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f11b20122f
9164cc6e0f/INFO.C (L5731)
c0c1771e37/src/hexen/info.c (L5748)
https://forum.zdoom.org/viewtopic.php?t=62660
1706 lines
14 KiB
Text
1706 lines
14 KiB
Text
class ZWingedStatue : Actor
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{
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Default
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{
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Radius 10;
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Height 62;
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+SOLID
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}
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States
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{
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Spawn:
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STTW A -1;
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Stop;
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}
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}
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class ZRock1 : Actor
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{
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Default
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{
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Radius 20;
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Height 16;
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}
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States
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{
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Spawn:
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RCK1 A -1;
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Stop;
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}
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}
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class ZRock2 : Actor
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{
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Default
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{
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Radius 20;
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Height 16;
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}
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States
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{
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Spawn:
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RCK2 A -1;
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Stop;
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}
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}
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class ZRock3 : Actor
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{
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Default
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{
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Radius 20;
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Height 16;
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}
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States
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{
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Spawn:
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RCK3 A -1;
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Stop;
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}
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}
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class ZRock4 : Actor
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{
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Default
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{
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Radius 20;
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Height 16;
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+SOLID
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}
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States
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{
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Spawn:
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RCK4 A -1;
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Stop;
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}
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}
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class ZChandelier : Actor
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{
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Default
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{
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Radius 20;
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Height 60;
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+SPAWNCEILING
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+NOGRAVITY
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}
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States
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{
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Spawn:
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CDLR ABC 4;
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Loop;
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}
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}
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class ZChandelierUnlit : Actor
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{
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Default
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{
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Radius 20;
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Height 60;
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+SPAWNCEILING
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+NOGRAVITY
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}
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States
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{
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Spawn:
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CDLR D -1;
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Stop;
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}
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}
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class ZTreeDead : Actor
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{
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Default
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{
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Radius 10;
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Height 96;
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+SOLID
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}
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States
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{
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Spawn:
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ZTRE A -1;
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Stop;
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}
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}
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class ZTree : Actor
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{
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Default
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{
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Radius 15;
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Height 128;
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+SOLID
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}
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States
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{
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Spawn:
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ZTRE A -1;
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Stop;
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}
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}
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class ZTreeSwamp150 : Actor
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{
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Default
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{
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Radius 10;
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Height 150;
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+SOLID
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}
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States
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{
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Spawn:
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TRES A -1;
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Stop;
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}
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}
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class ZTreeSwamp120 : Actor
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{
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Default
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{
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Radius 10;
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Height 120;
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+SOLID
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}
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States
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{
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Spawn:
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TRE3 A -1;
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Stop;
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}
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}
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class ZStumpBurned : Actor
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{
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Default
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{
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Radius 12;
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Height 20;
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+SOLID
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}
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States
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{
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Spawn:
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STM1 A -1;
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Stop;
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}
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}
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class ZStumpBare : Actor
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{
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Default
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{
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Radius 12;
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Height 20;
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+SOLID
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}
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States
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{
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Spawn:
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STM2 A -1;
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Stop;
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}
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}
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class ZStumpSwamp1 : Actor
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{
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Default
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{
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Radius 20;
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Height 16;
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}
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States
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{
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Spawn:
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STM3 A -1;
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Stop;
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}
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}
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class ZStumpSwamp2 : Actor
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{
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Default
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{
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Radius 20;
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Height 16;
