mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-24 04:51:41 +00:00
9e2830a3db
- moved damagetype definitions to MAPINFO. These were in DECORATE which is not correct. The old code is left for compatibility.
121 lines
1.2 KiB
Text
121 lines
1.2 KiB
Text
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class AmbientSound : Actor native
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{
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default
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{
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+NOBLOCKMAP
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+NOSECTOR
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+DONTSPLASH
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}
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}
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class AmbientSoundNoGravity : AmbientSound
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{
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default
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{
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+NOGRAVITY
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}
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}
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class SoundSequenceSlot : Actor native
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{
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default
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{
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+NOSECTOR
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+NOBLOCKMAP
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+DONTSPLASH
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}
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}
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class SoundSequence : Actor native
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{
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default
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{
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+NOSECTOR
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+NOBLOCKMAP
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+DONTSPLASH
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}
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}
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// Heretic Sound sequences -----------------------------------------------------------
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class HereticSoundSequence1 : SoundSequence
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{
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default
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{
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Args 0;
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}
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}
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class HereticSoundSequence2 : SoundSequence
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{
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default
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{
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Args 1;
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}
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}
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class HereticSoundSequence3 : SoundSequence
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{
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default
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{
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Args 2;
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}
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}
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class HereticSoundSequence4 : SoundSequence
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{
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default
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{
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Args 3;
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}
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}
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class HereticSoundSequence5 : SoundSequence
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{
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default
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{
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Args 4;
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}
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}
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class HereticSoundSequence6 : SoundSequence
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{
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default
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{
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Args 5;
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}
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}
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class HereticSoundSequence7 : SoundSequence
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{
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default
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{
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Args 6;
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}
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}
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class HereticSoundSequence8 : SoundSequence
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{
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default
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{
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Args 7;
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}
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}
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class HereticSoundSequence9 : SoundSequence
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{
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default
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{
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Args 8;
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}
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}
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class HereticSoundSequence10 : SoundSequence
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{
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default
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{
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Args 9;
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}
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}
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