mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 20:43:15 +00:00
b224765351
SVN r1574 (trunk)
152 lines
2.9 KiB
Text
152 lines
2.9 KiB
Text
|
|
// The Mage's Lightning Arc of Death ----------------------------------------
|
|
|
|
ACTOR MWeapLightning : MageWeapon 8040
|
|
{
|
|
Game Hexen
|
|
+NOGRAVITY
|
|
Weapon.SelectionOrder 1100
|
|
Weapon.AmmoUse1 5
|
|
Weapon.AmmoGive1 25
|
|
Weapon.KickBack 0
|
|
Weapon.YAdjust 20
|
|
Weapon.AmmoType1 "Mana2"
|
|
Inventory.PickupMessage "$TXT_WEAPON_M3"
|
|
|
|
action native A_LightningReady();
|
|
action native A_MLightningAttack(class<Actor> floor = "LightningFloor", class<Actor> ceiling = "LightningCeiling");
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
WMLG ABCDEFGH 4 Bright
|
|
Loop
|
|
Select:
|
|
MLNG A 1 Bright A_Raise
|
|
Loop
|
|
Deselect:
|
|
MLNG A 1 Bright A_Lower
|
|
Loop
|
|
Ready:
|
|
MLNG AAAAA 1 Bright A_WeaponReady
|
|
MLNG A 1 Bright A_LightningReady
|
|
MLNG BBBBBB 1 Bright A_WeaponReady
|
|
MLNG CCCCC 1 Bright A_WeaponReady
|
|
MLNG C 1 Bright A_LightningReady
|
|
MLNG BBBBBB 1 Bright A_WeaponReady
|
|
Loop
|
|
Fire:
|
|
MLNG DE 3 Bright
|
|
MLNG F 4 Bright A_MLightningAttack
|
|
MLNG G 4 Bright
|
|
MLNG HI 3 Bright
|
|
MLNG I 6 Bright Offset (0, 199)
|
|
MLNG C 2 Bright Offset (0, 55)
|
|
MLNG B 2 Bright Offset (0, 50)
|
|
MLNG B 2 Bright Offset (0, 45)
|
|
MLNG B 2 Bright Offset (0, 40)
|
|
Goto Ready
|
|
}
|
|
}
|
|
|
|
// Ceiling Lightning --------------------------------------------------------
|
|
|
|
ACTOR Lightning native
|
|
{
|
|
MissileType "LightningZap"
|
|
AttackSound "MageLightningZap"
|
|
ActiveSound "MageLightningContinuous"
|
|
}
|
|
|
|
ACTOR LightningCeiling : Lightning
|
|
{
|
|
Health 144
|
|
Speed 25
|
|
Radius 16
|
|
Height 40
|
|
Damage 8
|
|
Projectile
|
|
+CEILINGHUGGER
|
|
RenderStyle Add
|
|
|
|
action native A_LightningZap();
|
|
action native A_LightningClip();
|
|
action native A_LightningRemove();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
MLFX A 2 Bright A_LightningZap
|
|
MLFX BCD 2 Bright A_LightningClip
|
|
Loop
|
|
Death:
|
|
MLF2 A 2 Bright A_LightningRemove
|
|
MLF2 BCDEKLM 3 Bright
|
|
ACLO E 35
|
|
MLF2 NO 3 Bright
|
|
MLF2 P 4 Bright
|
|
MLF2 QP 3 Bright
|
|
MLF2 Q 4 Bright
|
|
MLF2 P 3 Bright
|
|
MLF2 O 3 Bright
|
|
MLF2 P 3 Bright
|
|
MLF2 P 1 Bright A_HideThing
|
|
ACLO E 1050
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Floor Lightning ----------------------------------------------------------
|
|
|
|
ACTOR LightningFloor : LightningCeiling
|
|
{
|
|
-CEILINGHUGGER
|
|
+FLOORHUGGER
|
|
RenderStyle Add
|
|
|
|
action native A_LastZap();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
MLFX E 2 Bright A_LightningZap
|
|
MLFX FGH 2 Bright A_LightningClip
|
|
Loop
|
|
Death:
|
|
MLF2 F 2 Bright A_LightningRemove
|
|
MLF2 GHIJKLM 3 Bright
|
|
ACLO E 20
|
|
MLF2 NO 3 Bright
|
|
MLF2 P 4 Bright
|
|
MLF2 QP 3 Bright
|
|
MLF2 Q 4 Bright A_LastZap
|
|
MLF2 POP 3 Bright
|
|
MLF2 P 1 Bright A_HideThing
|
|
Goto Super::Death + 19
|
|
}
|
|
}
|
|
|
|
// Lightning Zap ------------------------------------------------------------
|
|
|
|
ACTOR LightningZap native
|
|
{
|
|
Radius 15
|
|
Height 35
|
|
Damage 2
|
|
Projectile
|
|
-ACTIVATEIMPACT
|
|
-ACTIVATEPCROSS
|
|
RenderStyle Add
|
|
|
|
action native A_ZapMimic();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
MLFX IJKLM 2 Bright A_ZapMimic
|
|
Loop
|
|
Death:
|
|
MLFX NOPQRSTU 2 Bright
|
|
Stop
|
|
}
|
|
}
|