gzdoom/src/sound/music_fluidsynth_mididevice.cpp
2016-03-01 09:47:10 -06:00

769 lines
21 KiB
C++

/*
** music_fluidsynth_mididevice.cpp
** Provides access to FluidSynth as a generic MIDI device.
**
**---------------------------------------------------------------------------
** Copyright 2010 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifdef HAVE_FLUIDSYNTH
// HEADER FILES ------------------------------------------------------------
#include "i_musicinterns.h"
#include "templates.h"
#include "doomdef.h"
#include "m_swap.h"
#include "w_wad.h"
#include "v_text.h"
#include "cmdlib.h"
// MACROS ------------------------------------------------------------------
#ifdef DYN_FLUIDSYNTH
#ifdef _WIN32
#ifndef _M_X64
#define FLUIDSYNTHLIB1 "fluidsynth.dll"
#define FLUIDSYNTHLIB2 "libfluidsynth.dll"
#else
#define FLUIDSYNTHLIB1 "fluidsynth64.dll"
#define FLUIDSYNTHLIB2 "libfluidsynth64.dll"
#endif
#else
#include <dlfcn.h>
#define FLUIDSYNTHLIB "libfluidsynth.so.1"
#endif
#define FLUID_REVERB_DEFAULT_ROOMSIZE 0.2f
#define FLUID_REVERB_DEFAULT_DAMP 0.0f
#define FLUID_REVERB_DEFAULT_WIDTH 0.5f
#define FLUID_REVERB_DEFAULT_LEVEL 0.9f
#define FLUID_CHORUS_MOD_SINE 0
#define FLUID_CHORUS_MOD_TRIANGLE 1
#define FLUID_CHORUS_DEFAULT_N 3
#define FLUID_CHORUS_DEFAULT_LEVEL 2.0f
#define FLUID_CHORUS_DEFAULT_SPEED 0.3f
#define FLUID_CHORUS_DEFAULT_DEPTH 8.0f
#define FLUID_CHORUS_DEFAULT_TYPE FLUID_CHORUS_MOD_SINE
#endif
// TYPES -------------------------------------------------------------------
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PRIVATE DATA DEFINITIONS ------------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
CVAR(String, fluid_patchset, "", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CUSTOM_CVAR(Float, fluid_gain, 0.5, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self < 0)
self = 0;
else if (self > 10)
self = 10;
else if (currSong != NULL)
currSong->FluidSettingNum("synth.gain", self);
}
CUSTOM_CVAR(Bool, fluid_reverb, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (currSong != NULL)
currSong->FluidSettingInt("synth.reverb.active", self);
}
CUSTOM_CVAR(Bool, fluid_chorus, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (currSong != NULL)
currSong->FluidSettingInt("synth.chorus.active", self);
}
CUSTOM_CVAR(Int, fluid_voices, 128, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self < 16)
self = 16;
else if (self > 4096)
self = 4096;
else if (currSong != NULL)
currSong->FluidSettingInt("synth.polyphony", self);
}
CUSTOM_CVAR(Int, fluid_interp, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
// Values are: 0 = FLUID_INTERP_NONE
// 1 = FLUID_INTERP_LINEAR
// 4 = FLUID_INTERP_4THORDER (the FluidSynth default)
// 7 = FLUID_INTERP_7THORDER
// (And here I thought it was just a linear list.)
// Round undefined values to the nearest valid one.
if (self < 0)
self = 0;
else if (self == 2)
self = 1;
else if (self == 3 || self == 5)
self = 4;
else if (self == 6 || self > 7)
self = 7;
else if (currSong != NULL)
currSong->FluidSettingInt("synth.interpolation", self);
}
CVAR(Int, fluid_samplerate, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
// I don't know if this setting even matters for us, since we aren't letting
// FluidSynth drives its own output.
