gzdoom/src/common
Christoph Oelckers 45e7badb71 - avoid passing game structs to common backend code
InitLightmap was using a „FLevelLocals“ pointer, better pass the needed elements separately instead.
2022-04-11 00:01:30 +02:00
..
2d - backend update from Raze. 2022-01-11 17:19:16 +01:00
audio Fixed GUS Emulation with DMXGUS(C) lump conf. 2022-04-09 22:45:31 +02:00
console - fix compiling on Linux/et-al 2022-02-01 12:32:44 -05:00
engine Use RDTSC equivalent on AARCH64. 2022-03-25 17:01:39 +01:00
filesystem - add duplication checking to file list, prevent loading the same file twice unless explicitly asked by the user 2022-02-17 01:05:39 -05:00
fonts - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
menu Fixed GUS Emulation with DMXGUS(C) lump conf. 2022-04-09 22:45:31 +02:00
models Relicense UE1 model loader as MIT. 2022-01-02 18:09:10 +01:00
objects Make GC::CheckTime 64-bit, just in case. 2022-01-11 13:01:31 +01:00
platform Use RDTSC equivalent on AARCH64. 2022-03-25 17:01:39 +01:00
rendering - avoid passing game structs to common backend code 2022-04-11 00:01:30 +02:00
scripting - fixed Font struct export and removed the duplicate handler. 2022-04-07 15:11:50 +02:00
statusbar - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
textures - silence some warning spam in textures.h 2022-01-26 18:30:55 -05:00
thirdparty - move richpresence into common code to be sync with Raze 2022-03-18 03:36:34 -04:00
utility - make m_alloc optional for tarray and memarena 2022-01-24 19:05:46 +01:00