gzdoom/src/gl
alexey.lysiuk 52b51e79b9 Fixed missing decals in compatibility renderer
The problem was appeared in conjunction with dynamic lights only
See http://forum.zdoom.org/viewtopic.php?f=4&t=19321&start=405#p932733
2016-08-24 10:27:14 +03:00
..
compatibility Removed redundant comparison in compatibility renderer 2016-07-30 10:25:42 +03:00
data - added handling for drawing with uniform vertices. It draws something but in the wrong place. Right now I have no idea what's happening... 2016-08-22 15:31:23 +02:00
dynlights - fixed: The dynamic light buffer's behavior needs to obey the gl.lightmethod variable, and not depend on presence of persistently mapped buffers. 2016-08-04 12:55:21 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - fixed bad #pragma pack combination in hqnx_asm_Image.h 2016-08-05 15:27:35 +02:00
models - This should have been part of an earlier commit, no idea why it wasn't saved... 2016-07-16 09:35:20 +02:00
renderer Add Palette LUT tonemap mode 2016-08-23 09:18:18 +02:00
scene Fixed missing decals in compatibility renderer 2016-08-24 10:27:14 +03:00
shaders Add Palette LUT tonemap mode 2016-08-23 09:18:18 +02:00
stereo3d - fixed conditions for menu patching. 2016-05-01 17:43:30 +02:00
system Only use KHR_debug if available 2016-08-22 19:25:13 +02:00
textures OpenGL object labels and debug groups 2016-08-17 23:18:47 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - optimize VSMatrix::Translate. 2016-05-01 12:39:08 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00