gzdoom/src/g_strife
2007-01-19 02:00:39 +00:00
..
a_acolyte.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_alienspectres.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_coin.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_crusader.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_entityboss.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_inquisitor.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_loremaster.cpp - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
a_macil.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_oracle.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_programmer.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
a_reaver.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_rebels.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
a_sentinel.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_spectral.cpp - Converted the StrifePlayer to DECORATE. Even though it requires exporting 2007-01-12 15:24:10 +00:00
a_stalker.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_strifeglobal.h - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
a_strifeitems.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
a_strifestuff.cpp - Fixed: P_LookForTid should abort its search when it discovers that it has 2006-12-09 12:50:52 +00:00
a_strifeweapons.cpp - Fixed: Commander Keen's death sequence had one state duplicated. 2006-12-23 12:12:06 +00:00
a_templar.cpp - Moved A_ThrowGrenade from Inventory to Actor because it can also be used by 2006-12-06 10:38:47 +00:00
a_thingstoblowup.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
strife_sbar.cpp - Converted the Communicator to DECORATE. 2006-12-25 13:43:11 +00:00