gzdoom/src/g_heretic
Christoph Oelckers 4e60ea0252 - made AActor::alpha a floating point value
- replaced some uses of FRACUNIT with OPAQUE when it was about translucency.
- simplified some overly complicated translucency multiplications in the SBARINFO code.
2016-03-21 12:18:46 +01:00
..
a_chicken.cpp - make weapon sprite offsets floats. 2016-03-21 01:16:34 +01:00
a_dsparil.cpp - converted AActor::height to double. 2016-03-20 20:55:06 +01:00
a_hereticartifacts.cpp - made AActor::alpha a floating point value 2016-03-21 12:18:46 +01:00
a_hereticimp.cpp - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
a_hereticmisc.cpp - converted the last fixed point remnants in g_heretic. 2016-03-21 10:24:52 +01:00
a_hereticweaps.cpp - converted the last fixed point remnants in g_heretic. 2016-03-21 10:24:52 +01:00
a_ironlich.cpp - converted the last fixed point remnants in g_heretic. 2016-03-21 10:24:52 +01:00
a_knight.cpp - made AActor::gravity and FMapThing::gravity floats. 2016-03-21 00:51:19 +01:00
a_wizard.cpp - made AActor::alpha a floating point value 2016-03-21 12:18:46 +01:00