mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-06 04:50:26 +00:00
2751 lines
100 KiB
Text
2751 lines
100 KiB
Text
/* U.S. English. (Sorry, it's not English English.) */
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[enu default]
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SECRETMESSAGE = "A secret is revealed!";
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D_DEVSTR = "Useless mode ON.\n";
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D_CDROM = "CD-ROM Version: zdoom.ini from c:\\zdoomdat\n";
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PRESSKEY = "press a key.";
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PRESSYN = "press y or n.";
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QUITMSG = "are you sure you want to\nquit this great game?";
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TXT_YES = "Yes";
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TXT_NO = "No";
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// Quit Doom 1 messages
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QUITMSG1 = "please don't leave, there's more\ndemons to toast!";
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QUITMSG2 = "let's beat it -- this is turning\ninto a bloodbath!";
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QUITMSG3 = "i wouldn't leave if i were you.\ndos is much worse.";
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QUITMSG4 = "you're trying to say you like dos\nbetter than me, right?";
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QUITMSG5 = "don't leave yet -- there's a\ndemon around that corner!";
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QUITMSG6 = "ya know, next time you come in here\ni'm gonna toast ya.";
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QUITMSG7 = "go ahead and leave. see if i care.";
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// Quit Doom II messages
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QUITMSG8 = "you want to quit?\nthen, thou hast lost an eighth!";
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QUITMSG9 = "don't go now, there's a \ndimensional shambler waiting\nat the dos prompt!";
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QUITMSG10 = "get outta here and go back\nto your boring programs.";
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QUITMSG11 = "if i were your boss, i'd \n deathmatch ya in a minute!";
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QUITMSG12 = "look, bud. you leave now\nand you forfeit your body count!";
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QUITMSG13 = "just leave. when you come\nback, i'll be waiting with a bat.";
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QUITMSG14 = "you're lucky i don't smack\nyou for thinking about leaving.";
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// Quit Strife messages
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QUITMSG15 = "where are you going?!\nwhat about the rebellion?";
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QUITMSG16 = "carnage interruptus...\nwhat a tease!";
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QUITMSG17 = "but you're the hope\n-- my only chance!!";
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QUITMSG18 = "nobody walks out on blackbird.";
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QUITMSG19 = "i thought you were different...";
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QUITMSG20 = "fine! just kill and run!";
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QUITMSG21 = "you can quit...\nbut you can't hide...";
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QUITMSG22 = "whaaa, what's the matter?\nmommy says dinnertime?";
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// Quit Chex messages
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QUITMSG23 = "Don't quit now, there are still\nflemoids on the loose!";
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QUITMSG24 = "Don't give up -- the flemoids will\nget the upper hand!";
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QUITMSG25 = "Don't leave now.\nWe need your help!";
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QUITMSG26 = "I hope you're just taking a\nbreak for Chex(R) party mix.";
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QUITMSG27 = "Don't quit now!\nWe need your help!";
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QUITMSG28 = "Don't abandon the\nIntergalactic Federation of Cereals!";
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QUITMSG29 = "The real Chex(R) Warrior\nwouldn't give up so fast!";
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LOADNET = "you can't do load while in a net game!\n\npress a key.";
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QLOADNET = "you can't quickload during a netgame!\n\npress a key.";
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QSAVESPOT = "you haven't picked a quicksave slot yet!\n\npress a key.";
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SAVEDEAD = "you can't save if you aren't playing!\n\npress a key.";
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QSPROMPT = "quicksave over your game named\n\n'%s'?\n\npress y or n.";
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QLPROMPT = "do you want to quickload the game named\n\n'%s'?\n\npress y or n.";
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NEWGAME = "you can't start a new game\nwhile in a network game.\n\npress a key.";
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NIGHTMARE = "are you sure? this skill level\nisn't even remotely fair.\n\npress y or n.";
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SWSTRING = "this is the shareware version of doom.\n\nyou need to order the entire trilogy.\n\npress a key.";
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MSGOFF = "Messages OFF";
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MSGON = "Messages ON";
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NETEND = "you can't end a netgame!\n\npress a key.";
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ENDGAME = "are you sure you want to end the game?\n\npress y or n.";
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DOSY = "(press y to quit)";
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EMPTYSTRING = "empty slot";
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GOTARMOR = "Picked up the armor.";
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GOTMEGA = "Picked up the MegaArmor!";
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GOTHTHBONUS = "Picked up a health bonus.";
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GOTARMBONUS = "Picked up an armor bonus.";
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GOTSTIM = "Picked up a stimpack.";
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GOTMEDINEED = "Picked up a medikit that you REALLY need!";
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GOTMEDIKIT = "Picked up a medikit.";
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GOTSUPER = "Supercharge!";
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GOTBLUECARD = "Picked up a blue keycard.";
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GOTYELWCARD = "Picked up a yellow keycard.";
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GOTREDCARD = "Picked up a red keycard.";
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GOTBLUESKUL = "Picked up a blue skull key.";
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GOTYELWSKUL = "Picked up a yellow skull key.";
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GOTREDSKUL = "Picked up a red skull key.";
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GOTINVUL = "Invulnerability!";
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GOTBERSERK = "Berserk!";
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GOTINVIS = "Partial Invisibility";
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GOTSUIT = "Radiation Shielding Suit";
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GOTMAP = "Computer Area Map";
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GOTVISOR = "Light Amplification Visor";
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GOTMSPHERE = "MegaSphere!";
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GOTCLIP = "Picked up a clip.";
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GOTCLIPBOX = "Picked up a box of bullets.";
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GOTROCKET = "Picked up a rocket.";
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GOTROCKBOX = "Picked up a box of rockets.";
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GOTCELL = "Picked up an energy cell.";
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GOTCELLBOX = "Picked up an energy cell pack.";
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GOTSHELLS = "Picked up 4 shotgun shells.";
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GOTSHELLBOX = "Picked up a box of shotgun shells.";
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GOTBACKPACK = "Picked up a backpack full of ammo!";
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GOTBFG9000 = "You got the BFG9000! Oh, yes.";
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GOTCHAINGUN = "You got the chaingun!";
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GOTCHAINSAW = "A chainsaw! Find some meat!";
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GOTLAUNCHER = "You got the rocket launcher!";
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GOTPLASMA = "You got the plasma gun!";
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GOTSHOTGUN = "You got the shotgun!";
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GOTSHOTGUN2 = "You got the super shotgun!";
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PD_BLUEO = "You need a blue key to activate this object";
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PD_REDO = "You need a red key to activate this object";
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PD_YELLOWO = "You need a yellow key to activate this object";
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PD_BLUEK = "You need a blue key to open this door";
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PD_REDK = "You need a red key to open this door";
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PD_YELLOWK = "You need a yellow key to open this door";
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PD_BLUECO = "You need a blue card to activate this object";
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PD_REDCO = "You need a red card to activate this object";
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PD_YELLOWCO = "You need a yellow card to activate this object";
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PD_BLUESO = "You need a blue skull to activate this object";
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PD_REDSO = "You need a red skull to activate this object";
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PD_YELLOWSO = "You need a yellow skull to activate this object";
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NEWSAVE = "<New Save Game>";
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GGSAVED = "game saved.";
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HUSTR_MSGU = "[Message unsent]";
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PICKUP_PISTOL_DROPPED = "Picked up a pistol.";
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BETA_BONUS1 = "You pick up a demonic dagger.";
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BETA_BONUS2 = "You pick up a skullchest.";
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BETA_BONUS3 = "You pick up an evil sceptre.";
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BETA_BONUS4 = "You pick up an unholy bible.";
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// Level names
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HUSTR_E1M1 = "E1M1: Hangar";
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HUSTR_E1M2 = "E1M2: Nuclear Plant";
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HUSTR_E1M3 = "E1M3: Toxin Refinery";
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HUSTR_E1M4 = "E1M4: Command Control";
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HUSTR_E1M5 = "E1M5: Phobos Lab";
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HUSTR_E1M6 = "E1M6: Central Processing";
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HUSTR_E1M7 = "E1M7: Computer Station";
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HUSTR_E1M8 = "E1M8: Phobos Anomaly";
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HUSTR_E1M9 = "E1M9: Military Base";
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HUSTR_E2M1 = "E2M1: Deimos Anomaly";
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HUSTR_E2M2 = "E2M2: Containment Area";
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HUSTR_E2M3 = "E2M3: Refinery";
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HUSTR_E2M4 = "E2M4: Deimos Lab";
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HUSTR_E2M5 = "E2M5: Command Center";
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HUSTR_E2M6 = "E2M6: Halls of the Damned";
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HUSTR_E2M7 = "E2M7: Spawning Vats";
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HUSTR_E2M8 = "E2M8: Tower of Babel";
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HUSTR_E2M9 = "E2M9: Fortress of Mystery";
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HUSTR_E3M1 = "E3M1: Hell Keep";
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HUSTR_E3M2 = "E3M2: Slough of Despair";
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HUSTR_E3M3 = "E3M3: Pandemonium";
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HUSTR_E3M4 = "E3M4: House of Pain";
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HUSTR_E3M5 = "E3M5: Unholy Cathedral";
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HUSTR_E3M6 = "E3M6: Mt. Erebus";
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HUSTR_E3M7 = "E3M7: Limbo";
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HUSTR_E3M8 = "E3M8: Dis";
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HUSTR_E3M9 = "E3M9: Warrens";
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HUSTR_E4M1 = "E4M1: Hell Beneath";
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HUSTR_E4M2 = "E4M2: Perfect Hatred";
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HUSTR_E4M3 = "E4M3: Sever The Wicked";
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HUSTR_E4M4 = "E4M4: Unruly Evil";
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HUSTR_E4M5 = "E4M5: They Will Repent";
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HUSTR_E4M6 = "E4M6: Against Thee Wickedly";
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HUSTR_E4M7 = "E4M7: And Hell Followed";
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HUSTR_E4M8 = "E4M8: Unto The Cruel";
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HUSTR_E4M9 = "E4M9: Fear";
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HUSTR_1 = "level 1: entryway";
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HUSTR_2 = "level 2: underhalls";
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HUSTR_3 = "level 3: the gantlet";
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HUSTR_4 = "level 4: the focus";
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HUSTR_5 = "level 5: the waste tunnels";
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HUSTR_6 = "level 6: the crusher";
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HUSTR_7 = "level 7: dead simple";
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HUSTR_8 = "level 8: tricks and traps";
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HUSTR_9 = "level 9: the pit";
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HUSTR_10 = "level 10: refueling base";
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HUSTR_11 = "level 11: 'o' of destruction!";
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HUSTR_12 = "level 12: the factory";
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HUSTR_13 = "level 13: downtown";
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HUSTR_14 = "level 14: the inmost dens";
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HUSTR_15 = "level 15: industrial zone";
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HUSTR_16 = "level 16: suburbs";
