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58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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#pragma once
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#include <memory>
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namespace swrenderer
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{
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// Memory needed for the duration of a frame rendering
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class RenderMemory
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{
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public:
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void Clear();
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template<typename T>
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T *AllocMemory(int size = 1)
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{
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return (T*)AllocBytes(sizeof(T) * size);
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}
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template<typename T, typename... Types>
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T *NewObject(Types &&... args)
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{
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void *ptr = AllocBytes(sizeof(T));
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return new (ptr)T(std::forward<Types>(args)...);
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}
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private:
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void *AllocBytes(int size);
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enum { BlockSize = 1024 * 1024 };
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struct MemoryBlock
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{
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MemoryBlock() : Data(new uint8_t[BlockSize]), Position(0) { }
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~MemoryBlock() { delete[] Data; }
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MemoryBlock(const MemoryBlock &) = delete;
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MemoryBlock &operator=(const MemoryBlock &) = delete;
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uint8_t *Data;
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uint32_t Position;
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};
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std::vector<std::unique_ptr<MemoryBlock>> UsedBlocks;
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std::vector<std::unique_ptr<MemoryBlock>> FreeBlocks;
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};
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}
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