#define APIENTRY
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#endif
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#endif /*APIENTRY*/
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#ifndef CODEGEN_FUNCPTR
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#define CODEGEN_REMOVE_FUNCPTR
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#if defined(_WIN32)
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#define CODEGEN_FUNCPTR __stdcall
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#else
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#define CODEGEN_FUNCPTR
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#endif
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#endif /*CODEGEN_FUNCPTR*/
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#ifndef GLAPI
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#define GLAPI extern
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#endif
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/* END OF MANUAL CHANGES, DO NOT REMOVE! */
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#ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS
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#define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS
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#endif /*GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS*/
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#include <stddef.h>
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#include <stdint.h>
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef void GLvoid;
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typedef signed char GLbyte;
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typedef short GLshort;
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typedef int GLint;
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typedef unsigned char GLubyte;
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typedef unsigned short GLushort;
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typedef unsigned int GLuint;
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typedef int GLsizei;
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typedef float GLfloat;
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typedef float GLclampf;
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typedef double GLdouble;
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typedef double GLclampd;
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typedef char GLchar;
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typedef char GLcharARB;
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#ifdef __APPLE__
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typedef void *GLhandleARB;
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#else
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typedef unsigned int GLhandleARB;
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#endif
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typedef unsigned short GLhalfARB;
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typedef unsigned short GLhalf;
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typedef GLint GLfixed;
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typedef ptrdiff_t GLintptr;
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typedef ptrdiff_t GLsizeiptr;
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typedef int64_t GLint64;
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typedef uint64_t GLuint64;
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typedef ptrdiff_t GLintptrARB;
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typedef ptrdiff_t GLsizeiptrARB;
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typedef int64_t GLint64EXT;
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typedef uint64_t GLuint64EXT;
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typedef struct __GLsync *GLsync;
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struct _cl_context;
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struct _cl_event;
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typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
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typedef unsigned short GLhalfNV;
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typedef GLintptr GLvdpauSurfaceNV;
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#ifdef __cplusplus
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extern "C" {
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#endif /*__cplusplus*/
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extern int ogl_ext_APPLE_client_storage;
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extern int ogl_ext_ARB_buffer_storage;
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extern int ogl_ext_ARB_shader_storage_buffer_object;
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extern int ogl_ext_ARB_texture_compression;
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extern int ogl_ext_ARB_texture_rectangle;
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extern int ogl_ext_EXT_framebuffer_object;
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extern int ogl_ext_EXT_texture_compression_s3tc;
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extern int ogl_ext_EXT_texture_filter_anisotropic;
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extern int ogl_ext_EXT_texture_sRGB;
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extern int ogl_ext_KHR_debug;
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extern int ogl_ext_ARB_invalidate_subdata;
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extern int ogl_ext_EXT_abgr;
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#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
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#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
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#define GL_BUFFER_STORAGE_FLAGS 0x8220
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#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
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#define GL_CLIENT_STORAGE_BIT 0x0200
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#define GL_DYNAMIC_STORAGE_BIT 0x0100
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#define GL_MAP_COHERENT_BIT 0x0080
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#define GL_MAP_PERSISTENT_BIT 0x0040
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#define GL_MAP_READ_BIT 0x0001
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#define GL_MAP_WRITE_BIT 0x0002
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#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
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#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
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#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
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#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
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#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
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#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
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#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
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#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
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#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
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#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
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#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
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#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
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#define GL_SHADER_STORAGE_BUFFER 0x90D2
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#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
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#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
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#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
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#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
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#define GL_COMPRESSED_ALPHA_ARB 0x84E9
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#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
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#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
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#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
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#define GL_COMPRESSED_RGBA_ARB 0x84EE
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#define GL_COMPRESSED_RGB_ARB 0x84ED
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#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
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#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
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#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
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#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
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#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
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#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
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#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
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#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
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#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
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#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
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#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
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#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
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#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
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#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
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#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
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#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
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#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
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#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
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#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
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#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
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#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
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#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
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#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
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#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
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#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
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#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
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#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
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#define GL_FRAMEBUFFER_EXT 0x8D40
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#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
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#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
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#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
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#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
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#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
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#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
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#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
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#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
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#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
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#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
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#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
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#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
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#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
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#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
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#define GL_RENDERBUFFER_EXT 0x8D41
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#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
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#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
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#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
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#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
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#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
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#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
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#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
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#define GL_STENCIL_INDEX16_EXT 0x8D49
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#define GL_STENCIL_INDEX1_EXT 0x8D46
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#define GL_STENCIL_INDEX4_EXT 0x8D47
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#define GL_STENCIL_INDEX8_EXT 0x8D48
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#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
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#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
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#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
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#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
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#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
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#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
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#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
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#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
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#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
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#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
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#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
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#define GL_COMPRESSED_SRGB_EXT 0x8C48
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#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
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#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
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#define GL_SLUMINANCE8_EXT 0x8C47
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#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
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#define GL_SLUMINANCE_EXT 0x8C46
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#define GL_SRGB8_ALPHA8_EXT 0x8C43
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#define GL_SRGB8_EXT 0x8C41
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#define GL_SRGB_ALPHA_EXT 0x8C42
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#define GL_SRGB_EXT 0x8C40
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#define GL_BUFFER 0x82E0
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#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
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#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
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#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
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#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
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#define GL_DEBUG_LOGGED_MESSAGES 0x9145
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#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
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#define GL_DEBUG_OUTPUT 0x92E0
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#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
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#define GL_DEBUG_SEVERITY_HIGH 0x9146
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#define GL_DEBUG_SEVERITY_LOW 0x9148
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#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
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#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
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#define GL_DEBUG_SOURCE_API 0x8246
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#define GL_DEBUG_SOURCE_APPLICATION 0x824A
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#define GL_DEBUG_SOURCE_OTHER 0x824B
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#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
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#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
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#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
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#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
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#define GL_DEBUG_TYPE_ERROR 0x824C
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#define GL_DEBUG_TYPE_MARKER 0x8268
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#define GL_DEBUG_TYPE_OTHER 0x8251
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#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
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#define GL_DEBUG_TYPE_POP_GROUP 0x826A
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#define GL_DEBUG_TYPE_PORTABILITY 0x824F
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#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
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#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
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#define GL_DISPLAY_LIST 0x82E7
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#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
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#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
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#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
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#define GL_MAX_LABEL_LENGTH 0x82E8
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#define GL_PROGRAM 0x82E2
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#define GL_PROGRAM_PIPELINE 0x82E4
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#define GL_QUERY 0x82E3
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#define GL_SAMPLER 0x82E6
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#define GL_SHADER 0x82E1
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#define GL_STACK_OVERFLOW 0x0503
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#define GL_STACK_UNDERFLOW 0x0504
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#define GL_VERTEX_ARRAY 0x8074
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#define GL_ABGR_EXT 0x8000
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#define GL_2D 0x0600
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#define GL_2_BYTES 0x1407
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#define GL_3D 0x0601
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#define GL_3D_COLOR 0x0602
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#define GL_3D_COLOR_TEXTURE 0x0603
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#define GL_3_BYTES 0x1408