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HUSTR_17 = "level 17: tenements";
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HUSTR_18 = "level 18: the courtyard";
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HUSTR_19 = "level 19: the citadel";
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HUSTR_20 = "level 20: gotcha!";
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HUSTR_21 = "level 21: nirvana";
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HUSTR_22 = "level 22: the catacombs";
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HUSTR_23 = "level 23: barrels o' fun";
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HUSTR_24 = "level 24: the chasm";
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HUSTR_25 = "level 25: bloodfalls";
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HUSTR_26 = "level 26: the abandoned mines";
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HUSTR_27 = "level 27: monster condo";
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HUSTR_28 = "level 28: the spirit world";
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HUSTR_29 = "level 29: the living end";
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HUSTR_30 = "level 30: icon of sin";
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HUSTR_31 = "level 31: wolfenstein";
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HUSTR_32 = "level 32: grosse";
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HUSTR_31B = "level 31: idkfa";
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HUSTR_32B = "level 32: keen";
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HUSTR_33 = "level 33: betray";
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NHUSTR_1 = "level 1: the earth base";
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NHUSTR_2 = "level 2: the pain labs";
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NHUSTR_3 = "level 3: canyon of the dead";
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NHUSTR_4 = "level 4: hell mountain";
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NHUSTR_5 = "level 5: vivisection";
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NHUSTR_6 = "level 6: inferno of blood";
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NHUSTR_7 = "level 7: baron's banquet";
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NHUSTR_8 = "level 8: tomb of malevolence";
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NHUSTR_9 = "level 9: march of the demons";
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PHUSTR_1 = "level 1: congo";
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PHUSTR_2 = "level 2: well of souls";
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PHUSTR_3 = "level 3: aztec";
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PHUSTR_4 = "level 4: caged";
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PHUSTR_5 = "level 5: ghost town";
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PHUSTR_6 = "level 6: baron's lair";
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PHUSTR_7 = "level 7: caughtyard";
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PHUSTR_8 = "level 8: realm";
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PHUSTR_9 = "level 9: abattoire";
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PHUSTR_10 = "level 10: onslaught";
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PHUSTR_11 = "level 11: hunted";
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PHUSTR_12 = "level 12: speed";
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PHUSTR_13 = "level 13: the crypt";
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PHUSTR_14 = "level 14: genesis";
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PHUSTR_15 = "level 15: the twilight";
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PHUSTR_16 = "level 16: the omen";
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PHUSTR_17 = "level 17: compound";
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PHUSTR_18 = "level 18: neurosphere";
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PHUSTR_19 = "level 19: nme";
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PHUSTR_20 = "level 20: the death domain";
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PHUSTR_21 = "level 21: slayer";
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PHUSTR_22 = "level 22: impossible mission";
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PHUSTR_23 = "level 23: tombstone";
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PHUSTR_24 = "level 24: the final frontier";
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PHUSTR_25 = "level 25: the temple of darkness";
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PHUSTR_26 = "level 26: bunker";
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PHUSTR_27 = "level 27: anti-christ";
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PHUSTR_28 = "level 28: the sewers";
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PHUSTR_29 = "level 29: odyssey of noises";
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PHUSTR_30 = "level 30: the gateway of hell";
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PHUSTR_31 = "level 31: cyberden";
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PHUSTR_32 = "level 32: go 2 it";
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THUSTR_1 = "level 1: system control";
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THUSTR_2 = "level 2: human bbq";
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THUSTR_3 = "level 3: power control";
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THUSTR_4 = "level 4: wormhole";
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THUSTR_5 = "level 5: hanger";
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THUSTR_6 = "level 6: open season";
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THUSTR_7 = "level 7: prison";
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THUSTR_8 = "level 8: metal";
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THUSTR_9 = "level 9: stronghold";
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THUSTR_10 = "level 10: redemption";
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THUSTR_11 = "level 11: storage facility";
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THUSTR_12 = "level 12: crater";
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THUSTR_13 = "level 13: nukage processing";
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THUSTR_14 = "level 14: steel works";
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THUSTR_15 = "level 15: dead zone";
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THUSTR_16 = "level 16: deepest reaches";
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THUSTR_17 = "level 17: processing area";
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THUSTR_18 = "level 18: mill";
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THUSTR_19 = "level 19: shipping/respawning";
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THUSTR_20 = "level 20: central processing";
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THUSTR_21 = "level 21: administration center";
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THUSTR_22 = "level 22: habitat";
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THUSTR_23 = "level 23: lunar mining project";
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THUSTR_24 = "level 24: quarry";
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THUSTR_25 = "level 25: baron's den";
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THUSTR_26 = "level 26: ballistyx";
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THUSTR_27 = "level 27: mount pain";
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THUSTR_28 = "level 28: heck";
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THUSTR_29 = "level 29: river styx";
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THUSTR_30 = "level 30: last call";
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THUSTR_31 = "level 31: pharaoh";
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THUSTR_32 = "level 32: caribbean";
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HUSTR_TALKTOSELF1 = "You mumble to yourself";
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HUSTR_TALKTOSELF2 = "Who's there?";
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HUSTR_TALKTOSELF3 = "You scare yourself";
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HUSTR_TALKTOSELF4 = "You start to rave";
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HUSTR_TALKTOSELF5 = "You've lost it...";
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HUSTR_MESSAGESENT = "[Message Sent]";
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AMSTR_FOLLOWON = "Follow Mode ON";
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AMSTR_FOLLOWOFF = "Follow Mode OFF";
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AMSTR_GRIDON = "Grid ON";
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AMSTR_GRIDOFF = "Grid OFF";
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AMSTR_TEXON = "Texture Mode ON";
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AMSTR_TEXOFF = "Texture Mode OFF";
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AMSTR_MARKEDSPOT = "Marked Spot";
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AMSTR_MARKSCLEARED = "All Marks Cleared";
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STSTR_MUS = "Music Change";
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STSTR_NOMUS = "IMPOSSIBLE SELECTION";
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STSTR_DQDON = "Degreelessness Mode ON";
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STSTR_DQDOFF = "Degreelessness Mode OFF";
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STSTR_DQD2ON = "Ultimate Degreelessness Mode ON";
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STSTR_DQD2OFF = "Ultimate Degreelessness Mode OFF";
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STSTR_KFAADDED = "Very Happy Ammo Added";
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STSTR_FAADDED = "Ammo (no keys) Added";
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STSTR_NCON = "No Clipping Mode ON";
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STSTR_NCOFF = "No Clipping Mode OFF";
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STSTR_NC2ON = "No Clipping Mode 2 ON";
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STSTR_BEHOLD = "inVuln, Str, Inviso, Rad, Allmap, or Lite-amp";
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STSTR_BEHOLDX = "Power-up Toggled";
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STSTR_CHOPPERS = "... doesn't suck - GM";
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STSTR_CLEV = "Changing Level...\n";
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TXT_BUDDHAON = "Buddha mode ON";
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TXT_BUDDHAOFF = "Buddha mode OFF";
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TXT_BUDDHA2ON = "Ultimate Buddha Mode ON";
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TXT_BUDDHA2OFF = "Ultimate Buddha Mode OFF";
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TXT_DEFAULTPICKUPMSG = "You got a pickup";
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E1TEXT =
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"Once you beat the big badasses and\n"
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"clean out the moon base you're supposed\n"
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"to win, aren't you? Aren't you? Where's\n"
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"your fat reward and ticket home? What\n"
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"the hell is this? It's not supposed to\n"
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"end this way!\n"
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"\n"
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"It stinks like rotten meat, but looks\n"
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"like the lost Deimos base. Looks like\n"
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"you're stuck on The Shores of Hell.\n"
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"The only way out is through.\n"
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"\n"
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"To continue the DOOM experience, play\n"
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"The Shores of Hell and its amazing\n"
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"sequel, Inferno!\n";
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E2TEXT =
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"You've done it! The hideous cyber-\n"
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"demon lord that ruled the lost Deimos\n"
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"moon base has been slain and you\n"
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"are triumphant! But ... where are\n"
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"you? You clamber to the edge of the\n"
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"moon and look down to see the awful\n"
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"truth.\n"
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"\n"
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"Deimos floats above Hell itself!\n"
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"You've never heard of anyone escaping\n"
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"from Hell, but you'll make the bastards\n"
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"sorry they ever heard of you! Quickly,\n"
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"you rappel down to the surface of\n"
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"Hell.\n"
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"\n"
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"Now, it's on to the final chapter of\n"
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"DOOM! -- Inferno.";
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E3TEXT =
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"The loathsome spiderdemon that\n"
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"masterminded the invasion of the moon\n"
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"bases and caused so much death has had\n"
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"its ass kicked for all time.\n"
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"\n"
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"A hidden doorway opens and you enter.\n"
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"You've proven too tough for Hell to\n"
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"contain, and now Hell at last plays\n"
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"fair -- for you emerge from the door\n"
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"to see the green fields of Earth!\n"
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"Home at last.\n"
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"\n"
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"You wonder what's been happening on\n"
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"Earth while you were battling evil\n"
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"unleashed. It's good that no Hell-\n"
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"spawn could have come through that\n"
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"door with you ...";
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E4TEXT =
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"the spider mastermind must have sent forth\n"
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"its legions of hellspawn before your\n"
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"final confrontation with that terrible\n"
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"beast from hell. but you stepped forward\n"
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"and brought forth eternal damnation and\n"
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"suffering upon the horde as a true hero\n"
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"would in the face of something so evil.\n"
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"\n"
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"besides, someone was gonna pay for what\n"
