gzdoom/src/common/models
2022-10-20 22:22:30 +02:00
..
model.cpp IQM Support Implemented 2022-10-19 22:48:57 +02:00
model.h Almost done with To-Dos 2022-10-19 22:48:57 +02:00
model_iqm.h Almost done with To-Dos 2022-10-19 22:48:57 +02:00
model_kvx.h Almost done with To-Dos 2022-10-19 22:48:57 +02:00
model_md2.h Almost done with To-Dos 2022-10-19 22:48:57 +02:00
model_md3.h Almost done with To-Dos 2022-10-19 22:48:57 +02:00
model_obj.h Almost done with To-Dos 2022-10-19 22:48:57 +02:00
model_ue1.h Almost done with To-Dos 2022-10-19 22:48:57 +02:00
modelrenderer.h Almost done with To-Dos 2022-10-19 22:48:57 +02:00
models_iqm.cpp - fixed some warnings. 2022-10-20 22:22:30 +02:00
models_md2.cpp Almost done with To-Dos 2022-10-19 22:48:57 +02:00
models_md3.cpp Almost done with To-Dos 2022-10-19 22:48:57 +02:00
models_obj.cpp Almost done with To-Dos 2022-10-19 22:48:57 +02:00
models_ue1.cpp Almost done with To-Dos 2022-10-19 22:48:57 +02:00
models_voxel.cpp Almost done with To-Dos 2022-10-19 22:48:57 +02:00
tab_anorms.h - moved model code to 'common'. 2020-04-27 20:50:46 +02:00
voxels.cpp - fixed: R_LoadVoxelDef did not fully initialize the voxel descriptor it creates. 2022-10-20 20:23:35 +02:00
voxels.h Added PitchFromMomentum, UseActorPitch and UseActorRoll to VOXELDEF. Behaves exactly like their 3D model counterparts. Hardware renderer only. 2022-07-25 08:06:44 +02:00