mirror of
https://github.com/ZDoom/gzdoom.git
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eff7c898cf
- Fixed: StreamSong::SetVolume should check the m_stream pointer. This can happen when a TimiditySong doesn't use FMOD and outputs the sound itself. - Fixed: 'use' sector actions were using the incorrect sector on several occasions. - Added a wi_noautostartmap CVAR and a noautostartmap intermission option that force the user to manually end the 'entering level' page. SVN r70 (trunk)
31 lines
1 KiB
Makefile
31 lines
1 KiB
Makefile
# NMAKE doesn't know how to handle executables that use forward slashes in
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# their paths, but it can handle forward slashes in dependencies. Heh.
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# The wadsrc project file redefines MAKEWAD using backslashes instead. It
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# also defines NOLOGO, so you don't need to see NMAKE's banner.
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#
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# Summary: If you use Visual C++, the provided project file is set up to
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# build the wad correctly with nmake. If you use GCC, then "make" is
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# sufficient to build the wad.
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MAKEWAD=../tools/makewad/makewad
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XLATCC=../tools/xlatcc/xlatcc
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DEHSUPP=../tools/dehsupp/dehsupp
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RM=rm -f
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makethewad: wadmake Makefile2
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$(MAKE) $(NOLOGO) XLATCC=$(XLATCC) DEHSUPP=$(DEHSUPP) -f Makefile2
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wadmake: zdoom.lst
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$(MAKEWAD) -make wadmake zdoom.lst
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clean:
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$(RM) wadmake zdoom.pk3 xlat/*.x dehsupp.lmp
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# This target is for Visual C++'s Rebuild All command
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nrebuild: clean
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$(MAKE) NOLOGO=$(NOLOGO) MAKEWAD=$(MAKEWAD) XLATCC=$(XLATCC) DEHSUPP=$(DEHSUPP)
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copy zdoom.pk3 ..\..
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# Copy the wad to my testing area
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andcopy: makethewad
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copy zdoom.pk3 ..\..
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