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#define GL_4D_COLOR_TEXTURE 0x0604
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#define GL_4_BYTES 0x1409
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#define GL_ACCUM 0x0100
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#define GL_ACCUM_ALPHA_BITS 0x0D5B
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#define GL_ACCUM_BLUE_BITS 0x0D5A
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#define GL_ACCUM_BUFFER_BIT 0x00000200
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#define GL_ACCUM_CLEAR_VALUE 0x0B80
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#define GL_ACCUM_GREEN_BITS 0x0D59
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#define GL_ACCUM_RED_BITS 0x0D58
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#define GL_ADD 0x0104
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#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
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#define GL_ALPHA 0x1906
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#define GL_ALPHA12 0x803D
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#define GL_ALPHA16 0x803E
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#define GL_ALPHA4 0x803B
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#define GL_ALPHA8 0x803C
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#define GL_ALPHA_BIAS 0x0D1D
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#define GL_ALPHA_BITS 0x0D55
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#define GL_ALPHA_SCALE 0x0D1C
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#define GL_ALPHA_TEST 0x0BC0
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#define GL_ALPHA_TEST_FUNC 0x0BC1
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#define GL_ALPHA_TEST_REF 0x0BC2
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#define GL_ALWAYS 0x0207
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#define GL_AMBIENT 0x1200
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#define GL_AMBIENT_AND_DIFFUSE 0x1602
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#define GL_AND 0x1501
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#define GL_AND_INVERTED 0x1504
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#define GL_AND_REVERSE 0x1502
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#define GL_ATTRIB_STACK_DEPTH 0x0BB0
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#define GL_AUTO_NORMAL 0x0D80
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#define GL_AUX0 0x0409
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#define GL_AUX1 0x040A
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#define GL_AUX2 0x040B
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#define GL_AUX3 0x040C
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#define GL_AUX_BUFFERS 0x0C00
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#define GL_BACK 0x0405
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#define GL_BACK_LEFT 0x0402
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#define GL_BACK_RIGHT 0x0403
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#define GL_BITMAP 0x1A00
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#define GL_BITMAP_TOKEN 0x0704
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#define GL_BLEND 0x0BE2
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#define GL_BLEND_DST 0x0BE0
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#define GL_BLEND_SRC 0x0BE1
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#define GL_BLUE 0x1905
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#define GL_BLUE_BIAS 0x0D1B
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#define GL_BLUE_BITS 0x0D54
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#define GL_BLUE_SCALE 0x0D1A
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#define GL_BYTE 0x1400
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#define GL_C3F_V3F 0x2A24
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#define GL_C4F_N3F_V3F 0x2A26
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#define GL_C4UB_V2F 0x2A22
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#define GL_C4UB_V3F 0x2A23
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#define GL_CCW 0x0901
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#define GL_CLAMP 0x2900
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#define GL_CLEAR 0x1500
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#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
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#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
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#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
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#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
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#define GL_CLIP_PLANE0 0x3000
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#define GL_CLIP_PLANE1 0x3001
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#define GL_CLIP_PLANE2 0x3002
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#define GL_CLIP_PLANE3 0x3003
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#define GL_CLIP_PLANE4 0x3004
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#define GL_CLIP_PLANE5 0x3005
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#define GL_COEFF 0x0A00
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#define GL_COLOR 0x1800
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#define GL_COLOR_ARRAY 0x8076
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#define GL_COLOR_ARRAY_POINTER 0x8090
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#define GL_COLOR_ARRAY_SIZE 0x8081
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#define GL_COLOR_ARRAY_STRIDE 0x8083
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#define GL_COLOR_ARRAY_TYPE 0x8082
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_INDEX 0x1900
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#define GL_COLOR_INDEXES 0x1603
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#define GL_COLOR_LOGIC_OP 0x0BF2
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#define GL_COLOR_MATERIAL 0x0B57
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#define GL_COLOR_MATERIAL_FACE 0x0B55
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#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
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#define GL_COLOR_WRITEMASK 0x0C23
|
|
#define GL_COMPILE 0x1300
|
|
#define GL_COMPILE_AND_EXECUTE 0x1301
|
|
#define GL_CONSTANT_ATTENUATION 0x1207
|
|
#define GL_COPY 0x1503
|
|
#define GL_COPY_INVERTED 0x150C
|
|
#define GL_COPY_PIXEL_TOKEN 0x0706
|
|
#define GL_CULL_FACE 0x0B44
|
|
#define GL_CULL_FACE_MODE 0x0B45
|
|
#define GL_CURRENT_BIT 0x00000001
|
|
#define GL_CURRENT_COLOR 0x0B00
|
|
#define GL_CURRENT_INDEX 0x0B01
|
|
#define GL_CURRENT_NORMAL 0x0B02
|
|
#define GL_CURRENT_RASTER_COLOR 0x0B04
|
|
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
|
|
#define GL_CURRENT_RASTER_INDEX 0x0B05
|
|
#define GL_CURRENT_RASTER_POSITION 0x0B07
|
|
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
|
|
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
|
|
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
|
|
#define GL_CW 0x0900
|
|
#define GL_DECAL 0x2101
|
|
#define GL_DECR 0x1E03
|
|
#define GL_DEPTH 0x1801
|
|
#define GL_DEPTH_BIAS 0x0D1F
|
|
#define GL_DEPTH_BITS 0x0D56
|
|
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
|
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
|
#define GL_DEPTH_COMPONENT 0x1902
|
|
#define GL_DEPTH_FUNC 0x0B74
|
|
#define GL_DEPTH_RANGE 0x0B70
|
|
#define GL_DEPTH_SCALE 0x0D1E
|
|
#define GL_DEPTH_TEST 0x0B71
|
|
#define GL_DEPTH_WRITEMASK 0x0B72
|
|
#define GL_DIFFUSE 0x1201
|
|
#define GL_DITHER 0x0BD0
|
|
#define GL_DOMAIN 0x0A02
|
|
#define GL_DONT_CARE 0x1100
|
|
#define GL_DOUBLE 0x140A
|
|
#define GL_DOUBLEBUFFER 0x0C32
|
|
#define GL_DRAW_BUFFER 0x0C01
|
|
#define GL_DRAW_PIXEL_TOKEN 0x0705
|
|
#define GL_DST_ALPHA 0x0304
|
|
#define GL_DST_COLOR 0x0306
|
|
#define GL_EDGE_FLAG 0x0B43
|
|
#define GL_EDGE_FLAG_ARRAY 0x8079
|
|
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
|
|
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
|
|
#define GL_EMISSION 0x1600
|
|
#define GL_ENABLE_BIT 0x00002000
|
|
#define GL_EQUAL 0x0202
|
|
#define GL_EQUIV 0x1509
|
|
#define GL_EVAL_BIT 0x00010000
|
|
#define GL_EXP 0x0800
|
|
#define GL_EXP2 0x0801
|
|
#define GL_EXTENSIONS 0x1F03
|
|
#define GL_EYE_LINEAR 0x2400
|
|
#define GL_EYE_PLANE 0x2502
|
|
#define GL_FALSE 0
|
|
#define GL_FASTEST 0x1101
|
|
#define GL_FEEDBACK 0x1C01
|
|
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
|
|
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
|
|
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
|
|
#define GL_FILL 0x1B02
|
|
#define GL_FLAT 0x1D00
|
|
#define GL_FLOAT 0x1406
|
|
#define GL_FOG 0x0B60
|
|
#define GL_FOG_BIT 0x00000080
|
|
#define GL_FOG_COLOR 0x0B66
|
|
#define GL_FOG_DENSITY 0x0B62
|
|
#define GL_FOG_END 0x0B64
|
|
#define GL_FOG_HINT 0x0C54
|
|
#define GL_FOG_INDEX 0x0B61
|
|
#define GL_FOG_MODE 0x0B65
|
|
#define GL_FOG_START 0x0B63
|
|
#define GL_FRONT 0x0404
|
|
#define GL_FRONT_AND_BACK 0x0408
|
|
#define GL_FRONT_FACE 0x0B46
|
|
#define GL_FRONT_LEFT 0x0400
|
|
#define GL_FRONT_RIGHT 0x0401
|
|
#define GL_GEQUAL 0x0206
|
|
#define GL_GREATER 0x0204
|
|
#define GL_GREEN 0x1904
|
|
#define GL_GREEN_BIAS 0x0D19
|
|
#define GL_GREEN_BITS 0x0D53
|
|
#define GL_GREEN_SCALE 0x0D18
|
|
#define GL_HINT_BIT 0x00008000
|
|
#define GL_INCR 0x1E02
|
|
#define GL_INDEX_ARRAY 0x8077
|
|
#define GL_INDEX_ARRAY_POINTER 0x8091
|
|
#define GL_INDEX_ARRAY_STRIDE 0x8086
|
|
#define GL_INDEX_ARRAY_TYPE 0x8085
|
|
#define GL_INDEX_BITS 0x0D51
|
|
#define GL_INDEX_CLEAR_VALUE 0x0C20
|
|
#define GL_INDEX_LOGIC_OP 0x0BF1
|
|
#define GL_INDEX_MODE 0x0C30
|
|
#define GL_INDEX_OFFSET 0x0D13
|
|
#define GL_INDEX_SHIFT 0x0D12
|
|
#define GL_INDEX_WRITEMASK 0x0C21
|
|
#define GL_INT 0x1404
|
|
#define GL_INTENSITY 0x8049
|
|
#define GL_INTENSITY12 0x804C
|
|
#define GL_INTENSITY16 0x804D
|
|
#define GL_INTENSITY4 0x804A
|
|
#define GL_INTENSITY8 0x804B
|
|
#define GL_INVALID_ENUM 0x0500
|
|
#define GL_INVALID_OPERATION 0x0502
|
|
#define GL_INVALID_VALUE 0x0501
|
|
#define GL_INVERT 0x150A
|
|
#define GL_KEEP 0x1E00
|
|
#define GL_LEFT 0x0406
|
|
#define GL_LEQUAL 0x0203
|
|
#define GL_LESS 0x0201
|
|
#define GL_LIGHT0 0x4000
|
|
#define GL_LIGHT1 0x4001
|
|
#define GL_LIGHT2 0x4002
|
|
#define GL_LIGHT3 0x4003
|
|
#define GL_LIGHT4 0x4004
|
|
#define GL_LIGHT5 0x4005
|
|
#define GL_LIGHT6 0x4006
|
|
#define GL_LIGHT7 0x4007
|
|
#define GL_LIGHTING 0x0B50
|
|
#define GL_LIGHTING_BIT 0x00000040
|
|
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
|
|
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
|
|
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
|
|
#define GL_LINE 0x1B01
|
|
#define GL_LINEAR 0x2601
|
|
#define GL_LINEAR_ATTENUATION 0x1208
|
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
|
#define GL_LINES 0x0001
|
|
#define GL_LINE_BIT 0x00000004
|
|
#define GL_LINE_LOOP 0x0002
|
|
#define GL_LINE_RESET_TOKEN 0x0707
|
|
#define GL_LINE_SMOOTH 0x0B20
|
|
#define GL_LINE_SMOOTH_HINT 0x0C52
|
|
#define GL_LINE_STIPPLE 0x0B24
|
|
#define GL_LINE_STIPPLE_PATTERN 0x0B25
|
|
#define GL_LINE_STIPPLE_REPEAT 0x0B26
|
|
#define GL_LINE_STRIP 0x0003
|
|
#define GL_LINE_TOKEN 0x0702
|
|
#define GL_LINE_WIDTH 0x0B21
|
|
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
|
|
#define GL_LINE_WIDTH_RANGE 0x0B22
|
|
#define GL_LIST_BASE 0x0B32
|
|
#define GL_LIST_BIT 0x00020000
|
|
#define GL_LIST_INDEX 0x0B33
|
|
#define GL_LIST_MODE 0x0B30
|
|
#define GL_LOAD 0x0101
|
|
#define GL_LOGIC_OP 0x0BF1
|
|
#define GL_LOGIC_OP_MODE 0x0BF0
|
|
#define GL_LUMINANCE 0x1909
|
|
#define GL_LUMINANCE12 0x8041
|
|
#define GL_LUMINANCE12_ALPHA12 0x8047
|
|
#define GL_LUMINANCE12_ALPHA4 0x8046
|
|
#define GL_LUMINANCE16 0x8042
|
|
#define GL_LUMINANCE16_ALPHA16 0x8048
|
|
#define GL_LUMINANCE4 0x803F
|
|
#define GL_LUMINANCE4_ALPHA4 0x8043
|
|
#define GL_LUMINANCE6_ALPHA2 0x8044
|
|
#define GL_LUMINANCE8 0x8040
|
|
#define GL_LUMINANCE8_ALPHA8 0x8045
|
|
#define GL_LUMINANCE_ALPHA 0x190A
|
|
#define GL_MAP1_COLOR_4 0x0D90
|
|
#define GL_MAP1_GRID_DOMAIN 0x0DD0
|
|
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
|
|
#define GL_MAP1_INDEX 0x0D91
|
|
#define GL_MAP1_NORMAL 0x0D92
|
|
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
|
|
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
|
|
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
|
|
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
|
|
#define GL_MAP1_VERTEX_3 0x0D97
|
|
#define GL_MAP1_VERTEX_4 0x0D98
|
|
#define GL_MAP2_COLOR_4 0x0DB0
|
|
#define GL_MAP2_GRID_DOMAIN 0x0DD2
|
|
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
|
|
#define GL_MAP2_INDEX 0x0DB1
|
|
#define GL_MAP2_NORMAL 0x0DB2
|
|
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
|
|
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
|
|
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
|
|
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
|
|
#define GL_MAP2_VERTEX_3 0x0DB7
|
|
#define GL_MAP2_VERTEX_4 0x0DB8
|
|
#define GL_MAP_COLOR 0x0D10
|
|
#define GL_MAP_STENCIL 0x0D11
|
|
#define GL_MATRIX_MODE 0x0BA0
|
|
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
|
|
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
|
|
#define GL_MAX_CLIP_PLANES 0x0D32
|
|
#define GL_MAX_EVAL_ORDER 0x0D30
|
|
#define GL_MAX_LIGHTS 0x0D31
|
|
#define GL_MAX_LIST_NESTING 0x0B31
|
|
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
|
|
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
|
|
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
|
|
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
|
|
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
|
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
|
|
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
|
#define GL_MODELVIEW 0x1700
|
|
#define GL_MODELVIEW_MATRIX 0x0BA6
|
|
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
|
|
#define GL_MODULATE 0x2100
|
|
#define GL_MULT 0x0103
|
|
#define GL_N3F_V3F 0x2A25
|
|
#define GL_NAME_STACK_DEPTH 0x0D70
|
|
#define GL_NAND 0x150E
|
|
#define GL_NEAREST 0x2600
|
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
|
#define GL_NEVER 0x0200
|
|
#define GL_NICEST 0x1102
|
|
#define GL_NONE 0
|
|
#define GL_NOOP 0x1505
|
|
#define GL_NOR 0x1508
|
|
#define GL_NORMALIZE 0x0BA1
|
|
#define GL_NORMAL_ARRAY 0x8075
|
|
#define GL_NORMAL_ARRAY_POINTER 0x808F
|
|
#define GL_NORMAL_ARRAY_STRIDE 0x807F
|
|
#define GL_NORMAL_ARRAY_TYPE 0x807E
|
|
#define GL_NOTEQUAL 0x0205
|
|
#define GL_NO_ERROR 0
|
|
#define GL_OBJECT_LINEAR 0x2401
|
|
#define GL_OBJECT_PLANE 0x2501
|
|
#define GL_ONE 1
|
|
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
|
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
|
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
|
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
|
#define GL_OR 0x1507
|
|
#define GL_ORDER 0x0A01
|
|
#define GL_OR_INVERTED 0x150D
|
|
#define GL_OR_REVERSE 0x150B
|
|
#define GL_OUT_OF_MEMORY 0x0505
|
|
#define GL_PACK_ALIGNMENT 0x0D05
|
|
#define GL_PACK_LSB_FIRST 0x0D01
|
|
#define GL_PACK_ROW_LENGTH 0x0D02
|
|
#define GL_PACK_SKIP_PIXELS 0x0D04
|
|
#define GL_PACK_SKIP_ROWS 0x0D03
|
|
#define GL_PACK_SWAP_BYTES 0x0D00
|
|
#define GL_PASS_THROUGH_TOKEN 0x0700
|
|
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
|
|
#define GL_PIXEL_MAP_A_TO_A 0x0C79
|
|
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
|
|
#define GL_PIXEL_MAP_B_TO_B 0x0C78
|
|
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
|
|
#define GL_PIXEL_MAP_G_TO_G 0x0C77
|
|
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
|
|
#define GL_PIXEL_MAP_I_TO_A 0x0C75
|
|
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
|
|
#define GL_PIXEL_MAP_I_TO_B 0x0C74
|
|
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
|
|
#define GL_PIXEL_MAP_I_TO_G 0x0C73
|
|
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
|
|
#define GL_PIXEL_MAP_I_TO_I 0x0C70
|
|
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
|
|
#define GL_PIXEL_MAP_I_TO_R 0x0C72
|
|
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
|
|
#define GL_PIXEL_MAP_R_TO_R 0x0C76
|
|
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
|
|
#define GL_PIXEL_MAP_S_TO_S 0x0C71
|
|
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
|
|
#define GL_PIXEL_MODE_BIT 0x00000020
|
|
#define GL_POINT 0x1B00
|
|
#define GL_POINTS 0x0000
|
|
#define GL_POINT_BIT 0x00000002
|
|
#define GL_POINT_SIZE 0x0B11
|
|
#define GL_POINT_SIZE_GRANULARITY 0x0B13
|
|
#define GL_POINT_SIZE_RANGE 0x0B12
|
|
#define GL_POINT_SMOOTH 0x0B10
|
|
#define GL_POINT_SMOOTH_HINT 0x0C51
|
|
#define GL_POINT_TOKEN 0x0701
|
|
#define GL_POLYGON 0x0009
|
|
#define GL_POLYGON_BIT 0x00000008
|
|
#define GL_POLYGON_MODE 0x0B40
|
|
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
|
#define GL_POLYGON_OFFSET_FILL 0x8037
|
|
#define GL_POLYGON_OFFSET_LINE 0x2A02
|
|
#define GL_POLYGON_OFFSET_POINT 0x2A01
|
|
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
|
#define GL_POLYGON_SMOOTH 0x0B41
|
|
#define GL_POLYGON_SMOOTH_HINT 0x0C53
|
|
#define GL_POLYGON_STIPPLE 0x0B42
|
|
#define GL_POLYGON_STIPPLE_BIT 0x00000010
|
|
#define GL_POLYGON_TOKEN 0x0703
|
|
#define GL_POSITION 0x1203
|
|
#define GL_PROJECTION 0x1701
|
|
#define GL_PROJECTION_MATRIX 0x0BA7
|
|
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
|
|
#define GL_PROXY_TEXTURE_1D 0x8063
|
|
#define GL_PROXY_TEXTURE_2D 0x8064
|
|
#define GL_Q 0x2003
|
|
#define GL_QUADRATIC_ATTENUATION 0x1209
|
|
#define GL_QUADS 0x0007
|
|
#define GL_QUAD_STRIP 0x0008
|
|
#define GL_R 0x2002
|
|
#define GL_R3_G3_B2 0x2A10
|
|
#define GL_READ_BUFFER 0x0C02
|
|
#define GL_RED 0x1903
|
|
#define GL_RED_BIAS 0x0D15
|
|
#define GL_RED_BITS 0x0D52
|
|
#define GL_RED_SCALE 0x0D14
|
|
#define GL_RENDER 0x1C00
|
|
#define GL_RENDERER 0x1F01
|
|
#define GL_RENDER_MODE 0x0C40
|
|
#define GL_REPEAT 0x2901
|
|
#define GL_REPLACE 0x1E01
|
|
#define GL_RETURN 0x0102
|
|
#define GL_RGB 0x1907
|
|
#define GL_RGB10 0x8052
|
|
#define GL_RGB10_A2 0x8059
|
|
#define GL_RGB12 0x8053
|
|
#define GL_RGB16 0x8054
|
|
#define GL_RGB4 0x804F
|
|
#define GL_RGB5 0x8050
|
|
#define GL_RGB5_A1 0x8057
|
|
#define GL_RGB8 0x8051
|
|
#define GL_RGBA 0x1908
|
|
#define GL_RGBA12 0x805A
|
|
#define GL_RGBA16 0x805B
|
|
#define GL_RGBA2 0x8055
|
|
#define GL_RGBA4 0x8056
|
|
#define GL_RGBA8 0x8058
|
|
#define GL_RGBA_MODE 0x0C31
|
|
#define GL_RIGHT 0x0407
|
|
#define GL_S 0x2000
|
|
#define GL_SCISSOR_BIT 0x00080000
|
|
#define GL_SCISSOR_BOX 0x0C10
|
|
#define GL_SCISSOR_TEST 0x0C11
|
|
#define GL_SELECT 0x1C02
|
|
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
|
|
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
|
|
#define GL_SET 0x150F
|
|
#define GL_SHADE_MODEL 0x0B54
|
|
#define GL_SHININESS 0x1601
|
|
#define GL_SHORT 0x1402
|
|
#define GL_SMOOTH 0x1D01
|
|
#define GL_SPECULAR 0x1202
|
|
#define GL_SPHERE_MAP 0x2402
|
|
#define GL_SPOT_CUTOFF 0x1206
|
|
#define GL_SPOT_DIRECTION 0x1204
|
|
#define GL_SPOT_EXPONENT 0x1205
|
|
#define GL_SRC_ALPHA 0x0302
|
|
#define GL_SRC_ALPHA_SATURATE 0x0308
|
|
#define GL_SRC_COLOR 0x0300
|
|
/*Copied GL_STACK_OVERFLOW From: KHR_debug*/
|
|
/*Copied GL_STACK_UNDERFLOW From: KHR_debug*/
|
|
#define GL_STENCIL 0x1802
|
|
#define GL_STENCIL_BITS 0x0D57
|
|
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
|
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
|
#define GL_STENCIL_FAIL 0x0B94
|
|
#define GL_STENCIL_FUNC 0x0B92
|
|
#define GL_STENCIL_INDEX 0x1901
|
|
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
|
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
|
#define GL_STENCIL_REF 0x0B97
|
|
#define GL_STENCIL_TEST 0x0B90
|
|
#define GL_STENCIL_VALUE_MASK 0x0B93
|
|
#define GL_STENCIL_WRITEMASK 0x0B98
|
|
#define GL_STEREO 0x0C33
|
|
#define GL_SUBPIXEL_BITS 0x0D50
|
|
#define GL_T 0x2001
|
|
#define GL_T2F_C3F_V3F 0x2A2A
|
|
#define GL_T2F_C4F_N3F_V3F 0x2A2C
|
|
#define GL_T2F_C4UB_V3F 0x2A29
|
|
#define GL_T2F_N3F_V3F 0x2A2B
|
|
#define GL_T2F_V3F 0x2A27
|
|
#define GL_T4F_C4F_N3F_V4F 0x2A2D
|
|
#define GL_T4F_V4F 0x2A28
|
|
#define GL_TEXTURE 0x1702
|
|
#define GL_TEXTURE_1D 0x0DE0
|
|
#define GL_TEXTURE_2D 0x0DE1
|
|
#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
|
#define GL_TEXTURE_BINDING_1D 0x8068
|
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
|
#define GL_TEXTURE_BIT 0x00040000
|
|
#define GL_TEXTURE_BLUE_SIZE 0x805E
|
|
#define GL_TEXTURE_BORDER 0x1005
|
|
#define GL_TEXTURE_BORDER_COLOR 0x1004
|
|
#define GL_TEXTURE_COMPONENTS 0x1003
|
|
#define GL_TEXTURE_COORD_ARRAY 0x8078
|
|
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
|
|
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
|
|
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
|
|
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
|
|
#define GL_TEXTURE_ENV 0x2300
|
|
#define GL_TEXTURE_ENV_COLOR 0x2201
|
|
#define GL_TEXTURE_ENV_MODE 0x2200
|
|
#define GL_TEXTURE_GEN_MODE 0x2500
|
|