|
|
"happened to daisy, your pet rabbit.\n"
|
|
"\n"
|
|
"but now, you see spread before you more\n"
|
|
"potential pain and gibbitude as a nation\n"
|
|
"of demons run amok among our cities.\n"
|
|
"\n"
|
|
"next stop, hell on earth!";
|
|
C1TEXT =
|
|
"YOU HAVE ENTERED DEEPLY INTO THE INFESTED\n"
|
|
"STARPORT. BUT SOMETHING IS WRONG. THE\n"
|
|
"MONSTERS HAVE BROUGHT THEIR OWN REALITY\n"
|
|
"WITH THEM, AND THE STARPORT'S TECHNOLOGY\n"
|
|
"IS BEING SUBVERTED BY THEIR PRESENCE.\n"
|
|
"\n"
|
|
"AHEAD, YOU SEE AN OUTPOST OF HELL, A\n"
|
|
"FORTIFIED ZONE. IF YOU CAN GET PAST IT,\n"
|
|
"YOU CAN PENETRATE INTO THE HAUNTED HEART\n"
|
|
"OF THE STARBASE AND FIND THE CONTROLLING\n"
|
|
"SWITCH WHICH HOLDS EARTH'S POPULATION\n"
|
|
"HOSTAGE.";
|
|
C2TEXT =
|
|
"YOU HAVE WON! YOUR VICTORY HAS ENABLED\n"
|
|
"HUMANKIND TO EVACUATE EARTH AND ESCAPE\n"
|
|
"THE NIGHTMARE. NOW YOU ARE THE ONLY\n"
|
|
"HUMAN LEFT ON THE FACE OF THE PLANET.\n"
|
|
"CANNIBAL MUTATIONS, CARNIVOROUS ALIENS,\n"
|
|
"AND EVIL SPIRITS ARE YOUR ONLY NEIGHBORS.\n"
|
|
"YOU SIT BACK AND WAIT FOR DEATH, CONTENT\n"
|
|
"THAT YOU HAVE SAVED YOUR SPECIES.\n"
|
|
"\n"
|
|
"BUT THEN, EARTH CONTROL BEAMS DOWN A\n"
|
|
"MESSAGE FROM SPACE: \"SENSORS HAVE LOCATED\n"
|
|
"THE SOURCE OF THE ALIEN INVASION. IF YOU\n"
|
|
"GO THERE, YOU MAY BE ABLE TO BLOCK THEIR\n"
|
|
"ENTRY. THE ALIEN BASE IS IN THE HEART OF\n"
|
|
"YOUR OWN HOME CITY, NOT FAR FROM THE\n"
|
|
"STARPORT.\" SLOWLY AND PAINFULLY YOU GET\n"
|
|
"UP AND RETURN TO THE FRAY.";
|
|
C3TEXT =
|
|
"YOU ARE AT THE CORRUPT HEART OF THE CITY,\n"
|
|
"SURROUNDED BY THE CORPSES OF YOUR ENEMIES.\n"
|
|
"YOU SEE NO WAY TO DESTROY THE CREATURES'\n"
|
|
"ENTRYWAY ON THIS SIDE, SO YOU CLENCH YOUR\n"
|
|
"TEETH AND PLUNGE THROUGH IT.\n"
|
|
"\n"
|
|
"THERE MUST BE A WAY TO CLOSE IT ON THE\n"
|
|
"OTHER SIDE. WHAT DO YOU CARE IF YOU'VE\n"
|
|
"GOT TO GO THROUGH HELL TO GET TO IT?";
|
|
C4TEXT =
|
|
"THE HORRENDOUS VISAGE OF THE BIGGEST\n"
|
|
"DEMON YOU'VE EVER SEEN CRUMBLES BEFORE\n"
|
|
"YOU, AFTER YOU PUMP YOUR ROCKETS INTO\n"
|
|
"HIS EXPOSED BRAIN. THE MONSTER SHRIVELS\n"
|
|
"UP AND DIES, ITS THRASHING LIMBS\n"
|
|
"DEVASTATING UNTOLD MILES OF HELL'S\n"
|
|
"SURFACE.\n"
|
|
"\n"
|
|
"YOU'VE DONE IT. THE INVASION IS OVER.\n"
|
|
"EARTH IS SAVED. HELL IS A WRECK. YOU\n"
|
|
"WONDER WHERE BAD FOLKS WILL GO WHEN THEY\n"
|
|
"DIE, NOW. WIPING THE SWEAT FROM YOUR\n"
|
|
"FOREHEAD YOU BEGIN THE LONG TREK BACK\n"
|
|
"HOME. REBUILDING EARTH OUGHT TO BE A\n"
|
|
"LOT MORE FUN THAN RUINING IT WAS.\n";
|
|
C5TEXT =
|
|
"CONGRATULATIONS, YOU'VE FOUND THE SECRET\n"
|
|
"LEVEL! LOOKS LIKE IT'S BEEN BUILT BY\n"
|
|
"HUMANS, RATHER THAN DEMONS. YOU WONDER\n"
|
|
"WHO THE INMATES OF THIS CORNER OF HELL\n"
|
|
"WILL BE.";
|
|
C6TEXT =
|
|
"CONGRATULATIONS, YOU'VE FOUND THE\n"
|
|
"SUPER SECRET LEVEL! YOU'D BETTER\n"
|
|
"BLAZE THROUGH THIS ONE!\n";
|
|
P1TEXT =
|
|
"You gloat over the steaming carcass of the\n"
|
|
"Guardian. With its death, you've wrested\n"
|
|
"the Accelerator from the stinking claws\n"
|
|
"of Hell. You relax and glance around the\n"
|
|
"room. Damn! There was supposed to be at\n"
|
|
"least one working prototype, but you can't\n"
|
|
"see it. The demons must have taken it.\n"
|
|
"\n"
|
|
"You must find the prototype, or all your\n"
|
|
"struggles will have been wasted. Keep\n"
|
|
"moving, keep fighting, keep killing.\n"
|
|
"Oh yes, keep living, too.";
|
|
P2TEXT =
|
|
"Even the deadly Arch-Vile labyrinth could\n"
|
|
"not stop you, and you've gotten to the\n"
|
|
"prototype Accelerator which is soon\n"
|
|
"efficiently and permanently deactivated.\n"
|
|
"\n"
|
|
"You're good at that kind of thing.";
|
|
P3TEXT =
|
|
"You've bashed and battered your way into\n"
|
|
"the heart of the devil-hive. Time for a\n"
|
|
"Search-and-Destroy mission, aimed at the\n"
|
|
"Gatekeeper, whose foul offspring is\n"
|
|
"cascading to Earth. Yeah, he's bad. But\n"
|
|
"you know who's worse!\n"
|
|
"\n"
|
|
"Grinning evilly, you check your gear, and\n"
|
|
"get ready to give the bastard a little Hell\n"
|
|
"of your own making!";
|
|
P4TEXT =
|
|
"The Gatekeeper's evil face is splattered\n"
|
|
"all over the place. As its tattered corpse\n"
|
|
"collapses, an inverted Gate forms and\n"
|
|
"sucks down the shards of the last\n"
|
|
"prototype Accelerator, not to mention the\n"
|
|
"few remaining demons. You're done. Hell\n"
|
|
"has gone back to pounding bad dead folks \n"
|
|
"instead of good live ones. Remember to\n"
|
|
"tell your grandkids to put a rocket\n"
|
|
"launcher in your coffin. If you go to Hell\n"
|
|
"when you die, you'll need it for some\n"
|
|
"final cleaning-up ...";
|
|
P5TEXT =
|
|
"You've found the second-hardest level we\n"
|
|
"got. Hope you have a saved game a level or\n"
|
|
"two previous. If not, be prepared to die\n"
|
|
"aplenty. For master marines only.";
|
|
P6TEXT =
|
|
"Betcha wondered just what WAS the hardest\n"
|
|
"level we had ready for ya? Now you know.\n"
|
|
"No one gets out alive.";
|
|
T1TEXT =
|
|
"You've fought your way out of the infested\n"
|
|
"experimental labs. It seems that UAC has\n"
|
|
"once again gulped it down. With their\n"
|
|
"high turnover, it must be hard for poor\n"
|
|
"old UAC to buy corporate health insurance\n"
|
|
"nowadays..\n"
|
|
"\n"
|
|
"Ahead lies the military complex, now\n"
|
|
"swarming with diseased horrors hot to get\n"
|
|
"their teeth into you. With luck, the\n"
|
|
"complex still has some warlike ordnance\n"
|
|
"laying around.";
|
|
T2TEXT =
|
|
"You hear the grinding of heavy machinery\n"
|
|
"ahead. You sure hope they're not stamping\n"
|
|
"out new hellspawn, but you're ready to\n"
|
|
"ream out a whole herd if you have to.\n"
|
|
"They might be planning a blood feast, but\n"
|
|
"you feel about as mean as two thousand\n"
|
|
"maniacs packed into one mad killer.\n"
|
|
"\n"
|
|
"You don't plan to go down easy.";
|
|
T3TEXT =
|
|
"The vista opening ahead looks real damn\n"
|
|
"familiar. Smells familiar, too -- like\n"
|
|
"fried excrement. You didn't like this\n"
|
|
"place before, and you sure as hell ain't\n"
|
|
"planning to like it now. The more you\n"
|
|
"brood on it, the madder you get.\n"
|
|
"Hefting your gun, an evil grin trickles\n"
|
|
"onto your face. Time to take some names.";
|
|
T4TEXT =
|
|
"Suddenly, all is silent, from one horizon\n"
|
|
"to the other. The agonizing echo of Hell\n"
|
|
"fades away, the nightmare sky turns to\n"
|
|
"blue, the heaps of monster corpses start \n"
|
|
"to evaporate along with the evil stench \n"
|
|
"that filled the air. Jeeze, maybe you've\n"
|
|
"done it. Have you really won?\n"
|
|
"\n"
|
|
"Something rumbles in the distance.\n"
|
|
"A blue light begins to glow inside the\n"
|
|
"ruined skull of the demon-spitter.";
|
|
T5TEXT =
|
|
"What now? Looks totally different. Kind\n"
|
|
"of like King Tut's condo. Well,\n"
|
|
"whatever's here can't be any worse\n"
|
|
"than usual. Can it? Or maybe it's best\n"
|
|
"to let sleeping gods lie..";
|
|
T6TEXT =
|
|
"Time for a vacation. You've burst the\n"
|
|
"bowels of hell and by golly you're ready\n"
|
|
"for a break. You mutter to yourself,\n"
|
|
"Maybe someone else can kick Hell's ass\n"
|
|
"next time around. Ahead lies a quiet town,\n"
|
|
"with peaceful flowing water, quaint\n"
|
|
"buildings, and presumably no Hellspawn.\n"
|
|
"\n"
|
|
"As you step off the transport, you hear\n"
|
|
"the stomp of a cyberdemon's iron shoe.";
|
|
|
|
NERVETEXT =
|
|
"TROUBLE WAS BREWING AGAIN IN YOUR FAVORITE\n"
|
|
"VACATION SPOT... HELL. SOME CYBERDEMON\n"
|
|
"PUNK THOUGHT HE COULD TURN HELL INTO A\n"
|
|
"PERSONAL AMUSEMENT PARK, AND MAKE EARTH\n"
|
|
"THE TICKET BOOTH.\n"
|
|
"\n"
|
|
"WELL THAT HALF-ROBOT FREAK SHOW DIDN'T\n"
|
|
"KNOW WHO WAS COMING TO THE FAIR. THERE'S\n"
|
|
"NOTHING LIKE A SHOOTING GALLERY FULL OF\n"
|
|
"HELLSPAWN TO GET THE BLOOD PUMPING...\n"
|
|
"\n"
|
|
"NOW THE WALLS OF THE DEMON'S LABYRINTH\n"
|
|
"ECHO WITH THE SOUND OF HIS METALLIC LIMBS\n"
|
|
"HITTING THE FLOOR. HIS DEATH MOAN GURGLES\n"
|
|
"OUT THROUGH THE MESS YOU LEFT OF HIS FACE.\n"
|
|
"\n"
|
|
"THIS RIDE IS CLOSED.\n";
|
|
|
|
|
|
// Cast list (must appear in this order)
|
|
CC_ZOMBIE = "ZOMBIEMAN";
|
|
CC_SHOTGUN = "SHOTGUN GUY";
|
|
CC_HEAVY = "HEAVY WEAPON DUDE";
|
|
CC_IMP = "IMP";
|
|
CC_DEMON = "DEMON";
|
|
CC_LOST = "LOST SOUL";
|
|
CC_CACO = "CACODEMON";
|
|
CC_HELL = "HELL KNIGHT";
|
|
CC_BARON = "BARON OF HELL";
|
|
CC_ARACH = "ARACHNOTRON";
|
|
CC_PAIN = "PAIN ELEMENTAL";
|
|
CC_REVEN = "REVENANT";
|
|
CC_MANCU = "MANCUBUS";
|
|
CC_ARCH = "ARCH-VILE";
|
|
CC_SPIDER = "THE SPIDER MASTERMIND";
|
|
CC_CYBER = "THE CYBERDEMON";
|
|
CC_HERO = "OUR HERO";
|
|
|
|
// New strings from BOOM
|
|
PD_BLUEC = "You need a blue card to open this door";
|
|
PD_REDC = "You need a red card to open this door";
|
|
PD_YELLOWC = "You need a yellow card to open this door";
|
|
PD_BLUES = "You need a blue skull to open this door";
|
|
PD_REDS = "You need a red skull to open this door";
|
|
PD_YELLOWS = "You need a yellow skull to open this door";
|
|
PD_ANY = "Any key will open this door";
|
|
PD_ANYOBJ = "Any key will activate this object";
|
|
PD_ALL3 = "You need all three keys to open this door";
|
|
PD_ALL3O = "You need all three keys to activate this object";
|
|
PD_ALL6 = "You need all six keys to open this door";
|
|
PD_ALL6O = "You need all six keys to activate this object";
|
|
PD_ALLKEYS = "You need all the keys";
|
|
|
|
// MBF (BOOM?) narration backgrounds
|
|
bgflatE1 = "FLOOR4_8";
|
|
bgflatE2 = "SFLR6_1";
|
|
bgflatE3 = "MFLR8_4";
|
|
bgflatE4 = "MFLR8_3";
|
|
bgflat06 = "SLIME16";
|
|
bgflat11 = "RROCK14";
|
|
bgflat20 = "RROCK07";
|
|
bgflat30 = "RROCK17";
|
|
bgflat15 = "RROCK13";
|
|
bgflat31 = "RROCK19";
|
|
bgcastcall = "BOSSBACK";
|
|
|
|
// Gameflow messages
|
|
TXT_FRAGLIMIT = "Fraglimit hit.";
|
|
TXT_TIMELIMIT = "Timelimit hit.";
|
|
|
|
// Spree messages
|
|
SPREEKILLSELF = "%o was looking good until %g killed %hself!";
|
|
SPREEOVER = "%o's killing spree was ended by %k";
|
|
SPREE5 = "%k is on a killing spree!";
|
|
SPREE10 = "%k is on a rampage!";
|
|
SPREE15 = "%k is dominating!";
|
|
SPREE20 = "%k is unstoppable!";
|
|
SPREE25 = "%k is Godlike!";
|
|
|
|
// Mulitkill messages
|
|
MULTI2 = "Double kill!";
|
|
MULTI3 = "Multi kill!";
|
|
MULTI4 = "Ultra kill!";
|
|
MULTI5 = "Monster kill!";
|
|
|
|
// Obituary strings
|
|
// First the self-kills, then the other-kills
|
|
OB_SUICIDE = "%o suicides.";
|
|
OB_FALLING = "%o fell too far.";
|
|
OB_CRUSH = "%o was squished.";
|
|
OB_EXIT = "%o tried to leave.";
|
|
OB_WATER = "%o can't swim.";
|
|
OB_SLIME = "%o mutated.";
|
|
OB_LAVA = "%o melted.";
|
|
OB_BARREL = "%o went boom.";
|
|
OB_SPLASH = "%o stood in the wrong spot.";
|
|
OB_R_SPLASH = "%o should have stood back.";
|
|
OB_ROCKET = "%o should have stood back.";
|
|
OB_KILLEDSELF = "%o killed %hself.";
|
|
|
|
OB_VOODOO = "%o was killed by the power of voodoo.";
|
|
OB_STEALTHBABY = "%o thought %g saw an arachnotron.";
|
|
OB_STEALTHVILE = "%o thought %g saw an archvile.";
|
|
OB_STEALTHBARON = "%o thought %g saw a Baron of Hell.";
|
|
OB_STEALTHCACO = "%o thought %g saw a cacodemon.";
|
|
OB_STEALTHCHAINGUY = "%o thought %g saw a chaingunner.";
|
|
OB_STEALTHDEMON = "%o thought %g saw a demon.";
|
|
OB_STEALTHKNIGHT = "%o thought %g saw a Hell Knight.";
|
|
OB_STEALTHIMP = "%o thought %g saw an imp.";
|
|
OB_STEALTHFATSO = "%o thought %g saw a mancubus.";
|
|
OB_STEALTHUNDEAD = "%o thought %g saw a revenant.";
|
|
OB_STEALTHSHOTGUY = "%o thought %g saw a sergeant.";
|
|
OB_STEALTHZOMBIE = "%o thought %g saw a zombieman.";
|
|
OB_UNDEADHIT = "%o was punched by a revenant.";
|
|
OB_IMPHIT = "%o was slashed by an imp.";
|
|
OB_CACOHIT = "%o got too close to a cacodemon.";
|
|
OB_DEMONHIT = "%o was bit by a demon.";
|
|
OB_SPECTREHIT = "%o was eaten by a spectre.";
|
|
OB_BARONHIT = "%o was ripped open by a Baron of Hell.";
|
|
OB_KNIGHTHIT = "%o was gutted by a Hell Knight.";
|
|
OB_ZOMBIE = "%o was killed by a zombieman.";
|
|
OB_SHOTGUY = "%o was shot by a sergeant.";
|
|
OB_VILE = "%o was incinerated by an archvile.";
|
|
OB_UNDEAD = "%o couldn't evade a revenant's fireball.";
|
|
OB_FATSO = "%o was squashed by a mancubus.";
|
|
OB_CHAINGUY = "%o was perforated by a chaingunner.";
|
|
OB_SKULL = "%o was spooked by a lost soul.";
|
|
OB_IMP = "%o was burned by an imp.";
|
|
OB_CACO = "%o was smitten by a cacodemon.";
|
|
OB_BARON = "%o was bruised by a Baron of Hell.";
|
|
OB_KNIGHT = "%o was splayed by a Hell Knight.";
|
|
OB_SPIDER = "%o stood in awe of the spider demon.";
|
|
OB_BABY = "%o let an arachnotron get %h.";
|
|
OB_CYBORG = "%o was splattered by a cyberdemon.";
|
|
OB_WOLFSS = "%o met a Nazi.";
|
|
OB_DOG = "%o was mauled by a dog.";
|
|
|
|
OB_CHICKEN = "%o was pecked to death.";
|
|
OB_BEAST = "%o was charred by a weredragon.";
|
|
OB_CLINK = "%o was slashed by a sabreclaw.";
|
|
OB_DSPARIL1 = "%o was scalded by D'Sparil's serpent.";
|
|
OB_DSPARIL1HIT = "%o was chewed up by D'Sparil's serpent.";
|
|
OB_DSPARIL2 = "%o was no match for D'Sparil.";
|
|
OB_DSPARIL2HIT = "%o was smacked down by D'Sparil.";
|
|
OB_HERETICIMP = "%o was scarred by a gargoyle.";
|
|
OB_HERETICIMPHIT = "%o was hacked by a gargoyle.";
|
|
OB_IRONLICH = "%o was devastated by an ironlich.";
|
|
OB_IRONLICHHIT = "%o got up-close and personal with an ironlich.";
|
|
OB_BONEKNIGHT = "%o was axed by an undead warrior.";
|
|
OB_BONEKNIGHTHIT = "%o was slain by an undead warrior.";
|
|
OB_MUMMY = "%o was smashed by a golem.";
|
|
OB_MUMMYLEADER = "%o was shrieked to death by a nitrogolem.";
|
|
OB_SNAKE = "%o was rattled by an ophidian.";
|
|
OB_WIZARD = "%o was cursed by a wizard.";
|
|
OB_WIZARDHIT = "%o was palpated by a wizard.";
|
|
|
|
OB_FIREDEMON = "%o tasted an Afrit's fire.";
|
|
OB_DEMON1 = "%o was scalded by a Serpent.";
|
|
OB_DEMON2 = "%o was poisoned by a Serpent.";
|
|
OB_ETTIN = "%o was mashed by an Ettin.";
|
|
OB_CENTAUR = "%o was cut up by a Centaur.";
|
|
OB_SLAUGHTAURHIT = "%o was cut up by a Slaughtaur.";
|
|
OB_SLAUGHTAUR = "%o was struck down by a Slaughtaur's fireball.";
|
|
OB_BISHOP = "%o succumbed to a Bishop's dark power.";
|
|
OB_ICEGUY = "%o was frozen solid by a Wendigo.";
|
|
OB_SERPENTHIT = "%o was mauled by a Stalker.";
|
|
OB_SERPENT = "%o was melted by a Stalker.";
|
|
OB_WRAITH = "%o was charred by a Reiver.";
|
|
OB_WRAITHHIT = "%o had %p life stolen by a Reiver.";
|
|
OB_DRAGON = "%o was incinerated by the Death Wyvern.";
|
|
OB_KORAX = "%o was swept from the board by Korax.";
|
|
OB_FBOSS = "%o was slain by Zedek.";
|
|
OB_MBOSS = "%o couldn't absorb Menelkir's Mana.";
|
|
OB_CBOSS = "%o was baptized by Traductus.";
|
|
OB_HERESIARCH = "%o had %p bones rolled by the Heresiarch.";
|
|
|
|
OB_ACOLYTE = "%o was zealously shot down by an Acolyte.";
|
|
OB_MACIL = "%o should have never rebelled against Macil.";
|
|
OB_REBEL = "%o was gunned down by a Rebel.";
|
|
OB_BEGGAR = "%o was beaten to death by the poor.";
|
|
OB_PEASANT = "%o should have never picked a fight with a civilian.";
|
|
OB_ALIENSPECTRE = "%o was struck down by the Spectre.";
|
|
OB_ENTITY = "%o felt the wrath of The One God.";
|
|
OB_LOREMASTER = "%o couldn't escape from the Lore Master's grasp.";
|
|
OB_PROGRAMMER = "%o was deleted by the Programmer.";
|
|
OB_STFBISHOP = "%o was blown away by the Bishop.";
|
|
OB_SENTINEL = "%o was shot down by a Sentinel.";
|
|
OB_CRUSADER = "%o was swept away by a Crusader.";
|
|
OB_INQUISITOR = "%o was sentenced by an Inquisitor.";
|
|
OB_STALKER = "%o was bugged by a Stalker.";
|
|
OB_TURRET = "%o triggered the automatic defenses.";
|
|
OB_TEMPLARHIT = "%o was clawed by a Templar.";
|
|
OB_TEMPLAR = "%o was vaporized by a Templar.";
|
|
OB_REAVERHIT = "%o was sliced open by a Reaver.";
|
|
OB_REAVER = "%o was shot down by a Reaver.";
|
|
|
|
OB_MPFIST = "%o chewed on %k's fist.";
|
|
OB_MPCHAINSAW = "%o was mowed over by %k's chainsaw.";
|
|
OB_MPPISTOL = "%o was tickled by %k's pea shooter.";
|
|
OB_MPSHOTGUN = "%o chewed on %k's boomstick.";
|
|
OB_MPSSHOTGUN = "%o was splattered by %k's super shotgun.";
|
|
OB_MPCHAINGUN = "%o was mowed down by %k's chaingun.";
|
|
OB_MPROCKET = "%o rode %k's rocket.";
|
|
OB_MPR_SPLASH = "%o almost dodged %k's rocket.";
|
|
OB_MPPLASMARIFLE = "%o was melted by %k's plasma gun.";
|
|
OB_MPBFG_BOOM = "%o was splintered by %k's BFG.";
|
|
OB_MPBFG_SPLASH = "%o couldn't hide from %k's BFG.";
|
|
OB_MPTELEFRAG = "%o was telefragged by %k.";
|
|
OB_RAILGUN = "%o was railed by %k.";
|
|