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}
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States
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{
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Spawn:
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STM4 A -1;
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Stop;
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}
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}
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class ZShroomLarge1 : Actor
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{
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Default
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{
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Radius 20;
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Height 16;
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}
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States
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{
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Spawn:
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MSH1 A -1;
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Stop;
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}
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}
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class ZShroomLarge2 : Actor
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{
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Default
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{
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Radius 20;
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Height 16;
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}
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States
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{
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Spawn:
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MSH2 A -1;
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Stop;
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}
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}
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class ZShroomLarge3 : Actor
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{
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Default
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{
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Radius 20;
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Height 16;
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}
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States
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{
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Spawn:
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MSH3 A -1;
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Stop;
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}
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}
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class ZShroomSmall1 : Actor
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{
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Default
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{
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Radius 20;
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Height 16;
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}
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States
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{
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Spawn:
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MSH4 A -1;
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Stop;
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}
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}
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class ZShroomSmall2 : Actor
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{
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Default
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{
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Radius 20;
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Height 16;
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}
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States
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{
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Spawn:
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MSH5 A -1;
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Stop;
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}
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}
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class ZShroomSmall3 : Actor
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{
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Default
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{
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Radius 20;
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Height 16;
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}
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States
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{
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Spawn:
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MSH6 A -1;
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Stop;
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}
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}
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class ZShroomSmall4 : Actor
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{
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Default
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{
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Radius 20;
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Height 16;
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}
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States
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{
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Spawn:
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MSH7 A -1;
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Stop;
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}
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}
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class ZShroomSmall5 : Actor
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{
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Default
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{
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Radius 20;
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Height 16;
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}
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States
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{
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Spawn:
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MSH8 A -1;
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Stop;
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}
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}
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class ZStalagmitePillar : Actor
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{
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Default
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{
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Radius 8;
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Height 138;
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+SOLID
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}
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States
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{
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Spawn:
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SGMP A -1;
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Stop;
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}
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}
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class ZStalagmiteLarge : Actor
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{
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Default
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{
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Radius 8;
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Height 48;
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+SOLID
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}
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States
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{
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Spawn:
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SGM1 A -1;
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Stop;
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}
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}
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class ZStalagmiteMedium : Actor
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{
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Default
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{
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Radius 6;
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Height 40;
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+SOLID
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}
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States
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{
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Spawn:
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SGM2 A -1;
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Stop;
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}
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}
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class ZStalagmiteSmall : Actor
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{
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Default
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{
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Radius 8;
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Height 36;
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+SOLID
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}
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States
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{
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Spawn:
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SGM3 A -1;
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Stop;
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}
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}
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class ZStalactiteLarge : Actor
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{
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Default
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{
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Radius 8;
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Height 66;
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+SOLID
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+SPAWNCEILING
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+NOGRAVITY
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}
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States
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{
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Spawn:
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SLC1 A -1;
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Stop;
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}
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}
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class ZStalactiteMedium : Actor
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{
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Default
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{
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Radius 6;
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Height 50;
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+SOLID
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+SPAWNCEILING
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+NOGRAVITY
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}
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States
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{
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Spawn:
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SLC2 A -1;
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Stop;
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}
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}
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class ZStalactiteSmall : Actor
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{
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Default