#define GL_TEXTURE_GEN_Q 0x0C63
|
|
#define GL_TEXTURE_GEN_R 0x0C62
|
|
#define GL_TEXTURE_GEN_S 0x0C60
|
|
#define GL_TEXTURE_GEN_T 0x0C61
|
|
#define GL_TEXTURE_GREEN_SIZE 0x805D
|
|
#define GL_TEXTURE_HEIGHT 0x1001
|
|
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
|
|
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
|
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
|
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
|
#define GL_TEXTURE_MATRIX 0x0BA8
|
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
|
#define GL_TEXTURE_PRIORITY 0x8066
|
|
#define GL_TEXTURE_RED_SIZE 0x805C
|
|
#define GL_TEXTURE_RESIDENT 0x8067
|
|
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
|
|
#define GL_TEXTURE_WIDTH 0x1000
|
|
#define GL_TEXTURE_WRAP_S 0x2802
|
|
#define GL_TEXTURE_WRAP_T 0x2803
|
|
#define GL_TRANSFORM_BIT 0x00001000
|
|
#define GL_TRIANGLES 0x0004
|
|
#define GL_TRIANGLE_FAN 0x0006
|
|
#define GL_TRIANGLE_STRIP 0x0005
|
|
#define GL_TRUE 1
|
|
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
|
#define GL_UNPACK_LSB_FIRST 0x0CF1
|
|
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
|
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
|
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
|
#define GL_UNPACK_SWAP_BYTES 0x0CF0
|
|
#define GL_UNSIGNED_BYTE 0x1401
|
|
#define GL_UNSIGNED_INT 0x1405
|
|
#define GL_UNSIGNED_SHORT 0x1403
|
|
#define GL_V2F 0x2A20
|
|
#define GL_V3F 0x2A21
|
|
#define GL_VENDOR 0x1F00
|
|
#define GL_VERSION 0x1F02
|
|
/*Copied GL_VERTEX_ARRAY From: KHR_debug*/
|
|
#define GL_VERTEX_ARRAY_POINTER 0x808E
|
|
#define GL_VERTEX_ARRAY_SIZE 0x807A
|
|
#define GL_VERTEX_ARRAY_STRIDE 0x807C
|
|
#define GL_VERTEX_ARRAY_TYPE 0x807B
|
|
#define GL_VIEWPORT 0x0BA2
|
|
#define GL_VIEWPORT_BIT 0x00000800
|
|
#define GL_XOR 0x1506
|
|
#define GL_ZERO 0
|
|
#define GL_ZOOM_X 0x0D16
|
|
#define GL_ZOOM_Y 0x0D17
|
|
|
|
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
|
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
|
#define GL_BGR 0x80E0
|
|
#define GL_BGRA 0x80E1
|
|
#define GL_CLAMP_TO_EDGE 0x812F
|
|
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
|
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
|
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
|
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
|
#define GL_PACK_IMAGE_HEIGHT 0x806C
|
|
#define GL_PACK_SKIP_IMAGES 0x806B
|
|
#define GL_PROXY_TEXTURE_3D 0x8070
|
|
#define GL_RESCALE_NORMAL 0x803A
|
|
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
|
|
#define GL_SINGLE_COLOR 0x81F9
|
|
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
|
|
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
|
|
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
|
|
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
|
|
#define GL_TEXTURE_3D 0x806F
|
|
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
|
#define GL_TEXTURE_BINDING_3D 0x806A
|
|
#define GL_TEXTURE_DEPTH 0x8071
|
|
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
|
#define GL_TEXTURE_MAX_LOD 0x813B
|
|
#define GL_TEXTURE_MIN_LOD 0x813A
|
|
#define GL_TEXTURE_WRAP_R 0x8072
|
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
|
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
|
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
|
|
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
|
|
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
|
|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
|
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
|
|
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
|
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
|
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
|
|
|
|
#define GL_ACTIVE_TEXTURE 0x84E0
|
|
#define GL_ADD_SIGNED 0x8574
|
|
#define GL_CLAMP_TO_BORDER 0x812D
|
|
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
|
|
#define GL_COMBINE 0x8570
|
|
#define GL_COMBINE_ALPHA 0x8572
|
|
#define GL_COMBINE_RGB 0x8571
|
|
#define GL_COMPRESSED_ALPHA 0x84E9
|
|
#define GL_COMPRESSED_INTENSITY 0x84EC
|
|
#define GL_COMPRESSED_LUMINANCE 0x84EA
|
|
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
|
|
#define GL_COMPRESSED_RGB 0x84ED
|
|
#define GL_COMPRESSED_RGBA 0x84EE
|
|
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
|
#define GL_CONSTANT 0x8576
|
|
#define GL_DOT3_RGB 0x86AE
|
|
#define GL_DOT3_RGBA 0x86AF
|
|
#define GL_INTERPOLATE 0x8575
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
|
#define GL_MAX_TEXTURE_UNITS 0x84E2
|
|
#define GL_MULTISAMPLE 0x809D
|
|
#define GL_MULTISAMPLE_BIT 0x20000000
|
|
#define GL_NORMAL_MAP 0x8511
|
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
|
#define GL_OPERAND0_ALPHA 0x8598
|
|
#define GL_OPERAND0_RGB 0x8590
|
|
#define GL_OPERAND1_ALPHA 0x8599
|
|
#define GL_OPERAND1_RGB 0x8591
|
|
#define GL_OPERAND2_ALPHA 0x859A
|
|
#define GL_OPERAND2_RGB 0x8592
|
|
#define GL_PREVIOUS 0x8578
|
|
#define GL_PRIMARY_COLOR 0x8577
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
|
|
#define GL_REFLECTION_MAP 0x8512
|
|
#define GL_RGB_SCALE 0x8573
|
|
#define GL_SAMPLES 0x80A9
|
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
|
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
|
|
#define GL_SAMPLE_BUFFERS 0x80A8
|
|
#define GL_SAMPLE_COVERAGE 0x80A0
|
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
|
#define GL_SOURCE0_ALPHA 0x8588
|
|
#define GL_SOURCE0_RGB 0x8580
|
|
#define GL_SOURCE1_ALPHA 0x8589
|
|
#define GL_SOURCE1_RGB 0x8581
|
|
#define GL_SOURCE2_ALPHA 0x858A
|
|
#define GL_SOURCE2_RGB 0x8582
|
|
#define GL_SUBTRACT 0x84E7
|
|
#define GL_TEXTURE0 0x84C0
|
|
#define GL_TEXTURE1 0x84C1
|
|
#define GL_TEXTURE10 0x84CA
|
|
#define GL_TEXTURE11 0x84CB
|
|
#define GL_TEXTURE12 0x84CC
|
|
#define GL_TEXTURE13 0x84CD
|
|
#define GL_TEXTURE14 0x84CE
|
|
#define GL_TEXTURE15 0x84CF
|
|
#define GL_TEXTURE16 0x84D0
|
|
#define GL_TEXTURE17 0x84D1
|
|
#define GL_TEXTURE18 0x84D2
|
|
#define GL_TEXTURE19 0x84D3
|
|
#define GL_TEXTURE2 0x84C2
|
|
#define GL_TEXTURE20 0x84D4
|
|
#define GL_TEXTURE21 0x84D5
|
|
#define GL_TEXTURE22 0x84D6
|
|
#define GL_TEXTURE23 0x84D7
|
|
#define GL_TEXTURE24 0x84D8
|
|
#define GL_TEXTURE25 0x84D9
|
|
#define GL_TEXTURE26 0x84DA
|
|
#define GL_TEXTURE27 0x84DB
|
|
#define GL_TEXTURE28 0x84DC
|
|
#define GL_TEXTURE29 0x84DD
|
|
#define GL_TEXTURE3 0x84C3
|
|
#define GL_TEXTURE30 0x84DE
|
|
#define GL_TEXTURE31 0x84DF
|
|
#define GL_TEXTURE4 0x84C4
|
|
#define GL_TEXTURE5 0x84C5
|
|
#define GL_TEXTURE6 0x84C6
|
|
#define GL_TEXTURE7 0x84C7
|
|
#define GL_TEXTURE8 0x84C8
|
|
#define GL_TEXTURE9 0x84C9
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
|
#define GL_TEXTURE_COMPRESSED 0x86A1
|
|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
|
|
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
|
|
#define GL_TEXTURE_CUBE_MAP 0x8513
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
|
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
|
|
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
|
|
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
|
|
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
|
|
|
|
#define GL_BLEND_COLOR 0x8005
|
|
#define GL_BLEND_DST_ALPHA 0x80CA
|
|
#define GL_BLEND_DST_RGB 0x80C8
|
|
#define GL_BLEND_SRC_ALPHA 0x80CB
|
|
#define GL_BLEND_SRC_RGB 0x80C9
|
|
#define GL_COLOR_SUM 0x8458
|
|
#define GL_COMPARE_R_TO_TEXTURE 0x884E
|
|
#define GL_CONSTANT_ALPHA 0x8003
|
|
#define GL_CONSTANT_COLOR 0x8001
|
|
#define GL_CURRENT_FOG_COORDINATE 0x8453
|
|
#define GL_CURRENT_SECONDARY_COLOR 0x8459
|
|
#define GL_DECR_WRAP 0x8508
|
|
#define GL_DEPTH_COMPONENT16 0x81A5
|
|
#define GL_DEPTH_COMPONENT24 0x81A6
|
|
#define GL_DEPTH_COMPONENT32 0x81A7
|
|
#define GL_DEPTH_TEXTURE_MODE 0x884B
|
|
#define GL_FOG_COORDINATE 0x8451
|
|
#define GL_FOG_COORDINATE_ARRAY 0x8457
|
|
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
|
|
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
|
|
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
|
|
#define GL_FOG_COORDINATE_SOURCE 0x8450
|
|
#define GL_FRAGMENT_DEPTH 0x8452
|
|
#define GL_FUNC_ADD 0x8006
|
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
|
#define GL_FUNC_SUBTRACT 0x800A
|
|
#define GL_GENERATE_MIPMAP 0x8191
|
|
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
|
#define GL_INCR_WRAP 0x8507
|
|
#define GL_MAX 0x8008
|
|
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
|
#define GL_MIN 0x8007
|
|
#define GL_MIRRORED_REPEAT 0x8370
|
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
|
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
|
|
#define GL_POINT_SIZE_MAX 0x8127
|
|
#define GL_POINT_SIZE_MIN 0x8126
|
|
#define GL_SECONDARY_COLOR_ARRAY 0x845E
|
|
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
|
|
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
|
|
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
|
|
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
|
|
#define GL_TEXTURE_COMPARE_FUNC 0x884D
|
|
#define GL_TEXTURE_COMPARE_MODE 0x884C
|
|
#define GL_TEXTURE_DEPTH_SIZE 0x884A
|
|
#define GL_TEXTURE_FILTER_CONTROL 0x8500
|
|
#define GL_TEXTURE_LOD_BIAS 0x8501
|
|
|
|
#define GL_ARRAY_BUFFER 0x8892
|
|
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
|
#define GL_BUFFER_ACCESS 0x88BB
|
|
#define GL_BUFFER_MAPPED 0x88BC
|
|
#define GL_BUFFER_MAP_POINTER 0x88BD
|
|
#define GL_BUFFER_SIZE 0x8764
|
|
#define GL_BUFFER_USAGE 0x8765
|
|
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
|
|
#define GL_CURRENT_FOG_COORD 0x8453
|
|
#define GL_CURRENT_QUERY 0x8865
|
|
#define GL_DYNAMIC_COPY 0x88EA
|
|
#define GL_DYNAMIC_DRAW 0x88E8
|
|
#define GL_DYNAMIC_READ 0x88E9
|
|
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
|
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
|
#define GL_FOG_COORD 0x8451
|
|
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
|
|
#define GL_FOG_COORD_ARRAY 0x8457
|
|
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
|
|
#define GL_FOG_COORD_ARRAY_POINTER 0x8456
|
|
#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
|
|
#define GL_FOG_COORD_ARRAY_TYPE 0x8454
|
|
#define GL_FOG_COORD_SRC 0x8450
|
|
#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
|
|
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
|
|
#define GL_QUERY_COUNTER_BITS 0x8864
|
|
#define GL_QUERY_RESULT 0x8866
|
|
#define GL_QUERY_RESULT_AVAILABLE 0x8867
|
|
#define GL_READ_ONLY 0x88B8
|
|
#define GL_READ_WRITE 0x88BA
|
|
#define GL_SAMPLES_PASSED 0x8914
|
|
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
|
|
#define GL_SRC0_ALPHA 0x8588
|
|
#define GL_SRC0_RGB 0x8580
|
|
#define GL_SRC1_ALPHA 0x8589
|
|
#define GL_SRC1_RGB 0x8581
|
|
#define GL_SRC2_ALPHA 0x858A
|
|
#define GL_SRC2_RGB 0x8582
|
|
#define GL_STATIC_COPY 0x88E6
|
|
#define GL_STATIC_DRAW 0x88E4
|
|
#define GL_STATIC_READ 0x88E5
|
|
#define GL_STREAM_COPY 0x88E2
|
|
#define GL_STREAM_DRAW 0x88E0
|
|
#define GL_STREAM_READ 0x88E1
|
|
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
|
|
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
|
#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
|
|
#define GL_WRITE_ONLY 0x88B9
|
|
|
|
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
|
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
|
#define GL_ACTIVE_UNIFORMS 0x8B86
|
|
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
|
#define GL_ATTACHED_SHADERS 0x8B85
|
|
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
|
#define GL_BLEND_EQUATION_RGB 0x8009
|
|
#define GL_BOOL 0x8B56
|
|
#define GL_BOOL_VEC2 0x8B57
|
|
#define GL_BOOL_VEC3 0x8B58
|
|
#define GL_BOOL_VEC4 0x8B59
|
|
#define GL_COMPILE_STATUS 0x8B81
|
|
#define GL_COORD_REPLACE 0x8862
|
|
#define GL_CURRENT_PROGRAM 0x8B8D
|
|
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
|
#define GL_DELETE_STATUS 0x8B80
|
|
#define GL_DRAW_BUFFER0 0x8825
|
|
#define GL_DRAW_BUFFER1 0x8826
|
|
#define GL_DRAW_BUFFER10 0x882F
|
|
#define GL_DRAW_BUFFER11 0x8830
|
|
#define GL_DRAW_BUFFER12 0x8831
|
|
#define GL_DRAW_BUFFER13 0x8832
|
|
#define GL_DRAW_BUFFER14 0x8833
|
|
#define GL_DRAW_BUFFER15 0x8834
|
|
#define GL_DRAW_BUFFER2 0x8827
|
|
#define GL_DRAW_BUFFER3 0x8828
|
|
#define GL_DRAW_BUFFER4 0x8829
|
|
#define GL_DRAW_BUFFER5 0x882A
|
|
#define GL_DRAW_BUFFER6 0x882B
|
|
#define GL_DRAW_BUFFER7 0x882C
|
|
#define GL_DRAW_BUFFER8 0x882D
|
|
#define GL_DRAW_BUFFER9 0x882E
|
|
#define GL_FLOAT_MAT2 0x8B5A
|
|
#define GL_FLOAT_MAT3 0x8B5B
|
|
#define GL_FLOAT_MAT4 0x8B5C
|
|
#define GL_FLOAT_VEC2 0x8B50
|
|
#define GL_FLOAT_VEC3 0x8B51
|
|
#define GL_FLOAT_VEC4 0x8B52
|
|
#define GL_FRAGMENT_SHADER 0x8B30
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
|
#define GL_INFO_LOG_LENGTH 0x8B84
|
|
#define GL_INT_VEC2 0x8B53
|
|
#define GL_INT_VEC3 0x8B54
|
|
#define GL_INT_VEC4 0x8B55
|
|
#define GL_LINK_STATUS 0x8B82
|
|
#define GL_LOWER_LEFT 0x8CA1
|
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
|
#define GL_MAX_DRAW_BUFFERS 0x8824
|
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
|
#define GL_MAX_TEXTURE_COORDS 0x8871
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
|
#define GL_MAX_VARYING_FLOATS 0x8B4B
|
|
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
|
#define GL_POINT_SPRITE 0x8861
|
|
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
|
|
#define GL_SAMPLER_1D 0x8B5D
|
|
#define GL_SAMPLER_1D_SHADOW 0x8B61
|
|
#define GL_SAMPLER_2D 0x8B5E
|
|
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
|
#define GL_SAMPLER_3D 0x8B5F
|
|
#define GL_SAMPLER_CUBE 0x8B60
|
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
|
#define GL_SHADER_TYPE 0x8B4F
|
|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
|
#define GL_STENCIL_BACK_FAIL 0x8801
|
|
#define GL_STENCIL_BACK_FUNC 0x8800
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
|
#define GL_STENCIL_BACK_REF 0x8CA3
|
|
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
|
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
|
#define GL_UPPER_LEFT 0x8CA2
|
|
#define GL_VALIDATE_STATUS 0x8B83
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
|
|
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
|
|
#define GL_VERTEX_SHADER 0x8B31
|
|
|
|
#define GL_COMPRESSED_SLUMINANCE 0x8C4A
|
|
#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
|
|
#define GL_COMPRESSED_SRGB 0x8C48
|
|
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
|
|
#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
|
|
#define GL_FLOAT_MAT2x3 0x8B65
|
|
#define GL_FLOAT_MAT2x4 0x8B66
|
|
#define GL_FLOAT_MAT3x2 0x8B67
|
|
#define GL_FLOAT_MAT3x4 0x8B68
|
|
#define GL_FLOAT_MAT4x2 0x8B69
|
|
#define GL_FLOAT_MAT4x3 0x8B6A
|
|
#define GL_PIXEL_PACK_BUFFER 0x88EB
|
|
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
|
|
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
|
#define GL_SLUMINANCE 0x8C46
|
|
#define GL_SLUMINANCE8 0x8C47
|
|
#define GL_SLUMINANCE8_ALPHA8 0x8C45
|
|
#define GL_SLUMINANCE_ALPHA 0x8C44
|
|
#define GL_SRGB 0x8C40
|
|
#define GL_SRGB8 0x8C41
|
|
#define GL_SRGB8_ALPHA8 0x8C43
|
|
#define GL_SRGB_ALPHA 0x8C42
|
|
|
|
#define GL_ALPHA_INTEGER 0x8D97
|
|
#define GL_BGRA_INTEGER 0x8D9B
|
|
#define GL_BGR_INTEGER 0x8D9A
|
|
#define GL_BLUE_INTEGER 0x8D96
|
|
#define GL_BUFFER_ACCESS_FLAGS 0x911F
|
|
#define GL_BUFFER_MAP_LENGTH 0x9120
|
|
#define GL_BUFFER_MAP_OFFSET 0x9121
|
|
#define GL_CLAMP_FRAGMENT_COLOR 0x891B
|
|
#define GL_CLAMP_READ_COLOR 0x891C
|
|
#define GL_CLAMP_VERTEX_COLOR 0x891A
|
|
#define GL_CLIP_DISTANCE0 0x3000
|
|
#define GL_CLIP_DISTANCE1 0x3001
|
|
#define GL_CLIP_DISTANCE2 0x3002
|
|
#define GL_CLIP_DISTANCE3 0x3003
|
|
#define GL_CLIP_DISTANCE4 0x3004
|
|
#define GL_CLIP_DISTANCE5 0x3005
|
|
#define GL_CLIP_DISTANCE6 0x3006
|
|
#define GL_CLIP_DISTANCE7 0x3007
|
|
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
|
#define GL_COLOR_ATTACHMENT1 0x8CE1
|
|
#define GL_COLOR_ATTACHMENT10 0x8CEA
|
|
#define GL_COLOR_ATTACHMENT11 0x8CEB
|
|
#define GL_COLOR_ATTACHMENT12 0x8CEC
|
|
#define GL_COLOR_ATTACHMENT13 0x8CED
|
|
#define GL_COLOR_ATTACHMENT14 0x8CEE
|
|
#define GL_COLOR_ATTACHMENT15 0x8CEF
|
|
#define GL_COLOR_ATTACHMENT16 0x8CF0
|
|
#define GL_COLOR_ATTACHMENT17 0x8CF1
|
|
#define GL_COLOR_ATTACHMENT18 0x8CF2
|
|
#define GL_COLOR_ATTACHMENT19 0x8CF3
|
|
#define GL_COLOR_ATTACHMENT2 0x8CE2
|
|
#define GL_COLOR_ATTACHMENT20 0x8CF4
|
|
#define GL_COLOR_ATTACHMENT21 0x8CF5
|
|
#define GL_COLOR_ATTACHMENT22 0x8CF6
|
|
#define GL_COLOR_ATTACHMENT23 0x8CF7
|
|
#define GL_COLOR_ATTACHMENT24 0x8CF8
|
|
#define GL_COLOR_ATTACHMENT25 0x8CF9
|
|
#define GL_COLOR_ATTACHMENT26 0x8CFA
|
|
#define GL_COLOR_ATTACHMENT27 0x8CFB
|
|
#define GL_COLOR_ATTACHMENT28 0x8CFC
|
|
#define GL_COLOR_ATTACHMENT29 0x8CFD
|
|
#define GL_COLOR_ATTACHMENT3 0x8CE3
|
|
#define GL_COLOR_ATTACHMENT30 0x8CFE
|
|
#define GL_COLOR_ATTACHMENT31 0x8CFF
|
|
#define GL_COLOR_ATTACHMENT4 0x8CE4
|
|
#define GL_COLOR_ATTACHMENT5 0x8CE5
|
|
#define GL_COLOR_ATTACHMENT6 0x8CE6
|
|
#define GL_COLOR_ATTACHMENT7 0x8CE7
|
|
#define GL_COLOR_ATTACHMENT8 0x8CE8
|
|
#define GL_COLOR_ATTACHMENT9 0x8CE9
|
|
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
|
|
#define GL_COMPRESSED_RED 0x8225
|
|
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
|
|
#define GL_COMPRESSED_RG 0x8226
|
|
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
|
|
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
|
|
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
|
|
#define GL_CONTEXT_FLAGS 0x821E
|
|
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
|
|
#define GL_DEPTH24_STENCIL8 0x88F0
|
|
#define GL_DEPTH32F_STENCIL8 0x8CAD
|
|
#define GL_DEPTH_ATTACHMENT 0x8D00
|
|
#define GL_DEPTH_COMPONENT32F 0x8CAC
|
|
#define GL_DEPTH_STENCIL 0x84F9
|
|
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
|
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GL_FIXED_ONLY 0x891D
|
|
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
|
|
#define GL_FRAMEBUFFER 0x8D40
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
|
#define GL_FRAMEBUFFER_DEFAULT 0x8218
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
|
|
#define GL_FRAMEBUFFER_SRGB 0x8DB9
|
|
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
|
#define GL_GREEN_INTEGER 0x8D95
|
|
#define GL_HALF_FLOAT 0x140B
|
|
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
|
|
#define GL_INT_SAMPLER_1D 0x8DC9
|
|
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
|
|
#define GL_INT_SAMPLER_2D 0x8DCA
|
|
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
|
|
#define GL_INT_SAMPLER_3D 0x8DCB
|
|
#define GL_INT_SAMPLER_CUBE 0x8DCC
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
|
#define GL_MAJOR_VERSION 0x821B
|
|
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
|
|
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
|
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
|
/*Copied GL_MAP_READ_BIT From: ARB_buffer_storage*/
|
|
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
|
/*Copied GL_MAP_WRITE_BIT From: ARB_buffer_storage*/
|
|
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
|
|
#define GL_MAX_CLIP_DISTANCES 0x0D32
|
|
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
|
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
|
#define GL_MAX_SAMPLES 0x8D57
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
|
|
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
|
|
#define GL_MINOR_VERSION 0x821C
|
|
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
|
|
#define GL_NUM_EXTENSIONS 0x821D
|
|
#define GL_PRIMITIVES_GENERATED 0x8C87
|
|
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
|
|
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
|
|
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
|
|
#define GL_QUERY_BY_REGION_WAIT 0x8E15
|
|
#define GL_QUERY_NO_WAIT 0x8E14
|
|
#define GL_QUERY_WAIT 0x8E13
|
|
#define GL_R11F_G11F_B10F 0x8C3A
|
|
#define GL_R16 0x822A
|
|
#define GL_R16F 0x822D
|
|
#define GL_R16I 0x8233
|
|
#define GL_R16UI 0x8234
|
|
#define GL_R32F 0x822E
|
|
#define GL_R32I 0x8235
|
|
#define GL_R32UI 0x8236
|
|
#define GL_R8 0x8229
|
|
#define GL_R8I 0x8231
|
|
#define GL_R8UI 0x8232
|
|
#define GL_RASTERIZER_DISCARD 0x8C89
|
|
#define GL_READ_FRAMEBUFFER 0x8CA8
|
|
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
|
|
#define GL_RED_INTEGER 0x8D94
|
|
#define GL_RENDERBUFFER 0x8D41
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
|
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
|
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
|
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
|
#define GL_RG 0x8227
|
|
#define GL_RG16 0x822C
|
|
#define GL_RG16F 0x822F
|
|
#define GL_RG16I 0x8239
|
|
#define GL_RG16UI 0x823A
|
|
#define GL_RG32F 0x8230
|
|
#define GL_RG32I 0x823B
|
|
#define GL_RG32UI 0x823C
|
|
#define GL_RG8 0x822B
|
|
#define GL_RG8I 0x8237
|
|
#define GL_RG8UI 0x8238
|
|
#define GL_RGB16F 0x881B
|
|
#define GL_RGB16I 0x8D89
|
|
#define GL_RGB16UI 0x8D77
|
|
#define GL_RGB32F 0x8815
|
|
#define GL_RGB32I 0x8D83
|
|
#define GL_RGB32UI 0x8D71
|
|
#define GL_RGB8I 0x8D8F
|
|
#define GL_RGB8UI 0x8D7D
|
|
#define GL_RGB9_E5 0x8C3D
|
|
#define GL_RGBA16F 0x881A
|
|
#define GL_RGBA16I 0x8D88
|
|
#define GL_RGBA16UI 0x8D76
|
|
#define GL_RGBA32F 0x8814
|
|
#define GL_RGBA32I 0x8D82
|
|
#define GL_RGBA32UI 0x8D70
|
|
#define GL_RGBA8I 0x8D8E
|
|
#define GL_RGBA8UI 0x8D7C
|
|
#define GL_RGBA_INTEGER 0x8D99
|
|
#define GL_RGB_INTEGER 0x8D98
