gzdoom/src/gl/renderer
2018-06-11 22:06:46 +02:00
..
gl_lightdata.cpp - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
gl_lightdata.h - GLWall is mostly clean, except some smaller things in gl_sky.cpp 2018-04-27 00:22:00 +02:00
gl_postprocess.cpp - uniform buffers for the fxaa, blur and bloom shaders 2018-06-11 22:06:46 +02:00
gl_postprocessstate.cpp - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
gl_postprocessstate.h - moved gl_interface.cpp/h to gl_load folder. 2018-05-16 23:21:21 +02:00
gl_quaddrawer.cpp - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
gl_quaddrawer.h - added handling for drawing with uniform vertices. It draws something but in the wrong place. Right now I have no idea what's happening... 2016-08-22 15:31:23 +02:00
gl_renderbuffers.cpp - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
gl_renderbuffers.h - reduce the number of direct OpenGL calls done by the post processing steps 2018-05-10 14:43:34 +02:00
gl_renderer.cpp - fix gamepic render buffer issues 2018-06-03 13:59:40 +02:00
gl_renderer.h - fix gamepic render buffer issues 2018-06-03 13:59:40 +02:00
gl_renderstate.cpp - per-sector plane rendering needs to be disabled when processing a line portal with hardware that has no working clip plane support. 2018-05-20 08:56:29 +02:00
gl_renderstate.h - per-sector plane rendering needs to be disabled when processing a line portal with hardware that has no working clip plane support. 2018-05-20 08:56:29 +02:00