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{
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Radius 8;
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Height 40;
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+SOLID
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+SPAWNCEILING
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+NOGRAVITY
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}
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States
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{
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Spawn:
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SLC3 A -1;
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Stop;
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}
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}
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class ZMossCeiling1 : Actor
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{
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Default
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{
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Radius 20;
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Height 20;
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+SPAWNCEILING
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+NOGRAVITY
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}
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States
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{
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Spawn:
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MSS1 A -1;
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Stop;
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}
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}
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class ZMossCeiling2 : Actor
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{
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Default
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{
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Radius 20;
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Height 24;
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+SPAWNCEILING
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+NOGRAVITY
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}
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States
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{
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Spawn:
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MSS2 A -1;
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Stop;
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}
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}
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class ZSwampVine : Actor
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{
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Default
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{
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Radius 8;
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Height 52;
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+SOLID
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}
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States
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{
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Spawn:
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SWMV A -1;
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Stop;
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}
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}
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class ZCorpseKabob : Actor
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{
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Default
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{
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Radius 10;
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Height 92;
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+SOLID
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}
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States
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{
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Spawn:
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CPS1 A -1;
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Stop;
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}
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}
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class ZCorpseSleeping : Actor
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{
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Default
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{
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Radius 20;
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Height 16;
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}
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States
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{
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Spawn:
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CPS2 A -1;
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Stop;
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}
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}
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class ZTombstoneRIP : Actor
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{
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Default
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{
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Radius 10;
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Height 46;
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+SOLID
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}
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States
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{
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Spawn:
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TMS1 A -1;
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Stop;
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}
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}
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class ZTombstoneShane : Actor
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{
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Default
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{
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Radius 10;
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Height 46;
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+SOLID
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}
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States
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{
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Spawn:
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TMS2 A -1;
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Stop;
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}
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}
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class ZTombstoneBigCross : Actor
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{
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Default
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{
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Radius 10;
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Height 46;
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+SOLID
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}
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States
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{
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Spawn:
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TMS3 A -1;
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Stop;
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}
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}
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class ZTombstoneBrianR : Actor
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{
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Default
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{
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Radius 10;
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Height 52;
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+SOLID
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}
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States
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{
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Spawn:
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TMS4 A -1;
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Stop;
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}
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}
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class ZTombstoneCrossCircle : Actor
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{
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Default
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{
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Radius 10;
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Height 52;
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+SOLID
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}
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|
States
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{
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Spawn:
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TMS5 A -1;
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Stop;
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}
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|
}
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|
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|
class ZTombstoneSmallCross : Actor
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{
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|
Default
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|
{
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|
Radius 8;
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|
Height 46;
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|
+SOLID
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|
}
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|
States
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|
{
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|
Spawn:
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TMS6 A -1;
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|
Stop;
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|
}
|
|
}
|
|
|
|
class ZTombstoneBrianP : Actor
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|
{
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|
Default
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|
{
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|
Radius 8;
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|
Height 46;
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|
+SOLID
|
|
}
|
|
States
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|
{
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|
Spawn:
|
|
TMS7 A -1;
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|
Stop;
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|
}
|
|
}
|
|
|
|
class ZCorpseHanging : Actor
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|
{
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|
Default
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|
{
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|
Radius 6;
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|
Height 75;
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|
+SOLID
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|
+SPAWNCEILING
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|
+NOGRAVITY
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|
}
|
|
States
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|
{
|
|
Spawn:
|
|
CPS3 A -1;
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|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZStatueGargoyleGreenTall : Actor
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|
{
|
|
Default
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|
{
|
|
Radius 14;
|
|
Height 108;
|
|
+SOLID
|
|
}
|
|
States
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|
{
|
|
Spawn:
|
|
STT2 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZStatueGargoyleBlueTall : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 14;
|
|
Height 108;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
STT3 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZStatueGargoyleGreenShort : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 14;
|
|
