gzdoom/src/g_shared
Randy Heit 4999c3b4aa - Fixed: Weapons did not give you double ammo at baby and nightmare skills.
- Fixed: SetTexture() in p_setup.cpp assumed that all color values were
  six characters. Although this was the intended way to specify colors,
  earlier versions did no error checking, so other lengths worked too.
- Fixed: FPatchTexture waited until MakeTexture() to call CalcBitSize(),
  so the width and height bit sizes weren't available when using it as a
  source for a warp texture.
- Fixed: R_InitSkyMap() should only warn about two sky textures not being
  the same height when they are used as part of a double sky.
- Added a NULL state check in AActor::Tick() before advancing the current
  state. Note that this should not happen, so there's an assert there for
  the debug build as well as a regular check for the release build.


SVN r324 (trunk)
2006-09-09 01:14:13 +00:00
..
a_action.cpp - Fixed: Starting a game without skill menu always started the first episode. 2006-07-30 08:31:26 +00:00
a_action.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_artifacts.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_artifacts.h - Finally implemented code to keep some or all of your inventory intact when 2006-06-18 04:10:47 +00:00
a_bridge.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_camera.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_debris.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_decals.cpp - Added the ACS commands 2006-08-12 02:30:57 +00:00
a_flashfader.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_fountain.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_hatetarget.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_keys.cpp - Fixed: CopyPlayer() in p_saveg.cpp should use normal assignment, not 2006-05-16 04:19:20 +00:00
a_keys.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
a_lightning.cpp - Fixed: M_NotifyNewSave() needlessly created a copy of the filename. 2006-05-18 04:25:26 +00:00
a_lightning.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
a_morph.cpp SVN r314 (trunk) 2006-08-31 00:16:12 +00:00
a_movingcamera.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_pickups.cpp - Fixed: Weapons did not give you double ammo at baby and nightmare skills. 2006-09-09 01:14:13 +00:00
a_pickups.h - Added custom fail messages to the puzzle items. 2006-08-18 22:22:39 +00:00
a_quake.cpp - Fixed: Starting a game without skill menu always started the first episode. 2006-07-30 08:31:26 +00:00
a_secrettrigger.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_sectoraction.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_sharedglobal.h SVN r314 (trunk) 2006-08-31 00:16:12 +00:00
a_sharedmisc.cpp - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
a_skies.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_soundenvironment.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_soundsequence.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_spark.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_waterzone.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
a_weaponpiece.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_weaponpiece.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
a_weapons.cpp - Fixed: Weapons did not give you double ammo at baby and nightmare skills. 2006-09-09 01:14:13 +00:00
hudmessages.cpp SVN r314 (trunk) 2006-08-31 00:16:12 +00:00
sbar.h SVN r314 (trunk) 2006-08-31 00:16:12 +00:00
shared_sbar.cpp - Added the ACS commands 2006-08-12 02:30:57 +00:00