OB_MPBFG_MBF = "%o was burned by %k's BFG.";
|
|
|
|
OB_MPSTAFF = "%o got staffed by %k.";
|
|
OB_MPGAUNTLETS = "%o got a shock from %k's gauntlets.";
|
|
OB_MPGOLDWAND = "%o waved goodbye to %k's elven wand.";
|
|
OB_MPCROSSBOW = "%o was pegged by %k's ethereal crossbow.";
|
|
OB_MPBLASTER = "%o was blasted a new one by %k's dragon claw.";
|
|
OB_MPSKULLROD = "%o got sent down under by %k's hellstaff.";
|
|
OB_MPPHOENIXROD = "%o was scorched to cinders by %k's phoenix rod.";
|
|
OB_MPMACE = "%o was bounced by %k's firemace.";
|
|
|
|
OB_MPPSTAFF = "%o got clapped by %k's charged staff.";
|
|
OB_MPPGAUNTLETS = "%o was bled dry by %k's gauntlets.";
|
|
OB_MPPGOLDWAND = "%o was assaulted by %k's elven wand.";
|
|
OB_MPPCROSSBOW = "%o was shafted by %k's ethereal crossbow.";
|
|
OB_MPPBLASTER = "%o was ripped apart by %k's dragon claw.";
|
|
OB_MPPSKULLROD = "%k poured %p hellstaff on %o.";
|
|
OB_MPPPHOENIXROD = "%o was burned down by %k's phoenix staff.";
|
|
OB_MPPMACE = "%o was squished by %k's giant mace sphere.";
|
|
|
|
OB_MPFWEAPFIST = "%o was beaten to a pulp by %k's bare fists.";
|
|
OB_MPFWEAPAXE = "%o got the axe from %k.";
|
|
OB_MPFWEAPHAMMERM = "%o had %p head caved in by %k's hammer.";
|
|
OB_MPFWEAPHAMMERR = "%o's soul was forged anew by %k's hammer.";
|
|
OB_MPFWEAPQUIETUS = "%o was silenced by %k's mighty Quietus.";
|
|
OB_MPCWEAPMACE = "%o got a mace to the face from %k.";
|
|
OB_MPCWEAPSTAFFM = "%o was bitten by %k's serpent staff.";
|
|
OB_MPCWEAPSTAFFR = "%o choked on %k's serpent staff.";
|
|
OB_MPCWEAPFLAME = "%o was lit up by %k's flames.";
|
|
OB_MPCWEAPWRAITHVERGE = "%o was cleansed by %k's Wraithverge.";
|
|
OB_MPMWEAPWAND = "%o took one too many sapphire beams from %k.";
|
|
OB_MPMWEAPFROST = "%o was turned into a frosty fellow by %k.";
|
|
OB_MPMWEAPLIGHTNING = "%o recieved a shocking revelation from %k.";
|
|
OB_MPMWEAPBLOODSCOURGE = "%o was wiped off the face of the universe by %k's Bloodscourge.";
|
|
|
|
OB_MPPUNCHDAGGER = "%o was unwittingly backstabbed by %k.";
|
|
OB_MPELECTRICBOLT = "%o got bolted to the wall by %k.";
|
|
OB_MPPOISONBOLT = "%o recieved a lethal dose of %k's wrath.";
|
|
OB_MPASSAULTGUN = "%o was drilled full of holes by %k's assault gun.";
|
|
OB_MPMINIMISSILELAUNCHER = "%o gulped down %k's missile.";
|
|
OB_MPSTRIFEGRENADE = "%o was inverted by %k's H-E grenade.";
|
|
OB_MPPHOSPHOROUSGRENADE = "%o took a flame bath in %k's phosphorous pyre.";
|
|
OB_MPFLAMETHROWER = "%o was barbecued by %k.";
|
|
OB_MPMAULER1 = "%o was zapped by %k.";
|
|
OB_MPMAULER = "%o was viciously vaporized by %k.";
|
|
OB_MPSIGIL = "%o bowed down to the sheer power of %k's Sigil.";
|
|
|
|
// Same as OB_MPTELEFRAG, but shown when a monster telefrags you
|
|
OB_MONTELEFRAG = "%o was telefragged.";
|
|
|
|
OB_DEFAULT = "%o died.";
|
|
OB_MPDEFAULT = "%o was killed by %k.";
|
|
OB_FRIENDLY1 = "%k mows down a teammate.";
|
|
OB_FRIENDLY2 = "%k checks %p glasses.";
|
|
OB_FRIENDLY3 = "%k gets a frag for the other team.";
|
|
OB_FRIENDLY4 = "%k loses another friend.";
|
|
|
|
SAVEGAMENAME = "zdoomsv";
|
|
STARTUP1 = "";
|
|
STARTUP2 = "";
|
|
STARTUP3 = "";
|
|
STARTUP4 = "";
|
|
STARTUP5 = "";
|
|
|
|
// Scoreboard text
|
|
SCORE_ITEMS = "ITEMS";
|
|
SCORE_BONUS = "BONUS";
|
|
SCORE_COLOR = "COLOR";
|
|
SCORE_SECRET = "SECRET";
|
|
SCORE_NAME = "NAME";
|
|
SCORE_DELAY = "DELAY(ms)";
|
|
SCORE_KILLS = "KILLS";
|
|
SCORE_FRAGS = "FRAGS";
|
|
SCORE_DEATHS = "DEATHS";
|
|
SCORE_MISSED = "MISSED";
|
|
SCORE_TOTAL = "TOTAL";
|
|
SCORE_LVLTIME = "LEVEL TIME";
|
|
|
|
// Item tags: Doom weapons
|
|
TAG_FIST = "Brass Knuckles";
|
|
TAG_CHAINSAW = "Chainsaw";
|
|
TAG_PISTOL = "Pistol";
|
|
TAG_SHOTGUN = "Shotgun";
|
|
TAG_SUPERSHOTGUN = "Super Shotgun";
|
|
TAG_CHAINGUN = "Chaingun";
|
|
TAG_ROCKETLAUNCHER = "Rocket Launcher";
|
|
TAG_PLASMARIFLE = "Plasma Rifle";
|
|
TAG_BFG9000 = "BFG 9000";
|
|
|
|
// Item tags: Heretic weapons
|
|
TAG_STAFF = "Staff";
|
|
TAG_GAUNTLETS = "Gauntlets of the Necromancer";
|
|
TAG_GOLDWAND = "Elven Wand";
|
|
TAG_CROSSBOW = "Ethereal Crossbow";
|
|
TAG_BLASTER = "Dragon Claw";
|
|
TAG_SKULLROD = "Hellstaff";
|
|
TAG_PHOENIXROD = "Phoenix Rod";
|
|
TAG_MACE = "Firemace";
|
|
|
|
TAG_STAFFP = "Staff";
|
|
TAG_GAUNTLETSP = "Gauntlets of the Necromancer";
|
|
TAG_GOLDWANDP = "Elven Wand";
|
|
TAG_CROSSBOWP = "Ethereal Crossbow";
|
|
TAG_BLASTERP = "Dragon Claw";
|
|
TAG_SKULLRODP = "Hellstaff";
|
|
TAG_PHOENIXRODP = "Phoenix Rod";
|
|
TAG_MACEP = "Firemace";
|
|
|
|
// Item tags: Heretic artifacts
|
|
TAG_ARTIEGG = "Morph Ovum";
|
|
TAG_ARTIFIREBOMB = "Timebomb of the Ancients";
|
|
TAG_ARTIFLY = "Wings of Wrath";
|
|
TAG_ARTIHEALTH = "Quartz Flask";
|
|
TAG_ARTIINVISIBILITY = "Shadowsphere";
|
|
TAG_ARTIINVULNERABILITY = "Ring of Invincibility";
|
|
TAG_ARTISUPERHEALTH = "Mystic Urn";
|
|
TAG_ARTITELEPORT = "Chaos Device";
|
|
TAG_ARTITOMEOFPOWER = "Tome of Power";
|
|
TAG_ARTITORCH = "Torch";
|
|
|
|
// Item tags: Hexen weapons
|
|
TAG_CWEAPMACE = "Mace of Contrition";
|
|
TAG_CWEAPSTAFF = "Serpent Staff";
|
|
TAG_CWEAPFLAME = "Firestorm";
|
|
TAG_CWEAPWRAITHVERGE = "Wraithverge";
|
|
TAG_FWEAPFIST = "Spiked Gauntlets";
|
|
TAG_FWEAPAXE = "Timon's Axe";
|
|
TAG_FWEAPHAMMER = "Hammer of Retribution";
|
|
TAG_FWEAPQUIETUS = "Quietus";
|
|
TAG_MWEAPWAND = "Sapphire Wand";
|
|
TAG_MWEAPFROST = "Frost Shards";
|
|
TAG_MWEAPLIGHTNING = "Arcs of Death";
|
|
TAG_MWEAPBLOODSCOURGE = "Bloodscourge";
|
|
|
|
// Item tags: Hexen artifacts
|
|
TAG_ARTIBLASTRADIUS = "Disc of Repulsion";
|
|
TAG_ARTIBOOSTARMOR = "Dragonskin Bracers";
|
|
TAG_ARTIBOOSTMANA = "Krater of Might";
|
|
TAG_ARTIPOISONBAG = "Flechette";
|
|
TAG_ARTIPOISONBAG1 = "Poison Cloud Flechette";
|
|
TAG_ARTIPOISONBAG2 = "Timebomb Flechette";
|
|
TAG_ARTIPOISONBAG3 = "Grenade Flechette";
|
|
TAG_ARTIHEALINGRADIUS = "Mystic Ambit Incant";
|
|
TAG_ARTIDEFENDER = "Icon of the Defender";
|
|
TAG_ARTIPORK = "Porkelator";
|
|
TAG_ARTISPEED = "Boots of Speed";
|
|
TAG_ARTISUMMON = "Dark Servant";
|
|
TAG_ARTITELEPORTOTHER = "Banishment Device";
|
|
|
|
// Item tags: Hexen puzzle items
|
|
TAG_ARTIPUZZSKULL = "Yorick's Skull";
|
|
TAG_ARTIPUZZGEMBIG = "Heart of D'Sparil";
|
|
TAG_ARTIPUZZGEMRED = "Ruby Planet";
|
|
TAG_ARTIPUZZGEMGREEN1 = "Emerald Planet (1)";
|
|
TAG_ARTIPUZZGEMGREEN2 = "Emerald Planet (2)";
|
|
TAG_ARTIPUZZGEMBLUE1 = "Sapphire Planet (1)";
|
|
TAG_ARTIPUZZGEMBLUE2 = "Sapphire Planet (2)";
|
|
TAG_ARTIPUZZBOOK1 = "Daemon Codex";
|
|
TAG_ARTIPUZZBOOK2 = "Liber Obscura";
|
|
TAG_ARTIPUZZSKULL2 = "Flame Mask";
|
|
TAG_ARTIPUZZFWEAPON = "Glaive Seal";
|
|
TAG_ARTIPUZZCWEAPON = "Holy Relic";
|
|
TAG_ARTIPUZZMWEAPON = "Sigil of the Magus";
|
|
TAG_ARTIPUZZGEAR1 = "Iron gear";
|
|
TAG_ARTIPUZZGEAR2 = "Brass gear";
|
|
TAG_ARTIPUZZGEAR3 = "Brass and iron gear";
|
|
TAG_ARTIPUZZGEAR4 = "Silver and brass gear";
|
|
|
|
// Item tags: Strife weapons
|
|
TAG_PUNCHDAGGER = "Dagger";
|
|
TAG_STRIFECROSSBOW1 = "Crossbow";
|
|
TAG_STRIFECROSSBOW2 = "Crossbow";
|
|
TAG_ASSAULTGUN = "Assault Gun";
|
|
TAG_MMLAUNCHER = "Mini Missile Launcher";
|
|
TAG_FLAMER = "Flame Thrower";
|
|
TAG_MAULER1 = "Mauler";
|
|
TAG_MAULER2 = "Mauler";
|
|
TAG_GLAUNCHER1 = "Grenade Launcher";
|
|
TAG_GLAUNCHER2 = "Grenade Launcher";
|
|
TAG_SIGIL = "SIGIL";
|
|
|
|
// Item tags: Strife artifacts
|
|
TAG_COIN = "coin";
|
|
TAG_MEDPATCH = "Med patch";
|
|
TAG_MEDICALKIT = "Medical kit";
|
|
TAG_SURGERYKIT = "Surgery Kit"; // "full_health" in the Teaser
|
|
TAG_BELDINSRING = "Ring";
|
|
TAG_OFFERINGCHALICE = "Offering Chalice";
|
|
TAG_EAR = "Ear";
|
|
TAG_BROKENCOUPLING = "Broken Power Coupling";
|
|
TAG_SHADOWARMOR = "Shadow Armor";
|
|
TAG_ENVSUIT = "Environmental Suit";
|
|
TAG_GUARDUNIFORM = "Guard Uniform";
|
|
TAG_OFFICERSUNIFORM = "Officer's Uniform";
|
|
TAG_FTHROWERPARTS = "Flame Thrower Parts";
|
|
TAG_REPORT = "Report";
|
|
TAG_INFO = "Info";
|
|
TAG_TARGETER = "Targeter";
|
|
TAG_COMMUNICATOR = "Communicator";
|
|
TAG_DEGNINORE = "Degnin Ore";
|
|
TAG_GUNTRAINING = "Accuracy";
|
|
TAG_HEALTHTRAINING = "Toughness";
|
|
TAG_SCANNER = "Scanner";
|
|
TAG_PRISONPASS = "Prison Pass";
|
|
TAG_ALARM = "Alarm";
|
|
TAG_AMMOFILLUP = "Ammo";
|
|
TAG_HEALTHFILLUP = "Health";
|
|
TAG_TELEPORTERBEACON = "Teleporter Beacon";
|
|
TAG_METALARMOR = "Metal Armor";
|
|
TAG_LEATHER = "Leather Armor";
|
|
TAG_HEGRENADES = "HE-Grenade Rounds";
|
|
TAG_PHGRENADES = "Phoshorus-Grenade Rounds"; // "Fire-Grenade_Rounds" in the Teaser
|
|
TAG_CLIPOFBULLETS = "Clip of Bullets"; // "bullets" in the Teaser
|
|
TAG_BOXOFBULLETS = "Ammo";
|
|
TAG_MINIMISSILES = "Mini Missiles"; //"rocket" in the Teaser
|
|
TAG_CRATEOFMISSILES = "Crate of Missiles"; //"box_of_rockets" in the Teaser
|
|
TAG_ENERGYPOD = "Energy Pod";
|
|
TAG_ENERGYPACK = "Energy Pack";
|
|
TAG_POISONBOLTS = "Poison Bolts"; // "poison_arrows" in the Teaser
|
|
TAG_ELECTRICBOLTS = "Electric Bolts"; // "electric_arrows" in the Teaser
|
|
TAG_AMMOSATCHEL = "Ammo Satchel"; // "Back_pack" in the Teaser
|
|
|
|
// Item tags: Strife keys
|
|
TAG_BASEKEY = "Base Key";
|
|
TAG_GOVSKEY = "Govs Key"; // "Rebel_Key" in the Teaser
|
|
TAG_PASSCARD = "Passcard";
|
|
TAG_IDBADGE = "ID Badge";
|
|
TAG_PRISONKEY = "Prison Key";
|
|
TAG_SEVEREDHAND = "Severed Hand";
|
|
TAG_POWER1KEY = "Power1 Key";
|
|
TAG_POWER2KEY = "Power2 Key";
|
|
TAG_POWER3KEY = "Power3 Key";
|
|
TAG_GOLDKEY = "Gold Key";
|
|
TAG_IDCARD = "ID Card";
|
|
TAG_SILVERKEY = "Silver Key";
|
|
TAG_ORACLEKEY = "Oracle Key";
|
|
TAG_MILITARYID = "Military ID";
|
|
TAG_ORDERKEY = "Order Key";
|
|
TAG_WAREHOUSEKEY = "Warehouse Key";
|
|
TAG_BRASSKEY = "Brass Key";
|
|
TAG_REDCRYSTALKEY = "Red Crystal Key";
|
|
TAG_BLUECRYSTALKEY = "Blue Crystal Key";
|
|
TAG_CHAPELKEY = "Chapel Key";
|
|
TAG_CATACOMBKEY = "Catacomb Key"; // "Tunnel_Key" in the Teaser
|
|
TAG_SECURITYKEY = "Security Key";
|
|
TAG_COREKEY = "Core Key"; // "New_Key1" in the Teaser
|
|
TAG_MAULERKEY = "Mauler Key"; // "New_Key2" in the Teaser
|
|
TAG_FACTORYKEY = "Factory Key"; // "New_Key3" in the Teaser
|
|
TAG_MINEKEY = "Mine Key"; // "New_Key4" in the Teaser
|
|
TAG_NEWKEY5 = "New Key5";
|
|
TAG_ORACLEPASS = "Oracle Pass";
|
|
|
|
// Item tags: misc Strife stuff
|
|
TAG_10GOLD = "10 gold";
|
|
TAG_25GOLD = "25 gold";
|
|
TAG_50GOLD = "50 gold";
|
|
TAG_300GOLD = "300 gold";
|
|
TAG_QUEST4 = "quest4";
|
|
TAG_QUEST5 = "quest5";
|
|
TAG_QUEST6 = "quest4";
|
|
|
|
// Item tags: Strife NPCs
|
|
TAG_ACOLYTE = "ACOLYTE";
|
|
TAG_ARMORER = "Armorer";
|
|
TAG_BARKEEP = "Bar Keep";
|
|
TAG_BEGGAR = "Beggar";
|
|
TAG_MACIL1 = "MACIL";
|
|
TAG_MACIL2 = "MACIL";
|
|
TAG_MEDIC = "Medic";
|
|
TAG_ORACLE = "Oracle";
|
|
TAG_PRIEST = "PRIEST";
|
|
TAG_RATBUDDY = "rat buddy";
|
|
TAG_REBEL = "Rebel";
|
|
TAG_TEMPLAR = "TEMPLAR";
|
|
TAG_WEAPONSMITH = "Weapon Smith";
|
|
|
|
// Item tags: Chex weapons
|
|
TAG_SPOON = "Spoon";
|
|
TAG_SPORK = "Super Bootspork";
|
|
TAG_MINIZORCHER = "Mini Zorcher";
|
|
TAG_LARGEZORCHER = "Large Zorcher";
|
|
TAG_SUPERLARGEZORCHER = "Super-Large Zorcher";
|
|
TAG_RAPIDZORCHER = "Rapid Zorcher";
|
|
TAG_ZORCHPROPULSOR = "Zorch Propulsor";
|
|
TAG_PHASINGZORCHER = "Phasing Zorcher";
|
|
TAG_LAZDEVICE = "LAZ Device";
|
|
|
|
// Heretic strings
|
|
HE1TEXT =
|
|
"with the destruction of the iron\n"
|
|
"liches and their minions, the last\n"
|
|
"of the undead are cleared from this\n"
|
|
"plane of existence.\n\n"
|
|
"those creatures had to come from\n"
|
|
"somewhere, though, and you have the\n"
|
|
"sneaky suspicion that the fiery\n"
|
|
"portal of hell's maw opens onto\n"
|
|
"their home dimension.\n\n"
|
|
"to make sure that more undead\n"
|
|
"(or even worse things) don't come\n"
|
|
"through, you'll have to seal hell's\n"
|
|
"maw from the other side. of course\n"
|
|
"this means you may get stuck in a\n"
|
|
"very unfriendly world, but no one\n"
|
|
"ever said being a Heretic was easy!";
|
|
HE2TEXT =
|
|
"the mighty maulotaurs have proved\n"
|
|
"to be no match for you, and as\n"
|
|
"their steaming corpses slide to the\n"
|
|
"ground you feel a sense of grim\n"
|
|
"satisfaction that they have been\n"
|
|
"destroyed.\n\n"
|
|
"the gateways which they guarded\n"
|
|
"have opened, revealing what you\n"
|
|
"hope is the way home. but as you\n"
|
|
"step through, mocking laughter\n"
|
|
"rings in your ears.\n\n"
|
|
"was some other force controlling\n"
|
|
"the maulotaurs? could there be even\n"
|
|
"more horrific beings through this\n"
|
|
"gate? the sweep of a crystal dome\n"
|
|
"overhead where the sky should be is\n"
|
|
"certainly not a good sign....";
|
|
HE3TEXT =
|
|
"the death of d'sparil has loosed\n"
|
|
"the magical bonds holding his\n"
|
|
"creatures on this plane, their\n"
|
|
"dying screams overwhelming his own\n"
|
|
"cries of agony.\n\n"
|
|
"your oath of vengeance fulfilled,\n"
|
|
"you enter the portal to your own\n"
|
|
"world, mere moments before the dome\n"
|
|
"shatters into a million pieces.\n\n"
|
|
"but if d'sparil's power is broken\n"
|
|
"forever, why don't you feel safe?\n"
|
|
"was it that last shout just before\n"
|
|
"his death, the one that sounded\n"
|
|
"like a curse? or a summoning? you\n"
|
|
"can't really be sure, but it might\n"
|
|
"just have been a scream.\n\n"
|
|
"then again, what about the other\n"
|
|
"serpent riders?";
|
|
HE4TEXT =
|
|
"you thought you would return to your\n"
|
|
"own world after d'sparil died, but\n"
|
|
"his final act banished you to his\n"
|
|
"own plane. here you entered the\n"
|
|
"shattered remnants of lands\n"
|
|
"conquered by d'sparil. you defeated\n"
|
|
"the last guardians of these lands,\n"
|
|
"but now you stand before the gates\n"
|
|
"to d'sparil's stronghold. until this\n"
|
|
"moment you had no doubts about your\n"
|
|
"ability to face anything you might\n"
|
|
"encounter, but beyond this portal\n"
|
|
"lies the very heart of the evil\n"
|
|
"which invaded your world. d'sparil\n"
|
|
"might be dead, but the pit where he\n"
|
|
"was spawned remains. now you must\n"
|
|
"enter that pit in the hopes of\n"
|
|
"finding a way out. and somewhere,\n"
|
|
"in the darkest corner of d'sparil's\n"
|
|
"demesne, his personal bodyguards\n"
|
|
"await your arrival ...";
|
|
HE5TEXT =
|
|
"as the final maulotaur bellows his\n"
|
|
"death-agony, you realize that you\n"
|
|
"have never come so close to your own\n"
|
|
"destruction. not even the fight with\n"
|
|
"d'sparil and his disciples had been\n"
|
|
"this desperate. grimly you stare at\n"
|
|
"the gates which open before you,\n"
|
|
"wondering if they lead home, or if\n"
|
|
"they open onto some undreamed-of\n"
|
|
"horror. you find yourself wondering\n"
|
|
"if you have the strength to go on,\n"
|
|
"if nothing but death and pain await\n"
|
|
"you. but what else can you do, if\n"
|
|
"the will to fight is gone? can you\n"
|
|
"force yourself to continue in the\n"
|
|
"face of such despair? do you have\n"
|
|
"the courage? you find, in the end,\n"
|
|
"that it is not within you to\n"
|
|
"surrender without a fight. eyes\n"
|
|
"wide, you go to meet your fate.";
|
|
|
|
// EPISODE 1 - THE CITY OF THE DAMNED
|
|
HHUSTR_E1M1 = "THE DOCKS";
|
|
HHUSTR_E1M2 = "THE DUNGEONS";
|
|
HHUSTR_E1M3 = "THE GATEHOUSE";
|
|
HHUSTR_E1M4 = "THE GUARD TOWER";
|
|
HHUSTR_E1M5 = "THE CITADEL";
|
|
HHUSTR_E1M6 = "THE CATHEDRAL";
|
|
HHUSTR_E1M7 = "THE CRYPTS";
|
|
HHUSTR_E1M8 = "HELL'S MAW";
|
|
HHUSTR_E1M9 = "THE GRAVEYARD";
|
|
|
|
// EPISODE 2 - HELL'S MAW
|
|
HHUSTR_E2M1 = "THE CRATER";
|
|
HHUSTR_E2M2 = "THE LAVA PITS";
|
|
HHUSTR_E2M3 = "THE RIVER OF FIRE";
|
|
HHUSTR_E2M4 = "THE ICE GROTTO";
|
|
HHUSTR_E2M5 = "THE CATACOMBS";
|
|
HHUSTR_E2M6 = "THE LABYRINTH";
|
|
HHUSTR_E2M7 = "THE GREAT HALL";
|
|
HHUSTR_E2M8 = "THE PORTALS OF CHAOS";
|
|
HHUSTR_E2M9 = "THE GLACIER";
|
|
|
|
// EPISODE 3 - THE DOME OF D'SPARIL
|
|
HHUSTR_E3M1 = "THE STOREHOUSE";
|
|
HHUSTR_E3M2 = "THE CESSPOOL";
|
|
HHUSTR_E3M3 = "THE CONFLUENCE";
|
|
HHUSTR_E3M4 = "THE AZURE FORTRESS";
|
|
HHUSTR_E3M5 = "THE OPHIDIAN LAIR";
|
|
HHUSTR_E3M6 = "THE HALLS OF FEAR";
|
|
HHUSTR_E3M7 = "THE CHASM";
|
|
HHUSTR_E3M8 = "D'SPARIL'S KEEP";
|
|
HHUSTR_E3M9 = "THE AQUIFER";
|
|
|
|
// EPISODE 4: THE OSSUARY
|
|
HHUSTR_E4M1 = "CATAFALQUE";
|
|
HHUSTR_E4M2 = "BLOCKHOUSE";
|
|
HHUSTR_E4M3 = "AMBULATORY";
|
|
HHUSTR_E4M4 = "SEPULCHER";
|
|
HHUSTR_E4M5 = "GREAT STAIR";
|
|
HHUSTR_E4M6 = "HALLS OF THE APOSTATE";
|
|
HHUSTR_E4M7 = "RAMPARTS OF PERDITION";
|
|
HHUSTR_E4M8 = "SHATTERED BRIDGE";
|
|
HHUSTR_E4M9 = "MAUSOLEUM";
|
|
|
|
// EPISODE 5: THE STAGNANT DEMESNE
|
|
HHUSTR_E5M1 = "OCHRE CLIFFS";
|
|
HHUSTR_E5M2 = "RAPIDS";
|
|
HHUSTR_E5M3 = "QUAY";
|
|
HHUSTR_E5M4 = "COURTYARD";