|
|
#define GL_RG_INTEGER 0x8228
|
|
#define GL_SAMPLER_1D_ARRAY 0x8DC0
|
|
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
|
|
#define GL_SAMPLER_2D_ARRAY 0x8DC1
|
|
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
|
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
|
|
#define GL_SEPARATE_ATTRIBS 0x8C8D
|
|
#define GL_STENCIL_ATTACHMENT 0x8D20
|
|
#define GL_STENCIL_INDEX1 0x8D46
|
|
#define GL_STENCIL_INDEX16 0x8D49
|
|
#define GL_STENCIL_INDEX4 0x8D47
|
|
#define GL_STENCIL_INDEX8 0x8D48
|
|
#define GL_TEXTURE_1D_ARRAY 0x8C18
|
|
#define GL_TEXTURE_2D_ARRAY 0x8C1A
|
|
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
|
|
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
|
|
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
|
|
#define GL_TEXTURE_BLUE_TYPE 0x8C12
|
|
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
|
|
#define GL_TEXTURE_GREEN_TYPE 0x8C11
|
|
#define GL_TEXTURE_RED_TYPE 0x8C10
|
|
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
|
|
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
|
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
|
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
|
|
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
|
|
#define GL_UNSIGNED_INT_24_8 0x84FA
|
|
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
|
|
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
|
|
#define GL_UNSIGNED_INT_VEC2 0x8DC6
|
|
#define GL_UNSIGNED_INT_VEC3 0x8DC7
|
|
#define GL_UNSIGNED_INT_VEC4 0x8DC8
|
|
#define GL_UNSIGNED_NORMALIZED 0x8C17
|
|
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
|
|
|
|
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
|
|
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
|
|
#define GL_COPY_READ_BUFFER 0x8F36
|
|
#define GL_COPY_WRITE_BUFFER 0x8F37
|
|
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
|
|
#define GL_INT_SAMPLER_BUFFER 0x8DD0
|
|
#define GL_INVALID_INDEX 0xFFFFFFFF
|
|
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
|
|
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
|
|
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
|
|
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
|
|
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
|
|
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
|
|
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
|
|
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
|
|
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
|
|
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
|
|
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
|
|
#define GL_PRIMITIVE_RESTART 0x8F9D
|
|
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
|
|
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
|
|
#define GL_R16_SNORM 0x8F98
|
|
#define GL_R8_SNORM 0x8F94
|
|
#define GL_RG16_SNORM 0x8F99
|
|
#define GL_RG8_SNORM 0x8F95
|
|
#define GL_RGB16_SNORM 0x8F9A
|
|
#define GL_RGB8_SNORM 0x8F96
|
|
#define GL_RGBA16_SNORM 0x8F9B
|
|
#define GL_RGBA8_SNORM 0x8F97
|
|
#define GL_SAMPLER_2D_RECT 0x8B63
|
|
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
|
|
#define GL_SAMPLER_BUFFER 0x8DC2
|
|
#define GL_SIGNED_NORMALIZED 0x8F9C
|
|
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
|
|
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
|
|
#define GL_TEXTURE_BUFFER 0x8C2A
|
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
|
|
#define GL_TEXTURE_RECTANGLE 0x84F5
|
|
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
|
|
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
|
|
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
|
|
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
|
|
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
|
|
#define GL_UNIFORM_BUFFER 0x8A11
|
|
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
|
|
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
|
|
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
|
|
#define GL_UNIFORM_BUFFER_START 0x8A29
|
|
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
|
|
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
|
|
#define GL_UNIFORM_NAME_LENGTH 0x8A39
|
|
#define GL_UNIFORM_OFFSET 0x8A3B
|
|
#define GL_UNIFORM_SIZE 0x8A38
|
|
#define GL_UNIFORM_TYPE 0x8A37
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
|
|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
|
|
|
|
#define GL_ALREADY_SIGNALED 0x911A
|
|
#define GL_CONDITION_SATISFIED 0x911C
|
|
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
|
|
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
|
|
#define GL_CONTEXT_PROFILE_MASK 0x9126
|
|
#define GL_DEPTH_CLAMP 0x864F
|
|
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
|
|
#define GL_GEOMETRY_INPUT_TYPE 0x8917
|
|
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
|
|
#define GL_GEOMETRY_SHADER 0x8DD9
|
|
#define GL_GEOMETRY_VERTICES_OUT 0x8916
|
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
|
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
|
|
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
|
|
#define GL_LINES_ADJACENCY 0x000A
|
|
#define GL_LINE_STRIP_ADJACENCY 0x000B
|
|
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
|
|
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
|
|
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
|
|
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
|
|
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
|
|
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
|
|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
|
|
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
|
|
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
|
|
#define GL_MAX_INTEGER_SAMPLES 0x9110
|
|
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
|
|
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
|
|
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
|
|
#define GL_OBJECT_TYPE 0x9112
|
|
#define GL_PROGRAM_POINT_SIZE 0x8642
|
|
#define GL_PROVOKING_VERTEX 0x8E4F
|
|
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
|
|
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
|
|
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
|
|
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
|
|
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
|
|
#define GL_SAMPLE_MASK 0x8E51
|
|
#define GL_SAMPLE_MASK_VALUE 0x8E52
|
|
#define GL_SAMPLE_POSITION 0x8E50
|
|
#define GL_SIGNALED 0x9119
|
|
#define GL_SYNC_CONDITION 0x9113
|
|
#define GL_SYNC_FENCE 0x9116
|
|
#define GL_SYNC_FLAGS 0x9115
|
|
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
|
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
|
#define GL_SYNC_STATUS 0x9114
|
|
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
|
|
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
|
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
|
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
|
|
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
|
|
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
|
|
#define GL_TEXTURE_SAMPLES 0x9106
|
|
#define GL_TIMEOUT_EXPIRED 0x911B
|
|
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
|
|
#define GL_TRIANGLES_ADJACENCY 0x000C
|
|
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
|
|
#define GL_UNSIGNALED 0x9118
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
|
|
#define GL_WAIT_FAILED 0x911D
|
|
|
|
#define GL_ANY_SAMPLES_PASSED 0x8C2F
|
|
#define GL_INT_2_10_10_10_REV 0x8D9F
|
|
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
|
|
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
|
|
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
|
|
#define GL_RGB10_A2UI 0x906F
|
|
#define GL_SAMPLER_BINDING 0x8919
|
|
#define GL_SRC1_COLOR 0x88F9
|
|
#define GL_TEXTURE_SWIZZLE_A 0x8E45
|
|
#define GL_TEXTURE_SWIZZLE_B 0x8E44
|
|
#define GL_TEXTURE_SWIZZLE_G 0x8E43
|
|
#define GL_TEXTURE_SWIZZLE_R 0x8E42
|
|
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
|
|
#define GL_TIMESTAMP 0x8E28
|
|
#define GL_TIME_ELAPSED 0x88BF
|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
|
|
|
|
|
|
#ifndef GL_ARB_buffer_storage
|
|
#define GL_ARB_buffer_storage 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBufferStorage)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags);
|
|
#define glBufferStorage _ptrc_glBufferStorage
|
|
#endif /*GL_ARB_buffer_storage*/
|
|
|
|
#ifndef GL_ARB_shader_storage_buffer_object
|
|
#define GL_ARB_shader_storage_buffer_object 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glShaderStorageBlockBinding)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
|
|
#define glShaderStorageBlockBinding _ptrc_glShaderStorageBlockBinding
|
|
#endif /*GL_ARB_shader_storage_buffer_object*/
|
|
|
|
#ifndef GL_ARB_texture_compression
|
|
#define GL_ARB_texture_compression 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data);
|
|
#define glCompressedTexImage1DARB _ptrc_glCompressedTexImage1DARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
|
|
#define glCompressedTexImage2DARB _ptrc_glCompressedTexImage2DARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
|
|
#define glCompressedTexImage3DARB _ptrc_glCompressedTexImage3DARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
|
|
#define glCompressedTexSubImage1DARB _ptrc_glCompressedTexSubImage1DARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
|
|
#define glCompressedTexSubImage2DARB _ptrc_glCompressedTexSubImage2DARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
|
|
#define glCompressedTexSubImage3DARB _ptrc_glCompressedTexSubImage3DARB
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImageARB)(GLenum target, GLint level, void * img);
|
|
#define glGetCompressedTexImageARB _ptrc_glGetCompressedTexImageARB
|
|
#endif /*GL_ARB_texture_compression*/
|
|
|
|
|
|
#ifndef GL_EXT_framebuffer_object
|
|
#define GL_EXT_framebuffer_object 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindFramebufferEXT)(GLenum target, GLuint framebuffer);
|
|
#define glBindFramebufferEXT _ptrc_glBindFramebufferEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbufferEXT)(GLenum target, GLuint renderbuffer);
|
|
#define glBindRenderbufferEXT _ptrc_glBindRenderbufferEXT
|
|
extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatusEXT)(GLenum target);
|
|
#define glCheckFramebufferStatusEXT _ptrc_glCheckFramebufferStatusEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffersEXT)(GLsizei n, const GLuint * framebuffers);
|
|
#define glDeleteFramebuffersEXT _ptrc_glDeleteFramebuffersEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffersEXT)(GLsizei n, const GLuint * renderbuffers);
|
|
#define glDeleteRenderbuffersEXT _ptrc_glDeleteRenderbuffersEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
#define glFramebufferRenderbufferEXT _ptrc_glFramebufferRenderbufferEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
#define glFramebufferTexture1DEXT _ptrc_glFramebufferTexture1DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
#define glFramebufferTexture2DEXT _ptrc_glFramebufferTexture2DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
|
#define glFramebufferTexture3DEXT _ptrc_glFramebufferTexture3DEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffersEXT)(GLsizei n, GLuint * framebuffers);
|
|
#define glGenFramebuffersEXT _ptrc_glGenFramebuffersEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffersEXT)(GLsizei n, GLuint * renderbuffers);
|
|
#define glGenRenderbuffersEXT _ptrc_glGenRenderbuffersEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmapEXT)(GLenum target);
|
|
#define glGenerateMipmapEXT _ptrc_glGenerateMipmapEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
|
|
#define glGetFramebufferAttachmentParameterivEXT _ptrc_glGetFramebufferAttachmentParameterivEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint * params);
|
|
#define glGetRenderbufferParameterivEXT _ptrc_glGetRenderbufferParameterivEXT
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebufferEXT)(GLuint framebuffer);
|
|
#define glIsFramebufferEXT _ptrc_glIsFramebufferEXT
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbufferEXT)(GLuint renderbuffer);
|
|
#define glIsRenderbufferEXT _ptrc_glIsRenderbufferEXT
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
|
#define glRenderbufferStorageEXT _ptrc_glRenderbufferStorageEXT
|
|
#endif /*GL_EXT_framebuffer_object*/
|
|
|
|
|
|
|
|
|
|
#ifndef GL_KHR_debug
|
|
#define GL_KHR_debug 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallback)(GLDEBUGPROC callback, const void * userParam);
|
|
#define glDebugMessageCallback _ptrc_glDebugMessageCallback
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControl)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
|
|
#define glDebugMessageControl _ptrc_glDebugMessageControl
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsert)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
|
|
#define glDebugMessageInsert _ptrc_glDebugMessageInsert
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLog)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
|
|
#define glGetDebugMessageLog _ptrc_glGetDebugMessageLog
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabel)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label);
|
|
#define glGetObjectLabel _ptrc_glGetObjectLabel
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetObjectPtrLabel)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label);
|
|
#define glGetObjectPtrLabel _ptrc_glGetObjectPtrLabel
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum pname, void ** params);
|
|
#define glGetPointerv _ptrc_glGetPointerv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label);
|
|
#define glObjectLabel _ptrc_glObjectLabel
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void * ptr, GLsizei length, const GLchar * label);
|
|
#define glObjectPtrLabel _ptrc_glObjectPtrLabel
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)(void);
|
|
#define glPopDebugGroup _ptrc_glPopDebugGroup
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum source, GLuint id, GLsizei length, const GLchar * message);
|
|
#define glPushDebugGroup _ptrc_glPushDebugGroup
|
|
#endif /*GL_KHR_debug*/
|
|
|
|
#ifndef GL_ARB_invalidate_subdata
|
|
#define GL_ARB_invalidate_subdata 1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferData)(GLuint buffer);
|
|
#define glInvalidateBufferData _ptrc_glInvalidateBufferData
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferSubData)(GLuint buffer, GLintptr offset, GLsizeiptr length);
|
|
#define glInvalidateBufferSubData _ptrc_glInvalidateBufferSubData
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments);
|
|
#define glInvalidateFramebuffer _ptrc_glInvalidateFramebuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
#define glInvalidateSubFramebuffer _ptrc_glInvalidateSubFramebuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexImage)(GLuint texture, GLint level);
|
|
#define glInvalidateTexImage _ptrc_glInvalidateTexImage
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
|
|
#define glInvalidateTexSubImage _ptrc_glInvalidateTexSubImage
|
|
#endif /*GL_ARB_invalidate_subdata*/
|
|
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glAccum)(GLenum op, GLfloat value);
|
|
#define glAccum _ptrc_glAccum
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glAlphaFunc)(GLenum func, GLfloat ref);
|
|
#define glAlphaFunc _ptrc_glAlphaFunc
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBegin)(GLenum mode);
|
|
#define glBegin _ptrc_glBegin
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
|
|
#define glBitmap _ptrc_glBitmap
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum sfactor, GLenum dfactor);
|
|
#define glBlendFunc _ptrc_glBlendFunc
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCallList)(GLuint list);
|
|
#define glCallList _ptrc_glCallList
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCallLists)(GLsizei n, GLenum type, const void * lists);
|
|
#define glCallLists _ptrc_glCallLists
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield mask);
|
|
#define glClear _ptrc_glClear
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
#define glClearAccum _ptrc_glClearAccum
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
#define glClearColor _ptrc_glClearColor
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepth)(GLdouble depth);
|
|
#define glClearDepth _ptrc_glClearDepth
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearIndex)(GLfloat c);
|
|
#define glClearIndex _ptrc_glClearIndex
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearStencil)(GLint s);
|
|
#define glClearStencil _ptrc_glClearStencil
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClipPlane)(GLenum plane, const GLdouble * equation);
|
|
#define glClipPlane _ptrc_glClipPlane
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor3b)(GLbyte red, GLbyte green, GLbyte blue);
|
|
#define glColor3b _ptrc_glColor3b
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor3bv)(const GLbyte * v);
|
|
#define glColor3bv _ptrc_glColor3bv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor3d)(GLdouble red, GLdouble green, GLdouble blue);
|
|
#define glColor3d _ptrc_glColor3d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor3dv)(const GLdouble * v);
|
|
#define glColor3dv _ptrc_glColor3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor3f)(GLfloat red, GLfloat green, GLfloat blue);
|
|
#define glColor3f _ptrc_glColor3f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor3fv)(const GLfloat * v);
|
|
#define glColor3fv _ptrc_glColor3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor3i)(GLint red, GLint green, GLint blue);
|
|
#define glColor3i _ptrc_glColor3i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor3iv)(const GLint * v);
|
|
#define glColor3iv _ptrc_glColor3iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor3s)(GLshort red, GLshort green, GLshort blue);
|
|
#define glColor3s _ptrc_glColor3s
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor3sv)(const GLshort * v);
|
|
#define glColor3sv _ptrc_glColor3sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor3ub)(GLubyte red, GLubyte green, GLubyte blue);
|
|
#define glColor3ub _ptrc_glColor3ub
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor3ubv)(const GLubyte * v);
|
|
#define glColor3ubv _ptrc_glColor3ubv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor3ui)(GLuint red, GLuint green, GLuint blue);
|
|
#define glColor3ui _ptrc_glColor3ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor3uiv)(const GLuint * v);
|
|
#define glColor3uiv _ptrc_glColor3uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor3us)(GLushort red, GLushort green, GLushort blue);
|
|
#define glColor3us _ptrc_glColor3us
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor3usv)(const GLushort * v);
|
|
#define glColor3usv _ptrc_glColor3usv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
|
|
#define glColor4b _ptrc_glColor4b
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor4bv)(const GLbyte * v);
|
|
#define glColor4bv _ptrc_glColor4bv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
|
|
#define glColor4d _ptrc_glColor4d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor4dv)(const GLdouble * v);
|
|
#define glColor4dv _ptrc_glColor4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
#define glColor4f _ptrc_glColor4f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor4fv)(const GLfloat * v);
|
|
#define glColor4fv _ptrc_glColor4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor4i)(GLint red, GLint green, GLint blue, GLint alpha);
|
|
#define glColor4i _ptrc_glColor4i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor4iv)(const GLint * v);
|
|
#define glColor4iv _ptrc_glColor4iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
|
|
#define glColor4s _ptrc_glColor4s
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor4sv)(const GLshort * v);
|
|
#define glColor4sv _ptrc_glColor4sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
|
|
#define glColor4ub _ptrc_glColor4ub
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ubv)(const GLubyte * v);
|
|
#define glColor4ubv _ptrc_glColor4ubv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
|
|
#define glColor4ui _ptrc_glColor4ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor4uiv)(const GLuint * v);
|
|
#define glColor4uiv _ptrc_glColor4uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
|
|
#define glColor4us _ptrc_glColor4us
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColor4usv)(const GLushort * v);
|
|
#define glColor4usv _ptrc_glColor4usv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
|
#define glColorMask _ptrc_glColorMask
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorMaterial)(GLenum face, GLenum mode);
|
|
#define glColorMaterial _ptrc_glColorMaterial
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
|
|
#define glCopyPixels _ptrc_glCopyPixels
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCullFace)(GLenum mode);
|
|
#define glCullFace _ptrc_glCullFace
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteLists)(GLuint list, GLsizei range);
|
|
#define glDeleteLists _ptrc_glDeleteLists
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDepthFunc)(GLenum func);
|
|
#define glDepthFunc _ptrc_glDepthFunc
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDepthMask)(GLboolean flag);
|
|
#define glDepthMask _ptrc_glDepthMask
