mirror of
https://github.com/ZDoom/gzdoom.git
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131 lines
2 KiB
Text
131 lines
2 KiB
Text
//===========================================================================
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//
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// Baron of Hell
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//
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//===========================================================================
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ACTOR BaronOfHell
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{
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Health 1000
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Radius 24
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Height 64
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Mass 1000
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Speed 8
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PainChance 50
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Monster
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+FLOORCLIP
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+BOSSDEATH
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SeeSound "baron/sight"
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PainSound "baron/pain"
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DeathSound "baron/death"
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ActiveSound "baron/active"
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Obituary "$OB_BARON"
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HitObituary "$OB_BARONHIT"
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States
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{
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Spawn:
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BOSS AB 10 A_Look
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Loop
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See:
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BOSS AABBCCDD 3 A_Chase
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Loop
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Melee:
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Missile:
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BOSS EF 8 A_FaceTarget
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BOSS G 8 A_BruisAttack
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Goto See
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Pain:
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BOSS H 2
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BOSS H 2 A_Pain
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Goto See
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Death:
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BOSS I 8
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BOSS J 8 A_Scream
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BOSS K 8
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BOSS L 8 A_NoBlocking
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BOSS MN 8
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BOSS O -1 A_BossDeath
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Stop
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Raise:
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BOSS O 8
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BOSS NMLKJI 8
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Goto See
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}
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}
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//===========================================================================
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//
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// Hell Knight
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//
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//===========================================================================
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ACTOR HellKnight : BaronOfHell
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{
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Health 500
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-BOSSDEATH
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SeeSound "knight/sight"
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ActiveSound "knight/active"
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PainSound "knight/pain"
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DeathSound "knight/death"
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HitObituary "$OB_KNIGHTHIT"
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Obituary "$OB_KNIGHT"
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States
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{
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Spawn:
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BOS2 AB 10 A_Look
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Loop
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See:
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BOS2 AABBCCDD 3 A_Chase
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Loop
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Melee:
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Missile:
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BOS2 EF 8 A_FaceTarget
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BOS2 G 8 A_BruisAttack
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Goto See
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Pain:
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BOS2 H 2
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BOS2 H 2 A_Pain
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Goto See
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Death:
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BOS2 I 8
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BOS2 J 8 A_Scream
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BOS2 K 8
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BOS2 L 8 A_NoBlocking
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BOS2 MN 8
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BOS2 O -1
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Stop
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Raise:
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BOS2 O 8
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BOS2 NMLKJI 8
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Goto See
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}
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}
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//===========================================================================
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//
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// Baron slime ball
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//
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//===========================================================================
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ACTOR BaronBall
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{
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Radius 6
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Height 16
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Speed 15
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FastSpeed 20
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Damage 8
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Projectile
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+RANDOMIZE
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RenderStyle Add
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Alpha 1
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SeeSound "baron/attack"
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DeathSound "baron/shotx"
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Decal "BaronScorch"
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States
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{
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Spawn:
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BAL7 AB 4 BRIGHT
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Loop
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Death:
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BAL7 CDE 6 BRIGHT
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Stop
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}
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}
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