|
|
HHUSTR_E5M5 = "HYDRATYR";
|
|
HHUSTR_E5M6 = "COLONNADE";
|
|
HHUSTR_E5M7 = "FOETID MANSE";
|
|
HHUSTR_E5M8 = "FIELD OF JUDGEMENT";
|
|
HHUSTR_E5M9 = "SKEIN OF D'SPARIL";
|
|
|
|
// Keys
|
|
|
|
TXT_GOTBLUEKEY = "BLUE KEY";
|
|
TXT_GOTYELLOWKEY = "YELLOW KEY";
|
|
TXT_GOTGREENKEY = "GREEN KEY";
|
|
|
|
// Artifacts
|
|
|
|
TXT_ARTIHEALTH = "QUARTZ FLASK";
|
|
TXT_ARTIFLY = "WINGS OF WRATH";
|
|
TXT_ARTIINVULNERABILITY = "RING OF INVINCIBILITY";
|
|
TXT_ARTITOMEOFPOWER = "TOME OF POWER";
|
|
TXT_ARTIINVISIBILITY = "SHADOWSPHERE";
|
|
TXT_ARTIEGG = "MORPH OVUM";
|
|
TXT_ARTISUPERHEALTH = "MYSTIC URN";
|
|
TXT_ARTITORCH = "TORCH";
|
|
TXT_ARTIFIREBOMB = "TIME BOMB OF THE ANCIENTS";
|
|
TXT_ARTITELEPORT = "CHAOS DEVICE";
|
|
|
|
// Items
|
|
|
|
TXT_ITEMHEALTH = "CRYSTAL VIAL";
|
|
TXT_ITEMBAGOFHOLDING = "BAG OF HOLDING";
|
|
TXT_ITEMSHIELD1 = "SILVER SHIELD";
|
|
TXT_ITEMSHIELD2 = "ENCHANTED SHIELD";
|
|
TXT_ITEMSUPERMAP = "MAP SCROLL";
|
|
|
|
// Ammo
|
|
|
|
TXT_AMMOGOLDWAND1 = "WAND CRYSTAL";
|
|
TXT_AMMOGOLDWAND2 = "CRYSTAL GEODE";
|
|
TXT_AMMOMACE1 = "MACE SPHERES";
|
|
TXT_AMMOMACE2 = "PILE OF MACE SPHERES";
|
|
TXT_AMMOCROSSBOW1 = "ETHEREAL ARROWS";
|
|
TXT_AMMOCROSSBOW2 = "QUIVER OF ETHEREAL ARROWS";
|
|
TXT_AMMOBLASTER1 = "CLAW ORB";
|
|
TXT_AMMOBLASTER2 = "ENERGY ORB";
|
|
TXT_AMMOSKULLROD1 = "LESSER RUNES";
|
|
TXT_AMMOSKULLROD2 = "GREATER RUNES";
|
|
TXT_AMMOPHOENIXROD1 = "FLAME ORB";
|
|
TXT_AMMOPHOENIXROD2 = "INFERNO ORB";
|
|
|
|
// Weapons
|
|
|
|
TXT_WPNGOLDWAND = "GOLD WAND";
|
|
TXT_WPNMACE = "FIREMACE";
|
|
TXT_WPNCROSSBOW = "ETHEREAL CROSSBOW";
|
|
TXT_WPNBLASTER = "DRAGON CLAW";
|
|
TXT_WPNSKULLROD = "HELLSTAFF";
|
|
TXT_WPNPHOENIXROD = "PHOENIX ROD";
|
|
TXT_WPNGAUNTLETS = "GAUNTLETS OF THE NECROMANCER";
|
|
|
|
TXT_NEEDBLUEKEY = "YOU NEED A BLUE KEY TO OPEN THIS DOOR";
|
|
TXT_NEEDGREENKEY = "YOU NEED A GREEN KEY TO OPEN THIS DOOR";
|
|
TXT_NEEDYELLOWKEY = "YOU NEED A YELLOW KEY TO OPEN THIS DOOR";
|
|
|
|
TXT_CHEATPOWERON = "POWER ON";
|
|
TXT_CHEATPOWEROFF = "POWER OFF";
|
|
TXT_CHEATHEALTH = "FULL HEALTH";
|
|
TXT_CHEATKEYS = "ALL KEYS";
|
|
TXT_CHEATSOUNDON = "SOUND DEBUG ON";
|
|
TXT_CHEATSOUNDOFF = "SOUND DEBUG OFF";
|
|
TXT_CHEATIDDQD = "TRYING TO CHEAT, EH? NOW YOU DIE!";
|
|
TXT_CHEATIDKFA = "CHEATER - YOU DON'T DESERVE WEAPONS";
|
|
TXT_CHEATTICKERON = "TICKER ON";
|
|
TXT_CHEATTICKEROFF = "TICKER OFF";
|
|
TXT_CHEATARTIFACTS3 = "YOU GOT IT";
|
|
TXT_MIDASTOUCH = "YOU GOT THE MIDAS TOUCH, BABY";
|
|
TXT_GOTSTUFF = "You got the stuff!";
|
|
TXT_FREEZEON = "Freeze mode on";
|
|
TXT_FREEZEOFF = "Freeze mode off";
|
|
TXT_STRANGE = "You feel strange...";
|
|
TXT_STRANGER = "You feel even stranger.";
|
|
TXT_NOTSTRANGE = "You feel like yourself again.";
|
|
TXT_LEADBOOTSON = "LEAD BOOTS ON";
|
|
TXT_LEADBOOTSOFF = "LEAD BOOTS OFF";
|
|
TXT_LIGHTER = "You feel lighter";
|
|
TXT_GRAVITY = "Gravity weighs you down";
|
|
|
|
// Raven intermission
|
|
|
|
TXT_IMKILLS = "KILLS";
|
|
TXT_IMITEMS = "ITEMS";
|
|
TXT_IMSECRETS = "SECRETS";
|
|
TXT_IMTIME = "TIME";
|
|
|
|
|
|
RAVENQUITMSG = "ARE YOU SURE YOU WANT TO QUIT?";
|
|
|
|
// Hexen strings
|
|
|
|
// Mana
|
|
|
|
TXT_MANA_1 = "BLUE MANA";
|
|
TXT_MANA_2 = "GREEN MANA";
|
|
TXT_MANA_BOTH = "COMBINED MANA";
|
|
|
|
// Keys
|
|
|
|
TXT_KEY_STEEL = "STEEL KEY";
|
|
TXT_KEY_CAVE = "CAVE KEY";
|
|
TXT_KEY_AXE = "AXE KEY";
|
|
TXT_KEY_FIRE = "FIRE KEY";
|
|
TXT_KEY_EMERALD = "EMERALD KEY";
|
|
TXT_KEY_DUNGEON = "DUNGEON KEY";
|
|
TXT_KEY_SILVER = "SILVER KEY";
|
|
TXT_KEY_RUSTED = "RUSTED KEY";
|
|
TXT_KEY_HORN = "HORN KEY";
|
|
TXT_KEY_SWAMP = "SWAMP KEY";
|
|
TXT_KEY_CASTLE = "CASTLE KEY";
|
|
|
|
TXT_NEED_KEY_STEEL = "You need the STEEL KEY";
|
|
TXT_NEED_KEY_CAVE = "You need the CAVE KEY";
|
|
TXT_NEED_KEY_AXE = "You need the AXE KEY";
|
|
TXT_NEED_KEY_FIRE = "You need the FIRE KEY";
|
|
TXT_NEED_KEY_EMERALD = "You need the EMERALD KEY";
|
|
TXT_NEED_KEY_DUNGEON = "You need the DUNGEON KEY";
|
|
TXT_NEED_KEY_SILVER = "You need the SILVER KEY";
|
|
TXT_NEED_KEY_RUSTED = "You need the RUSTED KEY";
|
|
TXT_NEED_KEY_HORN = "You need the HORN KEY";
|
|
TXT_NEED_KEY_SWAMP = "You need the SWAMP KEY";
|
|
TXT_NEED_KEY_CASTLE = "You need the CASTLE KEY";
|
|
|
|
// Artifacts
|
|
|
|
TXT_ARTIINVULNERABILITY2 = "ICON OF THE DEFENDER";
|
|
TXT_ARTISUMMON = "DARK SERVANT";
|
|
TXT_ARTIEGG2 = "PORKALATOR";
|
|
TXT_ARTIPOISONBAG = "FLECHETTE";
|
|
TXT_ARTITELEPORTOTHER = "BANISHMENT DEVICE";
|
|
TXT_ARTISPEED = "BOOTS OF SPEED";
|
|
TXT_ARTIBOOSTMANA = "KRATER OF MIGHT";
|
|
TXT_ARTIBOOSTARMOR = "DRAGONSKIN BRACERS";
|
|
TXT_ARTIBLASTRADIUS = "DISC OF REPULSION";
|
|
TXT_ARTIHEALINGRADIUS = "MYSTIC AMBIT INCANT";
|
|
|
|
// Puzzle artifacts
|
|
|
|
TXT_ARTIPUZZSKULL = "YORICK'S SKULL";
|
|
TXT_ARTIPUZZGEMBIG = "HEART OF D'SPARIL";
|
|
TXT_ARTIPUZZGEMRED = "RUBY PLANET";
|
|
TXT_ARTIPUZZGEMGREEN1 = "EMERALD PLANET";
|
|
TXT_ARTIPUZZGEMGREEN2 = "EMERALD PLANET";
|
|
TXT_ARTIPUZZGEMBLUE1 = "SAPPHIRE PLANET";
|
|
TXT_ARTIPUZZGEMBLUE2 = "SAPPHIRE PLANET";
|
|
TXT_ARTIPUZZBOOK1 = "DAEMON CODEX";
|
|
TXT_ARTIPUZZBOOK2 = "LIBER OSCURA";
|
|
TXT_ARTIPUZZSKULL2 = "FLAME MASK";
|
|
TXT_ARTIPUZZFWEAPON = "GLAIVE SEAL";
|
|
TXT_ARTIPUZZCWEAPON = "HOLY RELIC";
|
|
TXT_ARTIPUZZMWEAPON = "SIGIL OF THE MAGUS";
|
|
TXT_ARTIPUZZGEAR = "CLOCK GEAR";
|
|
TXT_USEPUZZLEFAILED = "YOU CANNOT USE THIS HERE";
|
|
|
|
// Items
|
|
|
|
TXT_ARMOR1 = "MESH ARMOR";
|
|
TXT_ARMOR2 = "FALCON SHIELD";
|
|
TXT_ARMOR3 = "PLATINUM HELMET";
|
|
TXT_ARMOR4 = "AMULET OF WARDING";
|
|
|
|
// Weapons
|
|
|
|
TXT_WEAPON_F2 = "TIMON'S AXE";
|
|
TXT_WEAPON_F3 = "HAMMER OF RETRIBUTION";
|
|
TXT_WEAPON_F4 = "QUIETUS ASSEMBLED";
|
|
TXT_WEAPON_C2 = "SERPENT STAFF";
|
|
TXT_WEAPON_C3 = "FIRESTORM";
|
|
TXT_WEAPON_C4 = "WRAITHVERGE ASSEMBLED";
|
|
TXT_WEAPON_M2 = "FROST SHARDS";
|
|
TXT_WEAPON_M3 = "ARC OF DEATH";
|
|
TXT_WEAPON_M4 = "BLOODSCOURGE ASSEMBLED";
|
|
TXT_WEAPONPIECE = "A weapon piece! This is your lucky day!";
|
|
TXT_QUIETUS_PIECE = "SEGMENT OF QUIETUS";
|
|
TXT_WRAITHVERGE_PIECE = "SEGMENT OF WRAITHVERGE";
|
|
TXT_BLOODSCOURGE_PIECE = "SEGMENT OF BLOODSCOURGE";
|
|
|
|
// Strife locks
|
|
|
|
TXT_NEEDKEY = "You don't have the key";
|
|
TXT_NEED_PASSCARD = "You need a passcard";
|
|
TXT_NEED_PASSCARD_DOOR = "You need a pass card key to open this door";
|
|
TXT_NEED_IDCARD = "You need an ID card";
|
|
TXT_NEED_PRISONKEY = "You don't have the key to the prison";
|
|
TXT_NEED_HANDPRINT = "Hand print not on file";
|
|
TXT_NEED_GOLDKEY = "You need the Gold Key";
|
|
TXT_NEED_IDBADGE = "You need an ID Badge";
|
|
TXT_NEED_IDBADGE_DOOR = "You need an ID Badge to open this door";
|
|
TXT_NEED_SILVERKEY = "You need the Silver Key";
|
|
TXT_NEED_BRASSKEY = "You need the Brass Key";
|
|
TXT_NEED_REDCRYSTAL = "You need the Red Crystal";
|
|
TXT_NEED_BLUECRYSTAL = "You need the Blue Crystal";
|
|
TXT_RETAIL_ONLY = "THIS AREA IS ONLY AVAILABLE IN THE RETAIL VERSION OF STRIFE";
|
|
TXT_DOES_NOT_WORK = "That doesn't seem to work";
|
|
|
|
// Strife Quest messages
|
|
|
|
TXT_QUEST_14 = "You've Blown Up the Crystal";
|
|
TXT_QUEST_16 = "You've Blown Up the Gates";
|
|
TXT_QUEST_27 = "You've Blown Up the Computer";
|
|
|
|
TXT_KILLED_BISHOP = "You Killed The Bishop!";
|
|
TXT_KILLED_ORACLE = "You've Killed The Oracle!";
|
|
TXT_KILLED_MACIL = "You Killed Macil!";
|
|
TXT_KILLED_LOREMASTER = "You've Killed the Loremaster!";
|
|
|
|
// Strife pickup messages
|
|
|
|
TXT_METALARMOR = "You picked up the Metal Armor.";
|
|
TXT_LEATHERARMOR = "You picked up the Leather Armor.";
|
|
TXT_MEDPATCH = "You picked up the Med patch.";
|
|
TXT_MEDICALKIT = "You picked up the Medical kit.";
|
|
TXT_SURGERYKIT = "You picked up the Surgery Kit.";
|
|
TXT_STRIFEMAP = "You picked up the map.";
|
|
TXT_BELDINSRING = "You picked up the ring.";
|
|
TXT_OFFERINGCHALICE = "You picked up the Offering Chalice.";
|
|
TXT_EAR = "You picked up the ear.";
|
|
TXT_BROKENCOUPLING = "You picked up the broken power coupling.";
|
|
TXT_SHADOWARMOR = "You picked up the Shadow armor.";
|
|
TXT_ENVSUIT = "You picked up the Environmental Suit.";
|
|
TXT_GUARDUNIFORM = "You picked up the Guard Uniform.";
|
|
TXT_OFFICERSUNIFORM = "You picked up the Officer's Uniform.";
|
|
TXT_FTHROWERPARTS = "You picked up the flame thrower parts.";
|
|
TXT_REPORT = "You picked up the report.";
|
|
TXT_INFO = "You picked up the info.";
|
|
TXT_TARGETER = "You picked up the Targeter.";
|
|
TXT_COMMUNICATOR = "You picked up the Communicator.";
|
|
TXT_COIN = "You picked up the coin.";
|
|
TXT_XGOLD = "You picked up %d gold.";
|
|
TXT_BEACON = "You picked up the Teleporter Beacon.";
|
|
TXT_DEGNINORE = "You picked up the Degnin Ore.";
|
|
TXT_SCANNER = "You picked up the scanner.";
|
|
TXT_NEEDMAP = "The scanner won't work without a map!\n";
|
|
TXT_PRISONPASS = "You picked up the Prison pass.";
|
|
|
|
TXT_STRIFECROSSBOW = "You picked up the crossbow.";
|
|
TXT_ASSAULTGUN = "You picked up the assault gun.";
|
|
TXT_MMLAUNCHER = "You picked up the mini missile launcher.";
|
|
TXT_FLAMER = "You picked up the flame thrower.";
|
|
TXT_MAULER = "You picked up the mauler.";
|
|
TXT_GLAUNCHER = "You picked up the Grenade launcher.";
|
|
TXT_SIGIL = "You picked up the SIGIL.";
|
|
|
|
|
|
TXT_BASEKEY = "You picked up the Base Key.";
|
|
TXT_GOVSKEY = "You picked up the Govs Key.";
|
|
TXT_PASSCARD = "You picked up the Passcard.";
|
|
TXT_IDBADGE = "You picked up the ID Badge.";
|
|
TXT_PRISONKEY = "You picked up the Prison Key.";
|
|
TXT_SEVEREDHAND = "You picked up the Severed Hand.";
|
|
TXT_POWER1KEY = "You picked up the Power1 Key.";
|
|
TXT_POWER2KEY = "You picked up the Power2 Key.";
|
|
TXT_POWER3KEY = "You picked up the Power3 Key.";
|
|
TXT_GOLDKEY = "You picked up the Gold Key.";
|
|
TXT_IDCARD = "You picked up the ID Card.";
|
|
TXT_SILVERKEY = "You picked up the Silver Key.";
|
|
TXT_ORACLEKEY = "You picked up the Oracle Key.";
|
|
TXT_MILITARYID = "You picked up the Military ID.";
|
|
TXT_ORDERKEY = "You picked up the Order Key.";
|
|
TXT_WAREHOUSEKEY = "You picked up the Warehouse Key.";
|
|
TXT_BRASSKEY = "You picked up the Brass Key.";
|
|
TXT_REDCRYSTAL = "You picked up the Red Crystal Key.";
|
|
TXT_BLUECRYSTAL = "You picked up the Blue Crystal Key.";
|
|
TXT_CHAPELKEY = "You picked up the Chapel Key.";
|
|
TXT_CATACOMBKEY = "You picked up the Catacomb Key.";
|
|
TXT_SECURITYKEY = "You picked up the Security Key.";
|
|
TXT_COREKEY = "You picked up the Core Key.";
|
|
TXT_MAULERKEY = "You picked up the Mauler Key.";
|
|
TXT_FACTORYKEY = "You picked up the Factory Key.";
|
|
TXT_MINEKEY = "You picked up the Mine Key.";
|
|
TXT_NEWKEY5 = "You picked up the New Key5.";
|
|
TXT_ORACLEPASS = "You picked up the Oracle Pass.";
|
|
|
|
TXT_HEGRENADES = "You picked up the HE-Grenade Rounds.";
|
|
TXT_PHGRENADES = "You picked up the Phosphorus-Grenade Rounds.";
|
|
TXT_CLIPOFBULLETS = "You picked up the clip of bullets.";
|
|
TXT_BOXOFBULLETS = "You picked up the box of bullets.";
|
|
TXT_MINIMISSILES = "You picked up the mini missiles.";
|
|
TXT_CRATEOFMISSILES = "You picked up the crate of missiles.";
|
|
TXT_ENERGYPOD = "You picked up the energy pod.";
|
|
TXT_ENERGYPACK = "You picked up the energy pack.";
|
|
TXT_POISONBOLTS = "You picked up the poison bolts.";
|
|
TXT_ELECTRICBOLTS = "You picked up the electric bolts.";
|
|
TXT_AMMOSATCHEL = "You picked up the ammo satchel.";
|
|
|
|
// Random dialogs
|
|
|
|
TXT_RANDOM_PEASANT_01 = "Please don't hurt me.";
|
|
TXT_RANDOM_PEASANT_02 = "If you're looking to hurt me, I'm not really worth the effort.";
|
|
TXT_RANDOM_PEASANT_03 = "I don't know anything.";
|
|
TXT_RANDOM_PEASANT_04 = "Go away or I'll call the guards!";
|
|
TXT_RANDOM_PEASANT_05 = "I wish sometimes that all these rebels would just learn their place and stop this nonsense.";
|
|
TXT_RANDOM_PEASANT_06 = "Just leave me alone, OK?";
|
|
TXT_RANDOM_PEASANT_07 = "I'm not sure, but sometimes I think that I know some of the acolytes.";
|
|
TXT_RANDOM_PEASANT_08 = "The order's got everything around here pretty well locked up tight.";
|
|
TXT_RANDOM_PEASANT_09 = "There's no way that this is just a security force.";
|
|
TXT_RANDOM_PEASANT_10 = "I've heard that the order is really nervous about the front's actions around here.";
|
|
|
|
TXT_RANDOM_REBEL_01 = "There's no way the order will stand against us.";
|
|
TXT_RANDOM_REBEL_02 = "We're almost ready to strike. Macil's plans are falling in place.";
|
|
TXT_RANDOM_REBEL_03 = "We're all behind you, don't worry.";
|
|
TXT_RANDOM_REBEL_04 = "Don't get too close to any of those big robots. They'll melt you down for scrap!";
|
|
TXT_RANDOM_REBEL_05 = "The day of our glory will soon come, and those who oppose us will be crushed!";
|
|
TXT_RANDOM_REBEL_06 = "Don't get too comfortable. We've still got our work cut out for us.";
|
|
TXT_RANDOM_REBEL_07 = "Macil says that you're the new hope. Bear that in mind.";
|
|
TXT_RANDOM_REBEL_08 = "Once we've taken these charlatans down, we'll be able to rebuild this world as it should be.";
|
|
TXT_RANDOM_REBEL_09 = "Remember that you aren't fighting just for yourself, but for everyone here and outside.";
|
|
TXT_RANDOM_REBEL_10 = "As long as one of us still stands, we will win.";
|
|
|
|
TXT_RANDOM_AGUARD_01 = "Move along, peasant.";
|
|
TXT_RANDOM_AGUARD_02 = "Follow the true faith, only then will you begin to understand.";
|
|
TXT_RANDOM_AGUARD_03 = "Only through death can one be truly reborn.";
|
|
TXT_RANDOM_AGUARD_04 = "I'm not interested in your useless drivel.";
|
|
TXT_RANDOM_AGUARD_05 = "If I had wanted to talk to you I would have told you so.";
|
|
TXT_RANDOM_AGUARD_06 = "Go and annoy someone else!";
|
|
TXT_RANDOM_AGUARD_07 = "Keep moving!";
|
|
TXT_RANDOM_AGUARD_08 = "If the alarm goes off, just stay out of our way!";
|
|
TXT_RANDOM_AGUARD_09 = "The order will cleanse the world and usher it into the new era.";
|
|
TXT_RANDOM_AGUARD_10 = "Problem? No, I thought not.";
|
|
|
|
TXT_RANDOM_BEGGAR_01 = "Alms for the poor?";
|
|
TXT_RANDOM_BEGGAR_02 = "What are you looking at, surfacer?";
|
|
TXT_RANDOM_BEGGAR_03 = "You wouldn't have any extra food, would you?";
|
|
TXT_RANDOM_BEGGAR_04 = "You surface people will never understand us.";
|
|
TXT_RANDOM_BEGGAR_05 = "Ha, the guards can't find us. Those idiots don't even know we exist.";
|
|
TXT_RANDOM_BEGGAR_06 = "One day everyone but those who serve the order will be forced to join us.";
|
|
TXT_RANDOM_BEGGAR_07 = "Stare now, but you know that this will be your own face one day.";
|
|
TXT_RANDOM_BEGGAR_08 = "There's nothing more annoying than a surfacer with an attitude!";
|
|
TXT_RANDOM_BEGGAR_09 = "The order will make short work of your pathetic front.";
|
|
TXT_RANDOM_BEGGAR_10 = "Watch yourself, surfacer. We know our enemies!";
|
|
|
|
TXT_RANDOM_PGUARD_01 = "We are the hands of fate. To earn our wrath is to find oblivion!";
|
|
TXT_RANDOM_PGUARD_02 = "The order will cleanse the world of the weak and corrupt!";
|
|
TXT_RANDOM_PGUARD_03 = "Obey the will of the masters!";
|
|
TXT_RANDOM_PGUARD_04 = "Long life to the brothers of the order!";
|
|
TXT_RANDOM_PGUARD_05 = "Free will is an illusion that binds the weak minded.";
|
|
TXT_RANDOM_PGUARD_06 = "Power is the path to glory. To follow the order is to walk that path!";
|
|
TXT_RANDOM_PGUARD_07 = "Take your place among the righteous, join us!";
|
|
TXT_RANDOM_PGUARD_08 = "The order protects its own.";
|
|
TXT_RANDOM_PGUARD_09 = "Acolytes? They have yet to see the full glory of the order.";
|
|
TXT_RANDOM_PGUARD_10 = "If there is any honor inside that pathetic shell of a body, you'll enter into the arms of the order.";
|
|
|
|
TXT_RANDOMGOODBYE_1 = "Bye!";
|
|
TXT_RANDOMGOODBYE_2 = "Thanks, bye!";
|
|
TXT_RANDOMGOODBYE_3 = "See you later!";
|
|
TXT_HAVEENOUGH = "You seem to have enough!";
|
|
TXT_GOAWAY = "Go away!";
|
|
|
|
TXT_COMM0 = "Incoming Message";
|
|
TXT_COMM1 = "Incoming Message from BlackBird";
|
|
|
|
|
|
// Menu Strings
|
|
|
|
// Main Menu
|
|
MNU_NEWGAME = "NEW GAME";
|
|
MNU_OPTIONS = "OPTIONS";
|
|
MNU_GAMEFILES = "GAME FILES";
|
|
MNU_INFO = "INFO";
|
|
MNU_QUITGAME = "QUIT GAME";
|
|
|
|
// Skills
|
|
MNU_CHOOSESKILL = "CHOOSE SKILL LEVEL:";
|
|
|
|
SKILL_BABY = "I'm too young to die";
|
|
SKILL_EASY = "Hey, not too rough";
|
|
SKILL_NORMAL = "Hurt me plenty";
|
|
SKILL_HARD = "Ultra-Violence";
|
|
SKILL_NIGHTMARE = "NIGHTMARE!";
|
|
|
|
CSKILL_BABY = "Easy does it";
|
|
CSKILL_EASY = "Not so sticky";
|
|
CSKILL_NORMAL = "Gobs of goo";
|
|
CSKILL_HARD = "Extreme Ooze";
|
|
CSKILL_NIGHTMARE = "Super Slimey!";
|
|
|
|
SSKILL_BABY = "Training";
|
|
SSKILL_EASY = "Rookie";
|
|
SSKILL_NORMAL = "Veteran";
