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https://github.com/ZDoom/gzdoom.git
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47dafa3824
if the first spawned one died and executed some code in its death state. - Added Karate Chris's submission for 'allowrespawn' MAPINFO option. - Added Karate Chris's submission for customizable skill confirmation text. - Fixed: Doom's statusbar only checked for primary attacks, not secondary ones when setting Doomguy's face. (Thanks to Karate Chris for the fix.) - added Skulltag's FORCEYBILLBOARD and FORCEXYBILLBOARD flags to the DECORATE parser. Even though the software renderer has no use for them it is necessary to support them so that mods can use these flags without becoming incompatible with ZDoom. SVN r576 (trunk)
86 lines
1.8 KiB
Text
86 lines
1.8 KiB
Text
// A bare-bones MAPINFO for Hexen.
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// Most of the MAPINFO is still in hexen.wad.
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skill baby
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AmmoFactor 1.5
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DamageFactor 0.5
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EasyBossBrain
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SpawnFilter "Easy"
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Name "MNU_WETNURSE"
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PlayerClassName "fighter" "MNU_SQUIRE"
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PlayerClassName "cleric" "MNU_ALTARBOY"
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PlayerClassName "mage" "MNU_APPRENTICE"
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skill easy
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SpawnFilter "Easy"
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Name "MNU_YELLOWBELLIES"
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PlayerClassName "fighter" "MNU_KNIGHT"
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PlayerClassName "cleric" "MNU_ACOLYTE"
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PlayerClassName "mage" "MNU_ENCHANTER"
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skill normal
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SpawnFilter "Normal"
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Name "MNU_BRINGEST"
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PlayerClassName "fighter" "MNU_WARRIOR"
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PlayerClassName "cleric" "MNU_PRIEST"
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PlayerClassName "mage" "MNU_SORCERER"
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skill hard
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SpawnFilter "Hard"
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Name "MNU_SMITE"
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PlayerClassName "fighter" "MNU_BERSERKER"
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PlayerClassName "cleric" "MNU_CARDINAL"
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PlayerClassName "mage" "MNU_WARLOCK"
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skill nightmare
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AmmoFactor 1.5
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FastMonsters
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DisableCheats
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SpawnFilter "Hard"
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Name "MNU_BLACKPLAGUE"
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PlayerClassName "fighter" "MNU_TITAN"
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PlayerClassName "cleric" "MNU_POPE"
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PlayerClassName "mage" "MNU_ARCHMAGE"
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MustConfirm ""
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clusterdef 1
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hub
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exittext clus1msg
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exittextislump
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music hub
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pic interpic
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clusterdef 2
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hub
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exittext clus2msg
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exittextislump
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music hub
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pic interpic
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clusterdef 3
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hub
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exittext clus3msg
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exittextislump
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music hub
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pic interpic
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clusterdef 4
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hub
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exittext clus4msg
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exittextislump
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music hub
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pic interpic
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defaultmap
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activateowndeathspecials
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infiniteflightpowerup
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fallingdamage
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nointermission
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noautosequences
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missilesactivateimpactlines
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// There is also support for showing a clus5msg after cluster 5, but
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// since it isn't used, and it would intefere with the finale if I
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// included it here, I'm leaving out the clusterdef for cluster 5.
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