..
credits
- implement player setup background by Enjay
2020-01-12 19:21:31 +01:00
engine
- Add keybindings presets.
2020-09-27 14:09:28 +02:00
filter
Show subtitles for the Entity's greeting lines in Strife.
2021-03-10 14:41:36 +01:00
fonts
- replaced the alt HUD's index font with a sheet based variant.
2021-08-12 20:07:04 +02:00
glstuff
graphics
- fixed y-offsets of bal7scr* decal images.
2022-04-13 08:10:20 +02:00
maparrows
mapinfo
- properly deal with 'gototitle'.
2022-04-26 20:50:36 +02:00
sbarinfo
shaders
Re-enable ray query in the shader
2022-06-22 07:55:19 +02:00
shaders_gles
GLES: Fix blend flags
2022-04-15 21:06:27 +02:00
sounds
sprites
Set the ZDRay-specific things to not spawn in the MAPINFO
2021-10-05 18:17:28 +08:00
textures
xlat
- fixed: MBF21' scrollers need to divide the offsets by 8.
2021-07-04 11:33:34 +02:00
zscript
- made adjustments for proper int type promotion to allow internal ZScript to compile with it on.
2022-08-03 10:26:29 +02:00
althudcf.txt
animdefs.txt
botsupp.txt
compatibility.txt
- add a few njdoom maps to the rebuildnodes comptibility block
2022-07-07 08:59:13 -04:00
decaldef.txt
- added missing decal assignments to the medium macs spheres for Heretic.
2020-10-17 09:14:58 +02:00
dehsupp.txt
- fixed MBF21's A_SeekTracer.
2022-01-07 00:33:56 +01:00
etc.h.txt
fontdefs.txt
in_epi1.txt
- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
2021-09-18 09:19:34 +02:00
in_epi2.txt
- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
2021-09-18 09:19:34 +02:00
in_epi3.txt
- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
2021-09-18 09:19:34 +02:00
in_htc1.txt
- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
2021-09-18 09:19:34 +02:00
in_htc2.txt
- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
2021-09-18 09:19:34 +02:00
in_htc3.txt
- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
2021-09-18 09:19:34 +02:00
language.0
- text update
2022-07-15 08:48:18 +02:00
language.csv
- text update
2022-07-15 08:48:18 +02:00
language.def
lmacros.csv
- language update
2021-05-22 12:48:14 -04:00
lockdefs.txt
menudef.txt
- ENDOOM is not Windows only anymore.
2022-06-29 10:12:55 +02:00
menudef.zsimple
- add longsavemessages to simple menu. set longsavemessages default to false.
2022-07-21 13:22:52 -04:00
netnotch.dat
newconsolefont.hex
- restored indication of console scrolling
2019-06-17 10:32:13 +03:00
notch.dat
reverbs.txt
sbarinfo.txt
sndinfo.txt
add support for DEHEXTRA's extended sound range ( #1258 )
2021-01-02 07:40:59 -05:00
sndseq.txt
spaldoom.lmp
spalhtic.lmp
strifehelp.acs
Show subtitles for the Entity's greeting lines in Strife.
2021-03-10 14:41:36 +01:00
teaminfo.txt
terrain.txt
- added 'damageonland' property to terrain definition
2019-12-12 15:14:30 +01:00
textcolors.txt
- added more contrast to the Cream font color.
2020-07-02 23:43:45 +02:00
textures.txt
things.h.txt
x11r6rgb.txt
xg.wopn
Updated default xg.wopn bank
2020-10-04 08:14:21 +02:00
xhairs.txt
zbigfont.lmp
- moved several IWAD dependent files into the game_support resource
2019-07-17 00:54:59 +02:00
zscript.txt
- made adjustments for proper int type promotion to allow internal ZScript to compile with it on.
2022-08-03 10:26:29 +02:00