|
|
SSKILL_HARD = "Elite";
|
|
SSKILL_NIGHTMARE = "Bloodbath";
|
|
|
|
MNU_WETNURSE = "THOU NEEDETH A WET-NURSE";
|
|
MNU_YELLOWBELLIES = "YELLOWBELLIES-R-US";
|
|
MNU_BRINGEST = "BRINGEST THEM ONETH";
|
|
MNU_SMITE = "THOU ART A SMITE-MEISTER";
|
|
MNU_BLACKPLAGUE = "BLACK PLAGUE POSSESSES THEE";
|
|
|
|
MNU_SQUIRE = "SQUIRE";
|
|
MNU_KNIGHT = "KNIGHT";
|
|
MNU_WARRIOR = "WARRIOR";
|
|
MNU_BERSERKER = "BERSERKER";
|
|
MNU_TITAN = "TITAN";
|
|
|
|
MNU_ALTARBOY = "ALTAR BOY";
|
|
MNU_ACOLYTE = "ACOLYTE";
|
|
MNU_PRIEST = "PRIEST";
|
|
MNU_CARDINAL = "CARDINAL";
|
|
MNU_POPE = "POPE";
|
|
|
|
MNU_APPRENTICE = "APPRENTICE";
|
|
MNU_ENCHANTER = "ENCHANTER";
|
|
MNU_SORCERER = "SORCERER";
|
|
MNU_WARLOCK = "WARLOCK";
|
|
MNU_ARCHMAGE = "ARCHMAGE";
|
|
|
|
// Classes
|
|
MNU_CHOOSECLASS = "CHOOSE CLASS:";
|
|
MNU_FIGHTER = "FIGHTER";
|
|
MNU_CLERIC = "CLERIC";
|
|
MNU_MAGE = "MAGE";
|
|
MNU_RANDOM = "RANDOM";
|
|
|
|
// Game Files
|
|
MNU_LOADGAME = "LOAD GAME";
|
|
MNU_SAVEGAME = "SAVE GAME";
|
|
MNU_NOPICTURE = "No Picture";
|
|
MNU_DIFFVERSION = "Different\nVersion";
|
|
MNU_NOFILES = "No files";
|
|
MNU_DELETESG = "Do you really want to delete the savegame\n";
|
|
|
|
// Episodes
|
|
MNU_EPISODE = "Select Episode";
|
|
MNU_COTD = "CITY OF THE DAMNED";
|
|
MNU_HELLSMAW = "HELL'S MAW";
|
|
MNU_DOME = "THE DOME OF D'SPARIL";
|
|
MNU_OSSUARY = "THE OSSUARY";
|
|
MNU_DEMESNE = "THE STAGNANT DEMESNE";
|
|
$ifgame(heretic) SWSTRING = "ONLY AVAILABLE IN THE REGISTERED VERSION";
|
|
|
|
// Options Menu
|
|
OPTMNU_TITLE = "OPTIONS";
|
|
OPTMNU_CONTROLS = "Customize Controls";
|
|
OPTMNU_MOUSE = "Mouse options";
|
|
OPTMNU_JOYSTICK = "Joystick options";
|
|
OPTMNU_PLAYER = "Player Setup";
|
|
OPTMNU_GAMEPLAY = "Gameplay Options";
|
|
OPTMNU_COMPATIBILITY = "Compatibility Options";
|
|
OPTMNU_AUTOMAP = "Automap Options";
|
|
OPTMNU_HUD = "HUD Options";
|
|
OPTMNU_MISCELLANEOUS = "Miscellaneous Options";
|
|
OPTMNU_NETWORK = "Network Options";
|
|
OPTMNU_SOUND = "Sound Options";
|
|
OPTMNU_DISPLAY = "Display Options";
|
|
OPTMNU_VIDEO = "Set video mode";
|
|
OPTMNU_DEFAULTS = "Reset to defaults";
|
|
OPTMNU_RESETTOSAVED = "Reset to last saved";
|
|
OPTMNU_CONSOLE = "Go to console";
|
|
|
|
// Controls Menu
|
|
|
|
CNTRLMNU_TITLE = "CUSTOMIZE CONTROLS";
|
|
CNTRLMNU_SWITCHTEXT1 = "ENTER to change, BACKSPACE to clear";
|
|
CNTRLMNU_SWITCHTEXT2 = "Press new key for control, ESC to cancel";
|
|
CNTRLMNU_CONTROLS = "Controls";
|
|
CNTRLMNU_ATTACK = "Fire";
|
|
CNTRLMNU_ALTATTACK = "Secondary Fire";
|
|
CNTRLMNU_RELOAD = "Weapon Reload";
|
|
CNTRLMNU_ZOOM = "Weapon Zoom";
|
|
CNTRLMNU_USER1 = "Weapon State 1";
|
|
CNTRLMNU_USER2 = "Weapon State 2";
|
|
CNTRLMNU_USER3 = "Weapon State 3";
|
|
CNTRLMNU_USER4 = "Weapon State 4";
|
|
CNTRLMNU_USE = "Use / Open";
|
|
CNTRLMNU_FORWARD = "Move forward";
|
|
CNTRLMNU_BACK = "Move backward";
|
|
CNTRLMNU_MOVELEFT = "Strafe left";
|
|
CNTRLMNU_MOVERIGHT = "Strafe right";
|
|
CNTRLMNU_TURNLEFT = "Turn left";
|
|
CNTRLMNU_TURNRIGHT = "Turn right";
|
|
CNTRLMNU_TURN180 = "Quick Turn";
|
|
CNTRLMNU_JUMP = "Jump";
|
|
CNTRLMNU_CROUCH = "Crouch";
|
|
CNTRLMNU_TOGGLECROUCH = "Crouch Toggle";
|
|
CNTRLMNU_MOVEUP = "Fly / Swim up";
|
|
CNTRLMNU_MOVEDOWN = "Fly / Swim down";
|
|
CNTRLMNU_LAND = "Stop flying";
|
|
CNTRLMNU_MOUSELOOK = "Mouse look";
|
|
CNTRLMNU_KEYBOARDLOOK = "Keyboard look";
|
|
CNTRLMNU_LOOKUP = "Look up";
|
|
CNTRLMNU_LOOKDOWN = "Look down";
|
|
CNTRLMNU_CENTERVIEW = "Center view";
|
|
CNTRLMNU_RUN = "Run";
|
|
CNTRLMNU_TOGGLERUN = "Toggle Run";
|
|
CNTRLMNU_STRAFE = "Strafe";
|
|
CNTRLMNU_SCOREBOARD = "Show Scoreboard";
|
|
CNTRLMNU_TOGGLESCOREBOARD = "Toggle Scoreboard";
|
|
CNTRLMNU_CHAT = "Chat";
|
|
CNTRLMNU_SAY = "Say";
|
|
CNTRLMNU_TEAMSAY = "Team say";
|
|
CNTRLMNU_WEAPONS = "Weapons";
|
|
CNTRLMNU_NEXTWEAPON = "Next weapon";
|
|
CNTRLMNU_PREVIOUSWEAPON = "Previous weapon";
|
|
CNTRLMNU_SLOT1 = "Weapon Slot 1";
|
|
CNTRLMNU_SLOT2 = "Weapon Slot 2";
|
|
CNTRLMNU_SLOT3 = "Weapon Slot 3";
|
|
CNTRLMNU_SLOT4 = "Weapon Slot 4";
|
|
CNTRLMNU_SLOT5 = "Weapon Slot 5";
|
|
CNTRLMNU_SLOT6 = "Weapon Slot 6";
|
|
CNTRLMNU_SLOT7 = "Weapon Slot 7";
|
|
CNTRLMNU_SLOT8 = "Weapon Slot 8";
|
|
CNTRLMNU_SLOT9 = "Weapon Slot 9";
|
|
CNTRLMNU_SLOT0 = "Weapon Slot 0";
|
|
CNTRLMNU_INVENTORY = "Inventory";
|
|
CNTRLMNU_USEITEM = "Activate item";
|
|
CNTRLMNU_USEALLITEMS = "Activate all items";
|
|
CNTRLMNU_NEXTITEM = "Next item";
|
|
CNTRLMNU_PREVIOUSITEM = "Previous item";
|
|
CNTRLMNU_DROPITEM = "Drop item";
|
|
CNTRLMNU_QUERYITEM = "Query item";
|
|
CNTRLMNU_DROPWEAPON = "Drop weapon";
|
|
CNTRLMNU_OTHER = "Other";
|
|
CNTRLMNU_AUTOMAP = "Toggle automap";
|
|
CNTRLMNU_CHASECAM = "Chasecam";
|
|
CNTRLMNU_COOPSPY = "Coop spy";
|
|
CNTRLMNU_SCREENSHOT = "Screenshot";
|
|
CNTRLMNU_CONSOLE = "Open console";
|
|
CNTRLMNU_POPUPS = "Strife Popup Screens";
|
|
CNTRLMNU_MISSION = "Mission objectives";
|
|
CNTRLMNU_KEYS = "Keys list";
|
|
CNTRLMNU_STATS = "Weapons/ammo/stats";
|
|
|
|
// Mouse Menu
|
|
|
|
MOUSEMNU_TITLE = "MOUSE OPTIONS";
|
|
MOUSEMNU_ENABLEMOUSE = "Enable mouse";
|
|
MOUSEMNU_MOUSEINMENU = "Enable mouse in menus";
|
|
MOUSEMNU_SHOWBACKBUTTON = "Show back button";
|
|
MOUSEMNU_CURSOR = "Cursor";
|
|
MOUSEMNU_SENSITIVITY = "Overall sensitivity";
|
|
MOUSEMNU_NOPRESCALE = "Prescale mouse movement";
|
|
MOUSEMNU_SMOOTHMOUSE = "Smooth mouse movement";
|
|
MOUSEMNU_TURNSPEED = "Turning speed";
|
|
MOUSEMNU_MOUSELOOKSPEED = "Mouselook speed";
|
|
MOUSEMNU_FORWBACKSPEED = "Forward/Backward speed";
|
|
MOUSEMNU_STRAFESPEED = "Strafing speed";
|
|
MOUSEMNU_ALWAYSMOUSELOOK = "Always Mouselook";
|
|
MOUSEMNU_INVERTMOUSE = "Invert Mouse";
|
|
MOUSEMNU_LOOKSPRING = "Lookspring";
|
|
MOUSEMNU_LOOKSTRAFE = "Lookstrafe";
|
|
|
|
// Joystick Menu
|
|
|
|
JOYMNU_CONFIG = "CONFIGURE CONTROLLER";
|
|
JOYMNU_OPTIONS = "CONTROLLER OPTIONS";
|
|
|
|
// Player Setup Menu
|
|
MNU_PLAYERSETUP = "PLAYER SETUP";
|
|
PLYRMNU_NAME = "Name";
|
|
PLYRMNU_TEAM = "Team";
|
|
PLYRMNU_PLAYERCOLOR = "Color";
|
|
PLYRMNU_RED = "Red";
|
|
PLYRMNU_GREEN = "Green";
|
|
PLYRMNU_BLUE = "Blue";
|
|
PLYRMNU_PLAYERCLASS = "Class";
|
|
PLYRMNU_PLAYERSKIN = "Skin";
|
|
PLYRMNU_PLAYERGENDER = "Gender";
|
|
PLYRMNU_AUTOAIM = "Autoaim";
|
|
PLYRMNU_SWITCHONPICKUP = "Switch on pickup";
|
|
PLYRMNU_ALWAYSRUN = "Always Run";
|
|
|
|
// Display Options
|
|
DSPLYMNU_TITLE = "DISPLAY OPTIONS";
|
|
DSPLYMNU_SCOREBOARD = "Scoreboard Options";
|
|
DSPLYMNU_SCREENSIZE = "Screen size";
|
|
DSPLYMNU_BRIGHTNESS = "Brightness";
|
|
DSPLYMNU_VSYNC = "Vertical Sync";
|
|
DSPLYMNU_CAPFPS = "Rendering Interpolation";
|
|
DSPLYMNU_COLUMNMETHOD = "Column render mode";
|
|
DSPLYMNU_WIPETYPE = "Screen wipe style";
|
|
DSPLYMNU_SHOWENDOOM = "Show ENDOOM screen";
|
|
DSPLYMNU_BLOODFADE = "Blood Flash Intensity";
|
|
DSPLYMNU_PICKUPFADE = "Pickup Flash Intensity";
|
|
DSPLYMNU_PALLETEHACK = "DirectDraw palette hack"; // Not used
|
|
DSPLYMNU_ATTACHEDSURFACES = "Use attached surfaces"; // Not used
|
|
DSPLYMNU_STRETCHSKY = "Stretch short skies";
|
|
DSPLYMNU_LINEARSKY = "Linear skies";
|
|
DSPLYMNU_DRAWFUZZ = "Use fuzz effect";
|
|
DSPLYMNU_TRANSSOUL = "Lost Soul translucency";
|
|
DSPLYMNU_FAKECONTRAST = "Use fake contrast";
|
|
DSPLYMNU_ROCKETTRAILS = "Rocket Trails";
|
|
DSPLYMNU_BLOODTYPE = "Blood Type";
|
|
DSPLYMNU_PUFFTYPE = "Bullet Puff Type";
|
|
DSPLYMNU_MAXPARTICLES = "Number of particles";
|
|
DSPLYMNU_MAXDECALS = "Number of decals";
|
|
DSPLYMNU_PLAYERSPRITES = "Show player sprites";
|
|
DSPLYMNU_DEATHCAM = "Death camera";
|
|
DSPLYMNU_TELEZOOM = "Teleporter zoom";
|
|
DSPLYMNU_QUAKEINTENSITY = "Earthquake shake intensity";
|
|
DSPLYMNU_NOMONSTERINTERPOLATION = "Interpolate monster movement";
|
|
DSPLYMNU_MENUDIM = "Menu dim";
|
|
DSPLYMNU_DIMCOLOR = "Dim color";
|
|
DSPLYMNU_MOVEBOB = "View bob amount while moving";
|
|
DSPLYMNU_STILLBOB = "View bob amount while not moving";
|
|
DSPLYMNU_BOBSPEED = "Weapon bob speed";
|
|
|
|
// HUD Options
|
|
HUDMNU_TITLE = "HUD Options";
|
|
HUDMNU_ALTHUD = "Alternative HUD";
|
|
HUDMNU_MESSAGE = "Message Options";
|
|
HUDMNU_UISCALE = "User interface scale";
|
|
HUDMNU_CROSSHAIR = "Default Crosshair";
|
|
HUDMNU_FORCECROSSHAIR = "Force default crosshair";
|
|
HUDMNU_GROWCROSSHAIR = "Grow crosshair when picking up items";
|
|
HUDMNU_CROSSHAIRCOLOR = "Crosshair color";
|
|
HUDMNU_CROSSHAIRHEALTH = "Crosshair shows health";
|
|
HUDMNU_CROSSHAIRSCALE = "Scale crosshair";
|
|
HUDMNU_NAMETAGS = "Display nametags";
|
|
HUDMNU_NAMETAGCOLOR = "Nametag color";
|
|
HUDMNU_SCALESTATBAR = "Stretch status bar";
|
|
HUDMNU_SCALEFULLSCREENHUD = "Stretch Fullscreen HUD";
|
|
HUDMNU_OLDOUCH = "Use old ouch mug shot formula";
|
|
HUDMNU_HEXENFLASHES = "Hexen weapon flashes";
|
|
HUDMNU_POISONFLASHES = "Poison damage flashes";
|
|
HUDMNU_ICEFLASHES = "Ice death flashes";
|
|
HUDMNU_HAZARDFLASHES = "Poison Buildup flashes";
|
|
|
|
// AltHUD Options
|
|
ALTHUDMNU_TITLE = "Alternative HUD";
|
|
ALTHUDMNU_ENABLE = "Enable alternative HUD";
|
|
ALTHUDMNU_SCALEHUD = "Stretch alternative HUD";
|
|
ALTHUDMNU_SHOWSECRETS = "Show secret count";
|
|
ALTHUDMNU_SHOWMONSTERS = "Show monster count";
|
|
ALTHUDMNU_SHOWITEMS = "Show item count";
|
|
ALTHUDMNU_SHOWSTATS = "Show stamina and accuracy";
|
|
ALTHUDMNU_SHOWBERSERK = "Show berserk";
|
|
ALTHUDMNU_SHOWWEAPONS = "Show weapons";
|
|
ALTHUDMNU_SHOWAMMO = "Show ammo for";
|
|
ALTHUDMNU_SHOWTIME = "Show time";
|
|
ALTHUDMNU_TIMECOLOR = "Time color";
|
|
ALTHUDMNU_SHOWLAG = "Show network latency";
|
|
ALTHUDMNU_AMMOORDER = "Ammo display order";
|
|
ALTHUDMNU_AMMORED = "Red ammo display below %";
|
|
ALTHUDMNU_AMMOYELLOW = "Yellow ammo display below %";
|
|
ALTHUDMNU_HEALTHRED = "Red health display below";
|
|
ALTHUDMNU_HEALTHYELLOW = "Yellow health display below";
|
|
ALTHUDMNU_HEALTHGREEN = "Green health display below";
|
|
ALTHUDMNU_ARMORRED = "Red armor display below";
|
|
ALTHUDMNU_ARMORYELLOW = "Yellow armor display below";
|
|
ALTHUDMNU_ARMORGREEN = "Green armor display below";
|
|
ALTHUDMNU_AUTOMAPHUD = "Alternative Automap HUD";
|
|
ALTHUDMNU_TITLECOLOR = "Map title color";
|
|
ALTHUDMNU_MAPTIMECOLOR = "Map time color";
|
|
ALTHUDMNU_HUBTIMECOLOR = "Hub time color";
|
|
ALTHUDMNU_TOTALTIMECOLOR = "Total time color";
|
|
ALTHUDMNU_COORDINATECOLOR = "Coordinate color";
|
|
ALTHUDMNU_COORDINATEMODE = "Coordinate mode";
|
|
ALTHUDMNU_STATSNAMECOLOR = "Statistics name color";
|
|
ALTHUDMNU_STATSCOLOR = "Statistics color";
|
|
|
|
// Misc. Options
|
|
MISCMNU_TITLE = "Miscellaneous Options";
|
|
MISCMNU_MERGEKEYS = "Merge left+right Alt/Ctrl/Shift";
|
|
MISCMNU_WINFULLSCREENTOGGLE = "Alt-Enter toggles fullscreen";
|
|
MISCMNU_MACFULLSCREENTOGGLE = "Command-F toggles fullscreen";
|
|
MISCMNU_QUERYIWAD = "Show IWAD selection dialog";
|
|
MISCMNU_ALLCHEATS = "Enable cheats from all games";
|
|
MISCMNU_ENABLEAUTOSAVES = "Enable autosaves";
|
|
MISCMNU_AUTOSAVECOUNT = "Number of autosaves";
|
|
MISCMNU_SAVELOADCONFIRMATION = "Save/Load confirmation";
|
|
MISCMNU_DEHLOAD = "Load *.deh/*.bex lumps";
|
|
MISCMNU_CACHENODES = "Cache nodes";
|
|
MISCMNU_CACHETIME = "Time threshold for node caching";
|
|
MISCMNU_CLEARNODECACHE = "Clear node cache";
|
|
|
|
// Automap Options
|
|
AUTOMAPMNU_TITLE = "AUTOMAP OPTIONS";
|
|
AUTOMAPMNU_COLORSET = "Map color set";
|
|
AUTOMAPMNU_CUSTOMCOLORS = "Allow map defined colors";
|
|
AUTOMAPMNU_SETCUSTOMCOLORS = "Set custom colors";
|
|
AUTOMAPMNU_CONTROLS = "Customize map controls";
|
|
AUTOMAPMNU_ROTATE = "Rotate automap";
|
|
AUTOMAPMNU_OVERLAY = "Overlay automap";
|
|
AUTOMAPMNU_TEXTURED = "Enable textured display";
|
|
AUTOMAPMNU_FOLLOW = "Follow player";
|
|
AUTOMAPMNU_SHOWITEMS = "Show item counts";
|
|
AUTOMAPMNU_SHOWMONSTERS = "Show monster counts";
|
|
AUTOMAPMNU_SHOWSECRETS = "Show secret counts";
|
|
AUTOMAPMNU_SHOWTIME = "Show time elapsed";
|
|
AUTOMAPMNU_SHOWTOTALTIME = "Show total time elapsed";
|
|
AUTOMAPMNU_MAPSECRETS = "Show secrets on map";
|
|
AUTOMAPMNU_SHOWMAPLABEL = "Show map label";
|
|
AUTOMAPMNU_DRAWMAPBACK = "Draw map background";
|
|
AUTOMAPMNU_SHOWKEYS = "Show keys (cheat)";
|
|
AUTOMAPMNU_SHOWTRIGGERLINES = "Show trigger lines";
|
|
AUTOMAPMNU_SHOWTHINGSPRITES = "Show things as sprites";
|
|
AUTOMAPMNU_PTOVERLAY = "Overlay portals";
|
|
|
|
// Automap Controls
|
|
MAPCNTRLMNU_TITLE = "CUSTOMIZE MAP CONTROLS";
|
|
MAPCNTRLMNU_CONTROLS = "Map Controls";
|
|
MAPCNTRLMNU_PANLEFT = "Pan left";
|
|
MAPCNTRLMNU_PANRIGHT = "Pan right";
|
|
MAPCNTRLMNU_PANUP = "Pan up";
|
|
MAPCNTRLMNU_PANDOWN = "Pan down";
|
|
MAPCNTRLMNU_ZOOMIN = "Zoom in";
|
|
MAPCNTRLMNU_ZOOMOUT = "Zoom out";
|
|
MAPCNTRLMNU_TOGGLEZOOM = "Toggle zoom";
|
|
MAPCNTRLMNU_TOGGLEFOLLOW = "Toggle follow";
|
|
MAPCNTRLMNU_TOGGLEGRID = "Toggle grid";
|
|
MAPCNTRLMNU_TOGGLETEXTURE = "Toggle texture";
|
|
MAPCNTRLMNU_SETMARK = "Set mark";
|
|
MAPCNTRLMNU_CLEARMARK = "Clear mark";
|
|
|
|
// Automap Colors
|
|
MAPCOLORMNU_TITLE = "CUSTOMIZE MAP COLORS";
|
|
MAPCOLORMNU_DEFAULTMAPCOLORS = "Restore default custom colors";
|
|
MAPCOLORMNU_BACKCOLOR = "Background";
|
|
MAPCOLORMNU_YOURCOLOR = "You";
|
|
MAPCOLORMNU_WALLCOLOR = "1-sided walls";
|
|
MAPCOLORMNU_FDWALLCOLOR = "2-sided walls with different floors";
|
|
MAPCOLORMNU_CDWALLCOLOR = "2-sided walls with different ceilings";
|
|
MAPCOLORMNU_EFWALLCOLOR = "2-sided walls with 3D floors";
|
|
MAPCOLORMNU_GRIDCOLOR = "Map grid";
|
|
MAPCOLORMNU_XHAIRCOLOR = "Center point";
|
|
MAPCOLORMNU_NOTSEENCOLOR = "Not-yet-seen walls";
|
|
MAPCOLORMNU_LOCKEDCOLOR = "Locked doors";
|
|
MAPCOLORMNU_INTRALEVELCOLOR = "Teleporter to the same map";
|
|
MAPCOLORMNU_INTERLEVELCOLOR = "Teleporter to a different map";
|
|
MAPCOLORMNU_SECRETSECTORCOLOR = "Secret sector";
|
|
MAPCOLORMNU_SPECIALWALLCOLOR = "Special trigger lines";
|
|
MAPCOLORMNU_CHEATMODE = "Cheat Mode";
|
|
MAPCOLORMNU_TSWALLCOLOR = "Invisible 2-sided walls";
|
|
MAPCOLORMNU_SECRETWALLCOLOR = "Secret walls";
|
|
MAPCOLORMNU_THINGCOLOR = "Actors";
|
|
MAPCOLORMNU_MONSTERCOLOR = "Monsters";
|
|
MAPCOLORMNU_NONCOUNTINGMONSTERCOLOR = "non-counting Monsters";
|
|
MAPCOLORMNU_FRIENDCOLOR = "Friends";
|
|
MAPCOLORMNU_ITEMCOLOR = "Items";
|
|
MAPCOLORMNU_COUNTITEMCOLOR = "Count Items";
|
|
MAPCOLORMNU_OVERLAY = "Overlay Mode";
|
|
MAPCOLORMNU_OVCHEATMODE = "Overlay Cheat Mode";
|
|
MAPCOLORMNU_PORTAL = "Portal Overlays";
|
|
|
|
// Message Options
|
|
MSGMNU_TITLE = "MESSAGES";
|
|
MSGMNU_SHOWMESSAGES = "Show messages";
|
|
MSGMNU_SHOWOBITUARIES = "Show obituaries";
|
|
MSGMNU_SHOWSECRETS = "Show secret notifications";
|
|
MSGMNU_SCALETEXT = "Scale text in high res";
|
|
MSGMNU_SCALECONSOLE = "Scale console";
|
|
MSGMNU_MESSAGELEVEL = "Minimum message level";
|
|
MSGMNU_CENTERMESSAGES = "Center messages";
|
|
MSGMNU_MESSAGECOLORS = "Message Colors";
|
|
MSGMNU_ITEMPICKUP = "Item Pickup";
|
|
MSGMNU_OBITUARIES = "Obituaries";
|
|
MSGMNU_CRITICALMESSAGES = "Critical Messages";
|
|
MSGMNU_CHATMESSAGES = "Chat Messages";
|
|
MSGMNU_TEAMMESSAGES = "Team Messages";
|
|
MSGMNU_CENTEREDMESSAGES = "Centered Messages";
|
|
MSGMNU_SCREENSHOTMESSAGES = "Screenshot messages";
|
|
MSGMNU_LONGSAVEMESSAGES = "Detailed save messages";
|
|
MSGMNU_DEVELOPER = "Developer message mode";
|
|
|
|
// Scoreboard Options
|
|
SCRBRDMNU_TITLE = "SCOREBOARD OPTIONS";
|
|
SCRBRDMNU_COOPERATIVE = "Cooperative Options";
|
|
SCRBRDMNU_ENABLE = "Enable Scoreboard";
|
|
SCRBRDMNU_HEADERCOLOR = "Header Color";
|
|
SCRBRDMNU_YOURCOLOR = "Your Player Color";
|
|
SCRBRDMNU_OTHERPLAYERCOLOR = "Other Players' Color";
|
|
SCRBRDMNU_DEATHMATCH = "Deathmatch Options";
|
|
SCRBRDMNU_TEAMDEATHMATCH = "Team Deathmatch Options";
|
|
|
|
// Gameplay Menu
|
|
GMPLYMNU_TITLE = "GAMEPLAY OPTIONS";
|
|
GMPLYMNU_TEAMPLAY = "Teamplay";
|
|
GMPLYMNU_TEAMDAMAGE = "Team damage scalar";
|
|
GMPLYMNU_SMARTAUTOAIM = "Smart Autoaim";
|
|
GMPLYMNU_FALLINGDAMAGE = "Falling damage";
|
|
GMPLYMNU_DROPWEAPON = "Drop weapon";
|
|
GMPLYMNU_DOUBLEAMMO = "Double ammo";
|
|
GMPLYMNU_INFINITEAMMO = "Infinite ammo";
|
|
GMPLYMNU_INFINITEINVENTORY = "Infinite inventory";
|
|
GMPLYMNU_NOMONSTERS = "No monsters";
|
|
GMPLYMNU_NOMONSTERSTOEXIT = "No monsters to exit";
|
|
GMPLYMNU_MONSTERSRESPAWN = "Monsters respawn";
|
|
GMPLYMNU_NORESPAWN = "No respawn";
|
|
GMPLYMNU_ITEMSRESPAWN = "Items respawn";
|
|
GMPLYMNU_SUPERRESPAWN = "Big powerups respawn";
|
|
GMPLYMNU_FASTMONSTERS = "Fast monsters";
|
|
GMPLYMNU_DEGENERATION = "Degeneration";
|
|
GMPLYMNU_NOAUTOAIM = "Allow Autoaim";
|
|
GMPLYMNU_ALLOWSUICIDE = "Allow Suicide";
|
|
GMPLYMNU_ALLOWJUMP = "Allow jump";
|
|
GMPLYMNU_ALLOWCROUCH = "Allow crouch";
|
|