CUSTOM_CVAR(Int, fluid_threads, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self < 1)
self = 1;
else if (self > 256)
self = 256;
}
CUSTOM_CVAR(Float, fluid_reverb_roomsize, 0.61f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self < 0)
self = 0;
else if (self > 1.2f)
self = 1.2f;
else if (currSong != NULL)
currSong->FluidSettingInt("z.reverb-changed", 0);
}
CUSTOM_CVAR(Float, fluid_reverb_damping, 0.23f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self < 0)
self = 0;
else if (self > 1)
self = 1;
else if (currSong != NULL)
currSong->FluidSettingInt("z.reverb-changed", 0);
}
CUSTOM_CVAR(Float, fluid_reverb_width, 0.76f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self < 0)
self = 0;
else if (self > 100)
self = 100;
else if (currSong != NULL)
currSong->FluidSettingInt("z.reverb-changed", 0);
}
CUSTOM_CVAR(Float, fluid_reverb_level, 0.57f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self < 0)
self = 0;
else if (self > 1)
self = 1;
else if (currSong != NULL)
currSong->FluidSettingInt("z.reverb-changed", 0);
}
CUSTOM_CVAR(Int, fluid_chorus_voices, 3, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self < 0)
self = 0;
else if (self > 99)
self = 99;
else if (currSong != NULL)
currSong->FluidSettingInt("z.chorus-changed", 0);
}
CUSTOM_CVAR(Float, fluid_chorus_level, 1.2f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self < 0)
self = 0;
else if (self > 1)
self = 1;
else if (currSong != NULL)
currSong->FluidSettingInt("z.chorus-changed", 0);
}
CUSTOM_CVAR(Float, fluid_chorus_speed, 0.3f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self < 0.29f)
self = 0.29f;
else if (self > 5)
self = 5;
else if (currSong != NULL)
currSong->FluidSettingInt("z.chorus-changed", 0);
}
// depth is in ms and actual maximum depends on the sample rate
CUSTOM_CVAR(Float, fluid_chorus_depth, 8, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self < 0)
self = 0;
else if (self > 21)
self = 21;
else if (currSong != NULL)
currSong->FluidSettingInt("z.chorus-changed", 0);
}
CUSTOM_CVAR(Int, fluid_chorus_type, FLUID_CHORUS_DEFAULT_TYPE, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (self != FLUID_CHORUS_MOD_SINE && self != FLUID_CHORUS_MOD_TRIANGLE)
self = FLUID_CHORUS_DEFAULT_TYPE;
else if (currSong != NULL)
currSong->FluidSettingInt("z.chorus-changed", 0);
}
// CODE --------------------------------------------------------------------
//==========================================================================
//
// FluidSynthMIDIDevice Constructor
//
//==========================================================================
FluidSynthMIDIDevice::FluidSynthMIDIDevice(const char *args)
{
FluidSynth = NULL;
FluidSettings = NULL;
#ifdef DYN_FLUIDSYNTH
if (!LoadFluidSynth())
{
return;
}
#endif
FluidSettings = new_fluid_settings();
if (FluidSettings == NULL)
{
printf("Failed to create FluidSettings.\n");
return;
}
SampleRate = fluid_samplerate;
if (SampleRate < 22050 || SampleRate > 96000)
{ // Match sample rate to SFX rate
SampleRate = clamp((int)GSnd->GetOutputRate(), 22050, 96000);
}
fluid_settings_setnum(FluidSettings, "synth.sample-rate", SampleRate);
fluid_settings_setnum(FluidSettings, "synth.gain", fluid_gain);
fluid_settings_setint(FluidSettings, "synth.reverb.active", fluid_reverb);
fluid_settings_setint(FluidSettings, "synth.chorus.active", fluid_chorus);
fluid_settings_setint(FluidSettings, "synth.polyphony", fluid_voices);
fluid_settings_setint(FluidSettings, "synth.cpu-cores", fluid_threads);
FluidSynth = new_fluid_synth(FluidSettings);
if (FluidSynth == NULL)
{
Printf("Failed to create FluidSynth.\n");
return;
}
fluid_synth_set_interp_method(FluidSynth, -1, fluid_interp);
fluid_synth_set_reverb(FluidSynth, fluid_reverb_roomsize, fluid_reverb_damping,
fluid_reverb_width, fluid_reverb_level);
fluid_synth_set_chorus(FluidSynth, fluid_chorus_voices, fluid_chorus_level,
fluid_chorus_speed, fluid_chorus_depth, fluid_chorus_type);
// try loading a patch set that got specified with $mididevice.
int res = 0;
if (args != NULL && *args != 0)
{
res = LoadPatchSets(args);
}
if (res == 0 && 0 == LoadPatchSets(fluid_patchset))
{
#ifdef __unix__
// This is the standard location on Ubuntu.
if (0 == LoadPatchSets("/usr/share/sounds/sf2/FluidR3_GS.sf2:/usr/share/sounds/sf2/FluidR3_GM.sf2"))
{
#endif
#ifdef _WIN32
// On Windows, look for the 4 megabyte patch set installed by Creative's drivers as a default.
