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201 lines
2.2 KiB
Text
201 lines
2.2 KiB
Text
class DynamicLight : Actor native
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{
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Default
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{
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Height 0;
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Radius 0.1;
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FloatBobPhase 0;
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RenderRadius -1;
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+NOBLOCKMAP
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+NOGRAVITY
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+FIXMAPTHINGPOS
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+INVISIBLE
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}
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}
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class PointLight : DynamicLight
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{
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Default
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{
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DynamicLight.Type "Point";
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}
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}
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class PointLightPulse : PointLight
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{
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Default
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{
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DynamicLight.Type "Pulse";
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}
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}
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class PointLightFlicker : PointLight
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{
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Default
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{
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DynamicLight.Type "Flicker";
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}
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}
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class SectorPointLight : PointLight
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{
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Default
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{
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DynamicLight.Type "Sector";
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}
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}
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class PointLightFlickerRandom : PointLight
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{
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Default
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{
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DynamicLight.Type "RandomFlicker";
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}
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}
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// MISSILEMORE and MISSILEEVENMORE are used by the lights for additive and subtractive lights
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class PointLightAdditive : PointLight
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{
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Default
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{
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+MISSILEMORE
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}
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}
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class PointLightPulseAdditive : PointLightPulse
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{
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Default
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{
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+MISSILEMORE
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}
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}
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class PointLightFlickerAdditive : PointLightFlicker
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{
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Default
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{
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+MISSILEMORE
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}
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}
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class SectorPointLightAdditive : SectorPointLight
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{
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Default
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{
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+MISSILEMORE
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}
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}
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class PointLightFlickerRandomAdditive :PointLightFlickerRandom
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{
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Default
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{
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+MISSILEMORE
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}
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}
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class PointLightSubtractive : PointLight
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{
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Default
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{
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+MISSILEEVENMORE
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}
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}
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class PointLightPulseSubtractive : PointLightPulse
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{
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Default
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{
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+MISSILEEVENMORE
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}
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}
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class PointLightFlickerSubtractive : PointLightFlicker
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{
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Default
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{
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+MISSILEEVENMORE
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}
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}
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class SectorPointLightSubtractive : SectorPointLight
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{
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Default
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{
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+MISSILEEVENMORE
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}
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}
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class PointLightFlickerRandomSubtractive : PointLightFlickerRandom
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{
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Default
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{
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+MISSILEEVENMORE
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}
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}
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class VavoomLight : DynamicLight native
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{
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Default
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{
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}
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}
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class VavoomLightWhite : VavoomLight native
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{
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Default
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{
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}
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}
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class VavoomLightColor : VavoomLight native
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{
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Default
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{
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}
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}
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class PointLightAttenuated : PointLight
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{
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Default
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{
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+INCOMBAT
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}
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}
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class PointLightPulseAttenuated : PointLightPulse
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{
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Default
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{
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+INCOMBAT
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}
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}
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class PointLightFlickerAttenuated : PointLightFlicker
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{
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Default
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{
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+INCOMBAT
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}
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}
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class SectorPointLightAttenuated : SectorPointLight
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{
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Default
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{
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+INCOMBAT
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}
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}
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class PointLightFlickerRandomAttenuated :PointLightFlickerRandom
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{
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Default
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{
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+INCOMBAT
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}
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}
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