gzdoom/wadsrc/static/zscript/inventory
alexey.lysiuk 8aa47e664e - fixed disappearing inventory after morphing pickup
When player is picked up item that does morph, the corresponding toucher actor is changed in process
Previously, morhing item was removed from original actor leaving player's inventory in inconsistent state

https://forum.zdoom.org/viewtopic.php?t=63124
2019-01-23 21:40:44 +01:00
..
ammo.txt - Since GetParentAmmo is now virtual, BackpackItem and the "give ammo" cheat should call GetParentAmmo to determine base ammo classes. 2019-01-01 22:00:35 +01:00
armor.txt - scriptified GiveInventory and made the interface a bit more configurable by mods. 2018-12-01 17:07:09 +01:00
health.txt fixed spelling (mostly comments) 2018-11-27 19:44:06 +01:00
inv_misc.txt - scriptified the decision making of the invuseall CCMD. 2018-12-02 18:43:38 +01:00
inventory.txt - fixed disappearing inventory after morphing pickup 2019-01-23 21:40:44 +01:00
powerups.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
stateprovider.txt - fixed missing attack sound in A_CustomPunch 2018-12-29 12:34:38 +02:00
weaponpiece.txt fixed spelling (mostly comments) 2018-11-27 19:44:06 +01:00
weapons.txt - fixed ammo check for weapon with 'uses both' flags 2018-12-29 13:36:10 +02:00