char sysdir[MAX_PATH+sizeof("\\CT4MGM.SF2")];
UINT filepart;
if (0 != (filepart = GetSystemDirectoryA(sysdir, MAX_PATH)))
{
strcat(sysdir, "\\CT4MGM.SF2");
if (0 == LoadPatchSets(sysdir))
{
// Try again with CT2MGM.SF2
sysdir[filepart + 3] = '2';
if (0 == LoadPatchSets(sysdir))
{
#endif
Printf("Failed to load any MIDI patches.\n");
delete_fluid_synth(FluidSynth);
FluidSynth = NULL;
#ifdef _WIN32
}
}
}
#endif
#ifdef __unix__
}
#endif
}
}
//==========================================================================
//
// FluidSynthMIDIDevice Destructor
//
//==========================================================================
FluidSynthMIDIDevice::~FluidSynthMIDIDevice()
{
Close();
if (FluidSynth != NULL)
{
delete_fluid_synth(FluidSynth);
}
if (FluidSettings != NULL)
{
delete_fluid_settings(FluidSettings);
}
#ifdef DYN_FLUIDSYNTH
UnloadFluidSynth();
#endif
}
//==========================================================================
//
// FluidSynthMIDIDevice :: Open
//
// Returns 0 on success.
//
//==========================================================================
int FluidSynthMIDIDevice::Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata)
{
if (FluidSynth == NULL)
{
return 2;
}
int ret = OpenStream(4, 0, callback, userdata);
if (ret == 0)
{
fluid_synth_system_reset(FluidSynth);
}
return ret;
}
//==========================================================================
//
// FluidSynthMIDIDevice :: HandleEvent
//
// Translates a MIDI event into FluidSynth calls.
//
//==========================================================================
void FluidSynthMIDIDevice::HandleEvent(int status, int parm1, int parm2)
{
int command = status & 0xF0;
int channel = status & 0x0F;
switch (command)
{
case MIDI_NOTEOFF:
fluid_synth_noteoff(FluidSynth, channel, parm1);
break;
case MIDI_NOTEON:
fluid_synth_noteon(FluidSynth, channel, parm1, parm2);
break;
case MIDI_POLYPRESS:
break;
case MIDI_CTRLCHANGE:
fluid_synth_cc(FluidSynth, channel, parm1, parm2);
break;
case MIDI_PRGMCHANGE:
fluid_synth_program_change(FluidSynth, channel, parm1);
break;
case MIDI_CHANPRESS:
fluid_synth_channel_pressure(FluidSynth, channel, parm1);
break;
case MIDI_PITCHBEND:
fluid_synth_pitch_bend(FluidSynth, channel, (parm1 & 0x7f) | ((parm2 & 0x7f) << 7));
break;
}
}
//==========================================================================
//
// FluidSynthMIDIDevice :: HandleLongEvent
//
// Handle SysEx messages.
//
//==========================================================================
void FluidSynthMIDIDevice::HandleLongEvent(const BYTE *data, int len)
{
if (len > 1 && (data[0] == 0xF0 || data[0] == 0xF7))
{
fluid_synth_sysex(FluidSynth, (const char *)data + 1, len - 1, NULL, NULL, NULL, 0);
}
}
//==========================================================================
//
// FluidSynthMIDIDevice :: ComputeOutput
//
//==========================================================================
void FluidSynthMIDIDevice::ComputeOutput(float *buffer, int len)
{
fluid_synth_write_float(FluidSynth, len,
buffer, 0, 2,
buffer, 1, 2);
}
//==========================================================================
//
// FluidSynthMIDIDevice :: LoadPatchSets
//
// Loads a delimiter-separated list of patch sets. This delimiter matches
// that of the PATH environment variable. On Windows, it is ';'. On other
// systems, it is ':'. Returns the number of patch sets loaded.
//
//==========================================================================
int FluidSynthMIDIDevice::LoadPatchSets(const char *patches)
{
int count;
char *wpatches = strdup(patches);
char *tok;
#ifdef _WIN32
const char *const delim = ";";
#else
const char *const delim = ":";
#endif
if (wpatches == NULL)
{
return 0;
}
tok = strtok(wpatches, delim);
count = 0;
while (tok != NULL)
{
FString path;
#ifdef _WIN32
// If the path does not contain any path separators, automatically
// prepend $PROGDIR to the path.
if (strcspn(tok, ":/\\") == strlen(tok))
{
path << "$PROGDIR/" << tok;
path = NicePath(path);
}
else
#endif
{
path = NicePath(tok);
}
if (FLUID_FAILED != fluid_synth_sfload(FluidSynth, path, count == 0))
{
DPrintf("Loaded patch set %s.\n", tok);
count++;
}
else
{
DPrintf("Failed to load patch set %s.\n", tok);
}
tok = strtok(NULL, delim);
}
free(wpatches);
return count;
}
//==========================================================================
//
// FluidSynthMIDIDevice :: FluidSettingInt
//
// Changes an integer setting.