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRange)(GLdouble ren_near, GLdouble ren_far);
|
|
#define glDepthRange _ptrc_glDepthRange
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDisable)(GLenum cap);
|
|
#define glDisable _ptrc_glDisable
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum buf);
|
|
#define glDrawBuffer _ptrc_glDrawBuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
|
|
#define glDrawPixels _ptrc_glDrawPixels
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlag)(GLboolean flag);
|
|
#define glEdgeFlag _ptrc_glEdgeFlag
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagv)(const GLboolean * flag);
|
|
#define glEdgeFlagv _ptrc_glEdgeFlagv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum cap);
|
|
#define glEnable _ptrc_glEnable
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEnd)(void);
|
|
#define glEnd _ptrc_glEnd
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEndList)(void);
|
|
#define glEndList _ptrc_glEndList
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1d)(GLdouble u);
|
|
#define glEvalCoord1d _ptrc_glEvalCoord1d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1dv)(const GLdouble * u);
|
|
#define glEvalCoord1dv _ptrc_glEvalCoord1dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1f)(GLfloat u);
|
|
#define glEvalCoord1f _ptrc_glEvalCoord1f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1fv)(const GLfloat * u);
|
|
#define glEvalCoord1fv _ptrc_glEvalCoord1fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2d)(GLdouble u, GLdouble v);
|
|
#define glEvalCoord2d _ptrc_glEvalCoord2d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2dv)(const GLdouble * u);
|
|
#define glEvalCoord2dv _ptrc_glEvalCoord2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2f)(GLfloat u, GLfloat v);
|
|
#define glEvalCoord2f _ptrc_glEvalCoord2f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2fv)(const GLfloat * u);
|
|
#define glEvalCoord2fv _ptrc_glEvalCoord2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEvalMesh1)(GLenum mode, GLint i1, GLint i2);
|
|
#define glEvalMesh1 _ptrc_glEvalMesh1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
|
|
#define glEvalMesh2 _ptrc_glEvalMesh2
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEvalPoint1)(GLint i);
|
|
#define glEvalPoint1 _ptrc_glEvalPoint1
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEvalPoint2)(GLint i, GLint j);
|
|
#define glEvalPoint2 _ptrc_glEvalPoint2
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer);
|
|
#define glFeedbackBuffer _ptrc_glFeedbackBuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFinish)(void);
|
|
#define glFinish _ptrc_glFinish
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFlush)(void);
|
|
#define glFlush _ptrc_glFlush
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFogf)(GLenum pname, GLfloat param);
|
|
#define glFogf _ptrc_glFogf
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFogfv)(GLenum pname, const GLfloat * params);
|
|
#define glFogfv _ptrc_glFogfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFogi)(GLenum pname, GLint param);
|
|
#define glFogi _ptrc_glFogi
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFogiv)(GLenum pname, const GLint * params);
|
|
#define glFogiv _ptrc_glFogiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum mode);
|
|
#define glFrontFace _ptrc_glFrontFace
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
|
#define glFrustum _ptrc_glFrustum
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGenLists)(GLsizei range);
|
|
#define glGenLists _ptrc_glGenLists
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum pname, GLboolean * data);
|
|
#define glGetBooleanv _ptrc_glGetBooleanv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetClipPlane)(GLenum plane, GLdouble * equation);
|
|
#define glGetClipPlane _ptrc_glGetClipPlane
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum pname, GLdouble * data);
|
|
#define glGetDoublev _ptrc_glGetDoublev
|
|
extern GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)(void);
|
|
#define glGetError _ptrc_glGetError
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum pname, GLfloat * data);
|
|
#define glGetFloatv _ptrc_glGetFloatv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerv)(GLenum pname, GLint * data);
|
|
#define glGetIntegerv _ptrc_glGetIntegerv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetLightfv)(GLenum light, GLenum pname, GLfloat * params);
|
|
#define glGetLightfv _ptrc_glGetLightfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetLightiv)(GLenum light, GLenum pname, GLint * params);
|
|
#define glGetLightiv _ptrc_glGetLightiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapdv)(GLenum target, GLenum query, GLdouble * v);
|
|
#define glGetMapdv _ptrc_glGetMapdv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapfv)(GLenum target, GLenum query, GLfloat * v);
|
|
#define glGetMapfv _ptrc_glGetMapfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapiv)(GLenum target, GLenum query, GLint * v);
|
|
#define glGetMapiv _ptrc_glGetMapiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMaterialfv)(GLenum face, GLenum pname, GLfloat * params);
|
|
#define glGetMaterialfv _ptrc_glGetMaterialfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMaterialiv)(GLenum face, GLenum pname, GLint * params);
|
|
#define glGetMaterialiv _ptrc_glGetMaterialiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapfv)(GLenum map, GLfloat * values);
|
|
#define glGetPixelMapfv _ptrc_glGetPixelMapfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapuiv)(GLenum map, GLuint * values);
|
|
#define glGetPixelMapuiv _ptrc_glGetPixelMapuiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapusv)(GLenum map, GLushort * values);
|
|
#define glGetPixelMapusv _ptrc_glGetPixelMapusv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPolygonStipple)(GLubyte * mask);
|
|
#define glGetPolygonStipple _ptrc_glGetPolygonStipple
|
|
extern const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetString)(GLenum name);
|
|
#define glGetString _ptrc_glGetString
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params);
|
|
#define glGetTexEnvfv _ptrc_glGetTexEnvfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexEnviv)(GLenum target, GLenum pname, GLint * params);
|
|
#define glGetTexEnviv _ptrc_glGetTexEnviv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexGendv)(GLenum coord, GLenum pname, GLdouble * params);
|
|
#define glGetTexGendv _ptrc_glGetTexGendv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params);
|
|
#define glGetTexGenfv _ptrc_glGetTexGenfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexGeniv)(GLenum coord, GLenum pname, GLint * params);
|
|
#define glGetTexGeniv _ptrc_glGetTexGeniv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
|
|
#define glGetTexImage _ptrc_glGetTexImage
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params);
|
|
#define glGetTexLevelParameterfv _ptrc_glGetTexLevelParameterfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params);
|
|
#define glGetTexLevelParameteriv _ptrc_glGetTexLevelParameteriv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params);
|
|
#define glGetTexParameterfv _ptrc_glGetTexParameterfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameteriv)(GLenum target, GLenum pname, GLint * params);
|
|
#define glGetTexParameteriv _ptrc_glGetTexParameteriv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glHint)(GLenum target, GLenum mode);
|
|
#define glHint _ptrc_glHint
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glIndexMask)(GLuint mask);
|
|
#define glIndexMask _ptrc_glIndexMask
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glIndexd)(GLdouble c);
|
|
#define glIndexd _ptrc_glIndexd
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glIndexdv)(const GLdouble * c);
|
|
#define glIndexdv _ptrc_glIndexdv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glIndexf)(GLfloat c);
|
|
#define glIndexf _ptrc_glIndexf
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glIndexfv)(const GLfloat * c);
|
|
#define glIndexfv _ptrc_glIndexfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glIndexi)(GLint c);
|
|
#define glIndexi _ptrc_glIndexi
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glIndexiv)(const GLint * c);
|
|
#define glIndexiv _ptrc_glIndexiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glIndexs)(GLshort c);
|
|
#define glIndexs _ptrc_glIndexs
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glIndexsv)(const GLshort * c);
|
|
#define glIndexsv _ptrc_glIndexsv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glInitNames)(void);
|
|
#define glInitNames _ptrc_glInitNames
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabled)(GLenum cap);
|
|
#define glIsEnabled _ptrc_glIsEnabled
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsList)(GLuint list);
|
|
#define glIsList _ptrc_glIsList
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLightModelf)(GLenum pname, GLfloat param);
|
|
#define glLightModelf _ptrc_glLightModelf
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLightModelfv)(GLenum pname, const GLfloat * params);
|
|
#define glLightModelfv _ptrc_glLightModelfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLightModeli)(GLenum pname, GLint param);
|
|
#define glLightModeli _ptrc_glLightModeli
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLightModeliv)(GLenum pname, const GLint * params);
|
|
#define glLightModeliv _ptrc_glLightModeliv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLightf)(GLenum light, GLenum pname, GLfloat param);
|
|
#define glLightf _ptrc_glLightf
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLightfv)(GLenum light, GLenum pname, const GLfloat * params);
|
|
#define glLightfv _ptrc_glLightfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLighti)(GLenum light, GLenum pname, GLint param);
|
|
#define glLighti _ptrc_glLighti
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLightiv)(GLenum light, GLenum pname, const GLint * params);
|
|
#define glLightiv _ptrc_glLightiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLineStipple)(GLint factor, GLushort pattern);
|
|
#define glLineStipple _ptrc_glLineStipple
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLineWidth)(GLfloat width);
|
|
#define glLineWidth _ptrc_glLineWidth
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glListBase)(GLuint base);
|
|
#define glListBase _ptrc_glListBase
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLoadIdentity)(void);
|
|
#define glLoadIdentity _ptrc_glLoadIdentity
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLoadMatrixd)(const GLdouble * m);
|
|
#define glLoadMatrixd _ptrc_glLoadMatrixd
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLoadMatrixf)(const GLfloat * m);
|
|
#define glLoadMatrixf _ptrc_glLoadMatrixf
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLoadName)(GLuint name);
|
|
#define glLoadName _ptrc_glLoadName
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLogicOp)(GLenum opcode);
|
|
#define glLogicOp _ptrc_glLogicOp
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMap1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
|
|
#define glMap1d _ptrc_glMap1d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMap1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
|
|
#define glMap1f _ptrc_glMap1f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMap2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
|
|
#define glMap2d _ptrc_glMap2d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMap2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
|
|
#define glMap2f _ptrc_glMap2f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid1d)(GLint un, GLdouble u1, GLdouble u2);
|
|
#define glMapGrid1d _ptrc_glMapGrid1d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid1f)(GLint un, GLfloat u1, GLfloat u2);
|
|
#define glMapGrid1f _ptrc_glMapGrid1f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
|
|
#define glMapGrid2d _ptrc_glMapGrid2d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
|
|
#define glMapGrid2f _ptrc_glMapGrid2f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMaterialf)(GLenum face, GLenum pname, GLfloat param);
|
|
#define glMaterialf _ptrc_glMaterialf
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMaterialfv)(GLenum face, GLenum pname, const GLfloat * params);
|
|
#define glMaterialfv _ptrc_glMaterialfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMateriali)(GLenum face, GLenum pname, GLint param);
|
|
#define glMateriali _ptrc_glMateriali
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMaterialiv)(GLenum face, GLenum pname, const GLint * params);
|
|
#define glMaterialiv _ptrc_glMaterialiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixMode)(GLenum mode);
|
|
#define glMatrixMode _ptrc_glMatrixMode
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultMatrixd)(const GLdouble * m);
|
|
#define glMultMatrixd _ptrc_glMultMatrixd
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultMatrixf)(const GLfloat * m);
|
|
#define glMultMatrixf _ptrc_glMultMatrixf
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNewList)(GLuint list, GLenum mode);
|
|
#define glNewList _ptrc_glNewList
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3b)(GLbyte nx, GLbyte ny, GLbyte nz);
|
|
#define glNormal3b _ptrc_glNormal3b
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3bv)(const GLbyte * v);
|
|
#define glNormal3bv _ptrc_glNormal3bv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3d)(GLdouble nx, GLdouble ny, GLdouble nz);
|
|
#define glNormal3d _ptrc_glNormal3d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3dv)(const GLdouble * v);
|
|
#define glNormal3dv _ptrc_glNormal3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz);
|
|
#define glNormal3f _ptrc_glNormal3f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3fv)(const GLfloat * v);
|
|
#define glNormal3fv _ptrc_glNormal3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3i)(GLint nx, GLint ny, GLint nz);
|
|
#define glNormal3i _ptrc_glNormal3i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3iv)(const GLint * v);
|
|
#define glNormal3iv _ptrc_glNormal3iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3s)(GLshort nx, GLshort ny, GLshort nz);
|
|
#define glNormal3s _ptrc_glNormal3s
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3sv)(const GLshort * v);
|
|
#define glNormal3sv _ptrc_glNormal3sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
|
#define glOrtho _ptrc_glOrtho
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPassThrough)(GLfloat token);
|
|
#define glPassThrough _ptrc_glPassThrough
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values);
|
|
#define glPixelMapfv _ptrc_glPixelMapfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values);
|
|
#define glPixelMapuiv _ptrc_glPixelMapuiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values);
|
|
#define glPixelMapusv _ptrc_glPixelMapusv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStoref)(GLenum pname, GLfloat param);
|
|
#define glPixelStoref _ptrc_glPixelStoref
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStorei)(GLenum pname, GLint param);
|
|
#define glPixelStorei _ptrc_glPixelStorei
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransferf)(GLenum pname, GLfloat param);
|
|
#define glPixelTransferf _ptrc_glPixelTransferf
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransferi)(GLenum pname, GLint param);
|
|
#define glPixelTransferi _ptrc_glPixelTransferi
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPixelZoom)(GLfloat xfactor, GLfloat yfactor);
|
|
#define glPixelZoom _ptrc_glPixelZoom
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPointSize)(GLfloat size);
|
|
#define glPointSize _ptrc_glPointSize
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonMode)(GLenum face, GLenum mode);
|
|
#define glPolygonMode _ptrc_glPolygonMode
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonStipple)(const GLubyte * mask);
|
|
#define glPolygonStipple _ptrc_glPolygonStipple
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPopAttrib)(void);
|
|
#define glPopAttrib _ptrc_glPopAttrib
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPopMatrix)(void);
|
|
#define glPopMatrix _ptrc_glPopMatrix
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPopName)(void);
|
|
#define glPopName _ptrc_glPopName
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPushAttrib)(GLbitfield mask);
|
|
#define glPushAttrib _ptrc_glPushAttrib
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPushMatrix)(void);
|
|
#define glPushMatrix _ptrc_glPushMatrix
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPushName)(GLuint name);
|
|
#define glPushName _ptrc_glPushName
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2d)(GLdouble x, GLdouble y);
|
|
#define glRasterPos2d _ptrc_glRasterPos2d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2dv)(const GLdouble * v);
|
|
#define glRasterPos2dv _ptrc_glRasterPos2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2f)(GLfloat x, GLfloat y);
|
|
#define glRasterPos2f _ptrc_glRasterPos2f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2fv)(const GLfloat * v);
|
|
#define glRasterPos2fv _ptrc_glRasterPos2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2i)(GLint x, GLint y);
|
|
#define glRasterPos2i _ptrc_glRasterPos2i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2iv)(const GLint * v);
|
|
#define glRasterPos2iv _ptrc_glRasterPos2iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2s)(GLshort x, GLshort y);
|
|
#define glRasterPos2s _ptrc_glRasterPos2s
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2sv)(const GLshort * v);
|
|
#define glRasterPos2sv _ptrc_glRasterPos2sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3d)(GLdouble x, GLdouble y, GLdouble z);
|
|
#define glRasterPos3d _ptrc_glRasterPos3d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3dv)(const GLdouble * v);
|
|
#define glRasterPos3dv _ptrc_glRasterPos3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3f)(GLfloat x, GLfloat y, GLfloat z);
|
|
#define glRasterPos3f _ptrc_glRasterPos3f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3fv)(const GLfloat * v);
|
|
#define glRasterPos3fv _ptrc_glRasterPos3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3i)(GLint x, GLint y, GLint z);
|
|
#define glRasterPos3i _ptrc_glRasterPos3i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3iv)(const GLint * v);
|
|
#define glRasterPos3iv _ptrc_glRasterPos3iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3s)(GLshort x, GLshort y, GLshort z);
|
|
#define glRasterPos3s _ptrc_glRasterPos3s
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3sv)(const GLshort * v);
|
|
#define glRasterPos3sv _ptrc_glRasterPos3sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
#define glRasterPos4d _ptrc_glRasterPos4d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4dv)(const GLdouble * v);
|
|
#define glRasterPos4dv _ptrc_glRasterPos4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
#define glRasterPos4f _ptrc_glRasterPos4f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4fv)(const GLfloat * v);
|
|
#define glRasterPos4fv _ptrc_glRasterPos4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4i)(GLint x, GLint y, GLint z, GLint w);
|
|
#define glRasterPos4i _ptrc_glRasterPos4i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4iv)(const GLint * v);
|
|
#define glRasterPos4iv _ptrc_glRasterPos4iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w);
|
|
#define glRasterPos4s _ptrc_glRasterPos4s
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4sv)(const GLshort * v);
|
|
#define glRasterPos4sv _ptrc_glRasterPos4sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReadBuffer)(GLenum src);
|
|
#define glReadBuffer _ptrc_glReadBuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
|
|
#define glReadPixels _ptrc_glReadPixels
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
|
|
#define glRectd _ptrc_glRectd
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRectdv)(const GLdouble * v1, const GLdouble * v2);
|
|
#define glRectdv _ptrc_glRectdv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
|
|
#define glRectf _ptrc_glRectf
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRectfv)(const GLfloat * v1, const GLfloat * v2);
|
|
#define glRectfv _ptrc_glRectfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRecti)(GLint x1, GLint y1, GLint x2, GLint y2);
|
|
#define glRecti _ptrc_glRecti
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRectiv)(const GLint * v1, const GLint * v2);
|
|
#define glRectiv _ptrc_glRectiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
|
|
#define glRects _ptrc_glRects
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRectsv)(const GLshort * v1, const GLshort * v2);
|
|
#define glRectsv _ptrc_glRectsv
|
|
extern GLint (CODEGEN_FUNCPTR *_ptrc_glRenderMode)(GLenum mode);
|
|
#define glRenderMode _ptrc_glRenderMode
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
|
|
#define glRotated _ptrc_glRotated
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
|
#define glRotatef _ptrc_glRotatef
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glScaled)(GLdouble x, GLdouble y, GLdouble z);
|
|
#define glScaled _ptrc_glScaled
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glScalef)(GLfloat x, GLfloat y, GLfloat z);
|
|
#define glScalef _ptrc_glScalef
