mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-14 08:31:23 +00:00
784f7ed671
- fixed a few problems that were encountered during conversion: * action specials as action functions were not recognized by the parser. * Player.StartItem could not be parsed. * disabled the naming hack for PowerupType. ZScript, unlike DECORATE will never prepend 'Power' to the power's name, it always needs to specified by its full name. * states and defaults were not checked for empty bodies. * the scope qualifier for goto labels was not properly converted to a string, because it is an ENamedName, not an FName.
89 lines
1.5 KiB
Text
89 lines
1.5 KiB
Text
//===========================================================================
|
|
//
|
|
// Arch Vile
|
|
//
|
|
//===========================================================================
|
|
|
|
class Archvile : Actor
|
|
{
|
|
Default
|
|
{
|
|
Health 700;
|
|
Radius 20;
|
|
Height 56;
|
|
Mass 500;
|
|
Speed 15;
|
|
PainChance 10;
|
|
Monster;
|
|
MaxTargetRange 896;
|
|
+QUICKTORETALIATE
|
|
+FLOORCLIP
|
|
+NOTARGET
|
|
SeeSound "vile/sight";
|
|
PainSound "vile/pain";
|
|
DeathSound "vile/death";
|
|
ActiveSound "vile/active";
|
|
MeleeSound "vile/stop";
|
|
Obituary "$OB_VILE";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
VILE AB 10 A_Look;
|
|
Loop;
|
|
See:
|
|
VILE AABBCCDDEEFF 2 A_VileChase;
|
|
Loop;
|
|
Missile:
|
|
VILE G 0 BRIGHT A_VileStart;
|
|
VILE G 10 BRIGHT A_FaceTarget;
|
|
VILE H 8 BRIGHT A_VileTarget;
|
|
VILE IJKLMN 8 BRIGHT A_FaceTarget;
|
|
VILE O 8 BRIGHT A_VileAttack;
|
|
VILE P 20 BRIGHT;
|
|
Goto See;
|
|
Heal:
|
|
VILE [\] 10 BRIGHT;
|
|
Goto See;
|
|
Pain:
|
|
VILE Q 5;
|
|
VILE Q 5 A_Pain;
|
|
Goto See;
|
|
Death:
|
|
VILE Q 7;
|
|
VILE R 7 A_Scream;
|
|
VILE S 7 A_NoBlocking;
|
|
VILE TUVWXY 7;
|
|
VILE Z -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
|
|
//===========================================================================
|
|
//
|
|
// Arch Vile Fire
|
|
//
|
|
//===========================================================================
|
|
|
|
class ArchvileFire : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP +NOGRAVITY
|
|
RenderStyle "Add";
|
|
Alpha 1;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
FIRE A 2 BRIGHT A_StartFire;
|
|
FIRE BAB 2 BRIGHT A_Fire;
|
|
FIRE C 2 BRIGHT A_FireCrackle;
|
|
FIRE BCBCDCDCDEDED 2 BRIGHT A_Fire;
|
|
FIRE E 2 BRIGHT A_FireCrackle;
|
|
FIRE FEFEFGHGHGH 2 BRIGHT A_Fire;
|
|
Stop;
|
|
}
|
|
}
|
|
|