//
//==========================================================================
void FluidSynthMIDIDevice::FluidSettingInt(const char *setting, int value)
{
if (FluidSynth == NULL || FluidSettings == NULL)
{
return;
}
if (strcmp(setting, "synth.interpolation") == 0)
{
if (FLUID_OK != fluid_synth_set_interp_method(FluidSynth, -1, value))
{
Printf("Setting interpolation method %d failed.\n", value);
}
}
else if (strcmp(setting, "synth.polyphony") == 0)
{
if (FLUID_OK != fluid_synth_set_polyphony(FluidSynth, value))
{
Printf("Setting polyphony to %d failed.\n", value);
}
}
else if (strcmp(setting, "z.reverb-changed") == 0)
{
fluid_synth_set_reverb(FluidSynth, fluid_reverb_roomsize, fluid_reverb_damping,
fluid_reverb_width, fluid_reverb_level);
}
else if (strcmp(setting, "z.chorus-changed") == 0)
{
fluid_synth_set_chorus(FluidSynth, fluid_chorus_voices, fluid_chorus_level,
fluid_chorus_speed, fluid_chorus_depth, fluid_chorus_type);
}
else if (0 == fluid_settings_setint(FluidSettings, setting, value))
{
Printf("Failed to set %s to %d.\n", setting, value);
}
// fluid_settings_setint succeeded; update these settings in the running synth, too
else if (strcmp(setting, "synth.reverb.active") == 0)
{
fluid_synth_set_reverb_on(FluidSynth, value);
}
else if (strcmp(setting, "synth.chorus.active") == 0)
{
fluid_synth_set_chorus_on(FluidSynth, value);
}
}
//==========================================================================
//
// FluidSynthMIDIDevice :: FluidSettingNum
//
// Changes a numeric setting.
//
//==========================================================================
void FluidSynthMIDIDevice::FluidSettingNum(const char *setting, double value)
{
if (FluidSettings != NULL)
{
if (0 == fluid_settings_setnum(FluidSettings, setting, value))
{
Printf("Failed to set %s to %g.\n", setting, value);
}
}
}
//==========================================================================
//
// FluidSynthMIDIDevice :: FluidSettingStr
//
// Changes a string setting.
//
//==========================================================================
void FluidSynthMIDIDevice::FluidSettingStr(const char *setting, const char *value)
{
if (FluidSettings != NULL)
{
if (0 == fluid_settings_setstr(FluidSettings, setting, value))
{
Printf("Failed to set %s to %s.\n", setting, value);
}
}
}
//==========================================================================
//
// FluidSynthMIDIDevice :: GetStats
//
//==========================================================================
FString FluidSynthMIDIDevice::GetStats()
{
if (FluidSynth == NULL || FluidSettings == NULL)
{
return "FluidSynth is invalid";
}
FString out;
CritSec.Enter();
int polyphony = fluid_synth_get_polyphony(FluidSynth);
int voices = fluid_synth_get_active_voice_count(FluidSynth);
double load = fluid_synth_get_cpu_load(FluidSynth);
char *chorus, *reverb;
int maxpoly;
fluid_settings_getstr(FluidSettings, "synth.chorus.active", &chorus);
fluid_settings_getstr(FluidSettings, "synth.reverb.active", &reverb);
fluid_settings_getint(FluidSettings, "synth.polyphony", &maxpoly);
CritSec.Leave();
out.Format("Voices: " TEXTCOLOR_YELLOW "%3d" TEXTCOLOR_NORMAL "/" TEXTCOLOR_ORANGE "%3d" TEXTCOLOR_NORMAL "(" TEXTCOLOR_RED "%3d" TEXTCOLOR_NORMAL ")"
TEXTCOLOR_YELLOW "%6.2f" TEXTCOLOR_NORMAL "%% CPU "
"Reverb: " TEXTCOLOR_YELLOW "%3s" TEXTCOLOR_NORMAL
" Chorus: " TEXTCOLOR_YELLOW "%3s",
voices, polyphony, maxpoly, load, reverb, chorus);
return out;
}
#ifdef DYN_FLUIDSYNTH
struct LibFunc
{
void **FuncPointer;
const char *FuncName;
};
//==========================================================================
//
// FluidSynthMIDIDevice :: LoadFluidSynth
//
// Returns true if the FluidSynth library was successfully loaded.