Height 62;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
STT4 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZStatueGargoyleBlueShort : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 14;
|
|
Height 62;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
STT5 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZStatueGargoyleStripeTall : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 14;
|
|
Height 108;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
GAR1 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZStatueGargoyleDarkRedTall : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 14;
|
|
Height 108;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
GAR2 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZStatueGargoyleRedTall : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 14;
|
|
Height 108;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
GAR3 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZStatueGargoyleTanTall : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 14;
|
|
Height 108;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
GAR4 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZStatueGargoyleRustTall : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 14;
|
|
Height 108;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
GAR5 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZStatueGargoyleDarkRedShort : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 14;
|
|
Height 62;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
GAR6 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZStatueGargoyleRedShort : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 14;
|
|
Height 62;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
GAR7 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZStatueGargoyleTanShort : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 14;
|
|
Height 62;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
GAR8 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZStatueGargoyleRustShort : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 14;
|
|
Height 62;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
GAR9 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZBannerTattered : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 8;
|
|
Height 120;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
BNR1 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZTreeLarge1 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 15;
|
|
Height 180;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TRE4 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZTreeLarge2 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 15;
|
|
Height 180;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TRE5 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZTreeGnarled1 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 22;
|
|
Height 100;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TRE6 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZTreeGnarled2 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 22;
|
|
Height 100;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TRE7 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZLog : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 20;
|
|
Height 25;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
LOGG A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZStalactiteIceLarge : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 8;
|
|
Height 66;
|
|
+SOLID
|
|
+SPAWNCEILING
|
|
+NOGRAVITY
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
ICT1 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZStalactiteIceMedium : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 5;
|
|
Height 50;
|
|
+SOLID
|
|
+SPAWNCEILING
|
|
+NOGRAVITY
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
ICT2 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZStalactiteIceSmall : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 4;
|
|
Height 32;
|
|
+SOLID
|
|
+SPAWNCEILING
|
|
+NOGRAVITY
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
ICT3 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZStalactiteIceTiny : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 4;
|
|
Height 8;
|
|
+SOLID
|
|
+SPAWNCEILING
|
|
+NOGRAVITY
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
ICT4 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZStalagmiteIceLarge : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 8;
|
|
Height 66;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
ICM1 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZStalagmiteIceMedium : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 5;
|
|
Height 50;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
ICM2 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZStalagmiteIceSmall : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 4;
|
|
Height 32;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
ICM3 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZStalagmiteIceTiny : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 4;
|
|
Height 8;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
ICM4 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZRockBrown1 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 17;
|
|
Height 72;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
RKBL A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZRockBrown2 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 15;
|
|
Height 50;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
RKBS A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZRockBlack : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 20;
|
|
Height 40;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
RKBK A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZRubble1 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 20;
|
|
Height 16;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
RBL1 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZRubble2 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 20;
|
|
Height 16;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
RBL2 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZRubble3 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 20;
|
|
Height 16;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
RBL3 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZVasePillar : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 12;
|
|
Height 54;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
VASE A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZCorpseLynched : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 11;
|
|
Height 95;
|
|
+SOLID
|
|
+SPAWNCEILING
|
|
+NOGRAVITY
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
CPS4 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZCandle : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 20;
|
|
Height 16;
|
|
+NOGRAVITY
|
|
+NOBLOCKMAP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
CNDL ABC 4 Bright;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
class ZBarrel : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 15;
|
|
Height 32;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
ZBAR A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZBucket : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 8;
|
|
Height 72;
|
|
+SOLID
|
|
+SPAWNCEILING
|
|
+NOGRAVITY
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
BCKT A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class FireThing : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 5;
|
|
Height 10;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
FSKL A 4 Bright;
|
|
FSKL B 3 Bright;
|
|
FSKL C 4 Bright;
|
|
FSKL D 3 Bright;
|
|
FSKL E 4 Bright;
|
|
FSKL F 3 Bright;
|
|
FSKL G 4 Bright;
|
|
FSKL H 3 Bright;
|
|
FSKL I 4 Bright;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
class BrassTorch : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 6;
|
|
Height 35;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
BRTR ABCDEFGHIJKLM 4 Bright;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
class ZBlueCandle : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 20;
|
|
Height 16;
|
|
+NOBLOCKMAP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
BCAN ABCDE 5 Bright;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
class ZIronMaiden : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 12;
|
|
Height 60;
|
|
+SOLID
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
IRON A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZChainBit32 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 4;
|
|
Height 32;
|
|
+SPAWNCEILING
|
|
+NOGRAVITY
|
|
+NOBLOCKMAP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
CHNS A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZChainBit64 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 4;
|
|
Height 64;
|
|
+SPAWNCEILING
|
|
+NOGRAVITY
|
|
+NOBLOCKMAP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
CHNS B -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZChainEndHeart : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 4;
|
|
Height 32;
|
|
+SPAWNCEILING
|
|
+NOGRAVITY
|
|
+NOBLOCKMAP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
CHNS C -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZChainEndHook1 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 4;
|
|
Height 32;
|
|
+SPAWNCEILING
|
|
+NOGRAVITY
|
|
+NOBLOCKMAP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
CHNS D -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZChainEndHook2 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 4;
|
|
Height 32;
|
|
+SPAWNCEILING
|
|
+NOGRAVITY
|
|
+NOBLOCKMAP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
CHNS E -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZChainEndSpike : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 4;
|
|
Height 32;
|
|
+SPAWNCEILING
|
|
+NOGRAVITY
|
|
+NOBLOCKMAP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
CHNS F -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class ZChainEndSkull : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 4;
|
|
Height 32;
|
|
+SPAWNCEILING
|
|
+NOGRAVITY
|
|
+NOBLOCKMAP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
CHNS G -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class TableShit1 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 20;
|
|
Height 16;
|
|
+NOBLOCKMAP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TST1 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class TableShit2 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 20;
|
|
Height 16;
|
|
+NOBLOCKMAP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TST2 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class TableShit3 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 20;
|
|
Height 16;
|
|
+NOBLOCKMAP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TST3 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class TableShit4 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 20;
|
|
Height 16;
|
|
+NOBLOCKMAP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TST4 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class TableShit5 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 20;
|
|
Height 16;
|
|
+NOBLOCKMAP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TST5 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class TableShit6 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 20;
|
|
Height 16;
|
|
+NOBLOCKMAP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TST6 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class TableShit7 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 20;
|
|
Height 16;
|
|
+NOBLOCKMAP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TST7 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class TableShit8 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 20;
|
|
Height 16;
|
|
+NOBLOCKMAP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TST8 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class TableShit9 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 20;
|
|
Height 16;
|
|
+NOBLOCKMAP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TST9 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class TableShit10 : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 20;
|
|
Height 16;
|
|
+NOBLOCKMAP
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TST0 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
class TeleSmoke : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 20;
|
|
Height 16;
|
|
+NOGRAVITY
|
|
+NOBLOCKMAP
|
|
RenderStyle "Translucent";
|
|
Alpha 0.6;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TSMK A 4;
|
|
TSMK B 3;
|
|
TSMK C 4;
|
|
TSMK D 3;
|
|
TSMK E 4;
|
|
TSMK F 3;
|
|
TSMK G 4;
|
|
TSMK H 3;
|
|
TSMK I 4;
|
|
TSMK J 3;
|
|
TSMK K 4;
|
|
TSMK L 3;
|
|
TSMK M 4;
|
|
TSMK N 3;
|
|
TSMK O 4;
|
|
TSMK P 3;
|
|
TSMK Q 4;
|
|
TSMK R 3;
|
|
TSMK S 4;
|
|
TSMK T 3;
|
|
TSMK U 4;
|
|
TSMK V 3;
|
|
TSMK W 4;
|
|
TSMK X 3;
|
|
TSMK Y 4;
|
|
TSMK Z 3;
|
|
Loop;
|
|
}
|
|
}
|
|
|