gzdoom/src/gl
2014-09-09 12:00:42 +02:00
..
data Merge branch 'master' into v2.x 2014-09-09 01:30:11 +02:00
dynlights - screwed by the editor's autocompletion... (wrong GL flag was used...) 2014-08-19 14:25:47 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - reinstated the far superior assembly HQnX version for Visual C++. 2014-08-20 12:45:33 +02:00
models - route texture binding through the renderstate class for better control. Currently it's just a direct passthrough but this will change. 2014-09-09 12:00:42 +02:00
renderer - route texture binding through the renderstate class for better control. Currently it's just a direct passthrough but this will change. 2014-09-09 12:00:42 +02:00
scene - route texture binding through the renderstate class for better control. Currently it's just a direct passthrough but this will change. 2014-09-09 12:00:42 +02:00
shaders - fixed: FMaterial's tex pointer could be accessed before it was set. 2014-09-09 10:03:34 +02:00
system - swapped order of textures in burn shader to avoid some problems with the texture samplers. 2014-09-09 10:17:44 +02:00
textures - route texture binding through the renderstate class for better control. Currently it's just a direct passthrough but this will change. 2014-09-09 12:00:42 +02:00
utility - found out that reading the CPU's real time clock costs a not insignificant amount of time so this is now only done when either the benchmark command is running or the rendertimes are shown. 2014-08-30 14:33:06 +02:00
gl_builddraw.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00