gzdoom/src/g_hexen/a_hexenmisc.cpp
Randy Heit d37f9cbcae Add flies (doomed #112) from the Hexen retail beta
...because it brought back memories of adding Strife support.
- The search function is radically different, but the flying mechanics are
  the same.
2015-04-02 17:52:54 -05:00

56 lines
1.4 KiB
C++

#include "actor.h"
#include "info.h"
#include "p_local.h"
#include "s_sound.h"
#include "a_action.h"
#include "m_random.h"
#include "a_sharedglobal.h"
#include "a_hexenglobal.h"
#include "i_system.h"
#include "thingdef/thingdef.h"
#include "gi.h"
#include "g_level.h"
#include "p_enemy.h"
#include "a_weaponpiece.h"
#include "doomstat.h"
#include "p_lnspec.h"
#include "p_terrain.h"
#include "m_bbox.h"
#include "ravenshared.h"
#include "farchive.h"
#include "v_palette.h"
#include "g_game.h"
// Include all the Hexen stuff here to reduce compile time
#include "a_bats.cpp"
#include "a_bishop.cpp"
#include "a_blastradius.cpp"
#include "a_boostarmor.cpp"
#include "a_centaur.cpp"
#include "a_clericflame.cpp"
#include "a_clericholy.cpp"
#include "a_clericmace.cpp"
#include "a_clericstaff.cpp"
#include "a_dragon.cpp"
#include "a_fighteraxe.cpp"
#include "a_fighterhammer.cpp"
#include "a_fighterplayer.cpp"
#include "a_fighterquietus.cpp"
#include "a_firedemon.cpp"
#include "a_flechette.cpp"
#include "a_flies.cpp"
#include "a_fog.cpp"
#include "a_healingradius.cpp"
#include "a_heresiarch.cpp"
#include "a_hexenspecialdecs.cpp"
#include "a_iceguy.cpp"
#include "a_korax.cpp"
#include "a_magecone.cpp"
#include "a_magelightning.cpp"
#include "a_magestaff.cpp"
#include "a_pig.cpp"
#include "a_serpent.cpp"
#include "a_spike.cpp"
#include "a_summon.cpp"
#include "a_teleportother.cpp"
#include "a_wraith.cpp"