gzdoom/src/gl
Christoph Oelckers 4d005bdfa0 shader rework
All those special shaders have been merged together.
Mostly working but the non-shader lighting seems a bit broken.
2014-05-12 14:45:41 +02:00
..
data - route all glColor calls through render state. 2014-05-11 22:57:42 +02:00
dynlights - route all glColor calls through render state. 2014-05-11 22:57:42 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
models - removed all code that mixes together the different lighting methods. Now everything goes through the 3 different light parameters in the render state. 2014-05-11 21:47:54 +02:00
renderer shader rework 2014-05-12 14:45:41 +02:00
scene shader rework 2014-05-12 14:45:41 +02:00
shaders shader rework 2014-05-12 14:45:41 +02:00
system Do not use the shader to handle STYLEF_RedIsAlpha. 2014-05-11 23:56:53 +02:00
textures shader rework 2014-05-12 14:45:41 +02:00
utility - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_builddraw.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00