gzdoom/src/playsim
alexey.lysiuk 435f0bb0b0 - fixed crash on player unmorph after falling death
Rearranged conditions to avoid accessing player from obsolete morphed pawn
Unmorphing upon death resets player in morphed actor, so player alive state should be tested first
Removed duplicate health check as well

https://forum.zdoom.org/viewtopic.php?t=65429
2019-07-23 12:10:16 +03:00
..
bots
fragglescript - moved some more files. 2019-07-14 21:09:49 +02:00
mapthinkers
a_action.cpp
a_decals.cpp
a_dynlight.cpp
a_dynlight.h
a_flashfader.cpp
a_morph.cpp
a_morph.h
a_pickups.cpp
a_pickups.h
a_sharedglobal.h
a_specialspot.cpp
a_specialspot.h
actionspecials.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
actor.h
actorinlines.h
actorptrselect.cpp
actorptrselect.h
d_player.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
dthinker.cpp
dthinker.h
p_3dfloors.cpp
p_3dfloors.h
p_3dmidtex.cpp
p_3dmidtex.h
p_acs.cpp - moved some more files. 2019-07-14 21:09:49 +02:00
p_acs.h - moved some more files. 2019-07-14 21:09:49 +02:00
p_actionfunctions.cpp
p_checkposition.h
p_destructible.cpp
p_destructible.h
p_effect.cpp
p_effect.h
p_enemy.cpp
p_enemy.h
p_interaction.cpp
p_linetracedata.h
p_linkedsectors.cpp
p_lnspec.cpp
p_lnspec.h
p_local.h
p_map.cpp
p_maputl.cpp
p_maputl.h
p_mobj.cpp - fixed crash on player unmorph after falling death 2019-07-23 12:10:16 +03:00
p_pspr.cpp
p_pspr.h
p_secnodes.cpp
p_sectors.cpp
p_sight.cpp
p_spec.cpp
p_spec.h
p_switch.cpp
p_tags.cpp
p_tags.h
p_teleport.cpp
p_things.cpp
p_trace.cpp
p_trace.h
p_user.cpp - added the two missing subtitle texts for Strife. 2019-07-17 20:02:43 +02:00
po_man.cpp
po_man.h
portal.cpp
portal.h
statnums.h