GMPLYMNU_ALLOWFREELOOK = "Allow freelook";
|
|
GMPLYMNU_ALLOWFOV = "Allow FOV";
|
|
GMPLYMNU_BFGFREEAIM = "Allow BFG aiming";
|
|
GMPLYMNU_ALLOWAUTOMAP = "Allow automap";
|
|
GMPLYMNU_AUTOMAPALLIES = "Automap allies";
|
|
GMPLYMNU_ALLOWSPYING = "Allow spying";
|
|
GMPLYMNU_CHASECAM = "Chasecam cheat";
|
|
GMPLYMNU_DONTCHECKAMMO = "Check ammo for weapon switch";
|
|
GMPLYMNU_KILLBOSSSPAWNS = "Icon's death kills its spawns";
|
|
GMPLYMNU_NOCOUNTENDMONSTER = "End sector counts for kill %";
|
|
GMPLYMNU_DEATHMATCH = "Deathmatch Settings";
|
|
GMPLYMNU_WEAPONSSTAY = "Weapons stay";
|
|
GMPLYMNU_ALLOWPOWERUPS = "Allow powerups";
|
|
GMPLYMNU_ALLOWHEALTH = "Allow health";
|
|
GMPLYMNU_ALLOWARMOR = "Allow armor";
|
|
GMPLYMNU_SPAWNFARTHEST = "Spawn farthest";
|
|
GMPLYMNU_SAMEMAP = "Same map";
|
|
GMPLYMNU_FORCERESPAWN = "Force respawn";
|
|
GMPLYMNU_ALLOWEXIT = "Allow exit";
|
|
GMPLYMNU_BARRELSRESPAWN = "Barrels respawn";
|
|
GMPLYMNU_RESPAWNPROTECTION = "Respawn protection";
|
|
GMPLYMNU_LOSEFRAG = "Lose frag if fragged";
|
|
GMPLYMNU_KEEPFRAGS = "Keep frags gained";
|
|
GMPLYMNU_NOTEAMSWITCH = "No team switching";
|
|
GMPLYMNU_COOPERATIVE = "Cooperative Settings";
|
|
GMPLYMNU_MULTIPLAYERWEAPONS = "Spawn multi. weapons";
|
|
GMPLYMNU_LOSEINVENTORY = "Lose entire inventory";
|
|
GMPLYMNU_KEEPKEYS = "Keep keys";
|
|
GMPLYMNU_KEEPWEAPONS = "Keep weapons";
|
|
GMPLYMNU_KEEPARMOR = "Keep armor";
|
|
GMPLYMNU_KEEPPOWERUPS = "Keep powerups";
|
|
GMPLYMNU_KEEPAMMO = "Keep ammo";
|
|
GMPLYMNU_LOSEHALFAMMO = "Lose half ammo";
|
|
GMPLYMNU_SPAWNWHEREDIED = "Spawn where died";
|
|
|
|
// Compatibility Options
|
|
CMPTMNU_TITLE = "COMPATIBILITY OPTIONS";
|
|
CMPTMNU_MODE = "Compatibility mode";
|
|
CMPTMNU_ACTORBEHAVIOR = "Actor Behavior";
|
|
CMPTMNU_CORPSEGIBS = "Crushed monsters can be resurrected";
|
|
CMPTMNU_NOBLOCKFRIENDS = "Friendly monsters aren't blocked";
|
|
CMPTMNU_LIMITPAIN = "Limit Pain Elementals' Lost Souls";
|
|
CMPTMNU_MBFMONSTERMOVE = "Monster movement is affected by effects";
|
|
CMPTMNU_CROSSDROPOFF = "Monsters cannot cross dropoffs";
|
|
CMPTMNU_DROPOFF = "Monsters get stuck over dropoffs";
|
|
CMPTMNU_INVISIBILITY = "Monsters see invisible players";
|
|
CMPTMNU_MINOTAUR = "No Minotaur floor flames in water";
|
|
CMPTMNU_NOTOSSDROPS = "Spawn item drops on the floor";
|
|
CMPTMNU_DEHACKEDBEHAVIOR = "DehackEd Behavior";
|
|
CMPTMNU_DEHHEALTH = "DEH health settings like Doom2.exe";
|
|
CMPTMNU_MUSHROOM = "Original A_Mushroom speed in DEH mods";
|
|
CMPTMNU_MAPACTIONBEHAVIOR = "Map/Action Behavior";
|
|
CMPTMNU_USEBLOCKING = "All special lines can block <use>";
|
|
CMPTMNU_ANYBOSSDEATH = "Allow any bossdeath for level special";
|
|
CMPTMNU_NODOORLIGHT = "Disable BOOM door light effect";
|
|
CMPTMNU_LIGHT = "Find neighboring light like Doom";
|
|
CMPTMNU_SHORTTEX = "Find shortest textures like Doom";
|
|
CMPTMNU_STAIRS = "Use buggier stair building";
|
|
CMPTMNU_FLOORMOVE = "Use Doom's floor motion behavior";
|
|
CMPTMNU_POINTONLINE = "Use Doom's point-on-line algorithm";
|
|
CMPTMNU_MULTIEXIT = "Level exit can be triggered more than once.";
|
|
CMPTMNU_PHYSICSBEHAVIOR = "Physics Behavior";
|
|
CMPTMNU_NOPASSOVER = "Actors are infinitely tall";
|
|
CMPTMNU_BOOMSCROLL = "Boom scrollers are additive";
|
|
CMPTMNU_BADANGLES = "Cannot travel straight NSEW";
|
|
CMPTMNU_WALLRUN = "Enable wall running";
|
|
CMPTMNU_RAVENSCROLL = "Raven scrollers use original speed";
|
|
CMPTMNU_TRACE = "Self ref. sectors don't block shots";
|
|
CMPTMNU_HITSCAN = "Use Doom code for hitscan checks";
|
|
CMPTMNU_MISSILECLIP = "Use Doom heights for missile clipping";
|
|
CMPTMNU_RENDERINGBEHAVIOR = "Rendering Behavior";
|
|
CMPTMNU_POLYOBJ = "Draw polyobjects like Hexen";
|
|
CMPTMNU_MASKEDMIDTEX = "Ignore Y offsets on masked midtextures";
|
|
CMPTMNU_SPRITESORT = "Invert sprite sorting";
|
|
CMPTMNU_SOUNDBEHAVIOR = "Sound Behavior";
|
|
CMPTMNU_SOUNDSLOTS = "Cripple sound for silent BFG trick";
|
|
CMPTMNU_SILENTPICKUP = "Don't let others hear your pickups";
|
|
CMPTMNU_SILENTINSTANTFLOORS = "Inst. moving floors are not silent";
|
|
CMPTMNU_SECTORSOUNDS = "Sector sounds use center as source";
|
|
CMPTMNU_SOUNDCUTOFF = "Sounds stop when actor vanishes";
|
|
CMPTMNU_SOUNDTARGET = "Use original sound target handling";
|
|
CMPTMNU_TELEPORT = "Scripted teleports don't trigger sector actions";
|
|
CMPTMNU_PUSHWINDOW = "Non-blocking lines can be pushed";
|
|
|
|
// Sound Options
|
|
SNDMNU_TITLE = "SOUND OPTIONS";
|
|
SNDMNU_SFXVOLUME = "Sounds volume";
|
|
SNDMNU_MENUVOLUME = "Menu volume";
|
|
SNDMNU_MUSICVOLUME = "Music volume";
|
|
SNDMNU_MIDIDEVICE = "MIDI device";
|
|
SNDMNU_UNDERWATERREVERB = "Underwater reverb";
|
|
SNDMNU_RANDOMIZEPITCHES = "Randomize pitches";
|
|
SNDMNU_CHANNELS = "Sound channels";
|
|
SNDMNU_BACKEND = "Sound backend";
|
|
SNDMNU_FMOD = "FMOD options";
|
|
SNDMNU_OPENAL = "OpenAL options";
|
|
SNDMNU_RESTART = "Restart sound";
|
|
SNDMNU_ADVANCED = "Advanced options";
|
|
SNDMNU_MODREPLAYER = "Module replayer options";
|
|
|
|
// Fmod Options
|
|
FMODMNU_TITLE = "FMOD OPTIONS";
|
|
FMODMNU_WATERCUTOFF = "Underwater cutoff";
|
|
FMODMNU_OUTPUTSYSTEM = "Output system";
|
|
FMODMNU_OUTPUTFORMAT = "Output format";
|
|
FMODMNU_SPEAKERMODE = "Speaker mode";
|
|
FMODMNU_RESAMPLER = "Resampler";
|
|
FMODMNU_HRTFFILTER = "HRTF filter";
|
|
FMODMNU_BUFFERSIZE = "Buffer size";
|
|
FMODMNU_BUFFERCOUNT = "Buffer count";
|
|
|
|
// OpenAL Options
|
|
OPENALMNU_TITLE = "OPENAL OPTIONS";
|
|
OPENALMNU_PLAYBACKDEVICE = "Playback device";
|
|
OPENALMNU_ENABLEEFX = "Enable EFX";
|
|
|
|
// Advanced Sound Options
|
|
ADVSNDMNU_TITLE = "ADVANCED SOUND OPTIONS";
|
|
ADVSNDMNU_SAMPLERATE = "Sample rate";
|
|
ADVSNDMNU_OPLSYNTHESIS = "OPL Synthesis";
|
|
ADVSNDMNU_OPLNUMCHIPS = "Number of emulated OPL chips";
|
|
ADVSNDMNU_OPLFULLPAN = "Full MIDI stereo panning";
|
|
ADVSNDMNU_OPLCORES = "OPL Emulator Core";
|
|
ADVSNDMNU_GUSEMULATION = "GUS Emulation";
|
|
ADVSNDMNU_GUSCONFIG = "GUS config file";
|
|
ADVSNDMNU_MIDIVOICES = "MIDI voices";
|
|
ADVSNDMNU_DMXGUS = "Read DMXGUS lumps";
|
|
ADVSNDMNU_GUSMEMSIZE = "GUS memory size";
|
|
ADVSNDMNU_FLUIDSYNTH = "FluidSynth";
|
|
ADVSNDMNU_FLUIDPATCHSET = "Patch set";
|
|
ADVSNDMNU_FLUIDGAIN = "Gain";
|
|
ADVSNDMNU_REVERB = "Reverb";
|
|
ADVSNDMNU_FLUIDVOICES = "MIDI voices";
|
|
ADVSNDMNU_TIMIDITY = "Timidity++";
|
|
ADVSNDMNU_TIMIDITYEXE = "Path for executable";
|
|
ADVSNDMNU_TIMIDITYCHORUS = "Chorus";
|
|
ADVSNDMNU_TIMIDITYVOLUME = "Relative volume";
|
|
ADVSNDMNU_WILDMIDI = "WildMidi";
|
|
ADVSNDMNU_WILDMIDICONFIG = "WildMidi config file";
|
|
|
|
// Module Replayer Options
|
|
MODMNU_TITLE = "MODULE REPLAYER OPTIONS";
|
|
MODMNU_REPLAYERENGINE = "Replayer engine";
|
|
MODMNU_MASTERVOLUME = "Master Volume";
|
|
MODMNU_QUALITY = "Quality";
|
|
MODMNU_VOLUMERAMPING = "Volume ramping";
|
|
MODMNU_CHIPOMATIC = "Chip-o-matic";
|
|
|
|
// Renderer Options
|
|
RNDMNU_TITLE = "CHANGE RENDERER";
|
|
RNDMNU_RENDERER = "Hardware Acceleration";
|
|
RNDMNU_TRUECOLOR = "Software Truecolor Mode";
|
|
RNDMNU_CANVAS = "Software Canvas";
|
|
|
|
// Video Options
|
|
VIDMNU_TITLE = "VIDEO MODE";
|
|
VIDMNU_FULLSCREEN = "Fullscreen";
|
|
VIDMNU_HIDPI = "Retina/HiDPI support";
|
|
VIDMNU_ASPECTRATIO = "Aspect ratio";
|
|
VIDMNU_FORCEASPECT = "Force aspect ratio";
|
|
VIDMNU_5X4ASPECTRATIO = "Enable 5:4 aspect ratio";
|
|
VIDMNU_CHANGERENDER = "Change Rendering Output";
|
|
VIDMNU_ENTERTEXT = "Press ENTER to set mode";
|
|
VIDMNU_TESTTEXT1 = "T to test mode for 5 seconds";
|
|
VIDMNU_TESTTEXT2 = "Please wait 5 seconds...";
|
|
|
|
// Network Options
|
|
NETMNU_TITLE = "NETWORK OPTIONS";
|
|
NETMNU_LOCALOPTIONS = "Local options";
|
|
NETMNU_MOVEPREDICTION = "Movement prediction";
|
|
NETMNU_LINESPECIALPREDICTION = "Predict line actions";
|
|
NETMNU_PREDICTIONLERPSCALE = "Prediction Lerp Scale";
|
|
NETMNU_LERPTHRESHOLD = "Lerp Threshold";
|
|
NETMNU_HOSTOPTIONS = "Host options";
|
|
NETMNU_EXTRATICS = "Extra Tics";
|
|
NETMNU_TICBALANCE = "Latency balancing";
|
|
|
|
// Option Values
|
|
OPTVAL_OFF = "Off";
|
|
OPTVAL_ON = "On";
|
|
OPTVAL_MALE = "Male";
|
|
OPTVAL_FEMALE = "Female";
|
|
OPTVAL_OTHER = "Other";
|
|
OPTVAL_UPPERLEFT = "Upper left";
|
|
OPTVAL_UPPERRIGHT = "Upper right";
|
|
OPTVAL_LOWERLEFT = "Lower left";
|
|
OPTVAL_LOWERRIGHT = "Lower right";
|
|
OPTVAL_TOUCHSCREENLIKE = "Touchscreen-like";
|
|
OPTVAL_NONE = "None";
|
|
OPTVAL_TURNING = "Turning";
|
|
OPTVAL_LOOKINGUPDOWN = "Looking Up/Down";
|
|
OPTVAL_MOVINGFORWARD = "Moving Forward";
|
|
OPTVAL_STRAFING = "Strafing";
|
|
OPTVAL_MOVINGUPDOWN = "Moving Up/Down";
|
|
OPTVAL_INVERTED = "Inverted";
|
|
OPTVAL_NOTINVERTED = "Not Inverted";
|
|
OPTVAL_ORIGINAL = "Original";
|
|
OPTVAL_OPTIMIZED = "Optimized";
|
|
OPTVAL_PARTICLES = "Particles";
|
|
OPTVAL_SPRITES = "Sprites";
|
|
OPTVAL_SPRITESPARTICLES = "Sprites & Particles";
|
|
OPTVAL_MELT = "Melt";
|
|
OPTVAL_BURN = "Burn";
|
|
OPTVAL_CROSSFADE = "Crossfade";
|
|
OPTVAL_ONLYMODIFIED = "Only modified";
|
|
OPTVAL_SMOOTH = "Smooth";
|
|
OPTVAL_TRANSLUCENT = "Translucent";
|
|
OPTVAL_FUZZ = "Fuzz";
|
|
OPTVAL_SHADOW = "Shadow";
|
|
OPTVAL_ITEMS = "Items";
|
|
OPTVAL_WEAPONS = "Weapons";
|
|
OPTVAL_BOTH = "Both";
|
|
OPTVAL_ZDOOM = "ZDoom";
|
|
OPTVAL_STRIFE = "Strife";
|
|
OPTVAL_PLAYER = "Player";
|
|
OPTVAL_MAP = "Map";
|
|
OPTVAL_SCALETO640X400 = "Scale to 640x400";
|
|
OPTVAL_PIXELDOUBLE = "Pixel double";
|
|
OPTVAL_PIXELQUADRUPLE = "Pixel quadruple";
|
|
OPTVAL_CURRENTWEAPON = "Current weapon";
|
|
OPTVAL_AVAILABLEWEAPONS = "Available weapons";
|
|
OPTVAL_ALLWEAPONS = "All weapons";
|
|
OPTVAL_LEVELMILLISECONDS = "Level, milliseconds";
|
|
OPTVAL_LEVELSECONDS = "Level, seconds";
|
|
OPTVAL_LEVEL = "Level";
|
|
OPTVAL_HUBSECONDS = "Hub, seconds";
|
|
OPTVAL_HUB = "Hub";
|
|
OPTVAL_TOTALSECONDS = "Total, seconds";
|
|
OPTVAL_TOTAL = "Total";
|
|
OPTVAL_SYSTEMSECONDS = "System, seconds";
|
|
OPTVAL_SYSTEM = "System";
|
|
OPTVAL_NETGAMESONLY = "Netgames only";
|
|
OPTVAL_ALWAYS = "Always";
|
|
OPTVAL_AMMOIMAGETEXT = "Image and Text";
|
|
OPTVAL_AMMOTEXTIMAGE = "Text and Image";
|
|
OPTVAL_SCRIPTSONLY = "Scripts Only";
|
|
OPTVAL_NEVER = "Never";
|
|
OPTVAL_ALL = "All";
|
|
OPTVAL_ONLYLASTONE = "Only last one";
|
|
OPTVAL_CUSTOM = "Custom";
|
|
OPTVAL_TRADITIONALDOOM = "Traditional Doom";
|
|
OPTVAL_TRADITIONALSTRIFE = "Traditional Strife";
|
|
OPTVAL_TRADITIONALRAVEN = "Traditional Raven";
|
|
OPTVAL_ONLYWHENFOUND = "Only when found";
|
|
OPTVAL_ONFOROVERLAYONLY = "On for overlay only";
|
|
OPTVAL_OVERLAYNORMAL = "Overlay+Normal";
|
|
OPTVAL_OVERLAYONLY = "Overlay Only";
|
|
OPTVAL_NOTFORHUBS = "Not for hubs";
|
|
OPTVAL_FRONT = "Front";
|
|
OPTVAL_ANIMATED = "Animated";
|
|
OPTVAL_ROTATED = "Rotated";
|
|
OPTVAL_MAPDEFINEDCOLORSONLY = "Map defined colors only";
|
|
OPTVAL_DOUBLE = "Double";
|
|
OPTVAL_TRIPLE = "Triple";
|
|
OPTVAL_QUADRUPLE = "Quadruple";
|
|
OPTVAL_ITEMPICKUP = "Item Pickup";
|
|
OPTVAL_OBITUARIES = "Obituaries";
|
|
OPTVAL_CRITICALMESSAGES = "Critical Messages";
|
|
OPTVAL_NEVERFRIENDS = "Never friends";
|
|
OPTVAL_ONLYMONSTERS = "Only monsters";
|
|
OPTVAL_HEXEN = "Hexen";
|
|
OPTVAL_OLD = "Old";
|
|
OPTVAL_DEFAULT = "Default";
|
|
OPTVAL_DOOM = "Doom";
|
|
OPTVAL_DOOMSTRICT = "Doom (strict)";
|
|
OPTVAL_BOOM = "Boom";
|
|
OPTVAL_BOOMSTRICT = "Boom (strict)";
|
|
OPTVAL_MBF = "MBF";
|
|
OPTVAL_ZDOOM2063 = "ZDoom 2.0.63";
|
|
OPTVAL_4000HZ = "4000 Hz";
|
|
OPTVAL_8000HZ = "8000 Hz";
|
|
OPTVAL_11025HZ = "11025 Hz";
|
|
OPTVAL_22050HZ = "22050 Hz";
|
|
OPTVAL_32000HZ = "32000 Hz";
|
|
OPTVAL_44100HZ = "44100 Hz";
|
|
OPTVAL_48000HZ = "48000 Hz";
|
|
OPTVAL_64SAMPLES = "64 samples";
|
|
OPTVAL_128SAMPLES = "128 samples";
|
|
OPTVAL_256SAMPLES = "256 samples";
|
|
OPTVAL_512SAMPLES = "512 samples";
|
|
OPTVAL_1024SAMPLES = "1024 samples";
|
|
OPTVAL_2048SAMPLES = "2048 samples";
|
|
OPTVAL_4096SAMPLES = "4096 samples";
|
|
OPTVAL_UNLIMITED = "Unlimited";
|
|
OPTVAL_256K = "256K";
|
|
OPTVAL_512K = "512K";
|
|
OPTVAL_768K = "768K";
|
|
OPTVAL_1024K = "1024K";
|
|
OPTVAL_MAMEOPL2 = "MAME OPL2";
|
|
OPTVAL_DOSBOXOPL3 = "DOSBox OPL3";
|
|
OPTVAL_JAVAOPL3 = "Java OPL3";
|
|
OPTVAL_NUKEDOPL3 = "Nuked OPL3";
|
|
OPTVAL_SOUNDSYSTEM = "Sound System";
|
|
OPTVAL_FOO_DUMB = "foo_dumb";
|
|
OPTVAL_ALIASING = "Aliasing";
|
|
OPTVAL_LINEAR = "Linear";
|
|
OPTVAL_CUBIC = "Cubic";
|
|
OPTVAL_BLEP = "Band-limited step";
|
|
OPTVAL_LINEARSLOW = "Linear (Slower)";
|
|
OPTVAL_BLAM = "Band-limited linear";
|
|
OPTVAL_CUBICSLOW = "Cubic (Slower)";
|
|
OPTVAL_SINC = "Sinc";
|
|
OPTVAL_NOTEONOFFONLY = "Note on/off only";
|
|
OPTVAL_FULLRAMPING = "Full ramping";
|
|
OPTVAL_ALLUNACKNOWLEDGED = "All unacknowledged";
|
|
OPTVAL_ERRORS = "Errors";
|
|
OPTVAL_WARNINGS = "Warnings";
|
|
OPTVAL_NOTIFICATIONS = "Notifications";
|
|
OPTVAL_EVERYTHING = "Everything";
|
|
OPTVAL_FULLSCREENONLY = "Fullscreen only";
|
|
OPTVAL_GL = "OpenGL";
|
|
OPTVAL_D3D = "Direct3D";
|
|
OPTVAL_HWPOLY = "OpenGL-Accelerated";
|
|
OPTVAL_SWDOOM = "Doom Software Renderer";
|
|
|
|
// Colors
|
|
C_BRICK = "\cabrick";
|
|
C_TAN = "\cbtan";
|
|
C_GRAY = "\ccgray";
|
|
C_GREEN = "\cdgreen";
|
|
C_BROWN = "\cebrown";
|
|
C_GOLD = "\cfgold";
|
|
C_RED = "\cgred";
|
|
C_BLUE = "\chblue";
|
|
C_ORANGE = "\ciorange";
|
|
C_WHITE = "\cjwhite";
|
|
C_YELLOW = "\ckyellow";
|
|
C_DEFAULT = "\cldefault";
|
|
C_BLACK = "\cmblack";
|
|
C_LIGHTBLUE = "\cnlight blue";
|
|
C_CREAM = "\cocream";
|
|
C_OLIVE = "\cpolive";
|
|
C_DARKGREEN = "\cqdark green";
|
|
C_DARKRED = "\crdark red";
|
|
C_DARKBROWN = "\csdark brown";
|
|
C_PURPLE = "\ctpurple";
|
|
C_DARKGRAY = "\cudark gray";
|
|
C_CYAN = "\cvcyan";
|
|
// Option Strings
|
|
OPTSTR_SIMPLEARROW = "Simple arrow";
|
|
OPTSTR_HERETIC = "Heretic";
|
|
OPTSTR_CHEX = "Chex";
|
|
OPTSTR_SYSTEMCURSOR = "System cursor";
|
|
OPTSTR_DIRECTSOUND = "DirectSound";
|
|
OPTSTR_WASAPI = "Vista WASAPI";
|
|
OPTSTR_ASIO = "ASIO";
|
|
OPTSTR_WAVEOUT = "WaveOut";
|
|
OPTSTR_NOSOUND = "No Sound";
|
|
OPTSTR_OSS = "OSS";
|
|
OPTSTR_ALSA = "ALSA";
|
|
OPTSTR_SDL = "SDL";
|
|
OPTSTR_ESD = "ESD";
|
|
OPTSTR_PULSEAUDIO = "PulseAudio";
|
|
OPTSTR_COREAUDIO = "Core Audio";
|
|
OPTSTR_PCM8BIT = "8-bit";
|
|
OPTSTR_PCM16BIT = "16-bit";
|
|
OPTSTR_PCM24BIT = "24-bit";
|
|
OPTSTR_PCM32BIT = "32-bit";
|
|
OPTSTR_PCMFLOAT = "32-bit float";
|
|
OPTSTR_AUTO = "Auto";
|
|
OPTSTR_MONO = "Mono";
|
|
OPTSTR_STEREO = "Stereo";
|
|
OPTSTR_PROLOGIC = "Dolby Prologic Decoder";
|
|
OPTSTR_QUAD = "Quad";
|
|
OPTSTR_SURROUND = "5 speakers";
|
|
OPTSTR_5POINT1 = "5.1 speakers";
|
|
OPTSTR_7POINT1 = "7.1 speakers";
|
|
OPTSTR_NOINTERPOLATION = "No interpolation";
|
|
OPTSTR_SPLINE = "Spline";
|
|
OPTSTR_FMOD = "FMOD Ex";
|
|
OPTSTR_OPENAL = "OpenAL";
|
|
|
|
|
|
|
|
SAFEMESSAGE = "Do you really want to do this?";
|
|
MNU_COLORPICKER = "SELECT COLOR";
|
|
|
|
|
|
WI_FINISHED = "finished";
|
|
WI_ENTERING = "Now entering:";
|
|
|
|
AM_MONSTERS = "Monsters:";
|
|
AM_SECRETS = "Secrets:";
|
|
AM_ITEMS = "Items:";
|
|
|
|
// Bloodbath announcer
|
|
|
|
BBA_BONED = "%k boned %o like a fish";
|
|
BBA_CASTRA = "%k castrated %o";
|
|
BBA_CREAMED = "%k creamed %o";
|
|
BBA_DECIMAT = "%k decimated %o";
|
|
BBA_DESTRO = "%k destroyed %o";
|
|
BBA_DICED = "%k diced %o";
|
|
BBA_DISEMBO = "%k disembowled %o";
|
|
BBA_FLATTE = "%k flattened %o";
|
|
BBA_JUSTICE = "%k gave %o Anal Justice";
|
|
BBA_MADNESS = "%k gave AnAl MaDnEsS to %o";
|
|
BBA_KILLED = "%k killed %o";
|
|
BBA_MINCMEAT = "%k made mincemeat out of %o";
|
|
BBA_MASSACR = "%k massacred %o";
|
|
BBA_MUTILA = "%k mutilated %o";
|
|
BBA_REAMED = "%k reamed %o";
|
|
BBA_RIPPED = "%k ripped %o a new orifice";
|
|
BBA_SLAUGHT = "%k slaughtered %o";
|
|
BBA_SMASHED = "%k smashed %o";
|
|
BBA_SODOMIZ = "%k sodomized %o";
|
|
BBA_SPLATT = "%k splattered %o";
|
|
BBA_SQUASH = "%k squashed %o";
|
|
BBA_THROTTL = "%k throttled %o";
|
|
BBA_WASTED = "%k wasted %o";
|
|
BBA_BODYBAG = "%k body bagged %o";
|
|
BBA_HELL = "%k sent %o to Hell";
|
|
BBA_TOAST = "%k toasted %o";
|
|
BBA_SNUFF = "%k snuffed %o";
|
|
BBA_HOSED = "%k hosed %o";
|
|
BBA_SPRAYED = "%k sprayed %o";
|
|
BBA_DOGMEAT = "%k made dog meat out of %o";
|
|
BBA_BEATEN = "%k beat %o like a cur";
|
|
|
|
BBA_EXCREMENT = "%o is excrement";
|
|
BBA_HAMBURGER = "%o is hamburger";
|
|
BBA_SCROTUM = "%o suffered scrotum separation";
|
|
BBA_POPULATION = "%o volunteered for population control";
|
|
BBA_SUICIDE = "%o has suicided";
|
|
BBA_DARWIN = "%o received the Darwin Award";
|
|
|
|
// Chex Quest Strings
|
|
CHUSTR_E1M1 = "E1M1: Landing Zone";
|
|
CHUSTR_E1M2 = "E1M2: Storage Facility";
|
|