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
#define glScissor _ptrc_glScissor
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSelectBuffer)(GLsizei size, GLuint * buffer);
|
|
#define glSelectBuffer _ptrc_glSelectBuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glShadeModel)(GLenum mode);
|
|
#define glShadeModel _ptrc_glShadeModel
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFunc)(GLenum func, GLint ref, GLuint mask);
|
|
#define glStencilFunc _ptrc_glStencilFunc
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glStencilMask)(GLuint mask);
|
|
#define glStencilMask _ptrc_glStencilMask
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
|
|
#define glStencilOp _ptrc_glStencilOp
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1d)(GLdouble s);
|
|
#define glTexCoord1d _ptrc_glTexCoord1d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1dv)(const GLdouble * v);
|
|
#define glTexCoord1dv _ptrc_glTexCoord1dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1f)(GLfloat s);
|
|
#define glTexCoord1f _ptrc_glTexCoord1f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1fv)(const GLfloat * v);
|
|
#define glTexCoord1fv _ptrc_glTexCoord1fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1i)(GLint s);
|
|
#define glTexCoord1i _ptrc_glTexCoord1i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1iv)(const GLint * v);
|
|
#define glTexCoord1iv _ptrc_glTexCoord1iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1s)(GLshort s);
|
|
#define glTexCoord1s _ptrc_glTexCoord1s
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1sv)(const GLshort * v);
|
|
#define glTexCoord1sv _ptrc_glTexCoord1sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2d)(GLdouble s, GLdouble t);
|
|
#define glTexCoord2d _ptrc_glTexCoord2d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2dv)(const GLdouble * v);
|
|
#define glTexCoord2dv _ptrc_glTexCoord2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2f)(GLfloat s, GLfloat t);
|
|
#define glTexCoord2f _ptrc_glTexCoord2f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fv)(const GLfloat * v);
|
|
#define glTexCoord2fv _ptrc_glTexCoord2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2i)(GLint s, GLint t);
|
|
#define glTexCoord2i _ptrc_glTexCoord2i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2iv)(const GLint * v);
|
|
#define glTexCoord2iv _ptrc_glTexCoord2iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2s)(GLshort s, GLshort t);
|
|
#define glTexCoord2s _ptrc_glTexCoord2s
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2sv)(const GLshort * v);
|
|
#define glTexCoord2sv _ptrc_glTexCoord2sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3d)(GLdouble s, GLdouble t, GLdouble r);
|
|
#define glTexCoord3d _ptrc_glTexCoord3d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3dv)(const GLdouble * v);
|
|
#define glTexCoord3dv _ptrc_glTexCoord3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3f)(GLfloat s, GLfloat t, GLfloat r);
|
|
#define glTexCoord3f _ptrc_glTexCoord3f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3fv)(const GLfloat * v);
|
|
#define glTexCoord3fv _ptrc_glTexCoord3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3i)(GLint s, GLint t, GLint r);
|
|
#define glTexCoord3i _ptrc_glTexCoord3i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3iv)(const GLint * v);
|
|
#define glTexCoord3iv _ptrc_glTexCoord3iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3s)(GLshort s, GLshort t, GLshort r);
|
|
#define glTexCoord3s _ptrc_glTexCoord3s
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3sv)(const GLshort * v);
|
|
#define glTexCoord3sv _ptrc_glTexCoord3sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
|
#define glTexCoord4d _ptrc_glTexCoord4d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4dv)(const GLdouble * v);
|
|
#define glTexCoord4dv _ptrc_glTexCoord4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
|
#define glTexCoord4f _ptrc_glTexCoord4f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fv)(const GLfloat * v);
|
|
#define glTexCoord4fv _ptrc_glTexCoord4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4i)(GLint s, GLint t, GLint r, GLint q);
|
|
#define glTexCoord4i _ptrc_glTexCoord4i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4iv)(const GLint * v);
|
|
#define glTexCoord4iv _ptrc_glTexCoord4iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q);
|
|
#define glTexCoord4s _ptrc_glTexCoord4s
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4sv)(const GLshort * v);
|
|
#define glTexCoord4sv _ptrc_glTexCoord4sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnvf)(GLenum target, GLenum pname, GLfloat param);
|
|
#define glTexEnvf _ptrc_glTexEnvf
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnvfv)(GLenum target, GLenum pname, const GLfloat * params);
|
|
#define glTexEnvfv _ptrc_glTexEnvfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnvi)(GLenum target, GLenum pname, GLint param);
|
|
#define glTexEnvi _ptrc_glTexEnvi
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnviv)(GLenum target, GLenum pname, const GLint * params);
|
|
#define glTexEnviv _ptrc_glTexEnviv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexGend)(GLenum coord, GLenum pname, GLdouble param);
|
|
#define glTexGend _ptrc_glTexGend
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexGendv)(GLenum coord, GLenum pname, const GLdouble * params);
|
|
#define glTexGendv _ptrc_glTexGendv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexGenf)(GLenum coord, GLenum pname, GLfloat param);
|
|
#define glTexGenf _ptrc_glTexGenf
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexGenfv)(GLenum coord, GLenum pname, const GLfloat * params);
|
|
#define glTexGenfv _ptrc_glTexGenfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexGeni)(GLenum coord, GLenum pname, GLint param);
|
|
#define glTexGeni _ptrc_glTexGeni
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexGeniv)(GLenum coord, GLenum pname, const GLint * params);
|
|
#define glTexGeniv _ptrc_glTexGeniv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
|
|
#define glTexImage1D _ptrc_glTexImage1D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
|
|
#define glTexImage2D _ptrc_glTexImage2D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterf)(GLenum target, GLenum pname, GLfloat param);
|
|
#define glTexParameterf _ptrc_glTexParameterf
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterfv)(GLenum target, GLenum pname, const GLfloat * params);
|
|
#define glTexParameterfv _ptrc_glTexParameterfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteri)(GLenum target, GLenum pname, GLint param);
|
|
#define glTexParameteri _ptrc_glTexParameteri
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteriv)(GLenum target, GLenum pname, const GLint * params);
|
|
#define glTexParameteriv _ptrc_glTexParameteriv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTranslated)(GLdouble x, GLdouble y, GLdouble z);
|
|
#define glTranslated _ptrc_glTranslated
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTranslatef)(GLfloat x, GLfloat y, GLfloat z);
|
|
#define glTranslatef _ptrc_glTranslatef
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2d)(GLdouble x, GLdouble y);
|
|
#define glVertex2d _ptrc_glVertex2d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2dv)(const GLdouble * v);
|
|
#define glVertex2dv _ptrc_glVertex2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2f)(GLfloat x, GLfloat y);
|
|
#define glVertex2f _ptrc_glVertex2f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2fv)(const GLfloat * v);
|
|
#define glVertex2fv _ptrc_glVertex2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2i)(GLint x, GLint y);
|
|
#define glVertex2i _ptrc_glVertex2i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2iv)(const GLint * v);
|
|
#define glVertex2iv _ptrc_glVertex2iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2s)(GLshort x, GLshort y);
|
|
#define glVertex2s _ptrc_glVertex2s
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2sv)(const GLshort * v);
|
|
#define glVertex2sv _ptrc_glVertex2sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3d)(GLdouble x, GLdouble y, GLdouble z);
|
|
#define glVertex3d _ptrc_glVertex3d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3dv)(const GLdouble * v);
|
|
#define glVertex3dv _ptrc_glVertex3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3f)(GLfloat x, GLfloat y, GLfloat z);
|
|
#define glVertex3f _ptrc_glVertex3f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3fv)(const GLfloat * v);
|
|
#define glVertex3fv _ptrc_glVertex3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3i)(GLint x, GLint y, GLint z);
|
|
#define glVertex3i _ptrc_glVertex3i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3iv)(const GLint * v);
|
|
#define glVertex3iv _ptrc_glVertex3iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3s)(GLshort x, GLshort y, GLshort z);
|
|
#define glVertex3s _ptrc_glVertex3s
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3sv)(const GLshort * v);
|
|
#define glVertex3sv _ptrc_glVertex3sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
#define glVertex4d _ptrc_glVertex4d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4dv)(const GLdouble * v);
|
|
#define glVertex4dv _ptrc_glVertex4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
#define glVertex4f _ptrc_glVertex4f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4fv)(const GLfloat * v);
|
|
#define glVertex4fv _ptrc_glVertex4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4i)(GLint x, GLint y, GLint z, GLint w);
|
|
#define glVertex4i _ptrc_glVertex4i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4iv)(const GLint * v);
|
|
#define glVertex4iv _ptrc_glVertex4iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4s)(GLshort x, GLshort y, GLshort z, GLshort w);
|
|
#define glVertex4s _ptrc_glVertex4s
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4sv)(const GLshort * v);
|
|
#define glVertex4sv _ptrc_glVertex4sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
#define glViewport _ptrc_glViewport
|
|
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glAreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences);
|
|
#define glAreTexturesResident _ptrc_glAreTexturesResident
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glArrayElement)(GLint i);
|
|
#define glArrayElement _ptrc_glArrayElement
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindTexture)(GLenum target, GLuint texture);
|
|
#define glBindTexture _ptrc_glBindTexture
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer);
|
|
#define glColorPointer _ptrc_glColorPointer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
|
|
#define glCopyTexImage1D _ptrc_glCopyTexImage1D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
|
#define glCopyTexImage2D _ptrc_glCopyTexImage2D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
|
|
#define glCopyTexSubImage1D _ptrc_glCopyTexSubImage1D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
#define glCopyTexSubImage2D _ptrc_glCopyTexSubImage2D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTextures)(GLsizei n, const GLuint * textures);
|
|
#define glDeleteTextures _ptrc_glDeleteTextures
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDisableClientState)(GLenum ren_array);
|
|
#define glDisableClientState _ptrc_glDisableClientState
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArrays)(GLenum mode, GLint first, GLsizei count);
|
|
#define glDrawArrays _ptrc_glDrawArrays
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void * indices);
|
|
#define glDrawElements _ptrc_glDrawElements
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagPointer)(GLsizei stride, const void * pointer);
|
|
#define glEdgeFlagPointer _ptrc_glEdgeFlagPointer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEnableClientState)(GLenum ren_array);
|
|
#define glEnableClientState _ptrc_glEnableClientState
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenTextures)(GLsizei n, GLuint * textures);
|
|
#define glGenTextures _ptrc_glGenTextures
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum pname, void ** params);
|
|
#define glGetPointerv _ptrc_glGetPointerv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glIndexPointer)(GLenum type, GLsizei stride, const void * pointer);
|
|
#define glIndexPointer _ptrc_glIndexPointer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glIndexub)(GLubyte c);
|
|
#define glIndexub _ptrc_glIndexub
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glIndexubv)(const GLubyte * c);
|
|
#define glIndexubv _ptrc_glIndexubv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glInterleavedArrays)(GLenum format, GLsizei stride, const void * pointer);
|
|
#define glInterleavedArrays _ptrc_glInterleavedArrays
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTexture)(GLuint texture);
|
|
#define glIsTexture _ptrc_glIsTexture
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glNormalPointer)(GLenum type, GLsizei stride, const void * pointer);
|
|
#define glNormalPointer _ptrc_glNormalPointer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffset)(GLfloat factor, GLfloat units);
|
|
#define glPolygonOffset _ptrc_glPolygonOffset
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPopClientAttrib)(void);
|
|
#define glPopClientAttrib _ptrc_glPopClientAttrib
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPrioritizeTextures)(GLsizei n, const GLuint * textures, const GLfloat * priorities);
|
|
#define glPrioritizeTextures _ptrc_glPrioritizeTextures
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPushClientAttrib)(GLbitfield mask);
|
|
#define glPushClientAttrib _ptrc_glPushClientAttrib
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer);
|
|
#define glTexCoordPointer _ptrc_glTexCoordPointer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
|
|
#define glTexSubImage1D _ptrc_glTexSubImage1D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
|
|
#define glTexSubImage2D _ptrc_glTexSubImage2D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer);
|
|
#define glVertexPointer _ptrc_glVertexPointer
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
#define glCopyTexSubImage3D _ptrc_glCopyTexSubImage3D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
|
|
#define glDrawRangeElements _ptrc_glDrawRangeElements
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
|
|
#define glTexImage3D _ptrc_glTexImage3D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
|
|
#define glTexSubImage3D _ptrc_glTexSubImage3D
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glActiveTexture)(GLenum texture);
|
|
#define glActiveTexture _ptrc_glActiveTexture
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClientActiveTexture)(GLenum texture);
|
|
#define glClientActiveTexture _ptrc_glClientActiveTexture
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data);
|
|
#define glCompressedTexImage1D _ptrc_glCompressedTexImage1D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
|
|
#define glCompressedTexImage2D _ptrc_glCompressedTexImage2D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
|
|
#define glCompressedTexImage3D _ptrc_glCompressedTexImage3D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
|
|
#define glCompressedTexSubImage1D _ptrc_glCompressedTexSubImage1D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
|
|
#define glCompressedTexSubImage2D _ptrc_glCompressedTexSubImage2D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
|
|
#define glCompressedTexSubImage3D _ptrc_glCompressedTexSubImage3D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImage)(GLenum target, GLint level, void * img);
|
|
#define glGetCompressedTexImage _ptrc_glGetCompressedTexImage
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixd)(const GLdouble * m);
|
|
#define glLoadTransposeMatrixd _ptrc_glLoadTransposeMatrixd
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixf)(const GLfloat * m);
|
|
#define glLoadTransposeMatrixf _ptrc_glLoadTransposeMatrixf
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixd)(const GLdouble * m);
|
|
#define glMultTransposeMatrixd _ptrc_glMultTransposeMatrixd
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixf)(const GLfloat * m);
|
|
#define glMultTransposeMatrixf _ptrc_glMultTransposeMatrixf
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1d)(GLenum target, GLdouble s);
|
|
#define glMultiTexCoord1d _ptrc_glMultiTexCoord1d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1dv)(GLenum target, const GLdouble * v);
|
|
#define glMultiTexCoord1dv _ptrc_glMultiTexCoord1dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1f)(GLenum target, GLfloat s);
|
|
#define glMultiTexCoord1f _ptrc_glMultiTexCoord1f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1fv)(GLenum target, const GLfloat * v);
|
|
#define glMultiTexCoord1fv _ptrc_glMultiTexCoord1fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1i)(GLenum target, GLint s);
|
|
#define glMultiTexCoord1i _ptrc_glMultiTexCoord1i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1iv)(GLenum target, const GLint * v);
|
|
#define glMultiTexCoord1iv _ptrc_glMultiTexCoord1iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1s)(GLenum target, GLshort s);
|
|
#define glMultiTexCoord1s _ptrc_glMultiTexCoord1s
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1sv)(GLenum target, const GLshort * v);
|
|
#define glMultiTexCoord1sv _ptrc_glMultiTexCoord1sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t);
|
|
#define glMultiTexCoord2d _ptrc_glMultiTexCoord2d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2dv)(GLenum target, const GLdouble * v);
|
|
#define glMultiTexCoord2dv _ptrc_glMultiTexCoord2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t);
|
|
#define glMultiTexCoord2f _ptrc_glMultiTexCoord2f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2fv)(GLenum target, const GLfloat * v);
|
|
#define glMultiTexCoord2fv _ptrc_glMultiTexCoord2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2i)(GLenum target, GLint s, GLint t);
|
|
#define glMultiTexCoord2i _ptrc_glMultiTexCoord2i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2iv)(GLenum target, const GLint * v);
|
|
#define glMultiTexCoord2iv _ptrc_glMultiTexCoord2iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2s)(GLenum target, GLshort s, GLshort t);
|
|
#define glMultiTexCoord2s _ptrc_glMultiTexCoord2s
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2sv)(GLenum target, const GLshort * v);
|
|
#define glMultiTexCoord2sv _ptrc_glMultiTexCoord2sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
|
|
#define glMultiTexCoord3d _ptrc_glMultiTexCoord3d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3dv)(GLenum target, const GLdouble * v);
|
|
#define glMultiTexCoord3dv _ptrc_glMultiTexCoord3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
|
|
#define glMultiTexCoord3f _ptrc_glMultiTexCoord3f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3fv)(GLenum target, const GLfloat * v);
|
|
#define glMultiTexCoord3fv _ptrc_glMultiTexCoord3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r);
|
|
#define glMultiTexCoord3i _ptrc_glMultiTexCoord3i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3iv)(GLenum target, const GLint * v);
|
|
#define glMultiTexCoord3iv _ptrc_glMultiTexCoord3iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r);
|
|
#define glMultiTexCoord3s _ptrc_glMultiTexCoord3s
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3sv)(GLenum target, const GLshort * v);
|
|
#define glMultiTexCoord3sv _ptrc_glMultiTexCoord3sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
|
#define glMultiTexCoord4d _ptrc_glMultiTexCoord4d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4dv)(GLenum target, const GLdouble * v);
|
|
#define glMultiTexCoord4dv _ptrc_glMultiTexCoord4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
|
#define glMultiTexCoord4f _ptrc_glMultiTexCoord4f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4fv)(GLenum target, const GLfloat * v);
|
|
#define glMultiTexCoord4fv _ptrc_glMultiTexCoord4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q);
|
|
#define glMultiTexCoord4i _ptrc_glMultiTexCoord4i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4iv)(GLenum target, const GLint * v);
|
|
#define glMultiTexCoord4iv _ptrc_glMultiTexCoord4iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
|
|
#define glMultiTexCoord4s _ptrc_glMultiTexCoord4s
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4sv)(GLenum target, const GLshort * v);
|
|
#define glMultiTexCoord4sv _ptrc_glMultiTexCoord4sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverage)(GLfloat value, GLboolean invert);
|
|
#define glSampleCoverage _ptrc_glSampleCoverage
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
#define glBlendColor _ptrc_glBlendColor
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquation)(GLenum mode);
|
|
#define glBlendEquation _ptrc_glBlendEquation
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
|
#define glBlendFuncSeparate _ptrc_glBlendFuncSeparate
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordPointer)(GLenum type, GLsizei stride, const void * pointer);
|
|
#define glFogCoordPointer _ptrc_glFogCoordPointer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordd)(GLdouble coord);
|
|
#define glFogCoordd _ptrc_glFogCoordd
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoorddv)(const GLdouble * coord);
|
|