//
//==========================================================================
bool FluidSynthMIDIDevice::LoadFluidSynth()
{
LibFunc imports[] =
{
{ (void **)&new_fluid_settings, "new_fluid_settings" },
{ (void **)&new_fluid_synth, "new_fluid_synth" },
{ (void **)&delete_fluid_synth, "delete_fluid_synth" },
{ (void **)&delete_fluid_settings, "delete_fluid_settings" },
{ (void **)&fluid_settings_setnum, "fluid_settings_setnum" },
{ (void **)&fluid_settings_setstr, "fluid_settings_setstr" },
{ (void **)&fluid_settings_setint, "fluid_settings_setint" },
{ (void **)&fluid_settings_getstr, "fluid_settings_getstr" },
{ (void **)&fluid_settings_getint, "fluid_settings_getint" },
{ (void **)&fluid_synth_set_reverb_on, "fluid_synth_set_reverb_on" },
{ (void **)&fluid_synth_set_chorus_on, "fluid_synth_set_chorus_on" },
{ (void **)&fluid_synth_set_interp_method, "fluid_synth_set_interp_method" },
{ (void **)&fluid_synth_set_polyphony, "fluid_synth_set_polyphony" },
{ (void **)&fluid_synth_get_polyphony, "fluid_synth_get_polyphony" },
{ (void **)&fluid_synth_get_active_voice_count, "fluid_synth_get_active_voice_count" },
{ (void **)&fluid_synth_get_cpu_load, "fluid_synth_get_cpu_load" },
{ (void **)&fluid_synth_system_reset, "fluid_synth_system_reset" },
{ (void **)&fluid_synth_noteon, "fluid_synth_noteon" },
{ (void **)&fluid_synth_noteoff, "fluid_synth_noteoff" },
{ (void **)&fluid_synth_cc, "fluid_synth_cc" },
{ (void **)&fluid_synth_program_change, "fluid_synth_program_change" },
{ (void **)&fluid_synth_channel_pressure, "fluid_synth_channel_pressure" },
{ (void **)&fluid_synth_pitch_bend, "fluid_synth_pitch_bend" },
{ (void **)&fluid_synth_write_float, "fluid_synth_write_float" },
{ (void **)&fluid_synth_sfload, "fluid_synth_sfload" },
{ (void **)&fluid_synth_set_reverb, "fluid_synth_set_reverb" },
{ (void **)&fluid_synth_set_chorus, "fluid_synth_set_chorus" },
{ (void **)&fluid_synth_sysex, "fluid_synth_sysex" },
};
int fail = 0;
const char *libname;
#ifdef _WIN32
FluidSynthDLL = LoadLibrary((libname = FLUIDSYNTHLIB1));
if (FluidSynthDLL == NULL)
{
FluidSynthDLL = LoadLibrary((libname = FLUIDSYNTHLIB2));
if (FluidSynthDLL == NULL)
{
Printf(TEXTCOLOR_RED"Could not load " FLUIDSYNTHLIB1 " or " FLUIDSYNTHLIB2 "\n");
return false;
}
}
#else
FluidSynthSO = dlopen((libname = FLUIDSYNTHLIB), RTLD_LAZY);
if (FluidSynthSO == NULL)
{
Printf(TEXTCOLOR_RED"Could not load " FLUIDSYNTHLIB ": %s\n", dlerror());
return false;
}
#endif
for (size_t i = 0; i < countof(imports); ++i)
{
#ifdef _WIN32
FARPROC proc = GetProcAddress(FluidSynthDLL, imports[i].FuncName);
#else
void *proc = dlsym(FluidSynthSO, imports[i].FuncName);
#endif
if (proc == NULL)
{
Printf(TEXTCOLOR_RED"Failed to find %s in %s\n", imports[i].FuncName, libname);
fail++;
}
*imports[i].FuncPointer = (void *)proc;
}
if (fail == 0)
{
return true;
}
else
{
#ifdef _WIN32
FreeLibrary(FluidSynthDLL);
FluidSynthDLL = NULL;
#else
dlclose(FluidSynthSO);
FluidSynthSO = NULL;
#endif
return false;
}
}
//==========================================================================
//
// FluidSynthMIDIDevice :: UnloadFluidSynth
//
//==========================================================================
void FluidSynthMIDIDevice::UnloadFluidSynth()
{
#ifdef _WIN32
if (FluidSynthDLL != NULL)
{
FreeLibrary(FluidSynthDLL);
FluidSynthDLL = NULL;
}
#else
if (FluidSynthSO != NULL)
{
dlclose(FluidSynthSO);
FluidSynthSO = NULL;
}
#endif
}
#endif
#endif