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151 lines
3.6 KiB
C++
151 lines
3.6 KiB
C++
#ifndef __PO_MAN_H
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#define __PO_MAN_H
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#include "tarray.h"
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#include "r_defs.h"
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#include "m_bbox.h"
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#include "dthinker.h"
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struct FPolyObj;
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class DPolyAction : public DThinker
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{
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DECLARE_CLASS(DPolyAction, DThinker)
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HAS_OBJECT_POINTERS
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public:
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void Construct(FPolyObj *polyNum);
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void Serialize(FSerializer &arc);
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void OnDestroy() override;
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void Stop();
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double GetSpeed() const { return m_Speed; }
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void StopInterpolation();
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protected:
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FPolyObj *m_PolyObj;
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double m_Speed;
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double m_Dist;
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TObjPtr<DInterpolation*> m_Interpolation;
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void SetInterpolation();
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};
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struct FPolyVertex
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{
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DVector2 pos;
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FPolyVertex &operator=(vertex_t *v)
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{
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pos = v->fPos();
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return *this;
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}
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};
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struct FPolySeg
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{
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FPolyVertex v1;
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FPolyVertex v2;
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side_t *wall;
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};
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//
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// Linked lists of polyobjects
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//
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struct FPolyObj;
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struct FPolyNode
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{
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FPolyObj *poly; // owning polyobject
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FPolyNode *pnext; // next polyobj in list
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FPolyNode *pprev; // previous polyobj
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subsector_t *subsector; // containimg subsector
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FPolyNode *snext; // next subsector
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TArray<FPolySeg> segs; // segs for this node
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int state;
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};
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// ===== Polyobj data =====
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struct FPolyObj
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{
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FLevelLocals *Level;
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TArray<side_t *> Sidedefs;
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TArray<line_t *> Linedefs;
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TArray<vertex_t *> Vertices;
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TArray<FPolyVertex> OriginalPts;
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TArray<FPolyVertex> PrevPts;
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FPolyVertex StartSpot;
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FPolyVertex CenterSpot;
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FBoundingBox Bounds; // Bounds in map coordinates
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subsector_t *CenterSubsector;
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int MirrorNum;
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DAngle Angle;
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int tag; // reference tag assigned in HereticEd
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int bbox[4]; // bounds in blockmap coordinates
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int validcount;
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int crush; // should the polyobj attempt to crush mobjs?
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bool bHurtOnTouch; // should the polyobj hurt anything it touches?
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bool bBlocked;
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uint8_t bHasPortals; // 1 for any portal, 2 for a linked portal (2 must block rotations.)
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int seqType;
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double Size; // polyobj size (area of POLY_AREAUNIT == size of FRACUNIT)
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FPolyNode *subsectorlinks;
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TObjPtr<DPolyAction*> specialdata; // pointer to a thinker, if the poly is moving
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TObjPtr<DInterpolation*> interpolation;
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FPolyObj();
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DInterpolation *SetInterpolation();
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void StopInterpolation();
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int GetMirror();
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bool MovePolyobj (const DVector2 &pos, bool force = false);
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bool RotatePolyobj (DAngle angle, bool fromsave = false);
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void ClosestPoint(const DVector2 &fpos, DVector2 &out, side_t **side) const;
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void LinkPolyobj ();
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void RecalcActorFloorCeil(FBoundingBox bounds) const;
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void CreateSubsectorLinks();
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void ClearSubsectorLinks();
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void CalcCenter();
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void UpdateLinks();
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static void ClearAllSubsectorLinks();
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private:
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void ThrustMobj (AActor *actor, side_t *side);
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void UpdateBBox ();
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void DoMovePolyobj (const DVector2 &pos);
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void UnLinkPolyobj ();
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bool CheckMobjBlocking (side_t *sd);
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};
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struct polyblock_t
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{
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FPolyObj *polyobj;
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struct polyblock_t *prev;
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struct polyblock_t *next;
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};
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void PO_LinkToSubsectors(FLevelLocals *Level);
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// ===== PO_MAN =====
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typedef enum
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{
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PODOOR_NONE,
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PODOOR_SLIDE,
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PODOOR_SWING,
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} podoortype_t;
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bool EV_RotatePoly (FLevelLocals *Level, line_t *line, int polyNum, int speed, int byteAngle, int direction, bool overRide);
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bool EV_MovePoly (FLevelLocals *Level, line_t *line, int polyNum, double speed, DAngle angle, double dist, bool overRide);
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bool EV_MovePolyTo (FLevelLocals *Level, line_t *line, int polyNum, double speed, const DVector2 &pos, bool overRide);
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bool EV_OpenPolyDoor (FLevelLocals *Level, line_t *line, int polyNum, double speed, DAngle angle, int delay, double distance, podoortype_t type);
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bool EV_StopPoly (FLevelLocals *Level, int polyNum);
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bool PO_Busy (FLevelLocals *Level, int polyobj);
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#endif
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