#define glFogCoorddv _ptrc_glFogCoorddv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordf)(GLfloat coord);
|
|
#define glFogCoordf _ptrc_glFogCoordf
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordfv)(const GLfloat * coord);
|
|
#define glFogCoordfv _ptrc_glFogCoordfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArrays)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount);
|
|
#define glMultiDrawArrays _ptrc_glMultiDrawArrays
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElements)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount);
|
|
#define glMultiDrawElements _ptrc_glMultiDrawElements
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterf)(GLenum pname, GLfloat param);
|
|
#define glPointParameterf _ptrc_glPointParameterf
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfv)(GLenum pname, const GLfloat * params);
|
|
#define glPointParameterfv _ptrc_glPointParameterfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteri)(GLenum pname, GLint param);
|
|
#define glPointParameteri _ptrc_glPointParameteri
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriv)(GLenum pname, const GLint * params);
|
|
#define glPointParameteriv _ptrc_glPointParameteriv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue);
|
|
#define glSecondaryColor3b _ptrc_glSecondaryColor3b
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3bv)(const GLbyte * v);
|
|
#define glSecondaryColor3bv _ptrc_glSecondaryColor3bv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue);
|
|
#define glSecondaryColor3d _ptrc_glSecondaryColor3d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3dv)(const GLdouble * v);
|
|
#define glSecondaryColor3dv _ptrc_glSecondaryColor3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue);
|
|
#define glSecondaryColor3f _ptrc_glSecondaryColor3f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3fv)(const GLfloat * v);
|
|
#define glSecondaryColor3fv _ptrc_glSecondaryColor3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3i)(GLint red, GLint green, GLint blue);
|
|
#define glSecondaryColor3i _ptrc_glSecondaryColor3i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3iv)(const GLint * v);
|
|
#define glSecondaryColor3iv _ptrc_glSecondaryColor3iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3s)(GLshort red, GLshort green, GLshort blue);
|
|
#define glSecondaryColor3s _ptrc_glSecondaryColor3s
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3sv)(const GLshort * v);
|
|
#define glSecondaryColor3sv _ptrc_glSecondaryColor3sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue);
|
|
#define glSecondaryColor3ub _ptrc_glSecondaryColor3ub
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ubv)(const GLubyte * v);
|
|
#define glSecondaryColor3ubv _ptrc_glSecondaryColor3ubv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ui)(GLuint red, GLuint green, GLuint blue);
|
|
#define glSecondaryColor3ui _ptrc_glSecondaryColor3ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3uiv)(const GLuint * v);
|
|
#define glSecondaryColor3uiv _ptrc_glSecondaryColor3uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3us)(GLushort red, GLushort green, GLushort blue);
|
|
#define glSecondaryColor3us _ptrc_glSecondaryColor3us
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3usv)(const GLushort * v);
|
|
#define glSecondaryColor3usv _ptrc_glSecondaryColor3usv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer);
|
|
#define glSecondaryColorPointer _ptrc_glSecondaryColorPointer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2d)(GLdouble x, GLdouble y);
|
|
#define glWindowPos2d _ptrc_glWindowPos2d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dv)(const GLdouble * v);
|
|
#define glWindowPos2dv _ptrc_glWindowPos2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2f)(GLfloat x, GLfloat y);
|
|
#define glWindowPos2f _ptrc_glWindowPos2f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fv)(const GLfloat * v);
|
|
#define glWindowPos2fv _ptrc_glWindowPos2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2i)(GLint x, GLint y);
|
|
#define glWindowPos2i _ptrc_glWindowPos2i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2iv)(const GLint * v);
|
|
#define glWindowPos2iv _ptrc_glWindowPos2iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2s)(GLshort x, GLshort y);
|
|
#define glWindowPos2s _ptrc_glWindowPos2s
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2sv)(const GLshort * v);
|
|
#define glWindowPos2sv _ptrc_glWindowPos2sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3d)(GLdouble x, GLdouble y, GLdouble z);
|
|
#define glWindowPos3d _ptrc_glWindowPos3d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dv)(const GLdouble * v);
|
|
#define glWindowPos3dv _ptrc_glWindowPos3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3f)(GLfloat x, GLfloat y, GLfloat z);
|
|
#define glWindowPos3f _ptrc_glWindowPos3f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fv)(const GLfloat * v);
|
|
#define glWindowPos3fv _ptrc_glWindowPos3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3i)(GLint x, GLint y, GLint z);
|
|
#define glWindowPos3i _ptrc_glWindowPos3i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3iv)(const GLint * v);
|
|
#define glWindowPos3iv _ptrc_glWindowPos3iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3s)(GLshort x, GLshort y, GLshort z);
|
|
#define glWindowPos3s _ptrc_glWindowPos3s
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3sv)(const GLshort * v);
|
|
#define glWindowPos3sv _ptrc_glWindowPos3sv
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBeginQuery)(GLenum target, GLuint id);
|
|
#define glBeginQuery _ptrc_glBeginQuery
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffer)(GLenum target, GLuint buffer);
|
|
#define glBindBuffer _ptrc_glBindBuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBufferData)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
|
|
#define glBufferData _ptrc_glBufferData
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
|
|
#define glBufferSubData _ptrc_glBufferSubData
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffers)(GLsizei n, const GLuint * buffers);
|
|
#define glDeleteBuffers _ptrc_glDeleteBuffers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueries)(GLsizei n, const GLuint * ids);
|
|
#define glDeleteQueries _ptrc_glDeleteQueries
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEndQuery)(GLenum target);
|
|
#define glEndQuery _ptrc_glEndQuery
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenBuffers)(GLsizei n, GLuint * buffers);
|
|
#define glGenBuffers _ptrc_glGenBuffers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenQueries)(GLsizei n, GLuint * ids);
|
|
#define glGenQueries _ptrc_glGenQueries
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteriv)(GLenum target, GLenum pname, GLint * params);
|
|
#define glGetBufferParameteriv _ptrc_glGetBufferParameteriv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointerv)(GLenum target, GLenum pname, void ** params);
|
|
#define glGetBufferPointerv _ptrc_glGetBufferPointerv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, void * data);
|
|
#define glGetBufferSubData _ptrc_glGetBufferSubData
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectiv)(GLuint id, GLenum pname, GLint * params);
|
|
#define glGetQueryObjectiv _ptrc_glGetQueryObjectiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params);
|
|
#define glGetQueryObjectuiv _ptrc_glGetQueryObjectuiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryiv)(GLenum target, GLenum pname, GLint * params);
|
|
#define glGetQueryiv _ptrc_glGetQueryiv
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBuffer)(GLuint buffer);
|
|
#define glIsBuffer _ptrc_glIsBuffer
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQuery)(GLuint id);
|
|
#define glIsQuery _ptrc_glIsQuery
|
|
extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBuffer)(GLenum target, GLenum access);
|
|
#define glMapBuffer _ptrc_glMapBuffer
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBuffer)(GLenum target);
|
|
#define glUnmapBuffer _ptrc_glUnmapBuffer
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glAttachShader)(GLuint program, GLuint shader);
|
|
#define glAttachShader _ptrc_glAttachShader
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocation)(GLuint program, GLuint index, const GLchar * name);
|
|
#define glBindAttribLocation _ptrc_glBindAttribLocation
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha);
|
|
#define glBlendEquationSeparate _ptrc_glBlendEquationSeparate
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCompileShader)(GLuint shader);
|
|
#define glCompileShader _ptrc_glCompileShader
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)(void);
|
|
#define glCreateProgram _ptrc_glCreateProgram
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShader)(GLenum type);
|
|
#define glCreateShader _ptrc_glCreateShader
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgram)(GLuint program);
|
|
#define glDeleteProgram _ptrc_glDeleteProgram
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteShader)(GLuint shader);
|
|
#define glDeleteShader _ptrc_glDeleteShader
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDetachShader)(GLuint program, GLuint shader);
|
|
#define glDetachShader _ptrc_glDetachShader
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArray)(GLuint index);
|
|
#define glDisableVertexAttribArray _ptrc_glDisableVertexAttribArray
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffers)(GLsizei n, const GLenum * bufs);
|
|
#define glDrawBuffers _ptrc_glDrawBuffers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArray)(GLuint index);
|
|
#define glEnableVertexAttribArray _ptrc_glEnableVertexAttribArray
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
|
|
#define glGetActiveAttrib _ptrc_glGetActiveAttrib
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
|
|
#define glGetActiveUniform _ptrc_glGetActiveUniform
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
|
|
#define glGetAttachedShaders _ptrc_glGetAttachedShaders
|
|
extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocation)(GLuint program, const GLchar * name);
|
|
#define glGetAttribLocation _ptrc_glGetAttribLocation
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
|
|
#define glGetProgramInfoLog _ptrc_glGetProgramInfoLog
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramiv)(GLuint program, GLenum pname, GLint * params);
|
|
#define glGetProgramiv _ptrc_glGetProgramiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
|
|
#define glGetShaderInfoLog _ptrc_glGetShaderInfoLog
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
|
|
#define glGetShaderSource _ptrc_glGetShaderSource
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderiv)(GLuint shader, GLenum pname, GLint * params);
|
|
#define glGetShaderiv _ptrc_glGetShaderiv
|
|
extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocation)(GLuint program, const GLchar * name);
|
|
#define glGetUniformLocation _ptrc_glGetUniformLocation
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfv)(GLuint program, GLint location, GLfloat * params);
|
|
#define glGetUniformfv _ptrc_glGetUniformfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformiv)(GLuint program, GLint location, GLint * params);
|
|
#define glGetUniformiv _ptrc_glGetUniformiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointerv)(GLuint index, GLenum pname, void ** pointer);
|
|
#define glGetVertexAttribPointerv _ptrc_glGetVertexAttribPointerv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble * params);
|
|
#define glGetVertexAttribdv _ptrc_glGetVertexAttribdv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat * params);
|
|
#define glGetVertexAttribfv _ptrc_glGetVertexAttribfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribiv)(GLuint index, GLenum pname, GLint * params);
|
|
#define glGetVertexAttribiv _ptrc_glGetVertexAttribiv
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgram)(GLuint program);
|
|
#define glIsProgram _ptrc_glIsProgram
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsShader)(GLuint shader);
|
|
#define glIsShader _ptrc_glIsShader
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glLinkProgram)(GLuint program);
|
|
#define glLinkProgram _ptrc_glLinkProgram
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glShaderSource)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
|
|
#define glShaderSource _ptrc_glShaderSource
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask);
|
|
#define glStencilFuncSeparate _ptrc_glStencilFuncSeparate
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glStencilMaskSeparate)(GLenum face, GLuint mask);
|
|
#define glStencilMaskSeparate _ptrc_glStencilMaskSeparate
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparate)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
|
#define glStencilOpSeparate _ptrc_glStencilOpSeparate
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1f)(GLint location, GLfloat v0);
|
|
#define glUniform1f _ptrc_glUniform1f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1fv)(GLint location, GLsizei count, const GLfloat * value);
|
|
#define glUniform1fv _ptrc_glUniform1fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1i)(GLint location, GLint v0);
|
|
#define glUniform1i _ptrc_glUniform1i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1iv)(GLint location, GLsizei count, const GLint * value);
|
|
#define glUniform1iv _ptrc_glUniform1iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2f)(GLint location, GLfloat v0, GLfloat v1);
|
|
#define glUniform2f _ptrc_glUniform2f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2fv)(GLint location, GLsizei count, const GLfloat * value);
|
|
#define glUniform2fv _ptrc_glUniform2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2i)(GLint location, GLint v0, GLint v1);
|
|
#define glUniform2i _ptrc_glUniform2i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2iv)(GLint location, GLsizei count, const GLint * value);
|
|
#define glUniform2iv _ptrc_glUniform2iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
|
#define glUniform3f _ptrc_glUniform3f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3fv)(GLint location, GLsizei count, const GLfloat * value);
|
|
#define glUniform3fv _ptrc_glUniform3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
|
|
#define glUniform3i _ptrc_glUniform3i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3iv)(GLint location, GLsizei count, const GLint * value);
|
|
#define glUniform3iv _ptrc_glUniform3iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
|
#define glUniform4f _ptrc_glUniform4f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4fv)(GLint location, GLsizei count, const GLfloat * value);
|
|
#define glUniform4fv _ptrc_glUniform4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
|
#define glUniform4i _ptrc_glUniform4i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4iv)(GLint location, GLsizei count, const GLint * value);
|
|
#define glUniform4iv _ptrc_glUniform4iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
#define glUniformMatrix2fv _ptrc_glUniformMatrix2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
#define glUniformMatrix3fv _ptrc_glUniformMatrix3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
#define glUniformMatrix4fv _ptrc_glUniformMatrix4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUseProgram)(GLuint program);
|
|
#define glUseProgram _ptrc_glUseProgram
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgram)(GLuint program);
|
|
#define glValidateProgram _ptrc_glValidateProgram
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1d)(GLuint index, GLdouble x);
|
|
#define glVertexAttrib1d _ptrc_glVertexAttrib1d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dv)(GLuint index, const GLdouble * v);
|
|
#define glVertexAttrib1dv _ptrc_glVertexAttrib1dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1f)(GLuint index, GLfloat x);
|
|
#define glVertexAttrib1f _ptrc_glVertexAttrib1f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fv)(GLuint index, const GLfloat * v);
|
|
#define glVertexAttrib1fv _ptrc_glVertexAttrib1fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1s)(GLuint index, GLshort x);
|
|
#define glVertexAttrib1s _ptrc_glVertexAttrib1s
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sv)(GLuint index, const GLshort * v);
|
|
#define glVertexAttrib1sv _ptrc_glVertexAttrib1sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2d)(GLuint index, GLdouble x, GLdouble y);
|
|
#define glVertexAttrib2d _ptrc_glVertexAttrib2d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dv)(GLuint index, const GLdouble * v);
|
|
#define glVertexAttrib2dv _ptrc_glVertexAttrib2dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2f)(GLuint index, GLfloat x, GLfloat y);
|
|
#define glVertexAttrib2f _ptrc_glVertexAttrib2f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fv)(GLuint index, const GLfloat * v);
|
|
#define glVertexAttrib2fv _ptrc_glVertexAttrib2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2s)(GLuint index, GLshort x, GLshort y);
|
|
#define glVertexAttrib2s _ptrc_glVertexAttrib2s
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sv)(GLuint index, const GLshort * v);
|
|
#define glVertexAttrib2sv _ptrc_glVertexAttrib2sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
|
|
#define glVertexAttrib3d _ptrc_glVertexAttrib3d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dv)(GLuint index, const GLdouble * v);
|
|
#define glVertexAttrib3dv _ptrc_glVertexAttrib3dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
|
#define glVertexAttrib3f _ptrc_glVertexAttrib3f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fv)(GLuint index, const GLfloat * v);
|
|
#define glVertexAttrib3fv _ptrc_glVertexAttrib3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z);
|
|
#define glVertexAttrib3s _ptrc_glVertexAttrib3s
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sv)(GLuint index, const GLshort * v);
|
|
#define glVertexAttrib3sv _ptrc_glVertexAttrib3sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nbv)(GLuint index, const GLbyte * v);
|
|
#define glVertexAttrib4Nbv _ptrc_glVertexAttrib4Nbv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Niv)(GLuint index, const GLint * v);
|
|
#define glVertexAttrib4Niv _ptrc_glVertexAttrib4Niv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nsv)(GLuint index, const GLshort * v);
|
|
#define glVertexAttrib4Nsv _ptrc_glVertexAttrib4Nsv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
|
|
#define glVertexAttrib4Nub _ptrc_glVertexAttrib4Nub
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nubv)(GLuint index, const GLubyte * v);
|
|
#define glVertexAttrib4Nubv _ptrc_glVertexAttrib4Nubv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nuiv)(GLuint index, const GLuint * v);
|
|
#define glVertexAttrib4Nuiv _ptrc_glVertexAttrib4Nuiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nusv)(GLuint index, const GLushort * v);
|
|
#define glVertexAttrib4Nusv _ptrc_glVertexAttrib4Nusv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bv)(GLuint index, const GLbyte * v);
|
|
#define glVertexAttrib4bv _ptrc_glVertexAttrib4bv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
#define glVertexAttrib4d _ptrc_glVertexAttrib4d
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dv)(GLuint index, const GLdouble * v);
|
|
#define glVertexAttrib4dv _ptrc_glVertexAttrib4dv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
#define glVertexAttrib4f _ptrc_glVertexAttrib4f
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fv)(GLuint index, const GLfloat * v);
|
|
#define glVertexAttrib4fv _ptrc_glVertexAttrib4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4iv)(GLuint index, const GLint * v);
|
|
#define glVertexAttrib4iv _ptrc_glVertexAttrib4iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
|
|
#define glVertexAttrib4s _ptrc_glVertexAttrib4s
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sv)(GLuint index, const GLshort * v);
|
|
#define glVertexAttrib4sv _ptrc_glVertexAttrib4sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubv)(GLuint index, const GLubyte * v);
|
|
#define glVertexAttrib4ubv _ptrc_glVertexAttrib4ubv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uiv)(GLuint index, const GLuint * v);
|
|
#define glVertexAttrib4uiv _ptrc_glVertexAttrib4uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usv)(GLuint index, const GLushort * v);
|
|
#define glVertexAttrib4usv _ptrc_glVertexAttrib4usv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
|
|
#define glVertexAttribPointer _ptrc_glVertexAttribPointer
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
#define glUniformMatrix2x3fv _ptrc_glUniformMatrix2x3fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
#define glUniformMatrix2x4fv _ptrc_glUniformMatrix2x4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
#define glUniformMatrix3x2fv _ptrc_glUniformMatrix3x2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
#define glUniformMatrix3x4fv _ptrc_glUniformMatrix3x4fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
#define glUniformMatrix4x2fv _ptrc_glUniformMatrix4x2fv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
|
|
#define glUniformMatrix4x3fv _ptrc_glUniformMatrix4x3fv
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRender)(GLuint id, GLenum mode);
|
|