CHUSTR_E1M3 = "E1M3: Experimental Lab";
|
|
CHUSTR_E1M4 = "E1M4: Arboretum";
|
|
CHUSTR_E1M5 = "E1M5: Caverns of Bazoik";
|
|
|
|
CE1TEXT =
|
|
"Mission accomplished.\n"
|
|
"\n"
|
|
"Are you prepared for the next mission?\n"
|
|
"\n"
|
|
"\n"
|
|
"\n"
|
|
"\n"
|
|
"\n"
|
|
"\n"
|
|
"Press the escape key to continue...";
|
|
|
|
CE2TEXT = "You've done it!";
|
|
CE3TEXT = "Wonderful Job!";
|
|
CE4TEXT = "Fantastic";
|
|
|
|
CLOADNET = "you can't do load while in a net quest!\n\npress a key.";
|
|
$ifgame(chex) QSPROMPT = "quicksave over your quest named\n\n'%s'?\n\npress y or n.";
|
|
$ifgame(chex) QLOADNET = "you can't quickload during a netquest!\n\npress a key.";
|
|
$ifgame(chex) QLPROMPT = "do you want to quickload the quest named\n\n'%s'?\n\npress y or n.";
|
|
CNEWGAME = "you can't start a new quest\nwhile in a network quest.\n\npress a key.";
|
|
|
|
CNIGHTMARE = "Careful, this will be tough.\nDo you wish to continue?\n\npress y or n.";
|
|
|
|
CSWSTRING = "this is Chex(R) Quest. look for\n\nfuture levels at www.chexquest.com.\n\npress a key.";
|
|
|
|
$ifgame(chex) NETEND = "you can't end a netquest!\n\npress a key.";
|
|
$ifgame(chex) ENDGAME = "are you sure you want to end the quest?\n\npress y or n.";
|
|
|
|
GOTCHEXARMOR = "Picked up the Chex(R) Armor.";
|
|
GOTSUPERCHEXARMOR = "Picked up the Super Chex(R) Armor!";
|
|
GOTWATER = "Picked up a glass of water.";
|
|
GOTREPELLENT = "Picked up slime repellent.";
|
|
GOTBREAKFAST = "Supercharge Breakfast!";
|
|
GOTCBLUEKEY = "Picked up a blue key.";
|
|
GOTCYELLOWKEY = "Picked up a yellow key.";
|
|
GOTCREDKEY = "Picked up a red key.";
|
|
GOTFRUIT = "Picked up a bowl of fruit.";
|
|
GOTVEGETABLESNEED = "Vegetables are REALLY good for you!";
|
|
GOTVEGETABLES = "Picked up a bowl of vegetables.";
|
|
GOTSLIMESUIT = "Found a Slime-Proof Suit";
|
|
GOTCHEXMAP = "Found a Computer Area Map";
|
|
|
|
GOTZORCHRECHARGE = "Picked up a mini zorch recharge.";
|
|
GOTMINIZORCHPACK = "Picked up a mini zorch pack.";
|
|
GOTPROPULSORRECHARGE = "Picked up a zorch propulsor recharge.";
|
|
GOTPROPULSORPACK = "Picked up a zorch propulsor pack.";
|
|
GOTPHASINGZORCHERRECHARGE = "Picked up a phasing zorcher recharge";
|
|
GOTPHASINGZORCHERPACK = "Picked up a phasing zorcher pack.";
|
|
GOTLARGEZORCHERRECHARGE = "Picked up a large zorcher recharge.";
|
|
GOTLARGEZORCHERPACK = "Picked up a large zorcher pack.";
|
|
GOTZORCHPACK = "Picked up a Zorchpak!";
|
|
|
|
GOTLAZDEVICE = "You got the LAZ Device! Woot!";
|
|
GOTRAPIDZORCHER = "You got the Rapid Zorcher!";
|
|
GOTSUPERBOOTSPORK = "You got the Super Bootspork!";
|
|
GOTZORCHPROPULSOR = "You got the Zorch Propulsor!";
|
|
GOTPHASINGZORCHER = "You got the Phasing Zorcher!";
|
|
GOTLARGEZORCHER = "You got the Large Zorcher!";
|
|
GOTSUPERLARGEZORCHER = "You got the Mega Zorcher!";
|
|
GOTMINIZORCHER = "Picked up a Mini Zorcher.";
|
|
|
|
$ifgame(chex) STSTR_DQDON = "Invincible Mode ON";
|
|
$ifgame(chex) STSTR_DQDOFF = "Invincible Mode OFF";
|
|
$ifgame(chex) STSTR_FAADDED = "Zorch Added";
|
|
$ifgame(chex) STSTR_KFAADDED = "Super Zorch Added";
|
|
$ifgame(chex) STSTR_CHOPPERS = "... Eat Chex(R)!";
|
|
|
|
OB_COMMONUS = "%o was slimed by a flemoid.";
|
|
OB_BIPEDICUS = "%o was slimed by a bipedicus.";
|
|
OB_BIPEDICUS2 = "%o was slimed by an armored bipedicus.";
|
|
OB_CYCLOPTIS = "%o was slimed by a cycloptis.";
|
|
OB_FLEMBRANE = "%o was defeated by the Flembrane.";
|
|
|
|
OB_MPSPOON = "%o was spoon fed by %k.";
|
|
OB_MPBOOTSPORK = "%o was thouroughly mixed with %k's bootspork.";
|
|
OB_MPZORCH = "%o was zorched by %k.";
|
|
OB_MPMEGAZORCH = "%o was hit by %k's mega-zorcher.";
|
|
OB_MPRAPIDZORCH = "%o was rapid zorched by %k.";
|
|
OB_MPPROPULSOR = "%o was zorched by %k's propulsor.";
|
|
OB_MPP_SPLASH = "%o was hit by %k's propulsor.";
|
|
OB_MPPHASEZORCH = "%o was phase zorched by %k.";
|
|
OB_MPLAZ_BOOM = "%o fell prey to %k's LAZ device.";
|
|
OB_MPLAZ_SPLASH = "%o was lazzed by %k.";
|
|
|
|
// Music names for Doom. These are needed in the string table only so that they can
|
|
// be replaced by Dehacked.
|
|
// Note that these names are not prefixed with 'd_' because that's how Dehacked patches
|
|
// expect them.
|
|
|
|
MUSIC_E1M1 = "e1m1";
|
|
MUSIC_E1M2 = "e1m2";
|
|
MUSIC_E1M3 = "e1m3";
|
|
MUSIC_E1M4 = "e1m4";
|
|
MUSIC_E1M5 = "e1m5";
|
|
MUSIC_E1M6 = "e1m6";
|
|
MUSIC_E1M7 = "e1m7";
|
|
MUSIC_E1M8 = "e1m8";
|
|
MUSIC_E1M9 = "e1m9";
|
|
MUSIC_E2M1 = "e2m1";
|
|
MUSIC_E2M2 = "e2m2";
|
|
MUSIC_E2M3 = "e2m3";
|
|
MUSIC_E2M4 = "e2m4";
|
|
MUSIC_E2M5 = "e2m5";
|
|
MUSIC_E2M6 = "e2m6";
|
|
MUSIC_E2M7 = "e2m7";
|
|
MUSIC_E2M8 = "e2m8";
|
|
MUSIC_E2M9 = "e2m9";
|
|
MUSIC_E3M1 = "e3m1";
|
|
MUSIC_E3M2 = "e3m2";
|
|
MUSIC_E3M3 = "e3m3";
|
|
MUSIC_E3M4 = "e3m4";
|
|
MUSIC_E3M5 = "e3m5";
|
|
MUSIC_E3M6 = "e3m6";
|
|
MUSIC_E3M7 = "e3m7";
|
|
MUSIC_E3M8 = "e3m8";
|
|
MUSIC_E3M9 = "e3m9";
|
|
MUSIC_INTER = "inter";
|
|
MUSIC_INTRO = "intro";
|
|
MUSIC_BUNNY = "bunny";
|
|
MUSIC_VICTOR = "victor";
|
|
MUSIC_INTROA = "introa";
|
|
MUSIC_RUNNIN = "runnin";
|
|
MUSIC_STALKS = "stalks";
|
|
MUSIC_COUNTD = "countd";
|
|
MUSIC_BETWEE = "betwee";
|
|
MUSIC_DOOM = "doom";
|
|
MUSIC_THE_DA = "the_da";
|
|
MUSIC_SHAWN = "shawn";
|
|
MUSIC_DDTBLU = "ddtblu";
|
|
MUSIC_IN_CIT = "in_cit";
|
|
MUSIC_DEAD = "dead";
|
|
MUSIC_STLKS2 = "stlks2";
|
|
MUSIC_THEDA2 = "theda2";
|
|
MUSIC_DOOM2 = "doom2";
|
|
MUSIC_DDTBL2 = "ddtbl2";
|
|
MUSIC_RUNNI2 = "runni2";
|
|
MUSIC_DEAD2 = "dead2";
|
|
MUSIC_STLKS3 = "stlks3";
|
|
MUSIC_ROMERO = "romero";
|
|
MUSIC_SHAWN2 = "shawn2";
|
|
MUSIC_MESSAG = "messag";
|
|
MUSIC_COUNT2 = "count2";
|
|
MUSIC_DDTBL3 = "ddtbl3";
|
|
MUSIC_AMPIE = "ampie";
|
|
MUSIC_THEDA3 = "theda3";
|
|
MUSIC_ADRIAN = "adrian";
|
|
MUSIC_MESSG2 = "messg2";
|
|
MUSIC_ROMER2 = "romer2";
|
|
MUSIC_TENSE = "tense";
|
|
MUSIC_SHAWN3 = "shawn3";
|
|
MUSIC_OPENIN = "openin";
|
|
MUSIC_EVIL = "evil";
|
|
MUSIC_ULTIMA = "ultima";
|
|
MUSIC_READ_M = "read_m";
|
|
MUSIC_DM2TTL = "dm2ttl";
|
|
MUSIC_DM2INT = "dm2int";
|
|
|
|
// GZDoom exclusive:
|
|
|
|
DSPLYMNU_GLOPT = "OpenGL Options";
|
|
DSPLYMNU_GAMMA = "Gamma correction";
|
|
DSPLYMNU_CONTRAST ="Contrast";
|
|
DSPLYMNU_HWGAMMA = "Hardware Gamma";
|
|
|
|
// OpenGL Options
|
|
GLMNU_TITLE = "OPENGL OPTIONS";
|
|
GLMNU_DYNLIGHT = "Dynamic Light Options";
|
|
GLMNU_TEXOPT = "Texture Options";
|
|
GLMNU_PREFS = "Preferences";
|
|
|
|
// Texture Options
|
|
GLTEXMNU_TITLE = "TEXTURE OPTIONS";
|
|
GLTEXMNU_TEXENABLED = "Textures enabled";
|
|
GLTEXMNU_TEXFILTER = "Texture Filter mode";
|
|
GLTEXMNU_ANISOTROPIC = "Anisotropic filter";
|
|
GLTEXMNU_TEXFORMAT = "Texture Format";
|
|
GLTEXMNU_ENABLEHIRES = "Enable hires textures";
|
|
GLTEXMNU_HQRESIZE = "High Quality Resize mode";
|
|
GLTEXMNU_RESIZETEX = "Resize textures";
|
|
GLTEXMNU_RESIZESPR = "Resize sprites";
|
|
GLTEXMNU_RESIZEFNT = "Resize fonts";
|
|
GLTEXMNU_PRECACHETEX = "Precache GL textures";
|
|
GLTEXMNU_TRIMSPREDGE = "Trim sprite edges";
|
|
GLTEXMNU_SORTDRAWLIST = "Sort draw lists by texture";
|
|
|
|
// Dynamic Light Options
|
|
GLLIGHTMNU_TITLE = "DYNAMIC LIGHTS";
|
|
GLLIGHTMNU_LIGHTSENABLED = "Dynamic Lights enabled";
|
|
GLLIGHTMNU_LIGHTDEFS = "Enable light definitions";
|
|
GLLIGHTMNU_CLIPLIGHTS = "Clip lights";
|
|
GLLIGHTMNU_LIGHTSPRITES = "Lights affect sprites";
|
|
GLLIGHTMNU_LIGHTPARTICLES = "Lights affect particles";
|
|
GLLIGHTMNU_LIGHTMATH = "Light quality";
|
|
|
|
// OpenGL Preferences
|
|
GLPREFMNU_TITLE = "OPENGL PREFERENCES";
|
|
GLPREFMNU_SECLIGHTMODE = "Sector light mode";
|
|
GLPREFMNU_FOGMODE = "Fog mode";
|
|
GLPREFMNU_FOGFORCEFULLBRIGHT = "Fog forces fullbright";
|
|
GLPREFMNU_WPNLIGHTSTR = "Weapon light strength";
|
|
GLPREFMNU_ENVIRONMENTMAPMIRROR = "Environment map on mirrors";
|
|
GLPREFMNU_ENV = "Enhanced night vision mode";
|
|
GLPREFMNU_ENVSTEALTH = "ENV shows stealth monsters";
|
|
GLPREFMNU_SPRBRIGHTFOG = "Force brightness in fog";
|
|
GLPREFMNU_SPRCLIP = "Adjust sprite clipping";
|
|
GLPREFMNU_SPRBLEND = "Smooth sprite edges";
|
|
GLPREFMNU_FUZZSTYLE = "Fuzz Style";
|
|
GLPREFMNU_SPRBILLBOARD = "Sprite billboard";
|
|
GLPREFMNU_SPRBILLFACECAMERA = "Sprites face camera";
|
|
GLPREFMNU_PARTICLESTYLE = "Particle style";
|
|
GLPREFMNU_AMBLIGHT = "Ambient light level";
|
|
GLPREFMNU_RENDERQUALITY = "Rendering quality";
|
|
GLPREFMNU_VRMODE = "Stereo 3D VR";
|
|
GLPREFMNU_VRQUADSTEREO = "Enable Quad Stereo";
|
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GLPREFMNU_MULTISAMPLE = "Multisample";
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GLPREFMNU_TONEMAP = "Tonemap Mode";
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GLPREFMNU_BLOOM = "Bloom effect";
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GLPREFMNU_LENS = "Lens distortion effect";
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GLPREFMNU_SSAO = "Ambient occlusion quality";
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GLPREFMNU_SSAO_PORTALS = "Portals with AO";
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GLPREFMNU_FXAA = "FXAA Quality";
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// Option Values
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OPTVAL_SMART = "Smart";
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OPTVAL_SMARTER = "Smarter";
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OPTVAL_INFRAREDONLY = "Infrared only";
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OPTVAL_INFRAREDANDTORCH = "Infrared and torch";
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OPTVAL_ANYFIXEDCOLORMAP = "Any fixed colormap";
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OPTVAL_NONENEARESTMIPMAP = "None (nearest mipmap)";
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OPTVAL_NONELINEARMIPMAP = "None (linear mipmap)";
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OPTVAL_NONETRILINEAR = "None (trilinear)";
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OPTVAL_BILINEAR = "Bilinear";
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OPTVAL_TRILINEAR = "Trilinear";
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OPTVAL_RGBA8 = "RGBA8";
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OPTVAL_RGB5A1 = "RGB5_A1";
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OPTVAL_RGBA4 = "RGBA4";
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OPTVAL_RGBA2 = "RGBA2";
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OPTVAL_COMPRRGBA = "COMPR_RGBA";
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OPTVAL_S3TCDXT1 = "S3TC_DXT1";
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OPTVAL_S3TCDXT3 = "S3TC_DXT3";
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OPTVAL_S3TCDXT5 = "S3TC_DXT5";
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OPTVAL_2X = "2x";
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OPTVAL_4X = "4x";
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OPTVAL_8X = "8x";
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OPTVAL_16X = "16x";
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OPTVAL_32X = "32x";
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OPTVAL_USEASPALETTE = "Use as palette";
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OPTVAL_BLEND = "Blend";
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OPTVAL_STANDARD = "Standard";
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OPTVAL_BRIGHT = "Bright";
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OPTVAL_DARK = "Dark";
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OPTVAL_LEGACY = "Legacy";
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OPTVAL_SOFTWARE = "Software";
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OPTVAL_SPEED = "Speed";
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OPTVAL_QUALITY = "Quality";
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OPTVAL_OPTIMAL = "Optimal";
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OPTVAL_60 = "60";
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OPTVAL_70 = "70";
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OPTVAL_72 = "72";
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OPTVAL_75 = "75";
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OPTVAL_85 = "85";
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OPTVAL_100 = "100";
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OPTVAL_YAXIS = "Y Axis";
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OPTVAL_XYAXIS = "X/Y Axis";
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OPTVAL_SQUARE = "Square";
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OPTVAL_ROUND = "Round";
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OPTVAL_SCALE2X = "Scale2x";
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OPTVAL_SCALE3X = "Scale3x";
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OPTVAL_SCALE4X = "Scale4x";
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OPTVAL_HQ2X = "hq2x";
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OPTVAL_HQ3X = "hq3x";
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OPTVAL_HQ4X = "hq4x";
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OPTVAL_HQ2XMMX = "hq2x MMX";
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OPTVAL_HQ3XMMX = "hq3x MMX";
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OPTVAL_HQ4XMMX = "hq4x MMX";
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OPTVAL_RADIAL = "Radial";
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OPTVAL_PIXELFUZZ = "Pixel fuzz";
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OPTVAL_SMOOTHFUZZ = "Smooth fuzz";
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OPTVAL_SWIRLYFUZZ = "Swirly fuzz";
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OPTVAL_TRANSLUCENTFUZZ = "Translucent fuzz";
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OPTVAL_NOISE = "Noise";
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OPTVAL_SMOOTHNOISE = "Smooth Noise";
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OPTVAL_JAGGEDFUZZ = "Jagged fuzz";
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OPTVAL_NORMAL = "Normal";
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OPTVAL_GREENMAGENTA = "Green/Magenta";
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OPTVAL_REDCYAN = "Red/Cyan";
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OPTVAL_AMBERBLUE = "Amber/Blue";
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OPTVAL_LEFTEYE = "Left Eye";
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OPTVAL_RIGHTEYE = "Right Eye";
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OPTVAL_SBSFULL = "Side-by-side Full";
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OPTVAL_SBSNARROW = "Side-by-side Narrow";
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OPTVAL_TOPBOTTOM = "Top/Bottom";
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OPTVAL_ROWINTERLEAVED = "Row Interleaved";
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OPTVAL_COLUMNINTERLEAVED = "Column Interleaved";
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OPTVAL_CHECKERBOARD = "Checkerboard";
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OPTVAL_QUADBUFFERED = "Quad-buffered";
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OPTVAL_UNCHARTED2 = "Uncharted 2";
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OPTVAL_HEJLDAWSON = "Hejl Dawson";
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OPTVAL_REINHARD = "Reinhard";
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OPTVAL_PALETTE = "Palette";
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OPTVAL_LOW = "Low";
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OPTVAL_MEDIUM = "Medium";
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OPTVAL_HIGH = "High";
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OPTVAL_EXTREME = "Extreme";
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// QZDoom exclusive:
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DSPLYMNU_TCOPT = "TrueColor Options";
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TCMNU_TITLE = "TRUECOLOR OPTIONS";
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TCMNU_MULTITHREADED = "Multithreaded Drawing";
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TCMNU_TRUECOLOR = "True color output";
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TCMNU_MINFILTER = "Linear filter when downscaling";
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TCMNU_MAGFILTER = "Linear filter when upscaling";
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TCMNU_MIPMAP = "Use mipmapped textures";
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