#define glBeginConditionalRender _ptrc_glBeginConditionalRender
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedback)(GLenum primitiveMode);
|
|
#define glBeginTransformFeedback _ptrc_glBeginTransformFeedback
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
|
|
#define glBindBufferBase _ptrc_glBindBufferBase
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
|
#define glBindBufferRange _ptrc_glBindBufferRange
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocation)(GLuint program, GLuint color, const GLchar * name);
|
|
#define glBindFragDataLocation _ptrc_glBindFragDataLocation
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum target, GLuint framebuffer);
|
|
#define glBindFramebuffer _ptrc_glBindFramebuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum target, GLuint renderbuffer);
|
|
#define glBindRenderbuffer _ptrc_glBindRenderbuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint ren_array);
|
|
#define glBindVertexArray _ptrc_glBindVertexArray
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
|
#define glBlitFramebuffer _ptrc_glBlitFramebuffer
|
|
extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum target);
|
|
#define glCheckFramebufferStatus _ptrc_glCheckFramebufferStatus
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClampColor)(GLenum target, GLenum clamp);
|
|
#define glClampColor _ptrc_glClampColor
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
|
#define glClearBufferfi _ptrc_glClearBufferfi
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value);
|
|
#define glClearBufferfv _ptrc_glClearBufferfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value);
|
|
#define glClearBufferiv _ptrc_glClearBufferiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value);
|
|
#define glClearBufferuiv _ptrc_glClearBufferuiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glColorMaski)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
|
|
#define glColorMaski _ptrc_glColorMaski
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei n, const GLuint * framebuffers);
|
|
#define glDeleteFramebuffers _ptrc_glDeleteFramebuffers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers);
|
|
#define glDeleteRenderbuffers _ptrc_glDeleteRenderbuffers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei n, const GLuint * arrays);
|
|
#define glDeleteVertexArrays _ptrc_glDeleteVertexArrays
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDisablei)(GLenum target, GLuint index);
|
|
#define glDisablei _ptrc_glDisablei
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEnablei)(GLenum target, GLuint index);
|
|
#define glEnablei _ptrc_glEnablei
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)(void);
|
|
#define glEndConditionalRender _ptrc_glEndConditionalRender
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)(void);
|
|
#define glEndTransformFeedback _ptrc_glEndTransformFeedback
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length);
|
|
#define glFlushMappedBufferRange _ptrc_glFlushMappedBufferRange
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
#define glFramebufferRenderbuffer _ptrc_glFramebufferRenderbuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
#define glFramebufferTexture1D _ptrc_glFramebufferTexture1D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
#define glFramebufferTexture2D _ptrc_glFramebufferTexture2D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
|
|
#define glFramebufferTexture3D _ptrc_glFramebufferTexture3D
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
|
#define glFramebufferTextureLayer _ptrc_glFramebufferTextureLayer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei n, GLuint * framebuffers);
|
|
#define glGenFramebuffers _ptrc_glGenFramebuffers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei n, GLuint * renderbuffers);
|
|
#define glGenRenderbuffers _ptrc_glGenRenderbuffers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei n, GLuint * arrays);
|
|
#define glGenVertexArrays _ptrc_glGenVertexArrays
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum target);
|
|
#define glGenerateMipmap _ptrc_glGenerateMipmap
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleani_v)(GLenum target, GLuint index, GLboolean * data);
|
|
#define glGetBooleani_v _ptrc_glGetBooleani_v
|
|
extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocation)(GLuint program, const GLchar * name);
|
|
#define glGetFragDataLocation _ptrc_glGetFragDataLocation
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
|
|
#define glGetFramebufferAttachmentParameteriv _ptrc_glGetFramebufferAttachmentParameteriv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegeri_v)(GLenum target, GLuint index, GLint * data);
|
|
#define glGetIntegeri_v _ptrc_glGetIntegeri_v
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params);
|
|
#define glGetRenderbufferParameteriv _ptrc_glGetRenderbufferParameteriv
|
|
extern const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetStringi)(GLenum name, GLuint index);
|
|
#define glGetStringi _ptrc_glGetStringi
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIiv)(GLenum target, GLenum pname, GLint * params);
|
|
#define glGetTexParameterIiv _ptrc_glGetTexParameterIiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuiv)(GLenum target, GLenum pname, GLuint * params);
|
|
#define glGetTexParameterIuiv _ptrc_glGetTexParameterIuiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
|
|
#define glGetTransformFeedbackVarying _ptrc_glGetTransformFeedbackVarying
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuiv)(GLuint program, GLint location, GLuint * params);
|
|
#define glGetUniformuiv _ptrc_glGetUniformuiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIiv)(GLuint index, GLenum pname, GLint * params);
|
|
#define glGetVertexAttribIiv _ptrc_glGetVertexAttribIiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint * params);
|
|
#define glGetVertexAttribIuiv _ptrc_glGetVertexAttribIuiv
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledi)(GLenum target, GLuint index);
|
|
#define glIsEnabledi _ptrc_glIsEnabledi
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint framebuffer);
|
|
#define glIsFramebuffer _ptrc_glIsFramebuffer
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint renderbuffer);
|
|
#define glIsRenderbuffer _ptrc_glIsRenderbuffer
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint ren_array);
|
|
#define glIsVertexArray _ptrc_glIsVertexArray
|
|
extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
|
#define glMapBufferRange _ptrc_glMapBufferRange
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
|
#define glRenderbufferStorage _ptrc_glRenderbufferStorage
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
|
#define glRenderbufferStorageMultisample _ptrc_glRenderbufferStorageMultisample
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIiv)(GLenum target, GLenum pname, const GLint * params);
|
|
#define glTexParameterIiv _ptrc_glTexParameterIiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuiv)(GLenum target, GLenum pname, const GLuint * params);
|
|
#define glTexParameterIuiv _ptrc_glTexParameterIuiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
|
|
#define glTransformFeedbackVaryings _ptrc_glTransformFeedbackVaryings
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui)(GLint location, GLuint v0);
|
|
#define glUniform1ui _ptrc_glUniform1ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiv)(GLint location, GLsizei count, const GLuint * value);
|
|
#define glUniform1uiv _ptrc_glUniform1uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui)(GLint location, GLuint v0, GLuint v1);
|
|
#define glUniform2ui _ptrc_glUniform2ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiv)(GLint location, GLsizei count, const GLuint * value);
|
|
#define glUniform2uiv _ptrc_glUniform2uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui)(GLint location, GLuint v0, GLuint v1, GLuint v2);
|
|
#define glUniform3ui _ptrc_glUniform3ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiv)(GLint location, GLsizei count, const GLuint * value);
|
|
#define glUniform3uiv _ptrc_glUniform3uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
|
#define glUniform4ui _ptrc_glUniform4ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiv)(GLint location, GLsizei count, const GLuint * value);
|
|
#define glUniform4uiv _ptrc_glUniform4uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1i)(GLuint index, GLint x);
|
|
#define glVertexAttribI1i _ptrc_glVertexAttribI1i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iv)(GLuint index, const GLint * v);
|
|
#define glVertexAttribI1iv _ptrc_glVertexAttribI1iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ui)(GLuint index, GLuint x);
|
|
#define glVertexAttribI1ui _ptrc_glVertexAttribI1ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiv)(GLuint index, const GLuint * v);
|
|
#define glVertexAttribI1uiv _ptrc_glVertexAttribI1uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2i)(GLuint index, GLint x, GLint y);
|
|
#define glVertexAttribI2i _ptrc_glVertexAttribI2i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iv)(GLuint index, const GLint * v);
|
|
#define glVertexAttribI2iv _ptrc_glVertexAttribI2iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ui)(GLuint index, GLuint x, GLuint y);
|
|
#define glVertexAttribI2ui _ptrc_glVertexAttribI2ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiv)(GLuint index, const GLuint * v);
|
|
#define glVertexAttribI2uiv _ptrc_glVertexAttribI2uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z);
|
|
#define glVertexAttribI3i _ptrc_glVertexAttribI3i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iv)(GLuint index, const GLint * v);
|
|
#define glVertexAttribI3iv _ptrc_glVertexAttribI3iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z);
|
|
#define glVertexAttribI3ui _ptrc_glVertexAttribI3ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiv)(GLuint index, const GLuint * v);
|
|
#define glVertexAttribI3uiv _ptrc_glVertexAttribI3uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bv)(GLuint index, const GLbyte * v);
|
|
#define glVertexAttribI4bv _ptrc_glVertexAttribI4bv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w);
|
|
#define glVertexAttribI4i _ptrc_glVertexAttribI4i
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iv)(GLuint index, const GLint * v);
|
|
#define glVertexAttribI4iv _ptrc_glVertexAttribI4iv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4sv)(GLuint index, const GLshort * v);
|
|
#define glVertexAttribI4sv _ptrc_glVertexAttribI4sv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubv)(GLuint index, const GLubyte * v);
|
|
#define glVertexAttribI4ubv _ptrc_glVertexAttribI4ubv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
|
|
#define glVertexAttribI4ui _ptrc_glVertexAttribI4ui
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiv)(GLuint index, const GLuint * v);
|
|
#define glVertexAttribI4uiv _ptrc_glVertexAttribI4uiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usv)(GLuint index, const GLushort * v);
|
|
#define glVertexAttribI4usv _ptrc_glVertexAttribI4usv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
|
|
#define glVertexAttribIPointer _ptrc_glVertexAttribIPointer
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
|
|
#define glCopyBufferSubData _ptrc_glCopyBufferSubData
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
|
|
#define glDrawArraysInstanced _ptrc_glDrawArraysInstanced
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount);
|
|
#define glDrawElementsInstanced _ptrc_glDrawElementsInstanced
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
|
|
#define glGetActiveUniformBlockName _ptrc_glGetActiveUniformBlockName
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
|
|
#define glGetActiveUniformBlockiv _ptrc_glGetActiveUniformBlockiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
|
|
#define glGetActiveUniformName _ptrc_glGetActiveUniformName
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
|
|
#define glGetActiveUniformsiv _ptrc_glGetActiveUniformsiv
|
|
extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint program, const GLchar * uniformBlockName);
|
|
#define glGetUniformBlockIndex _ptrc_glGetUniformBlockIndex
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices);
|
|
#define glGetUniformIndices _ptrc_glGetUniformIndices
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndex)(GLuint index);
|
|
#define glPrimitiveRestartIndex _ptrc_glPrimitiveRestartIndex
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexBuffer)(GLenum target, GLenum internalformat, GLuint buffer);
|
|
#define glTexBuffer _ptrc_glTexBuffer
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
|
#define glUniformBlockBinding _ptrc_glUniformBlockBinding
|
|
|
|
extern GLenum (CODEGEN_FUNCPTR *_ptrc_glClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
|
#define glClientWaitSync _ptrc_glClientWaitSync
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSync)(GLsync sync);
|
|
#define glDeleteSync _ptrc_glDeleteSync
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex);
|
|
#define glDrawElementsBaseVertex _ptrc_glDrawElementsBaseVertex
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex);
|
|
#define glDrawElementsInstancedBaseVertex _ptrc_glDrawElementsInstancedBaseVertex
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex);
|
|
#define glDrawRangeElementsBaseVertex _ptrc_glDrawRangeElementsBaseVertex
|
|
extern GLsync (CODEGEN_FUNCPTR *_ptrc_glFenceSync)(GLenum condition, GLbitfield flags);
|
|
#define glFenceSync _ptrc_glFenceSync
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level);
|
|
#define glFramebufferTexture _ptrc_glFramebufferTexture
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params);
|
|
#define glGetBufferParameteri64v _ptrc_glGetBufferParameteri64v
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64i_v)(GLenum target, GLuint index, GLint64 * data);
|
|
#define glGetInteger64i_v _ptrc_glGetInteger64i_v
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64v)(GLenum pname, GLint64 * data);
|
|
#define glGetInteger64v _ptrc_glGetInteger64v
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefv)(GLenum pname, GLuint index, GLfloat * val);
|
|
#define glGetMultisamplefv _ptrc_glGetMultisamplefv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
|
|
#define glGetSynciv _ptrc_glGetSynciv
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync sync);
|
|
#define glIsSync _ptrc_glIsSync
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex);
|
|
#define glMultiDrawElementsBaseVertex _ptrc_glMultiDrawElementsBaseVertex
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum mode);
|
|
#define glProvokingVertex _ptrc_glProvokingVertex
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint maskNumber, GLbitfield mask);
|
|
#define glSampleMaski _ptrc_glSampleMaski
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
|
|
#define glTexImage2DMultisample _ptrc_glTexImage2DMultisample
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
|
|
#define glTexImage3DMultisample _ptrc_glTexImage3DMultisample
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout);
|
|
#define glWaitSync _ptrc_glWaitSync
|
|
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationIndexed)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
|
|
#define glBindFragDataLocationIndexed _ptrc_glBindFragDataLocationIndexed
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glBindSampler)(GLuint unit, GLuint sampler);
|
|
#define glBindSampler _ptrc_glBindSampler
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSamplers)(GLsizei count, const GLuint * samplers);
|
|
#define glDeleteSamplers _ptrc_glDeleteSamplers
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGenSamplers)(GLsizei count, GLuint * samplers);
|
|
#define glGenSamplers _ptrc_glGenSamplers
|
|
extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataIndex)(GLuint program, const GLchar * name);
|
|
#define glGetFragDataIndex _ptrc_glGetFragDataIndex
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64v)(GLuint id, GLenum pname, GLint64 * params);
|
|
#define glGetQueryObjecti64v _ptrc_glGetQueryObjecti64v
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64v)(GLuint id, GLenum pname, GLuint64 * params);
|
|
#define glGetQueryObjectui64v _ptrc_glGetQueryObjectui64v
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIiv)(GLuint sampler, GLenum pname, GLint * params);
|
|
#define glGetSamplerParameterIiv _ptrc_glGetSamplerParameterIiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIuiv)(GLuint sampler, GLenum pname, GLuint * params);
|
|
#define glGetSamplerParameterIuiv _ptrc_glGetSamplerParameterIuiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat * params);
|
|
#define glGetSamplerParameterfv _ptrc_glGetSamplerParameterfv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint * params);
|
|
#define glGetSamplerParameteriv _ptrc_glGetSamplerParameteriv
|
|
extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSampler)(GLuint sampler);
|
|
#define glIsSampler _ptrc_glIsSampler
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glQueryCounter)(GLuint id, GLenum target);
|
|
#define glQueryCounter _ptrc_glQueryCounter
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIiv)(GLuint sampler, GLenum pname, const GLint * param);
|
|
#define glSamplerParameterIiv _ptrc_glSamplerParameterIiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIuiv)(GLuint sampler, GLenum pname, const GLuint * param);
|
|
#define glSamplerParameterIuiv _ptrc_glSamplerParameterIuiv
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param);
|
|
#define glSamplerParameterf _ptrc_glSamplerParameterf
|
|
extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat * param);
|
|
#define glSamplerParameterfv _ptrc_glSamplerParameterfv
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extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteri)(GLuint sampler, GLenum pname, GLint param);
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#define glSamplerParameteri _ptrc_glSamplerParameteri
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extern void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteriv)(GLuint sampler, GLenum pname, const GLint * param);
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#define glSamplerParameteriv _ptrc_glSamplerParameteriv
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extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribDivisor)(GLuint index, GLuint divisor);
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#define glVertexAttribDivisor _ptrc_glVertexAttribDivisor
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extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
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#define glVertexAttribP1ui _ptrc_glVertexAttribP1ui
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extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
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#define glVertexAttribP1uiv _ptrc_glVertexAttribP1uiv
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extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
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#define glVertexAttribP2ui _ptrc_glVertexAttribP2ui
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extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
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#define glVertexAttribP2uiv _ptrc_glVertexAttribP2uiv
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extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
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#define glVertexAttribP3ui _ptrc_glVertexAttribP3ui
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extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
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#define glVertexAttribP3uiv _ptrc_glVertexAttribP3uiv
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extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
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#define glVertexAttribP4ui _ptrc_glVertexAttribP4ui
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extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
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#define glVertexAttribP4uiv _ptrc_glVertexAttribP4uiv
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enum ogl_LoadStatus
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{
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ogl_LOAD_FAILED = 0,
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ogl_LOAD_SUCCEEDED = 1,
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};
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int ogl_LoadFunctions();
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int ogl_GetMinorVersion(void);
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int ogl_GetMajorVersion(void);
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int ogl_IsVersionGEQ(int majorVersion, int minorVersion);
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#ifdef __cplusplus
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}
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#endif /*__cplusplus*/
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#endif /*POINTER_C_GENERATED_HEADER_OPENGL_H*/
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